Venusaur Lure Milotic
Milotic (M) @ Wise Glasses
Ability: Marvel Scale
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Surf
- Ice Beam
- Toxic / Hidden Power Grass/Electric
- Recover
This Milotic is built to beat one of its top counters in UU, and one of the biggest threats in general while still serving the purposes of bulky water-ing. It takes advantage of the fact that Milotic actually has a higher speed than Venusaur, even though the stat is rarely used. Some calcs:
328 SpA Milotic (Wise Glasses) vs 301 HP 236 SpA Venusaur (Standard Offensive set)
Surf - 71 - 84 / 23.5% - 27.8%
Ice Beam - 190 - 224 / 62.9% - 74.2%
Surf + Ice Beam - 261 - 312 / 86.4% - 102%
This means that with Stealth rock or 1 layer of spikes you have a 98.5% chance of killing a Venusaur that has taken no residual damage. With more than 1 layer or if it's taken more than 3 points of residual damage it's a 100% chance. With Leftovers recovery factored in along with Stealth Rock, you still have a 60% chance to kill Venusaur.
Wise Glasses has certain advantages over other options. It provides all of the power that is needed to kill Venu without the recoil of Life Orb and still boosts Surf's damage output, unlike NeverMeltIce/Icicle Plate (although this does kill Venusaur through leftovers much more frequently). Wise Glasses also has the benefit of making people mispredict when they don't see recoil or healing allowing you to bluff a choice set.
The moveset is pretty simple. Surf is your generic STAB and strongest attack when hitting neutrally. Ice beam is a standard coverage move, and the reason Milotic is used to kill Venu. Toxic can be used to take advantage of bulky waters who switch into your set, as things like Milotic and Slowbro dislike Toxic much more than a super effective Hidden Power. Recover is a fantastic move on Milotic, allowing it to be a bulky water.
This set struggles with things normal bulky Milotic struggles with along with a few more. Due to the lowered defenses and lack of leftovers, it has trouble switching into strong physical attacks repeatedly compared to max/max milotic. It also lacks the power to ko bulky Venusaurs who can then respond back with Sleep Powder or Leaf Storm/Energy Ball, all of which cripple Milo. However, if they don't take enough (less than ~23%, which is the maximum 252 HP/0 SpD Venu takes; 252/252 Venu takes 18% Max) damage from the Surf as they switch in, you can switch out, and next time they switch in they'll be worn down enough from hazards to be koed.
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