I'd have to guess its the same reason Furfrou's not banned.Any reason Mega Kanga isn't banned?
I'd have to guess its the same reason Furfrou's not banned.Any reason Mega Kanga isn't banned?
Mega Kanga is kept in check by Sableye, which is pretty much ubiquitous at higher levels of play. However, is it pretty broken, and deserved to be banned almost as much as Sableye does.Any reason Mega Kanga isn't banned?
what?I'd have to guess its the same reason Furfrou's not banned.
Especially if Sableye DOES get banned.Mega Kanga is kept in check by Sableye, which is pretty much ubiquitous at higher levels of play. However, is it pretty broken, and deserved to be banned almost as much as Sableye does.
what?
Special Flygon is largely outclassed by Nidoking/queen in offensive roles, but Flygon has a nice support movepool it can take advantage of.100 in every stat?
So that means...
Special Flygon is finally viable!
That's why it's banned.Smeargle is dangerous though.
Aggron is not all that great here. all things have the same stats and aggron's typing is poor. however, it does have rock head head smash as well as a diverse special movepool. also, that set is pretty awful considering that dragon claw is poor coverage and it should be running something else over brick break, preferably ice punch or EQ.Aggron @ Aggronite
Ability: Sturdy
EVs: 4 Atk / 252 Def / 252 Spe
Impish Nature
- Brick Break
- Aqua Tail
- Dragon Claw
- Heavy Slam
He Can Deal alot of damage and bulk alot of hits with his Impish Nature, I chose Defence over sp defence because most weaknesses are Phisical, Fighting Ground and there are also a couple of phisical fire types hanging around, My Moves I Put in for divercity, Brick Break Is A Powerfull Fighting move with a 100% chance to hit Aqua Tail Is For Fire And Ground Types as those are a few of his weaknesses, dragon claw is just for a little bit of type coverage and Heavy slam is Extremely usefull as alot of pokemon in the tier are small and light making aggron in my opinion a huge threat in such a small tier.
When you say 'Head Smash' and 'Poor Typing' I think you mean standard Aggron (and he mentions Aggronite in his set), as Mono Steel typing on MegaAggron is still one of the best typings around, especially with Filter on (although weaknesses to Fighting and Ground kind of suck and Steel is far better typing for walling special attackers with resistances to Grass and Fairy for example) and Head Smash without STAB backing it up isn't the best thing around. Although standard Aggron still has lots of resistances to switch in and MUCH higher base speed when compared to Aggron outside of AverageMons. Personally I would recommend Choice Band over Choice Scarf to be honest. In Averagemons it has much higher speed, so it's easier to switch on one of your 984981471324 resistances and throw heavy STAB Head Smash back (and it's only 10 points weaker then on Aggron outside of Averagemons, so it still hits like a nuke with massive 225 BASE POWER and no recoil). Problem I see with Scarf Aggron is that 2 horrible weaknesses to Earth and Fighting make it really risky to use against some Dragon Dancers. If you loose speed tie, +1 Earthquake coming from example from something like Salamence will one shot you, loosing your main revenge killer or Dragon Dance answer. IMO Scarfer shouldn't be x4 weak to any strong move just in case if you loose speed tie you don't die in one hit and in this metagame everything should live a hit with 100/100 bulk unless it's x4 weak (which Aggron is). IMO Aggron works much better as hit and run Pokemon which can switch on one of his resistances like Flying and nuke something on switch, so I'd rather have more power on it then speed IMO. Unless you don't care about boosting sweepers and just want fast Head Smasher, which still sounds fine.Aggron is not all that great here. all things have the same stats and aggron's typing is poor. however, it does have rock head head smash as well as a diverse special movepool. also, that set is pretty awful considering that dragon claw is poor coverage and it should be running something else over brick break, preferably ice punch or EQ.
the stat spread is also not too great, you should be running max attack and speed if you want an offensive set like that (or max HP and attack)
A better set for this meta would be:
Aggron@ choice scarf
252 atk/252 speed
jolly nature
ability: rock head
-head smash
-ice punch
-heavy slam
-EQ/superpower
evio is banned. Clefable has unaware. Azu has a better movepoolonly to say, what does clefable exactly have over clefairy?
I know the latter has eviolite over the former.
The same goes with azu.
Serperior gets Contrary Leaf Storm now, which might be interesting. Contrary is also nice against Defog, Sticky Web and Intimidate.Spinda can actually pull off Contrary Superpower from Gen 5 with better typing than Malamar. Really fun Pokemon to try.
Leaf Blade, Night Slash and Slash will all insta-crit except against Shell Armor. Another way to get an insta-crit is e.g Absol's Super Luck + Razor Claw + Psycho Cut or Night Slash. Or maybe use Focus Energy + Scope Lens +BTW is Stick pretty much permanent 100% crit mechanic confirmed or it's already busted ? If it's not, suddenly this guy looks good (NO WAY!). Swords Dance set which can insta-crit everything on field with good enough movepool to pull it off (All Hail Leaf Blade !).
Also gets Hone Claws to abuse Hustle's accuracy loss.Rufflet - Interesting Hustle user. Good bulk, good enough movepool to abuse it and access to Roost for instant recovery.
Unless you're using Analytic of course.If you have 4 random EV's left over, and you aren't yet invested in speed, put them in speed just to outspeed uninvested things.
That would be Psychic, Fire, Rock and Fighting. Dark, Dragon, Grass, Ghost and Poison always have 31 speed IVs; the other types you can go for 31 speed IVs but you have to sacrifice several other IVs instead. (I don't know which IVs Showdown normally picks for you in that case.)Speed lowering Hidden Powers are really lame.
Other pseudo increases: Adaptability, Aerilate, Analytic, Chlorophyll, Dark Aura, Fairy Aura, Icon Fist, Marvel Scale, Mega Launcher, Multiscale, Pixilate, Protean, Reckless, Refrigerate, Rivalry, Sand Force, Sand Rush, Sheer Force, Sniper, Strong Jaw, Technician, Tough Claws.Things that have soft boosts built into their abilities will probably get more consideration because you get an advantage before the opponent.
Hustle, Guts, Toxic Boost, Flare Boost, Quick Feet, Fur Coat, and Download all carry increases or pseudo increases to a stat that activate when the user switches in (with orbs active in the case of Guts, Toxic Boost, Flare Boost, and Quick Feet.) And Intimidate, for a reverse effect.
Luxray also gets Volt Switch for that extra Intimidate momentum. Similarly Staraptor gets U-turn.There are a lot of good intimidate abusers out there, like granbull, mawile, qwilfish, arcanine, dnite, gyarados, landot, arbok, staraptor, krookodile, luxray, stoutland, scrafty, and hitmontop (basically all intimidaters are good, but each of these have their own nice, such as qwilfish getting t-spikes, arcanine participating in fwg cores, gyarados setting up, arbok using coil, luxray being bad ass etc...)
Does Prankster Assist (Liepard/Meowstic)/Nature Power(Whimsicott)/RestTalk(Klefki?) make any sense?In fact, Prankster users have a field day.
If you're going to run Weather Ball, Rain Dunce and Thunder, why not Hurricane to complete the set (like Thunder it never misses in rain, plus it has a 30% chance of confusion)?This looks decent, but if you're running this on sun you shouldn't have Hydro Pump. Also, Weather Ball is an option over Fire Blast/Hydro/Ice Beam. Castform also has a lot of other option at its disposal that can be run, like Rain Dance/Sunny Day, SolarBeam, Thunder Wave, and Tailwind. Personally, I think an item like Life Orb would be better on this set.Castform (M) @ Assault Vest
Ability: Forecast
Shiny: Yes
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Ice Beam
- Hydro Pump
- Thunder/Fire Blast
- Thunderbolt
Finally a metagame for this Pokemon. He can be used in just about any weather thanks to its ability Forecast. The moves you use matter on the weather so if you have a water team,you won't use Fire Blast and instead Thunder and Hydro Pump.