I'm really bad with explanations so sorry if this sucks. Anyway, let's get on with it. When i first saw the core, I knew i was going to use Banded Dragonite. Banded Dragonite is a really good partner for Alkazam because it can break past the special walls which counter alakazam. It hits really hard and nothing likes switching in on it. Alakazam on the other hand can beat the physical walls dragonite has trouble breaking past so they both wrok really well together. After deciding on the sets for the core, I noticed that the core benefited a lot from entry hazards. With spikes and rocks up even hard walls have trouble switching in on these monsters. Klefki was chosen for setting up spikes and also to act as a counter to opposing special attackers such as Lati@s, Gardevoir, Alakazam and others. At this point the team looked really weak to bisharp. I went over a couple of options like cobalion and breloom before i selected keldeo. I chose Keldeo because it pressures the opposing team's special walls meaning that they cannot counter both alakazam and keldeo. So one of the two can almost always break past them. It also deals very easily with physical walls such as skarmory, lando t, hippowdon, ferrothron and others which trouble dragonite. Now i needed a rocker and a hazard remover. Sand core of Tyranitar and excadrill was chosen for this. Excadrill acts as my late game sweeper. When my wallbreakers are done blasting holes in the opposing team, excadrill comes in to ensure the victory. Tyranitar was chosen over hippowdown because it doesn't have any offensive pressence on the field which just kills momentum for this kind of team. Even though hippowdon helps me vs strong ground types, losing out on mmentum is really bad and can cost games.