Super STAB

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In standard gameplay, a dual-typing is almost always superior to a mono-typing. They both have their perks defensively with no clear victor, but offensively, dual-typing, and thus dual-STAB trumps mono-typing in almost every case. A commonly suggested/rumoured/hoped for mechanic change every generation to rectify this is for monotyped Pokémon to get an increased STAB multiplier, and that's what this meta is all about. In Super STAB...

Mono-typed Pokémon receive a 2x STAB multiplier

Simple right? No new typings, no movepool additions, no other changes to the meta. All you have to be aware of is that mono-typed Pokémon hit 33% harder with their STABs now.

How does Adaptability work? It provides a 33% bonus to the STAB multiplier. This means it remains (4/3)*1.5x=2x for dual-typed mons, but mono-typed Adaptability users get a (4/3)*2x=2.67x STAB multiplier. Watch out for them Porygon-Zs - their Hyper Voice Tri Attack now has an effective 240 213 BP with Adaptability. Hyper Beam (lol)? 400.

252+ SpA Choice Specs Adaptability Porygon-Z Tri Attack vs. 252 HP / 4 SpD Blissey: 301-355 (42.1 - 49.7%) -- guaranteed 3HKO after Leftovers recovery
252+ SpA Choice Specs Adaptability Porygon-Z Hyper Beam vs. 252 HP / 4 SpD Blissey: 566-666 (79.2 - 93.2%) -- guaranteed 2HKO after Leftovers recovery

How does Protean work? Exactly the same as it does now. This means that Greninja and Kecleon receive the powerful mono-STAB bonus on every move in their movepool.

WIP
Are you a mono-typed mon with a decent attacking stat? Congrats, you're probably on this list.

Absol
Accelgor
Aggron (Mega)
Alakazam
Ambipom
Arcanine
Avalugg
Azelf
Banette
Basculin (Adaptability)
Blastoise
Bouffalant
Cinccino
Clefable
Cofagrigus
Conkeldurr
Darmanitan

Donphan
Dugtrio
Eelektross
Electivire
Entei

Espeon
Exploud
Feraligatr

Gigalith
Glalie
Gogoat
Goodra
Gorebyss
Gothitelle

Granbull
Hariyama
Haxorus
Hippowdon
Hitmonlee
Jolteon
Kecleon (Protean)
Kingler
Klingklang
Lickilicky
Linoone
Machamp
Magmortar
Manaphy
Manectric

Marowak
Mew
Mienshao
Milotic
Mismagius
Muk
Ninetales
Politoed
Porygon-Z (Adaptability)

Raikou
Rampardos
Regice
Regirock
Reuniclus
Samurott
Sandslash
Sawk
Sceptile
Serperior
Shaymin-L
Slurpuff
Snorlax
Stoutland
Suicune
Sylveon
Tangrowth
Tauros
Throh
Tornadus-I
Tornadus-T
Typhlosion

Umbreon
Vaporeon
Wailord
Weezing
Zangoose
Zoroark


Fun fact, iirc Super STAB was The Eevee General's original name for STABmons, and when I first saw it I totally thought it was going to be this meta.
 
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When I was a little kid, I had bought a pokemon guidebook that stated that dual type pokemon only got 1.25 STAB while a mono typed pokemon got 1.5 STAB (as well as saying that normal had no STAB). For the longest time, I've been playing and thinking that way, so it was a bit of a surprise when I started competitive battling and discovered that was not the case (I still have a preference for mono typed pokemon in game).

I'm interested in seeing how this turns out, but protean looks very powerful. It's turned form a 50% boost to non STAB moves to a 100% boost to all moves. How scary!
 
-1 252+ Atk Choice Band Sheer Force Darmanitan Flare Blitz vs. 252 HP / 252+ Def Landorus-T: 303-357 (79.3 - 93.4%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Sheer Force Darmanitan Flare Blitz vs. 252 HP / 252+ Def Cloyster: 277-326 (91.1 - 107.2%) -- 43.8% chance to OHKO
252+ Atk Choice Band Sheer Force Darmanitan Flare Blitz vs. 252 HP / 252+ Def Mandibuzz: 411-484 (96.9 - 114.1%) -- 81.3% chance to OHKO
252+ Atk Choice Band Sheer Force Darmanitan Flare Blitz vs. 252 HP / 252+ Def Deoxys-D: 303-357 (99.6 - 117.4%) -- 93.8% chance to OHKO
252+ Atk Choice Band Sheer Force Darmanitan Flare Blitz vs. 252 HP / 252+ Def Thick Fat Mega Venusaur: 368-434 (101 - 119.2%) -- guaranteed OHKO
252+ Atk Choice Band Sheer Force Darmanitan Flare Blitz vs. 252 HP / 252+ Def Gliscor: 363-428 (102.5 - 120.9%) -- guaranteed OHKO

Your options are A) pack Flash Fire or B) your physical wall had better resist fire...
 
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PZ is suspected ? Who needs that when you have Scrappy Spec Boomburst Exploud ?
252+ SpA Choice Specs Exploud Boomburst vs. 252 HP / 4 SpD Blissey: 304-358 (42.5 - 50.1%) -- guaranteed 3HKO after Leftovers recovery

And Lickilicky should be renamed "Hand Grenade". Choice Band STABed Explosion = 750 BP

too bad Victini isn't pure Fire
 
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PZ is suspected ? Who needs that when you have Scrappy Spec Boomburst Exploud ?
252+ SpA Choice Specs Exploud Boomburst vs. 252 HP / 4 SpD Blissey: 304-358 (42.5 - 50.1%) -- guaranteed 3HKO after Leftys
Damn it, i was gonna mention exploud:(.
List of viable mono typed mons
Entei
Darmanitan
Sylveon
Clefable
Alakazam
Megatoise
Megamanetric
Tornadus
Porygon-z
Manaphy
Megabannete(?)
Ninetales and politoad
Hippowdon(?)
Am i missing anything?
 
PZ is suspected ? Who needs that when you have Scrappy Spec Boomburst Exploud ?
252+ SpA Choice Specs Exploud Boomburst vs. 252 HP / 4 SpD Blissey: 304-358 (42.5 - 50.1%) -- guaranteed 3HKO after Leftovers recovery

And Lickilicky should be renamed "Hand Grenade". Choice Band STABed Explosion = 715 BP

too bad Victini isn't pure Fire
Porygon-z's hyper beam is 720 bp :O (with silk scarf)
 
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And Lickilicky should be renamed "Hand Grenade". Choice Band STABed Explosion = 715 BP
Porygon-z's hyper beam is 720 bp :O (with silk scarf)
Lickilicky's STAB Explosion = 2 x 250 = 500 BP, 750 BP if you factor in the Choice Band (1.5)
Porygon-Z's STAB Adaptability Hyper Beam = 2.67 x 150 = 400 BP, 480 BP if you factor in the Silk Scarf (1.2)

Your numbers are a bit off...
 
Typhlosion being viable? What is this madness?
In all seriousness, I love Typhlosion, and I'm glad to see it in the threat list. Scarf Eruptions are NOT to be fucked with.
252 SpA Adaptability Typhlosion Eruption (150 BP) vs. 252 HP / 252+ SpD Mew: 208-246 (51.4 - 60.8%) -- 92.6% chance to 2HKO after Leftovers recovery
252 SpA Adaptability Typhlosion Fire Blast vs. 252 HP / 252+ SpD Mew: 228-270 (56.4 - 66.8%) -- guaranteed 2HKO after Leftovers recovery
(The Fire Blast calc is edited for when Blaze is activated at 33% HP BTW. Since Gamefreak are dicks and won't release Flash Fire ;-;)
Sure it's no Hand Grenade Lickilicky or Broken as fuck PorygonZ, but I'll be using Ty on my team for a revenge killing spectacular!
But, a question, would the boost work for Mega Aggron since it turns into a mono Steel when it Mega Evolves? And would the opposite happen to Mono types that gain a type when they Mega (Ampharos and Pinsir mainly)
Everyone will be using Mega Absol and it will be painful!
Edit: Oh god, Slurpuff. OH GOD DEOXYS-SPEED
Plus side: Haxorus is viable again! SPAM OUTRAGE! IT'S GEN 5 ALL OVER AGAIN >:)
 
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I'm no programmer, but as I envision it in-battle type changes (via Protean, Mega Evolution, or w/e) should change the STAB multiplier appropriately.

Which brings to mind... Trick-or-treat or Forest's Curse to weaken your target's STAB by making it dual-type? Still not that good.
 

xJownage

Even pendulums swing both ways
entei will spam sacred fire like never before. slap scarf or band on there and watch everything die or get burned. and really, PZ and Greninja are the meta.
I LOVE HAXORUS LES GOOOOOOOO
specs jolteon just took a big step up. its tbolt REALLY hurts now.
sylveon could be good too with a dual boost from stab AND pixilate, giving every stab attack an effective 267% boost O_O

yeah defense needs a boost. here i am an avid offense player saying defense needs to be buffed....yeah that really is saying something.
 
Mono-types are pretty evenly matched defensively with dual-types, hence why I did not buff them defensively. If enough people think they are now too strong offensively, I'd be open to nerfing them. Would a 1.67x or 1.75x multiplier be enough to even the odds without making them overpowered? Or how about Temporaryanonymous's past misconception about dual-types receiving only a 1.25 bonus versus mono-types 1.5? (this i feel would be too much of a swing in the other direction)
 
Mono-types are pretty evenly matched defensively with dual-types, hence why I did not buff them defensively. If enough people think they are now too strong offensively, I'd be open to nerfing them. Would a 1.67x or 1.75x multiplier be enough to even the odds without making them overpowered? Or how about Temporaryanonymous's past misconception about dual-types receiving only a 1.25 bonus versus mono-types 1.5? (this i feel would be too much of a swing in the other direction)
It'd probably swing in the other direction. I've discussed the theoretical implications of dual type STAB being 1.25, but the general consensus was that it'd make stall and defensive pokemon stronger.
 
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