My arcanine can 2HKO most Celesteelas (unless they have max Hp and SpD) and I don't really worry about them getting the Atk boost because I got intimidate.Arcanine is good against opposing celesteela but only if it has flare blitz. A lot of celesteela run EVs to get a +SpD beast boost, and at +1, arcanine loses to it.
This is the main reason why people run flare blitz.
Well I have enough physical attackers on my team and flamethrower really helps me more with killing Kartana's.It still would be, it just wouldn't be as passive. You could keep snarl on this set for example. I'm not sold on flare blitz with aguav berry myself, but it can proc it when Arcanine's health is dangerously low and it should be easier to pick up the 2hko on opposing celesteela with flare blitz than with flamethrower. His reasoning is sound. I think you should hear him out.
Even then, small tweak that you may or may not want to do out of preference. The team looks pretty solid to me.
Interesting sets especially on the Arcanine considering I've never heard of anyone using a choice band over assault vest.I am gonna use these 6 Pokémon:
-Arcanine
-Kartana
-Gyarados
-Tapu Koko
-Garchomp
-Alolan Ninetales
Kartana @ Focus Sash
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- Detect
Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Volt Switch
- Protect
Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Freeze-Dry
- Moonblast
- Aurora Veil
Arcanine @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Flare Blitz
- Wild Charge
- Extreme Speed
- Close Combat
Gyarados @ Waterium Z
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Waterfall
- Ice Fang
- Dragon Dance
- Protect
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Poison Jab
- Fire Fang
This Team Is Weak Against:
Normal 0
Grass 0
Fire 2
Water 1
Fighting 1
Flying 0
Poison 2
Ground 2
Rock 3
Bug 0
Ghost 0
Electric 1
Psychic 0
Ice 1
Dragon 1
Dark 0
Steel 1
Fairy 1
This Team Is Immune To:
Normal 0
Grass 0
Fire 0
Water 0
Fighting 0
Flying 0
Poison1
Ground 1
Rock 0
Bug 0
Ghost 0
Electric 1
Psychic 0
Ice 0
Dragon2
Dark 0
Steel 0
Fairy 0
This Team Resists:
Normal 1
Grass 2
Fire 3
Water 2
Fighting 2
Flying 1
Poison 1
Ground 0
Rock 2
Bug 4
Ghost 0
Electric 2
Psychic 1
Ice 2
Dragon 1
Dark 2
Steel 3
Fairy 2
How does your team fare against trick room teams?
Also another note here: I've switched Tapu Koko with Modest Xurkitree that has 4 Hp/ 252 SpA / 252 Spe holds an Air Balloon and the moves Thunderbolt protect HP Ice and Energy Ball
I've given Tapu Fini a Rocky Helmet
I'm thinking of switching Fini with Gyarados but then I'll loose most of my support. What do you think?
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