Some suggestions.
Z-Crystal Name: Dialgium-Z
Z-Move Name: Recalling Rolling Roar
Z-Move Type:
Z-Move Power: 100
Required Move: Roar of Time
Z-Move Description: Dialga ages the foe and dialga reverts its self
Z-Move Effect: Foes pokemon Loses all PP Dialga gains all pp back heals 50%
Z-Crystal Name: Palkium-Z
Z-Move Name: Space Slicing Strike
Z-Move Type:
Z-Move Power: 50
Required Move: Spacial Rend
Z-Move Description: Palkia slices through space hitting all pokemon
Z-Move Effect: Rotates through the foes pokemon hitting each(or deals a 50 bp move to all party members)
Z-Crystal Name: Giratinium-Z (holding transforms into Origin Forme)
Z-Move Name: Shady Shadow Strike
Z-Move Type:
Z-Move Power: 200
Required Move: Shadow Force
Z-Move Description: Giritina hides in the shadows gaining power before striking
Z-Move Effect: Hides in the shadows for 5 turns before smashing into the it the foes defense is turned to 1 for that turn
would it be better if RRR instead dropped the pp to 0 of the move most recently used or would that be too weak? and as for SSS what about removing hazards if set up while invisible also most z moves are basically insta kill moves anyway especially if used by something with high attacking statsSome suggestions.
-Recalling Rolling Roar seems pretty OP, might as well be an insta-kill move since whatever foe you use it on will be forced to Struggle.
-Shady Shadow Strike, on the other hand, seems kinda bad. 5 turns is more than enough for the foe to use to set up hazards, do other stuff, and then switch into a Normal type on the turn it strikes.
That first idea for RRR sounds fine, just buff the BP to 180 or 200. As for SSS, how about preventing any status moves from being used while charging?would it be better if RRR instead dropped the pp to 0 of the move most recently used or would that be too weak? and as for SSS what about removing hazards if set up while invisible also most z moves are basically insta kill moves anyway especially if used by something with high attacking stats