All of its niches are outclassed. Wish Cleric by Sylveon, Calm Mind by Clefable. It should be D quite honestlyWhy is Florges in C Rank?
These reflect my thoughts about the ice ranking so well.After doing the Ice set compendium, I've seen a couple of questionable ranks for mons.
I think this is extremely niche, Avalugg is a much better option for hazard control, the only thing I really see defensive Cryo providing is situational counterplay to Magnezone as the only "switchin" to Scarf Flash Cannon+Volt Switch.
252 SpA Magnezone Flash Cannon vs. 252 HP / 252+ SpD Cryogonal: 152-182 (44.1 - 52.9%) -- guaranteed 3HKO after Leftovers recovery
Dual screens is super niche, I would use dual screens Rotom-F with 0- Speed 0 IV Speed Volt Switch for a screens pivot before I would use Cryogonal, it's fairly difficult to screens while maintaining momentum, especially when even with a Reflect up, Cryogonal still fears physical attacks. Additionally, it has 4MSS, it can't run dual screens, spin, boom, and freeze-dry. I think it's D rank.
I don't understand why this is B ranked. Like, not at all. It provides very little good defensive synergy with a defensive set (252 SpA Choice Specs Keldeo Secret Sword vs. 252 HP / 0 Def Articuno: 207-244 (53.9 - 63.5%) -- guaranteed 2HKO) while adding an additional weakness to Electric (i.e. Volt Switch is that much more threatening to you) and a 4x Rock weakness (not as bad as one may think but makes its Defogging job a lot harder), as well as the Scarf set being an arguably worse Kyurem-B in both of the matchups it's supposedly good in (Water and Fighting), in which Fusion Bolt+Outrage are better wincons than Hurricane/Freeze-Dry (gets outsped by scarf Terrakion as well as Hurricane being unreliable, 252 SpA Articuno Freeze-Dry vs. 0 HP / 0 SpD Keldeo: 204-240 (63.1 - 74.3%) -- guaranteed 2HKO i.e. doesnt kill Water's wincon). I think it's either low C or D ranked.
May as well give this an analysis, it's higher than D rank (although D was probably just a preliminary ranking) s/o to waszap for reminding me that this has no analysis
Aurorus for C rank
Aurorus is one of the best suicide leads Ice has, as well as being one of your counterplays to unsuspecting Scizors that don't know what Aurorus runs. It's capable of allowing you to use your Mamo for something useful, while maintaining your ability to lay lead Stealth Rock, while being able to break sashes in lead with Snow Warning, while being able to use Thunder Wave like Froslass.
Aurorus @ Focus Sash
Ability: Snow Warning
EVs: 152 HP / 252 SpA / 104 Spe
Modest Nature
- Blizzard
- Thunder Wave
- Stealth Rock
- Encore
Ripped straight from Broccol1's team, it's essentially the gold standard set. Speed to outspeed uninvested base 70s, hits as hard as possible, and is more bulky than one may expect.
I disagree with the C ranking decision for Glalie, it's basically one of your best counterplays to the Normal core, Mixed Defensive Twave Clefable, Specially Defensive Mew, the Dark core in general (252+ Atk Refrigerate Mega Glalie Explosion vs. 0 HP / 4 Def Bisharp: 273-322 (100.7 - 118.8%) -- guaranteed OHKO, 252 Atk Refrigerate Mega Glalie Explosion vs. 0 HP / 4 Def Bisharp: 249-294 (91.8 - 108.4%) -- 87.5% chance to OHKO after Stealth Rock i.e. it kills Bisharp with boom), the Grass core, and any defensive Flying archetype (idk if people still run that but it's something you can do). I've also got some fair mileage out of it in the Ground matchup, it beats every conventional lead Ground has to throw at you, as well as the Protect set being able to stall out sand. I think it's B rank.
Personally I dont see mega gallade being outclassed, it fulfills a similar role to mega medicham on fighting, the one main difference between them is immediate power vs setup power. Swords Dance is the main reason people use gallade over medicham, boosting its attack to sweeping potential. Gallade, unlike medicham also doesnt get completely walled by certain mons like doublade, slowbro, and m.sableye, (unless running thunderpunch for bro) whereas gallade can get hits off on them (knock off, or a +2 knock off/shadow sneak) (ik it doesnt do much vs m.sab but atleast theres no repercussion for cc unlike using hjk). Also having a speed tier of 110 is actually very crucial for some matchups, speed tieing with the latis, mega diancie, outspeeding mega pinsir, and gengar as you mentioned. Also, having that bit more bulk than cham allows it to setup easier, to get that SD off. I do agree about ur point of its ability not being that useful, but I do have to mention its able to survive a scarf togekiss airslash and can hit back with ice punch, can also be a check to a jirachi, and can come clutch vs excadrill using iron head or a lopunny fake out (last 2 not that important but just had to mention).Mega Gallade Fighting S-->A & Mega Gallade Psyshic A--->B
Mega Gallade is very good Swords Dance sweeper sure it but it is often outclassed by Mega Medicham which is an amazing wallbreaker and posses the same exact typing as well. The issue with Mega Gallade also has a very situational ability in inner focus which sure sometimes can come in handy against Mega Medicham, but most of the type it is stuck with no ability. Mega Gallade often finds itself lacking a coverage move to sweep through teams or it lacks priority if chooses one of coverage moves it has (Ice Punch, Stone Edge, Thunder Punch). On Fighting teams Psyshic STAB is needed due to the fact that fighting teams don't have many ways to hit poison types so Zen Headbutt or Psycho Cut is pretty much required taking up a precious slot in its moveset. Mega Gallade does have a good speed tier to back itself up being 110 being able to outspeed the common base 100's and being able to speed tie with Pokemon like Gengar and Lati@s. On fighting it also almost always needs to run Knock off to do some damage to Mew + Slowbro core. On Psyshic it has a problem because of many good Pokemon on Psyshic Type teams similarly to Deoxys-S and Deoxys-D which don't fit on the team and are really good on paper but not so good in practice. On Psyshic teams it usually runs Shadow Sneak which outside of Gengar doesn't check much compared to Medicham's Bullet Punch. Mega Gallade is simply outclassed by Mega Medicham and didn't evolve with the metagame that well unlike Medicham did so it should be ranked down 1 rank for each type to show that it isn't the best mega option to use on Psyshic and Fighting.
I think Shiftry is good on C-rank tbh. On paper it seems like it'd be pretty useful, but it really doesn't provide as much as the B rank and up 'mons do. It really doesn't help against psychic all that much considering how predictable Sucker Punch can be and how most things can one-shot Shiftry while Shiftry can't do the same back. Mew can easily burn it as well considering many mews run enough speed and even if not, can take a hit.Just a small suggestion for grass.
Shiftry C-rank -> B-rank
I feel that Shiftry's access to powerful priority in sucker punch and overall powerful Dark STAB warrants a spot in B rank. Knock off and Sucker Punch find usage in nearly every type match up, especially helping against Psychic, a peevesome match up for grass. That alone would make me consider a higher rank, but combined with Shiftry's access to hazard control (something nothing else on grass besides Tropius has) and the ability Chlorophyll to counter fire teams gives it what it needs to be put on the same level as Rotom-Mow and Celebi.
I am not really sure about this, actually. I've discussed this with Crimson and we agreed it would be better having it at C. Although Shiftry does handle Fire and Psychic to a certain extent, it still has to run specific sets to run those types effectively. (Probably something with Swords Dance and Lum Berry would be the best for Psychic, and Rock Slide is an absolute must for handling Fire or else you are better off with something else). Besides, Shiftry doesn't really cover anything else aside of those you have mentioned. Sucker Punch is a semi-reliable priority but still involves a lot of mindgames, and lastly, Shiftry kinda lacks the utility that B ranked mons have: Rotom can pivot and burn its opponents with Will-o-Wisp, and Celebi has a wide movepool and Natural Cure, allowing it to effectively absorb status effects. You mention Defog as an utility, but as Crimson Torrent has said, it doesn't offer much to Grass teams in the sense that it often comes at the cost of Shiftry's life and that you are better having something else rather than hazard removal.Just a small suggestion for grass.
Shiftry C-rank -> B-rank
I feel that Shiftry's access to powerful priority in sucker punch and overall powerful Dark STAB warrants a spot in B rank. Knock off and Sucker Punch find usage in nearly every type match up, especially helping against Psychic, a peevesome match up for grass. That alone would make me consider a higher rank, but combined with Shiftry's access to hazard control (something nothing else on grass besides Tropius has) and the ability Chlorophyll to counter fire teams gives it what it needs to be put on the same level as Rotom-Mow and Celebi.