Seismitoad @ Salac Berry
Ability: Water Absorb
EVs: 8 HP / 92 Def / 184 SpA / 224 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Endeavor
- Scald
- Earth Power
there were a lot neat things that toad did pretty well pre-venu (lefties subtox was a beast, plus a bunch of iterations of fast sr did well), but now its kinda harder to justify. went about this set as a method of exploiting those kinda venu lynchpinned balances. pretty basic stuff, you endeavor down and force a trade, which can set up a fighter to go in (i liked using gurdurr, scrafty, and edge viriz here, stuff that really doesn't wanna be compromising their movesets exclusively to account for venu). this is particularly solid at pressing the issue b.c usually their complementary water is somethin like a momo or toise that's skimping on attacking options outside scald, meaning both that they cannot actively pressure in venu's stead and offer the free sub. evs outpace base 70's (moreso a minor extension on non + spe nature 80's) and avoid zong's eq from breaking the sub. having something like pursuit drap around to stuff jellicent, king, etc. and press the ko post-endeavor in certain circumstances can do nicely here.