Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Swords Dance
Explanation:
"Weavile was chosen as the last for its ability to outspeed and check Tornadus-T, Starmie, and Latios. It also helps the team to bluff Charizard-Y, as in combination with a Charizard and Keldeo, opponents are likely to make false assumptions about the team structure at Preview. Charizard + Keldeo + Weavile + Jirachi suggests Char-Y + Specs Keldeo + Pursuit Weavile + Scarf Jirachi, which works in your favor for luring in Heatran and Landorus-T. Swords Dance gives Weavile the ability to put immense pressure on a weakened Excadrill after a boost while letting it clean a lot of bulky teams late game. For example, Knocking Off a Specs Keldeo early game means that Keldeo is in range of a +2 Icicle Crash after Stealth Rock, and normal checks like Heatran and Clefable roll over to a +2 Knock or Crash respectively. Low Kick is another viable option for non-Chople Tyranitar and Heatran, however. The boosting potential is important for KO'ing Clefable, which is mostly checked by Jirachi. Priority also helps against Choice Scarf Landorus should you fail to get a Dragon Dance with Charizard."
Infernal will get an additional point in the hall of fame for getting it correct (even though that's not the point, but why not) :o