I've been playing around with some new team ideas lately, and after working out kinks throughout a few matches I've come up with a team that seems to be pretty solid. Seems is the key word, though, so go ahead and tear this team apart.
Obligatory "team at a glance":
Mushroom Hill (Breloom) () @ Toxic Orb
Ability: Poison Heal
EVs: 44 HP/252 Atk/212 Spd
Adamant nature (+Atk, -SAtk)
- Spore
- Stone Edge
- Focus Punch
- Seed Bomb
One of the absolute best leads IMO. 100% screws over anything slower that's not packing Lum Berry (or Sleep talk), and once it gets that free turn from Spore there aren't many things that can switch in safely. Seed Bomb and Focus Punch have somewhat limited coverage when combined, but Stone Edge hits a lot of the common non-psychic switch-ins hard. It has some defensive merit as well, helping against DDtar (without Ice Beam) and Gyara (without Ice Fang), though it's not my primary counter to either of those.
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Scrap Brain (Gengar) () @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Hidden Power [Ice]
- Focus Blast
- Shadow Ball
- Thunderbolt
A pretty popular moveset right now, and it's not hard to see why. Scarf Gengar acts as effective insurance against a lot of boosting threats, including TTar, Gyarados, Dragonite, Salamence, etc and is a decent choice attacker overall if your opponent doesn't have Bliss. I'm not a fan of sleep attacks on Choice users, and I've already got a sleep inducer in Breloom so Hypnosis really doesn't have much place here. I'm considering Timid over Modest to beat other Scarfgars and Deoxys-E.
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Hill Top (Snorlax) () @ Choice Band
Ability: Thick Fat
EVs: 252 HP/252 Atk/4 SDef
Adamant nature (+Atk, -SAtk)
- Crunch
- Return
- Pursuit
- Earthquake
Inspired by Picklesword's RMT. It's great for getting rid of Starmie and Gengar (both of who could mess up Gyara), and while it's nowhere near as durable as Blissey, it can be an effective counter to several of the tougher-but-weaker boosting special sweepers (things like CMcune, CMCress, etc).
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Star Light (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 240 HP/56 Atk/76 Def/136 Spd
Impish nature (+Def, -SAtk)
- U-turn
- Wish
- Zen Headbutt
- Reflect
A pretty solid set overall. Provides some useful resistances to the team, passes Wishes to Snorlax, supports with Reflect (I'm considering Light Screen, since my team has a bit more physical bulk than special), and scouts with U-turn.
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Lava Reef (Heatran) () @ Leftovers
Ability: Flash Fire
EVs: 180 HP/224 Spd/104 SAtk
Modest nature (+SAtk, -Atk)
- Lava Plume
- Earth Power
- Rest
- Sleep Talk
Another set that's been gaining popularity recently. Absorbs sleep (I do have Breloom, but that isn't the safest switch into a lot of sleep inducers), provides resistances, etc. The EV's provide perfect lefties recovery, outspeed Jolly TTar, and give me a very good chance of OHKOing defensive opposing Heatran with Earth Power.
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Flying Battery (Gyarados) () @ Leftovers
Ability: Intimidate
EVs: 212 HP/16 Atk/160 Def/120 Spd
Adamant nature (+Atk, -SAtk)
- Waterfall
- Stone Edge
- Dragon Dance
- Taunt
The one member I'm not totally sure about. It does make a great late-game sweeper and works effectively with a few other members of my team. The slightly unique EV-spread serves 3 purposes - Lets me outspeed other BulkyGyaras (including those ones that put in 4 extra speed just to beat other bulkygyaras), beats Scarfchomp after 2 DD's (Waterfall doesn't OHKO, but with some previous damage it works), and puts overall defense slightly lower than special defense, causing Download Porygon-Z to increase it's attack instead of special attack. I'm also thinking about doing Ice Fang/EQ over Waterfall/SE, as I do have some problems with SD Chomp.
Well, that's all. Go ahead and rate!
Obligatory "team at a glance":
Mushroom Hill (Breloom) () @ Toxic Orb
Ability: Poison Heal
EVs: 44 HP/252 Atk/212 Spd
Adamant nature (+Atk, -SAtk)
- Spore
- Stone Edge
- Focus Punch
- Seed Bomb
One of the absolute best leads IMO. 100% screws over anything slower that's not packing Lum Berry (or Sleep talk), and once it gets that free turn from Spore there aren't many things that can switch in safely. Seed Bomb and Focus Punch have somewhat limited coverage when combined, but Stone Edge hits a lot of the common non-psychic switch-ins hard. It has some defensive merit as well, helping against DDtar (without Ice Beam) and Gyara (without Ice Fang), though it's not my primary counter to either of those.
---
Scrap Brain (Gengar) () @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Hidden Power [Ice]
- Focus Blast
- Shadow Ball
- Thunderbolt
A pretty popular moveset right now, and it's not hard to see why. Scarf Gengar acts as effective insurance against a lot of boosting threats, including TTar, Gyarados, Dragonite, Salamence, etc and is a decent choice attacker overall if your opponent doesn't have Bliss. I'm not a fan of sleep attacks on Choice users, and I've already got a sleep inducer in Breloom so Hypnosis really doesn't have much place here. I'm considering Timid over Modest to beat other Scarfgars and Deoxys-E.
---
Hill Top (Snorlax) () @ Choice Band
Ability: Thick Fat
EVs: 252 HP/252 Atk/4 SDef
Adamant nature (+Atk, -SAtk)
- Crunch
- Return
- Pursuit
- Earthquake
Inspired by Picklesword's RMT. It's great for getting rid of Starmie and Gengar (both of who could mess up Gyara), and while it's nowhere near as durable as Blissey, it can be an effective counter to several of the tougher-but-weaker boosting special sweepers (things like CMcune, CMCress, etc).
---
Star Light (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 240 HP/56 Atk/76 Def/136 Spd
Impish nature (+Def, -SAtk)
- U-turn
- Wish
- Zen Headbutt
- Reflect
A pretty solid set overall. Provides some useful resistances to the team, passes Wishes to Snorlax, supports with Reflect (I'm considering Light Screen, since my team has a bit more physical bulk than special), and scouts with U-turn.
---
Lava Reef (Heatran) () @ Leftovers
Ability: Flash Fire
EVs: 180 HP/224 Spd/104 SAtk
Modest nature (+SAtk, -Atk)
- Lava Plume
- Earth Power
- Rest
- Sleep Talk
Another set that's been gaining popularity recently. Absorbs sleep (I do have Breloom, but that isn't the safest switch into a lot of sleep inducers), provides resistances, etc. The EV's provide perfect lefties recovery, outspeed Jolly TTar, and give me a very good chance of OHKOing defensive opposing Heatran with Earth Power.
---
Flying Battery (Gyarados) () @ Leftovers
Ability: Intimidate
EVs: 212 HP/16 Atk/160 Def/120 Spd
Adamant nature (+Atk, -SAtk)
- Waterfall
- Stone Edge
- Dragon Dance
- Taunt
The one member I'm not totally sure about. It does make a great late-game sweeper and works effectively with a few other members of my team. The slightly unique EV-spread serves 3 purposes - Lets me outspeed other BulkyGyaras (including those ones that put in 4 extra speed just to beat other bulkygyaras), beats Scarfchomp after 2 DD's (Waterfall doesn't OHKO, but with some previous damage it works), and puts overall defense slightly lower than special defense, causing Download Porygon-Z to increase it's attack instead of special attack. I'm also thinking about doing Ice Fang/EQ over Waterfall/SE, as I do have some problems with SD Chomp.
Well, that's all. Go ahead and rate!