I think the ONLY reason to use M-beedrill is that Adaptability u-turn. Hit and run everything ,and when you can hit with a super effective drill run, knock off, or poison jab when it will do something. If you are using it for knock off there are much better users.
I think that Bug STAB might not be necessary - Knock Off can hit the intended targets of X-Scissor/U-turn(bar Spiritomb, Drapion[Drill Run], Sharpedo and Shiftry[Poison Jab]) while knocking off Doublade's Eviolite, among other things.
well clearly you aren't just using it for knock off—while I think it would be an inferior option overall due to dying to most physical priority while lacking priority of its own, should you choose to use it with an SD set it shouldn't have to use a bug STAB. However I do concur that adaptability U-turn will be what Mega Beedrill will be used for, I was just responding to the person who thought that beedrill didnt ave much reason to use a poison stab—granted, aromatisse doesn't exactly do much to it anyway, so you'd mainly be worried about granbull, which isn't very common.I think the ONLY reason to use M-beedrill is that Adaptability u-turn. Hit and run everything ,and when you can hit with a super effective drill run, knock off, or poison jab when it will do something. If you are using it for knock off there are much better users.
Yeah, the more I look at this thing the more powerful it seems. To be honest, I wouldn't be all that surprised if this thing was quickbanned out of the RU tier (this is just me speculating what would happen if this thing was thrown into the current meta). It does have a weakness to Steel which might be annoying against faster threats such as Cobalion, but Fire Blast can donk any Steel. Mega Altaria seems to be really versatile, being able to run support with its great defensive typing or going MixAltaria/Special/Physical on the offensive side.I want to get the ball rolling on something I'm really looking forward to...
Dragon / Fairy is just an amazing defensive typing. Lately, I've been moving away from the hyper offensive style that I used to like and becoming more of an user of balance/stall, and this thing will be really cool. With a physically defensive spread, it's able to tank hits from Delphox, Hitmonlee, Virizion, Jolteon, Rotom-Mow, Shiftry, Eelektross, Gurdurr, and others, by virtue of its typing and 75/110/105 bulk. It also has cool support options in Heal Bell, Perish Song, and Haze, and reliable recovery in Roost. It also has access to Dragon Dance, which could make a nice win condition on offensive and defensive teams alike. It doesn't exactly have competition for a defensive Mega Evolution either.
Well yeah, because you forgot to make it Fairy-type.252+ Atk Escavalier Iron Head vs. 0 HP / 0 Def Altaria: 136-162 (46.7 - 55.6%) -- 73.4% chance to 2HKO
So unless Altaria has been weakened, Esca would lose the 1v1 easily.
More calcs:
252+ Atk Doublade Iron Head vs. 0 HP / 0 Def Altaria: 118-139 (40.5 - 47.7%) -- guaranteed 3HKO
252 Atk Cobalion Iron Head vs. 0 HP / 0 Def Altaria: 94-112 (32.3 - 38.4%) -- 98.3% chance to 3HKO
Okay, glad it was a mistake. Didn't want those calcs to be true lmao.Well yeah, because you forgot to make it Fairy-type.
nopeJust wondering, but Mega Altaria can defog right?
Yeah, I kind of have to agree with this. Protect I think is going to be kind of mandatory on Mega Beedrill due to the frailty and subpar starting Speed of base 75. Obviously, it's just fine after it Mega Evolves, but Beedrill really needs that Speed to do what it needs to do.I don't know why people are so harped on using Knock Off on Beedrill. I get that it's abrokengreat move, but Beedrill really doesn't need it on any set. I've challenged a couple people to some ORAS RU games and this has been the most consistent set: Protect / U-turn / Poison Jab / Drill Run built around a Volt-turn team with Gligar as its partner is the best approach. I'd also like to say that Poison Jab isn't just for Fairys; Poison Jab can also nail bulky Fighting-types such as Gurdurr, and is mostly used for the neutral damage on Flying-types such as Moltres, while still having the nifty poison chance to harass various walls such as Alomomola. I think Knock Off is fairly redundant when there's both U-turn and Drill Run to cover most targets. That's not to mention that Drill Run smashes Cobalion and Registeel, both of which can take Beedrill's STABs or a Knock Off no problem. The only time I'd use Knock Off is on an all-out attacker set, but that's only if you're ballsy enough to forgo Protect, which isn't that great of an idea in retrospect considering Beedrill shifts very significantly speed tier wise, as it goes from being outsped by most offensive threats to outspeeding all of them unboosted as well as certain Choice Scarf users even. Beedrill isn't meant to wallbreak, I think it's too frail to find setup and doesn't have the high BP STABs and right move combination to break through sturdier builds; I think it's better used as a hard hitter that can pivot out of and weaken its counters with U-turn, and then find the chance to clean late-game with that great speed (that's where having a secondary STAB that doesn't make you switch out come in handy).
Even though Gallade will likely rise ASAP, there will still be a period of time where he is still in the tier with his Mega available.is gallade really relevant? i'd say the chances of it not rising are fairly negligible
Well, we can't really determine bans or anything at this point. The tier needs to be fully implemented and given a bit of time to settle.is gallade really relevant? i'd say the chances of it not rising are fairly negligible
Mega Gallade has better stats and a better movepool than Mega Medicham so I think the chances of it rising are pretty highis gallade really relevant? i'd say the chances of it not rising are fairly negligible
on the other hand, mega medicham has:Mega Gallade has better stats and a better movepool than Mega Medicham so I think the chances of it rising are pretty high
There will still likely be a 2-7 day period (depending on if we decide to do any quick-bans) of Mega Gallade being available to use in RU, whether it rises to UU or not. The same will be true for the likes of Sceptile, Lopunny, and any other Mega currently RU or lower by usage.is gallade really relevant? i'd say the chances of it not rising are fairly negligible
Pretty much just nitpicking here, but Sharpedo is also more used as a late game cleaner, and while it is capable of revenge killing something, it doesn't really do that often. Also, it has Strong Jaw Poison Fang if it wants to hit Aromatisse.Mega-Sharpedo's role is actually kinda different from LO Sharp. M-Sharp is more of a late-game sweeper/wallbreaker than a revenge killer. Like you said, it only gets one chance to sweep if it chooses to mega evolve. IMO the key way to play it is to pick exactly WHEN to Mega-Evolve, because it certainly isn't dead weight w/o mega evolving, and it can still dish out decent damage without the Strong Jaws/Life Orb boost.
However, M-Sharp is now weaker to Aromatisse, as originally it had LO Boosted Waterfall. However, now it only gets a boost in Crunch (which Aromatisse can easily shake off) and it gets straight up KO'd by Moonblast.
Yeah, but TBH it can't really afford running that (needs protect/crunch/waterfall) and EQ tends to be the superior coverage move.Pretty much just nitpicking here, but Sharpedo is also more used as a late game cleaner, and while it is capable of revenge killing something, it doesn't really do that often. Also, it has Strong Jaw Poison Fang if it wants to hit Aromatisse.
when is eq ever the superior coverage move? i'd rather run mixed ice beam on regular sharpedo or ice/poison fang on m-sharp over eq 9 times out of 10 to hit gligar or aromatisse (e: i guess magneton is a potential target, but i feel gligar is a much bigger threat)Yeah, but TBH it can't really afford running that (needs protect/crunch/waterfall) and EQ tends to be the superior coverage move.
I see your point though :^)
While Pangoro has gotten a much needed boost to its move pool, its still going to be lacking one major thing...Speed. Pangoro is still mediocre when it comes to speed and this is really going to be holding him back from doing much of anything. So while ORAS will help, its not gonna help enough for Pangoro.I think Pangoro is going to be a threat. It now gets everything short of priority boosted by Iron Fist as well as Knock Off, so it has the perfect STABs and all the coverage it needs. You can also run Gunk Shot instead of Poison Jab for fairies, which are the main thing I see it having trouble with. Other than that it's a straight upgrade and a desperately needed one.
58 speed is around the same speed tier of other succesfull RU wallbreakers such as Clawitzer, Exploud or Emboar, so Pangoro will still be plenty of good despite its bad speed. Parting Shot and a very strong Knock Off are extremely useful tools and Pangoro can make good use of them. And lets not forget Gunk Shot, which makes Fairy types and Tangrowth cringe.While Pangoro has gotten a much needed boost to its move pool, its still going to be lacking one major thing...Speed. Pangoro is still mediocre when it comes to speed and this is really going to be holding him back from doing much of anything. So while ORAS will help, its not gonna help enough for Pangoro.