There are only 7 Legendary Pokémon in the game whose natures are affected by Synchronise: The Muskedeers and the Galarian Birds. Every other Legendary Synchronise doesn't work on, because game designAre the natures of the legendary giants in SwSh CT not affected by Synchronize leads? I had leads for three, and none of them sync'ed. According to Bulbapedia, "wild Pokémon are now guaranteed to have the same Nature" so I'm guessing this doesn't apply to the regis.
I think moves that were "removed" had all of their info wiped aside from just being an empty slot that, when selected, tells you the move has been removed you should have your Pokemon forget it. So, no I guess, because there is no formula attached to the move anymore.So are the IV spreads up to date (except hidden Power Flying) considering gen 6? Because besides the 3 31 IV's, I am uncertain if they introduced another mechanic that makes lets getting a 19 IV in attack impossible.
Uh according to the Hidden Power Calculator the lowest the Attack should be to have 70 BP (I am talking about Hidden Power Ground) is 2. 0 only gives 68 Base Power. But does 2 points of base power make that of a big difference?I think moves that were "removed" had all of their info wiped aside from just being an empty slot that, when selected, tells you the move has been removed you should have your Pokemon forget it. So, no I guess, because there is no formula attached to the move anymore.
Legendaries, and any Pokemon for that matter, would still want a Nature that best suits theme.
IVs are a bit more complicated. For HP, Defense, and Special Defense there's really no reason not to have 31 IVs unless you're trying to do some gimmicky Counter set. Speed you'd want at 31 most of the time unless you're using a Trick Room team where you'd then want those Pokemon having 0 Speed IVs. Physical Attackers would always want Attack at 31 and not really care where their Special Attack would be. However Special Attackers, which would like their Special Attack being 31, would want their Attack being 0 to receive less Confusion damage.
Hidden Power has a fixed 60 base power in gens 6 and 7.Uh according to the Hidden Power Calculator the lowest the Attack should be to have 70 BP (I am talking about Hidden Power Ground) is 2. 0 only gives 68 Base Power. But does 2 points of base power make that of a big difference?
Really its fixed at 60? Huh good to know still better that Atack IV is as low as it can be.Hidden Power has a fixed 60 base power in gens 6 and 7.
(Also I'm pretty sure it's fighting rather than flying which is illegal on legendaries with 3 perfect IVs.)
No.Okay another Question we have Foul Play to use the Attacks attack against them, however, does there exist a kind of Special Attack variant of the move? Where you use the opponenets special attack against them?
Yes. It's only box legends and mythicals that are banned.Can Regigigas and Cresselia be used in Battle Facilities (frontier, maison,tree,etc) by the player?
Just saw a video of someone facing Palmer in gen 4 and he was using both.
Many years ago I bought a copy of Emerald from a reseller on Amazon, and the internal battery was dead, so if you turned the game off your save progress would be gone. This might have been as much as 10 years ago. By this point, I'd be pretty wary when trying to find one of those cartridges.Are there any reliable ways to get a copy of Emerald without having to worry it's fake? I was going to order from GameStop, but they don't have any available for shipping or at nearby stores. There's a listing on Amazon that looks safe, but it's almost $150.
I'm preeeeetty sure Gen 3 batteries don't work like that. Gens 1 and 2, but not 3. When the battery runs dry on the GBA cart, time basically just freezes and things like berries and Mirage Island no longer work, but everything else is fine. Unless there's a second battery that's responsible for saving.Many years ago I bought a copy of Emerald from a reseller on Amazon, and the internal battery was dead, so if you turned the game off your save progress would be gone. This might have been as much as 10 years ago. By this point, I'd be pretty wary when trying to find one of those cartridges.
If you want to actually play the cartridge and pass the pokemon on it forward (eventually) into Pokemon Bank or Home, then you will probably have to do the leg work of verifying that you are getting a good cartridge before purchasing or hoping that an expensive one is legit (or buying multiple until you get a good one...). Try asking the sellers if they can confirm the state of the battery?
I might recommend buying a cheap cartridge and leaving the device on and plugged in all the time... but I'm not a fan of that either. Emulators are an option if you don't want to keep the mons...
Here I am ruining the simple answers part of this thread lol
I was under the impression that Ruby and Sapphire did work like that, but Emerald and FRLG didn't.I'm preeeeetty sure Gen 3 batteries don't work like that. Gens 1 and 2, but not 3. When the battery runs dry on the GBA cart, time basically just freezes and things like berries and Mirage Island no longer work, but everything else is fine. Unless there's a second battery that's responsible for saving.
Hey there. I’m not exactly in the right place to help you out with this, but here’s what I think I know. After an incident that occurred with my 3DS XL last week I’ve been looking into DIY repairs much more often. I think the better and (maybe cheaper idk) way to try and fix this is to get the cheapest legit looking game you can find and then replace the internal battery of the cartridge. I have no idea if this will work, but if I had to guess, you could try and find the battery seperate from a game cartridge and repair any fake or dead games from the inside out. I’ll take a look at some of my old GBA cartridges and see if you’ll need a screwdriver or anything like that. Hopefully I’m able to help.I was under the impression that Ruby and Sapphire did work like that, but Emerald and FRLG didn't.
Emerald does in fact work like that. Not sure about FRLG, but I imagine they would as well.I was under the impression that Ruby and Sapphire did work like that, but Emerald and FRLG didn't.
I meant Emerald doesn't work like the person you were replying to had said. I wasn't clear, but I was agreeing with you with the exception of Ruby/Sapphire. (Unless I'm just confused about this whole exchange.)Emerald does in fact work like that. Not sure about FRLG, but I imagine they would as well.
Source: My own copy of Emerald that I've had ever since I was a wee lad which ran out of juice a few years ago.
Seconding this for Emerald at least! My brother got me a copy of Emerald like 5 years ago for Christmas. Its internal battery had already run dry but it’s always worked fine besides time-based events.I'm preeeeetty sure Gen 3 batteries don't work like that. Gens 1 and 2, but not 3. When the battery runs dry on the GBA cart, time basically just freezes and things like berries and Mirage Island no longer work, but everything else is fine. Unless there's a second battery that's responsible for saving.