Azumarill @ Normalium Z
Ability: Huge Power
EVs: 164 HP / 252 Atk / 92 Spe
Adamant Nature
- Splash
- Play Rough
- Aqua Jet
- Knock Off
Splash is pretty good, and that +3 attack as a Z-move is no joke. So basically this is similar to azumaril's standard BD set, except it trades in power for bulk. Though +3 isn't as nearly as insane as +6, it is still good enough to OHKO many offensive pokemon with aqua jet, and you don't jeopardize your bulk. This set fares better against offensive teams, while BD is for more defensive team.
OG creator (Mew) @ Mewnium Z
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Fire Blast
- Aura Sphere
- Rock Polish
Believe it or not, I have great sucess with this on spikes stacking hyper offense teams. Mew's Z move, genesis supernova is a 185 base power move that creates a psychic terrain, which is a 1 time nuke while it also boosts Mew's STAB psychic AND also protects it from priority, so you don't need to fear getting revenge killed, effectively allowing you to take any hit while setting up as long as it doesn't OHKO. Additionally, the surprise factor comes from this set, as most Mew are support or stallbreakers, so many of Mew's checks for those variants aren't expecting to get smacked by an aura sphere or psychic. Fire blast roasts the steels that try to wall it, like mega scizor. The only weakness of this set is that it gets walled by psychics, but that can be easily remedied with pursuit support. Additionally, you waste your Z-move if your opponent switches in a dark type while u use it, but who would actually see this coming?
Ability: Huge Power
EVs: 164 HP / 252 Atk / 92 Spe
Adamant Nature
- Splash
- Play Rough
- Aqua Jet
- Knock Off
Splash is pretty good, and that +3 attack as a Z-move is no joke. So basically this is similar to azumaril's standard BD set, except it trades in power for bulk. Though +3 isn't as nearly as insane as +6, it is still good enough to OHKO many offensive pokemon with aqua jet, and you don't jeopardize your bulk. This set fares better against offensive teams, while BD is for more defensive team.
OG creator (Mew) @ Mewnium Z
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Fire Blast
- Aura Sphere
- Rock Polish
Believe it or not, I have great sucess with this on spikes stacking hyper offense teams. Mew's Z move, genesis supernova is a 185 base power move that creates a psychic terrain, which is a 1 time nuke while it also boosts Mew's STAB psychic AND also protects it from priority, so you don't need to fear getting revenge killed, effectively allowing you to take any hit while setting up as long as it doesn't OHKO. Additionally, the surprise factor comes from this set, as most Mew are support or stallbreakers, so many of Mew's checks for those variants aren't expecting to get smacked by an aura sphere or psychic. Fire blast roasts the steels that try to wall it, like mega scizor. The only weakness of this set is that it gets walled by psychics, but that can be easily remedied with pursuit support. Additionally, you waste your Z-move if your opponent switches in a dark type while u use it, but who would actually see this coming?
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