Snap has voices I guess?
I think it's TPC mandate as I previously said. Something to accomodate as many language possible.Why are the different language versions of the Game Boy Pokémon games on Virtual Console, and Snap and Puzzle League on NSO, listed as separate games when no other games do that? I understand that multiple scripts might not fit on a text-heavy handheld game's ROM, and Puzzle League has voiced FMVs taking up a lot of the cartridge space, but Snap can't be that big. Super Mario 64 is only 6MB and the PAL version has English, French, and German on the same ROM.
Because they were always separate? They're not the same internally either, the text entry screen is different between them and various characters such as the accented letters other than é don't exist in all versions.Why are the different language versions of the Game Boy Pokémon games on Virtual Console, and Snap and Puzzle League on NSO, listed as separate games when no other games do that? I understand that multiple scripts might not fit on a text-heavy handheld game's ROM, and Puzzle League has voiced FMVs taking up a lot of the cartridge space, but Snap can't be that big. Super Mario 64 is only 6MB and the PAL version has English, French, and German on the same ROM.
To be fair Brave Bird is kind of a weird move cause its name doesn't really make much sense in first place.A generation after getting "Brave Nature" localized as "Naturaleza Audaz", we get a move called Brave Bird. Does the Spanish localization show some consistency between two consecutive generations and call it "Pájaro Audaz"? Nope, they call it "Pájaro Osado", with "Osada" being the name used for the Bold nature.
X-Scissor has a boosted crit rate. Generally not as useful as HP draining but it does have something.The same as the same-typed, no effect, also-a-TM X-Scissor.
That's only in Legends; in vanilla it has no effect.X-Scissor has a boosted crit rate. Generally not as useful as HP draining but it does have something.
Yeah, I just noticed that. We'll see if it keeps that effect in SV; I see no reason why it wouldn't, it doesn't seem like a buff that makes any sense to remain exclusive to PLA.That's only in Legends; in vanilla it has no effect.
Okay, but X-Scissor has 15 PP instead of 10. Therefore, X-Scissor isn't 100% overshadowed by Leech Life.The same as the same-typed, no effect, also-a-TM X-Scissor.
Water Pulse got altered to never miss in Legends as well; there may be other moves that got changed like this to better fit in with thar game's battle system. I agree that it would make sense for X-Scissor to have a high critical hit rate but a change made in Legends doesn't really mean anything for the main series (though I would love for Close Combat to remain 100 BP...).Yeah, I just noticed that. We'll see if it keeps that effect in SV; I see no reason why it wouldn't, it doesn't seem like a buff that makes any sense to remain exclusive to PLA.
Lunge deliberately has limited distribution as far as I can tell, but that's a fair comparison.Okay, but X-Scissor has 15 PP instead of 10. Therefore, X-Scissor isn't 100% overshadowed by Leech Life.
Lunge, on the other hand, was 80 BP, 100% accuracy, 15 PP... and an additional effect of lowering the target's Attack stat by one stage 100% of the time.
EDIT: oh wait i forgot Lunge isn't a TM.
Reading this my initial thought was that it's yet another thing in Pokemon where something basically is a rule until it isn't.Can't remember if I've posted this here or not but its a little thing in Pokémon that bugs me so here goes.
As established in Gen 5, the "standard" for a "strong" draining attack with no inherent restrictions (hi Dream Eater) is 75 BP, 100% accuracy, and 10 PP. Giga Drain, Horn Leech, and Drain Punch all have these stats.
In Gen 7, they decided to buff Leech Life to be another "strong" draining attack. I'm fine with that. It kept its 100% accuracy and got its PP reduced to 10 to match the three aforementioned attacks. What did they buff its power to?
80.
The same as the same-typed, no effect, also-a-TM X-Scissor.
I think what makes it frustrating isn't that it breaks a supposed rule, but that it's just barely off. It's five base power. Would Leech Life really have been that much worse a move if it were only five points weaker?Reading this my initial thought was that it's yet another thing in Pokemon where something basically is a rule until it isn't.
Stat-changing moves are another example of this. Prior to Gen V, no move raised or lowered stats by more than a factor 2 in total without some sort of penalty. Moves would either raise or lower a stat by 1, like Growl or Meditate, or 2, like Screech or Swords Dance.*
But then in Gen V, suddenly there were a bunch of moves which raised stats by a factor of 3 with no drawback, like Cotton Guard and Quiver Dance. So this apparent rule was thrown out with no real reason.
*Obviously, there were a couple of exceptions to this, but the overall rule was maintained:
-Curse lowers Speed by 1 while raising Attack and Defence by 1 each, but the overall net change is still 1
-Belly Drum maximises Attack (so 6) but costs 50% of the user's total HP and cannot be used if the Pokemon is below 50%.
-Memento lowers the target's Attack and Special Attack by 2 each, but the user faints.
Yeah Game Freak is liable to change any "rules" at any time, and I get that, but DrPumpkinz honed in on part of my annoyance in that it's just barely off.Reading this my initial thought was that it's yet another thing in Pokemon where something basically is a rule until it isn't.
Stat-changing moves are another example of this. Prior to Gen V, no move raised or lowered stats by more than a factor 2 in total without some sort of penalty. Moves would either raise or lower a stat by 1, like Growl or Meditate, or 2, like Screech or Swords Dance.*
But then in Gen V, suddenly there were a bunch of moves which raised stats by a factor of 3 with no drawback, like Cotton Guard and Quiver Dance. So this apparent rule was thrown out with no real reason.
*Obviously, there were a couple of exceptions to this, but the overall rule was maintained:
-Curse lowers Speed by 1 while raising Attack and Defence by 1 each, but the overall net change is still 1
-Belly Drum maximises Attack (so 6) but costs 50% of the user's total HP and cannot be used if the Pokemon is below 50%.
-Memento lowers the target's Attack and Special Attack by 2 each, but the user faints.
Yeah, that is kinda weird. It makes sense for Knock Off since that effect is very unique and it'd be weird for two moves to do that, but I can't think of a good reason why they turned Leech Life into Giga Drain as opposed to keeping Leech Life as Absorb and making a new Bug Giga Drain. Them replacing Leech Life with Absorb in early-game level-up movepool also feels stilted. Like, if old Leech Life and Absorb are interchangeable, what gives new Leech Life a reason to exist apart from Giga Drain?Speaking of Leech Life, it annoys me that they massively changed an existing move like that instead of just making a new one.
Especially since Bug...doesn't really have a lot of gaps in it's movepools. It's definitely lacking in to 100BP+ department, but when they made the change, Bug had Leech Life, Pin Missile, and Infestation for the early game. Bug Bite/Silver Wind/Signal Beam for the mid-game. And Bug Buzz/U-Turn/X-Scissor for the lategame. Not everything gets all of them, for sure, and there's other moves that don't really fit clear categories(Fury Cutter post-buff, which is hilarious in-game), but if they were making a new bug-type, it would be really easy to give it an early-game, mid-game, and late-game move from it's preferred attacking category without feeling like it's a stretch in any way. Swapping Leech Life to 80 BP honestly makes that harder, even if it's a buff for everything that gets it, just because the early-game options otherwise are fairly dire.Speaking of Leech Life, it annoys me that they massively changed an existing move like that instead of just making a new one.
Power creep, my dear.*talks about boosting moves before and after Gen V*
And then Sword and Shield has the genius idea of not allowing Pokémon to use Silver Wind and Signal Beam. Also, Bug Bite fails on Dynamaxed targets.Especially since Bug...doesn't really have a lot of gaps in it's movepools. It's definitely lacking in to 100BP+ department, but when they made the change, Bug had Leech Life, Pin Missile, and Infestation for the early game. Bug Bite/Silver Wind/Signal Beam for the mid-game. And Bug Buzz/U-Turn/X-Scissor for the lategame.