EDIT: i'll edit in answers as available. Credits to @ kalalokki ,
@ yetanotherperson
Bunch of Z moves related questions below that may or may not have been answered. I couldnt find answers in the OP (maybe i missed them) but anw:
Do Z moves carry over priority of base moves, from +1, +2 to +7 like Pursuit?
EDIT: no. Tested with Mach Punch
Z moves ignore negative stat drops of user but does it ignore stat boosts? Does it ignore stat drops/ stat boosts of foes?
Do Z moves from Draco Meteor and its clones cause the stat drop? Same for base moves that cause recharge (Pulverizing Pancake could be a special case?), recoil, stat gains, regain health, switching, phazing, flinching, trapping or FAINTING like Explosion?
EDIT: tested with Draco Meteor and it doesnt cause stat drops and other effects above seem to not happen as well
Are Z moves from Fly, Solar Beam and its friends 2-turn moves? If yes then which turn is the damage executed? And if the damage is executed on turn 1 then do you remain in the semi-invulnerable/ charging state? and do you do damage from the base move the next turn?
EDIT: one-turn move. You move freely after the Z move. Tested with Fly, Solar Beam
Can Eevee use Extremeevoboost anytime or does it need to be able to use Last Resort first? As in does it need to use all its other moves to unlock Last Resort to use the Z move? (Good bye Baton passing the boosts if this were the case)
EDIT: you dont need to be able to use Last Resort for the Z move (BP away!!!). Using the Z move doesnt allow you to use Last Resort without unlocking the normal way though.
If the base move runs of out PP, can it still be used to execute the Z move?
EDIT: no
If the base move is under the effect of Imprison, Disable or Torment, can it be used for the Z move?
How does Me First interact with Z move?
If Z move based on High Jump Kick and Jump Kick miss due to immunity, do you take recoil? How do these interact with moves like Protect? The damage is reduced to 25% but do you take recoil?
EDIT: you don't take recoil if miss due to immunity. Unsure about Protect but most likely no recoil either
Do Z moves benefit from damage boosting abiliities like Adaptability or Tinted Lens or Sheer Force or Stake Out?
Do Z moves get boosted by weather or terrain?
Do Z moves benefit from immunity ignoring abilities like Scrappy or Mold Breaker?
EDIT: yes, tested with Scrappy
Do Z moves get STAB?
Can Z moves be critical hits?
Would Z moves based on Sky Drop and clones fail if Sky Drop were to fail? Or other base moves with conditions to succeed like Dream Eater, SUCKER PUNCH, FAKE OUT?
EDIT: Z moves based on these work regardless of the success of base moves. For example, you can Z move Fake Out on your second turn out
Do Z moves trigger Storm Drain, Water Absorb, etc?
Do Desolate Land and Primordial Sea cancel Water and Fire Z moves?
Can Z move based on Sucker Punch fail? Can Z move trigger Sucker Punch?
Do Z moves make contact?
Do Z moves trigger secondary effect of Spiky Shield, King's Shield and Baneful Bunker?
Can parahax, confusion hax or attract hax waste your Z move?
Do Hyperspace Fury and Hyperpspace Hole, Shadow Force, Feint Z moves bypass Protect completely?
Do Z moves retain the sound, ball/ bullet, dance, etc property of the base moves to interact with appropriate abilities?
Do Z moves with base moves that have fang, punch, pulse properties get boosted by Strong Jaw, Iron Fist, Mega Launcher?
Z moves and Protean?
EDIT: yes. Change type before Z move
@ yetanotherperson
Bunch of Z moves related questions below that may or may not have been answered. I couldnt find answers in the OP (maybe i missed them) but anw:
Do Z moves carry over priority of base moves, from +1, +2 to +7 like Pursuit?
EDIT: no. Tested with Mach Punch
Z moves ignore negative stat drops of user but does it ignore stat boosts? Does it ignore stat drops/ stat boosts of foes?
Do Z moves from Draco Meteor and its clones cause the stat drop? Same for base moves that cause recharge (Pulverizing Pancake could be a special case?), recoil, stat gains, regain health, switching, phazing, flinching, trapping or FAINTING like Explosion?
EDIT: tested with Draco Meteor and it doesnt cause stat drops and other effects above seem to not happen as well
Are Z moves from Fly, Solar Beam and its friends 2-turn moves? If yes then which turn is the damage executed? And if the damage is executed on turn 1 then do you remain in the semi-invulnerable/ charging state? and do you do damage from the base move the next turn?
EDIT: one-turn move. You move freely after the Z move. Tested with Fly, Solar Beam
Can Eevee use Extremeevoboost anytime or does it need to be able to use Last Resort first? As in does it need to use all its other moves to unlock Last Resort to use the Z move? (Good bye Baton passing the boosts if this were the case)
EDIT: you dont need to be able to use Last Resort for the Z move (BP away!!!). Using the Z move doesnt allow you to use Last Resort without unlocking the normal way though.
If the base move runs of out PP, can it still be used to execute the Z move?
EDIT: no
If the base move is under the effect of Imprison, Disable or Torment, can it be used for the Z move?
How does Me First interact with Z move?
If Z move based on High Jump Kick and Jump Kick miss due to immunity, do you take recoil? How do these interact with moves like Protect? The damage is reduced to 25% but do you take recoil?
EDIT: you don't take recoil if miss due to immunity. Unsure about Protect but most likely no recoil either
Do Z moves benefit from damage boosting abiliities like Adaptability or Tinted Lens or Sheer Force or Stake Out?
Do Z moves get boosted by weather or terrain?
Do Z moves benefit from immunity ignoring abilities like Scrappy or Mold Breaker?
EDIT: yes, tested with Scrappy
Do Z moves get STAB?
Can Z moves be critical hits?
Would Z moves based on Sky Drop and clones fail if Sky Drop were to fail? Or other base moves with conditions to succeed like Dream Eater, SUCKER PUNCH, FAKE OUT?
EDIT: Z moves based on these work regardless of the success of base moves. For example, you can Z move Fake Out on your second turn out
Do Z moves trigger Storm Drain, Water Absorb, etc?
Do Desolate Land and Primordial Sea cancel Water and Fire Z moves?
Can Z move based on Sucker Punch fail? Can Z move trigger Sucker Punch?
Do Z moves make contact?
Do Z moves trigger secondary effect of Spiky Shield, King's Shield and Baneful Bunker?
Can parahax, confusion hax or attract hax waste your Z move?
Do Hyperspace Fury and Hyperpspace Hole, Shadow Force, Feint Z moves bypass Protect completely?
Do Z moves retain the sound, ball/ bullet, dance, etc property of the base moves to interact with appropriate abilities?
Do Z moves with base moves that have fang, punch, pulse properties get boosted by Strong Jaw, Iron Fist, Mega Launcher?
Z moves and Protean?
EDIT: yes. Change type before Z move
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