Charizard-Mega-X @ Charizardite X
Ability: Blaze
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Dragon Dance
- Flare Blitz
- Dragon Claw / Outrage
The one case where dd is my favorite choice on xzard, when it needs this particular coverage. Pre-mega, only cares about rock tomb on a switchin from a heatran invested in speed, as rock tomb doesn't ohko without investment:
0 Atk Heatran Rock Tomb vs. 0 HP / 4 Def Charizard: 104-124 (67.9 - 81%) -- guaranteed 2HKO
and the speed drop requires speed investment on tran to outpace it (116 speed evs with a netural nature required to outspeed 167 after a tomb)
an ancientpower also one-shots premega. statistics say that it's somehow 20% usage despite how many useful utilities it has for the non-stab+ep moveslot, but i don't believe it since i have literally seen it zero times. perhaps the opponents i face are pants-wetting sissies who can't click their meme coverage against something against which it blanks.
post-mega, takes literally 0 from its stabs, and only has earth power to fear. takes exactly one on the chin at least.
252 SpA Heatran Earth Power vs. 0 HP / 0 SpD Charizard-Mega-X: 118-140 (77.1 - 91.5%) -- guaranteed 2HKO
generally the matchup would go like this.
if it tombs you on the switchin, immediately mega eq and pray it's a slow boy. this is unlikely to be the matchup since tomb has like 12% usage but it's still something to watch out for
if it doesn't, and grassy terrain isn't up, mega eq to rock its world.
252 Atk Charizard-Mega-X Earthquake vs. 0 HP / 0 Def Heatran: 220-260 (132.5 - 156.6%) -- guaranteed OHKO
if it doesn't, but grassy is up, guess if they have ancientpower or tomb, and mega or non-mega dd accordingly, then do this to em
+1 252 Atk Charizard-Mega-X Earthquake vs. 0 HP / 0 Def Heatran in Grassy Terrain: 160-192 (96.3 - 115.6%) -- 81.3% chance to OHKO
if they did something like bloom doom or earth power that blanked on you, just immediately mega dd since earth power can't oneshot you barring crits or specs/life orb/soft sand.
the game for countering this is full of chess games and nuances, but to check it, "just earthquake lol". it's really that easy with this bad boy.
every mon can easily be a victim to heatran with sufficiently ""unique"" coverage or sufficiently good burn hax with plume. xzard doesn't care if the roll for plume is 100%, it won't get burned.