Greninja @ Focus Sash
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Water Shuriken
- Dark Pulse
- Gunk Shot
I have Sash Greninja w/ Protean because it puts a lot of pressure on the enemy mons. Icebeam is there for coverage against scary mons, and for weakened mons. It's a really good move to have stab with. Water Shuriken is there to take out any weakened mons, and Greninja definitely has the speed to do so. Dark Pulse is for Aegislash and Mega Metagross, as well as mons like Cresselia. It also works really well as flinch cheese and has won me many games via flinching. Gunk Shot is great coverage for all the Tapu's and coverage for anything else weak to it. I like Sash gren cause it can really fit to cover weaknesses of my team with moves.
Infernape @ Choice Band
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- U-turn
- Close Combat
- Gunk Shot
Infernape is a good pivot mon, and banded lets it hit as hard as possible when pivoting. Flare Blitz for obvious stab, as well as close combat. Gunk Shot is there for the Tapu's once again, as they are a massive threat in the battle spot. It also threatens fairy types like Azumarill and Primarina. Close Combat and Flare Blitz are my main damage when something doesn't resist them, and I can hit as hard as possible with band, and not many things like taking them. It pairs well as a pivot with my greninja, which is my goal.
Araquanid @ Waterium Z
Ability: Water Bubble
EVs: 116 HP / 252 Atk / 4 Def / 136 SpD
Adamant Nature
- Liquidation
- Mirror Coat
- Leech Life
- Sticky Web
A really weird mon but one I have grown to love using. Water Bubble Liquidation Waterium Z makes for one hell of a move. Many mons have trouble breaking Araquanid, and its z-move can break through many mons. Leech Life for recovery and STAB, Mirror coat is there to potentially use on tapu koko volt switches, surprising the enemy. Sticky Web makes for a really good hazard, and gives me control over speed. Adamant because I want liquidation/zmove to hit as absolutely hard as possible.
Serperior @ Focus Sash
Ability: Contrary
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Hidden Power [Fire]
- Glare
- Taunt
Serperior is a good wallbreaker when it ramps up power, and can sweep very well if set up properly. Leaf Storm is the main reason for this. HP Fire is for things that serp can't handle well such as skarmory or ferrothorn. Taunt is there to stop recovery walls from stopping my contrary sweep, disabling their recovery moves unless they are offensive, allowing serperior to spam leaf storm. Glare is to paralyze threats to my team that would otherwise wreck havoc on some of my slower mons. It also gives me some more speed control
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Scarf Excadrill deals with Mimikyu very well with mold breaker, iron head being able to hit past it. EQ Mold Breaker puts any mon with levitate at a disadvantage.
Rock Slide is for coverage and flinch cheese, same with iron head. Flinching has won me quite a few games. Rapid spin is because my team seems to struggle with hazards, as it is kind of reliant on switching. Jolly to help me outspeed many things, mainly mimikyu though. I really despise mimikyu and its ability really disrupts battles, which I hate.
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Psychic
- Shadow Ball
- Thunderbolt
Gardevoir mega because I needed a mega, and it is a strong one. It is quite slow however, which is a downfall. Hyper Voice for pixilate stab. Psychic for stab as well. Shadow ball provides coverage for many things, and so does thunderbolt. Modest because gardevoir is naturally slow, and I would prefer to be able to inflict as much damage on enemies as possible. Max Speed and Spatk because offense is key in this mon. Potentially Hyper Beam as a massive nuke to anything that I think would threaten me, but I'm not sure how good this is.
That's it, this is my team for BSS! I am testing it on Smogon, and I would really like the input of people with teambuilding experience! I am very new and not that experienced with team building, so all input is appreciated!
The only two mons I'd really like to keep if possible by recommendations are Greninja and Araquanid, but I'm willing to part with them at a good argument. Thanks RMT!!
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Ice Beam
- Water Shuriken
- Dark Pulse
- Gunk Shot
I have Sash Greninja w/ Protean because it puts a lot of pressure on the enemy mons. Icebeam is there for coverage against scary mons, and for weakened mons. It's a really good move to have stab with. Water Shuriken is there to take out any weakened mons, and Greninja definitely has the speed to do so. Dark Pulse is for Aegislash and Mega Metagross, as well as mons like Cresselia. It also works really well as flinch cheese and has won me many games via flinching. Gunk Shot is great coverage for all the Tapu's and coverage for anything else weak to it. I like Sash gren cause it can really fit to cover weaknesses of my team with moves.
Infernape @ Choice Band
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- U-turn
- Close Combat
- Gunk Shot
Infernape is a good pivot mon, and banded lets it hit as hard as possible when pivoting. Flare Blitz for obvious stab, as well as close combat. Gunk Shot is there for the Tapu's once again, as they are a massive threat in the battle spot. It also threatens fairy types like Azumarill and Primarina. Close Combat and Flare Blitz are my main damage when something doesn't resist them, and I can hit as hard as possible with band, and not many things like taking them. It pairs well as a pivot with my greninja, which is my goal.
Araquanid @ Waterium Z
Ability: Water Bubble
EVs: 116 HP / 252 Atk / 4 Def / 136 SpD
Adamant Nature
- Liquidation
- Mirror Coat
- Leech Life
- Sticky Web
A really weird mon but one I have grown to love using. Water Bubble Liquidation Waterium Z makes for one hell of a move. Many mons have trouble breaking Araquanid, and its z-move can break through many mons. Leech Life for recovery and STAB, Mirror coat is there to potentially use on tapu koko volt switches, surprising the enemy. Sticky Web makes for a really good hazard, and gives me control over speed. Adamant because I want liquidation/zmove to hit as absolutely hard as possible.
Serperior @ Focus Sash
Ability: Contrary
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Hidden Power [Fire]
- Glare
- Taunt
Serperior is a good wallbreaker when it ramps up power, and can sweep very well if set up properly. Leaf Storm is the main reason for this. HP Fire is for things that serp can't handle well such as skarmory or ferrothorn. Taunt is there to stop recovery walls from stopping my contrary sweep, disabling their recovery moves unless they are offensive, allowing serperior to spam leaf storm. Glare is to paralyze threats to my team that would otherwise wreck havoc on some of my slower mons. It also gives me some more speed control
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Scarf Excadrill deals with Mimikyu very well with mold breaker, iron head being able to hit past it. EQ Mold Breaker puts any mon with levitate at a disadvantage.
Rock Slide is for coverage and flinch cheese, same with iron head. Flinching has won me quite a few games. Rapid spin is because my team seems to struggle with hazards, as it is kind of reliant on switching. Jolly to help me outspeed many things, mainly mimikyu though. I really despise mimikyu and its ability really disrupts battles, which I hate.
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Psychic
- Shadow Ball
- Thunderbolt
Gardevoir mega because I needed a mega, and it is a strong one. It is quite slow however, which is a downfall. Hyper Voice for pixilate stab. Psychic for stab as well. Shadow ball provides coverage for many things, and so does thunderbolt. Modest because gardevoir is naturally slow, and I would prefer to be able to inflict as much damage on enemies as possible. Max Speed and Spatk because offense is key in this mon. Potentially Hyper Beam as a massive nuke to anything that I think would threaten me, but I'm not sure how good this is.
That's it, this is my team for BSS! I am testing it on Smogon, and I would really like the input of people with teambuilding experience! I am very new and not that experienced with team building, so all input is appreciated!
The only two mons I'd really like to keep if possible by recommendations are Greninja and Araquanid, but I'm willing to part with them at a good argument. Thanks RMT!!