Tier Shift

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I disagree. beedrill will likely land in uu or ou. at the least it'd be banned from ru(which'd still be +10 but meh). I'd say glalie might push aboma out of ru(something else might) but that doesnt mean itll be ru or higher. Audino will probably be ru. pidgeot might end up in uu or ru. sceptile will likely be ru or lower. blaziken will likely be ubers(lol totally irrelevent since it exists in xy). diancie will likely be uu.
 
Unlikely. In OU it's gonna have a lot of trouble with Landorus (I & T), Scizor, Talonflame, M-Pinsir, Heatran, Skarmory, Gliscor, Excadrill, Zapdos, Gengar and everything else with a Scarf or Priority. That's a pretty huge list and most people will have 2 or even 3 pokemon that can take on Beedril without even thinking about it. Add to that it's awful initial speed (so the need for protect) and it has to choose between Drill Run & Knock Off as coverage. Low BP moves, SR weakness and too big an opportunity cost when compared with other megas such as M-Manectric, M-Septile & M-Aerodactyl.

In UU it fares no better. M-Aggron, M-Aerodactyl, Arcanine, Chandelure, Scarf Darmanitan, Crobat, Foretress, Hippo, Scarf Victini, Tentacruel, Nidoking/queen, Entei. All can take a weak U-turn or a coverage move (which again he needs to choose between both Knock Off or Drill Run due to Protect (although in here he might get away without it but I don't think so). Even stuff that he should be beating such as Absol can beat him thanks to Sucker Punch.

Even in RU he has enemies such as Cobalion, Doublade, Moltres, Cofagrigus, Escavalier, Golbat, Gligar, Registeel, Rhyperior, Fletchinder.... but the competition for a mega there isn't so hard so it could get there.
 
Gerard I really can't see MBeedril going all the way down to RU, it has a ridiculous amount of power, speed and adaptability and I genuinely believe that if it drops to UU, people will use it there. In other news, theres a pretty decent chance that Mega Glalie will still be a low tier and for sake of discussion lets assume it gets RU which gives it a nice 110 speed with 130 offenses to match and refrigerate Explosion. I feel like that would be decently threatening here in TS.
 
Sorry man, but I wasn't going to read through 13 pages looking for it.
No need for that, it was adressed on the first post when it went over the boosts. That aside, we did just have this conversation and if the tier is unofficial (such as PU) there is no additional boosts. Out of curiosity though, what do you guys think will become of ORAS TS weather? Weather has been a pretty defining force and of course Rain got Mega Swampert (not entirely sure yet if it'll go OU, if it doesn't then it should get some nice plus 5 to each stat) and Sun got- I'm not entirely sure but I'm sure that things like Chlorophyll Sawsbuck are still going to be menacing. What do you guys think?
 
Rain is going to have to be wary of Mega Sceptile and work around Mega Slowbro, and Mega Swampert is a bulky, more reliable, less powerful version of Kabutops. Sand could be interesting, with Mega Steelix adding to Cradily, Hippowdon, others. Sand can actually beat rain very nicely with Cradily, which is immune to Water, resists Thunder, and isn't weak to Hurricane. Sun did gain Mega Camerupt as a great tank, and is still a viable option with Sawsbuck being a more powerful and reliable option than Kabutops and powerhouses like Mega Houndoom, Entei and Darmanitan getting boosts. Cresselia happens to pair nicely with sun as well. Hail isn't really much, but Mega-Abomasnow can deal with a lot of sand and rain based teams. The problem with rain is that most high level players recognize it as a threat and will pack at least one pokemon that walls 90% of rain abusers.
 
He probably means the last few posts, not all of the pages literally.
Yes, but how was I supposed to know that without reading through all the pages? Ah, nevermi
No need for that, it was adressed on the first post when it went over the boosts. That aside, we did just have this conversation and if the tier is unofficial (such as PU) there is no additional boosts. Out of curiosity though, what do you guys think will become of ORAS TS weather? Weather has been a pretty defining force and of course Rain got Mega Swampert (not entirely sure yet if it'll go OU, if it doesn't then it should get some nice plus 5 to each stat) and Sun got- I'm not entirely sure but I'm sure that things like Chlorophyll Sawsbuck are still going to be menacing. What do you guys think?
I know it said that in the OP, but that was months ago when PU wasn't a real tier.

Anyway, some of the new megas will be extremely threataning, as most deserve ou or uu, but are currently getting nu boosts. Altaria, sceptile, beedril, and others all going to be extremely good.
 
Yes, but how was I supposed to know that without reading through all the pages? Ah, nevermi

I know it said that in the OP, but that was months ago when PU wasn't a real tier.

Anyway, some of the new megas will be extremely threataning, as most deserve ou or uu, but are currently getting nu boosts. Altaria, sceptile, beedril, and others all going to be extremely good.
PU still isn't a real tier. It's never going to be a real tier. There will never be an official tier below NU.
 
Altaria really needs to move up to UU. That thing is really annoying to offensive teams. Stall teams can usually take care of it once they figure out whether it is special or DD. But offensive teams often lack the tools to stop it from setting up Dragon Dances, and supposed checks are usually beaten by coverage. Hopefully the tier shifts happen soon, as pokemon such as Mega Beedrill really don't need that many boosts (and Salamence can just rot in a pit in Ubers, no one loves you). I have been recently using Mega Sableye, and it is an amazing anti-lead. Prankster lets it burn attackers such as Archeops and Magic Bounce reflects the hazards to your opponents side of the field. Magic Bounce often lets it beat opposing stall teams nicely, not to mention that it can spinblock and sweep with Calm Mind. Garbodor is an ok Spikes and Toxic Spikes stacker who can check some Mega Altaria.
 
The bright side of the new games are that we got new megas, the dark side is that tiers haven't been changed yet so we can all enjoy using plus 15 Beedrils, Altarias and Lopunnies. As Beedril and Altaria are covered above I will take a second to highlight Mega Lopunny: 80/151/109/69/111/150 makes it an absolute monster. Nearly as much attack as Mega Gallade, much more speed and a better ability in Scrapy alongside amazing bulk gives all of us a monster we should fear. I don't think I've seen a spread better for Hi Jump Kick spam anywhere, I'd expect this thing to be terrifying. I'll probably build around it later and post a team up in the next few days with a description of how it did.

Pagoose it is incredibly unlikely at the current moment for PU to become an official tier. Of course all of this is a mute point because we say in the first post that below NU is the same boost as NU and have discussed it some what frequently because reading the first post is intimidating to people. This discussion will lead nowhere and there is so much to discuss right now that I'd hate to be caught up explaining more to people that PU is unofficial and therefore you want get your plus 20's to make certain teams stupidly powerful.
 

Base Stats: 90/110/82/140/110/98 (NU Tier)
Magmortar @ Assault Vest
Ability: Vital Spirit
EVs: 64 HP / 252 SpA / 16 SpD / 176 Spe
Modest Nature
- Thunderbolt
- Fire Blast / Overheat
- Focus Blast
- Earthquake

Moves:
  • Thunderbolt allows Magmortar to make short work of common Water-type switch-ins. It's also its best move to use against various Flying-types, most notably Tornadus-T.
  • Fire Blast is normally used instead of Overheat because Magmortar has a lot of staying power. It's his best STAB move for this set.
  • Overheat is a good alternative over Fire Blast, as it can get a few notable OHKOs against threats, such as Landorus and Thundurus.
  • Focus Blast is another great inaccurate option to use against many Rock and Steel-types, such as Air Balloon Heatran.
  • Earthquake is Magmortar's best option in the last slot, and it allows Magmortar to kill dedicated walls, such as Flareon. Earthquake may seem like a very obscure option, as Magmortar is using a Modest nature, but rest assured, since his nature does not change his 2HKOs to 3HKOs. Don't try to run a Hasty nature, etc, as Magmortar actually appreciates having as much bulk as possible to do its duties optimally.

Set Details:

This set is tailored to outpace Adamant Gyarados, Stallbreaker Mew, Mega Heracross, as well as other threats. The HP and SpD EVs maximise Magmortar's overall special bulk, which allows it to take on threats such as Mega Charizard-Y, Rotom-Frost, Glaceon, and many special attackers in general. This set works a lot like AV Entei, as it pivots the same threats. The real downside about Entei is that its best counter, Alomomola (datfish), is a staple in the current metagame. Magmortar really has great coverage; capable of defeating a large array of threats with ease. The lack of fat pink blobs also helps Magmortar have an easier time breaking through teams.

  • 252 SpA Mega Charizard Y Fire Blast vs. 64 HP / 16 SpD Assault Vest Magmortar in Sun: 95-112 (28.1 - 33.2%) -- guaranteed 4HKO
  • 252+ SpA Choice Specs Glaceon Blizzard vs. 64 HP / 16 SpD Assault Vest Magmortar: 97-114 (28.7 - 33.8%) -- 0.9% chance to 3HKO
  • 252+ SpA Life Orb Kyurem Earth Power vs. 64 HP / 16 SpD Assault Vest Magmortar: 172-203 (51 - 60.2%) -- guaranteed 2HKO
 
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Base stats: 93 / 112 / 122 / 79 / 75 / 69
Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 200 Def / 56 Spe
Impish Nature
- Spikes
- Spiky Shield / Synthesis
- Leech Seed
- Wood Hammer / Hammer Arm


Moves:
-Spikes is one of the main reasons to use Chesnaught. It can easily find the time to set up multiple layers of Spikes, which punishes constant switching and helps push some moves over the edge from a 3HKO to a 2HKO or from a 2HKO to an OHKO. They can be a pain to remove for some teams, especially when a remover doesn't have realiable recovery. For teams without removal, Spikes can prove fatal.
-Spiky Shield an improved protect, and Chesnaught can use it similarly to how Ferrothron does: to gain more health from Leftovers and Leech Seed. It also makes attackers hesitant to use a contact move for fear of damaging themselves, and is very useful for finishing weakened attackers.
-Synthesis is reliable recovery, simple as that. However, it suffers from rain, sand, and hail and therefore is not always so reliable. Chesnaught usually doesn't need it however, as it can receive Wishes and stall with Leech Seed for more health.
-Leech Seed is a very annoying move. It will slowly drain a targets HP and give it to Chesnaught, and is tough to have when attempting to wallbreak. Very useful in a variety of situations and a staple.
-Wood Hammer is standard coverage that nails the Water-types of the tier hard, and is powerful.
-Hammer Arm can be used as an alternative if recoil is not desirable, and helps Kyurem, Mega Scizor and Heatran much harder

Set Details: Speed is increased to outspeed Alomomola, Adamant Shedinja, and Mega Scizor but standard 252 / 252 / 4 can be used if desired. The main investment is in bulk which lets it take physical hits very well and shrug them off. Bulletproof is a great ability that allows it to take hits from Amoongus, Mega Venusaur, Mismagius, Roserade, and Haunter. Chesnaught is a great answer to rain teams that are common in the tier as well as Mega Gyrados (lacking Bounce), Mega Sharpedo, Haunter (lacking Dazzling Gleam or Sludge Wave), Tentacruel, Victreebel, Ferrothorn, and Breloom. It synergizes well with the bulky Water-types that reside in the Tier, a good example being Alomomola which can pass it Wishes.

Will add calcs later
 
gallade-mega.png

78/175/105/75/125/120 (BL2)
Gallade-Mega (M) @ Galladite
Ability: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Psycho Cut
- Knock Off
- Swords Dance

Mega Gallade simply has not gotten the respect it has deserved. Mega Altaria, Mega Beedrill, and Mega Metagross, have all received much more hype and usage then Mega Gallade. Yet i think Mega Salamence is the only Mega more broken (its still super strong in Ou.) In Tier Shift it gets RU/BL2 boosts raising its Attack to an amazing 175 base. It has more Attack and Speed then Mega Blaziken. While its ability is nothing to write home about, it kinda helps Mega Gallade avoid fake out revenge kills. Mega Gallade also has a great base Speed at 120. While not the fastest in the meta, its still out speeds the majority of fast offensive Pokemon. 78/105/125 bulk more then enough for Gallade-Mega to fell safe setting up a Swords Dance even on fairly strong Pokemon. And after a Swords Dance Mega Gallade becomes almost unstoppable. It can easily break through the best defensive walls in the Tier Shift meta. The only flaws it really suffers from are Close Combat dropping its defenses making it vulnerable to revenge kills, especially with the lack of priority. Still the only Pokemon i have found to wall it reliably are unaware Clefable, Sableye-Mega, and Spiritomb (sorta). And if given a free turn, it is reasonable to expect Mega Gallade to be able to Swords Dance twice on a wall. Overall i find it to be an underrated and broken Pokemon in the metagame. Even if it moves up to OU it will still be incredibly threatening to both Offense and Stall.

Some Calcs of Potential walls that ultimately fail:

+2 252 Atk Gallade Knock Off (97.5 BP) vs. 252 HP / 252+ Def Bronzong: 324-382 (91 - 107.3%) -- 43.8% chance to OHKO
+2 252 Atk Gallade Close Combat vs. 252 HP / 252+ Def Alomomola: 378-445 (68.2 - 80.3%) -- guaranteed 2HKO after Leftovers recovery
+2 252 Atk Gallade Close Combat vs. 252 HP / 252+ Def Skarmory: 279-328 (83.5 - 98.2%) -- guaranteed 2HKO after Leftovers recovery
+2 252 Atk Gallade Close Combat vs. 248 HP / 252+ Def Mandibuzz: 342-403 (80.8 - 95.2%) -- guaranteed OHKO after Stealth Rock
+2 252 Atk Gallade Knock Off (97.5 BP) vs. 252 HP / 152+ Def Cresselia: 340-402 (76.5 - 90.5%) -- guaranteed 2HKO after Leftovers recovery
+2 252 Atk Gallade Close Combat vs. 252 HP / 252+ Def Hippowdon: 306-360 (71.1 - 83.7%) -- guaranteed 2HKO after Leftovers recovery

They can't even hit back that well after a CC:
0 SpA Cresselia Moonblast vs. -1 0 HP / 4 SpD Gallade: 148-176 (49.8 - 59.2%) -- 99.6% chance to 2HKO
0 Atk Hippowdon Earthquake vs. 0 HP / 0 Def Gallade: 118-141 (39.7 - 47.4%) -- 2% chance to 2HKO after sandstorm damage
 
Wallbreaker

Stats: 75 / 85 / 100 / 107 / 133 / 54
Dragalge @ Choice Specs
Ability: Adaptability
EVs: 252 SpA / 252 Hp / 4 Def
Modest Nature / Quiet Nature
- Draco Meteor
- Sludge Bomb / Sludge Wave
- Focus Blast / Hydro Pump
- Dragon Pulse / Thunderbolt

Moves:
  • Draco Meteor for a powerful STAB move.
  • Sludge Bomb for a higher chance of poisoning and a higher accuracy at the cost of 5 bp.
  • Focus Blast to murder steel types.
  • Hydro Pump for an even better move against bulky fire types.
  • Dragon pulse for a stab that doesn't make you useless the next turn.
  • Thunderbolt to deal more damage to pokemon like Mantine.
Details: This set does a lot of damage. A pokemon with good defenses and adaptability with the ability to hold specs is very useful. It can OHKO Alomomola, which means it can OHKO most tanks/walls in the meta. It usually OHKOs Reuniclus, which is a plus, while Reuniclus can't OHKO back. It can't really touch Blissey, but from what I have seen, Blissey is becoming less common. Nearly any mon could've run a set like this. There were four reasons that I chose Dragalge: (1) Dragalge has some really high powered moves, including Hydro Pump and Draco Meteor (2) Dragalge has an extensive movepool, even including thunderbolt and focus blast! (3) Dragalge gets adaptability, boosting its moves to an extremely strong level (4) It also has a nice defensive typing, and that is complemented by amazing spD and ok Def.

252+ SpA Choice Specs Adaptability Dragalge Draco Meteor vs. 104 HP / 156 SpD Alomomola: 520-612 (100.5 - 118.3%) -- guaranteed OHKO
252+ SpA Choice Specs Adaptability Dragalge Draco Meteor vs. 4 HP / 252 SpD Blissey: 254-300 (38.9 - 46%) -- guaranteed 3HKO after Leftovers recovery
252+ SpA Choice Specs Adaptability Dragalge Draco Meteor vs. 252 HP / 0 SpD Reuniclus: 426-502 (95.9 - 113%) -- 75% chance to OHKO
252+ SpA Choice Specs Adaptability Dragalge Sludge Bomb vs. 252 HP / 104 SpD Cresselia: 196-232 (42.2 - 50%) -- guaranteed 3HKO after Leftovers recovery
252+ SpA Choice Specs Adaptability Dragalge Draco Meteor vs. 252 HP / 104 SpD Cresselia: 282-332 (60.7 - 71.5%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Choice Specs Adaptability Dragalge Sludge Bomb vs. 252 HP / 252+ SpD Assault Vest Meloetta: 114-136 (28.2 - 33.6%) -- 0.2% chance to 3HKO
252+ SpA Choice Specs Dragalge Focus Blast vs. 248 HP / 220+ SpD Heatran: 268-316 (69.6 - 82%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Choice Specs Dragalge Hydro Pump vs. 248 HP / 220+ SpD Heatran: 246-290 (63.8 - 75.3%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Choice Specs Dragalge Thunderbolt vs. 252 HP / 252+ SpD Mantine: 296-352 (81.3 - 96.7%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Choice Specs Adaptability Dragalge Sludge Bomb vs. 16 HP / 240 SpD Assault Vest Azumarill: 348-412 (100.8 - 119.4%) -- guaranteed OHKO


EDIT: For some reason I put its stats at NU ;~; Fixed now
 
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I think you should hold out on banning/suspecting the new megas till next month since the usage for things like altarias replacement aren't in uu yet(you can probably go ahead and ban altarianite tho)
 
The plan in my eyes is to ban things that are unhealthy, and reintroduce them if they are nerfed (rise up in standard tiers) to an acceptable level or if they are healthy for the metagame again. So while Mega Altaria may be broken now and may be banned, if it rises to OU or UU it can be reintroduced and banned again if banning is necessary.
 
Altaria is actually UU already, as is Beedrill

Basically, the tier for the new megas(and buffed Pokémon in general) right now are
OU

Latias
Latios
Metagross
Sableye
Slowbro

UU

Altaria (80/75/95/75/110/85, M: 80/115/115/115/110/85)
Beedrill (70/95/45/50/85/80, M: 70/155/45/20/85/150)
Diancie (55/105/155/105/155/55, M: 55/165/115/165/115/115)
Swampert (105/115/95/90/95/65, M: 105/155/115/100/115/75)

Chesnaught(93/113/127/79/80/69)
Weavile(75/125/70/50/90/130)

RU

Gallade (78/135/75/75/125/90, M: 78/175/105/75/125/120)
Houndoom (from XY but it just dropped so... 85/100/60/120/90/105, M: 85/100/100/150/100/125)
Lopunny (75/86/94/64/106/115, M: 75/146/104/64/106/145)
Pidgeot (93/90/85/80/80/111, M: 93/90/90/145/90/131)
Sceptile (80/95/75/115/95/130, M: 80/120/85/155/85/155)
Sharpedo(80/130/50/105/50/105, M: 80/150/80/120/75/115)

Dragalge(75/85/100/107/133/54)

NU

Audino (118/75/101/75/101/65, M: 118/75/141/95/141/65)
Camerupt (85/115/85/120/90/55, M: 85/135/115/160/120/35)
Glalie (95/95/95/95/95/95, M: 95/135/95/135/95/115)
Steelix(90/100/215/70/80/45, M: 90/140/245/70/110/45)

Aurorus(138/92/87/114/107/73)
Gourgeist(S: 70/100/137/73/90/114 A: 80/105/137/73/90/99 L: 90/110/137/73/90/84 XL: 100/115/137/73/90/69)
Kecleon (75/105/85/75/135/55)
Malamar(101/107/103/83/90/88)
Pangoro(110/139/93/84/86/73)
Slurpuff(97/95/101/100/90/87)


hope this was useful
 
The plan in my eyes is to ban things that are unhealthy, and reintroduce them if they are nerfed (rise up in standard tiers) to an acceptable level or if they are healthy for the metagame again. So while Mega Altaria may be broken now and may be banned, if it rises to OU or UU it can be reintroduced and banned again if banning is necessary.
I think the Council could also take a look at retesting some Pokemon that Ou banned. Pokemon like Genesect may not be so overcentralzing in the meta. I haven't done any calcs yet but it is an intriguing idea.
 
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