I think it's because the first set of Pokemon renders used to compare against Cawmodore all had sweeping wing animations, so that difference in animation seemed comparatively prominent. :/
I'd like to finish Cawmodore with this post (with apologies to those who suggested changes), unless I receive a
really strong and convincing objection. I can't please everyone. v__v
Here are the model files--again, without the shader/scene. The Maya file has a few variations of the wing animation, as I had originally intended to use a sharper wing animation layer for the render, but that caused some weirder shading on the wings, so I went with my original one.
Think this can go on PS!,
Layell?