vonFiedler
I Like Chopin
Approved by Lightwolf
You find yourself on trial with a number of other capable individuals. You protest your innocence, whether that is true or not, but your pleas fall on deaf ears. Since you are an able fighter, the judge comes up with an unusual punishment.
The wererat Longtail has been massing a small army of orcs, kobolds, and troglodytes. Local guards followed him into a nearby lair, but never came out. If you can kill Longtail and escape, you will be pardoned for your crimes. However neither Longtail, the judge, nor you know just how cruel and an unusual a punishment this is. For this is no simple monster lair...
This is the World's Largest Dungeon.
Format
This will be Play by Post. This will not take the kind of dedication that other current PF games take, you will never be called to play on IRC or the like. However you should be able to respond in a timely manner when it's your turn to post.
We will have 4-6 players. If more people are interested, there will be a waiting list and new players will swap in for dead/inactive ones.
Rules
This is Pathfinder with a 15 point buy.
You may not teleport out of the dungeon, in fact Dimension Door only works in line of sight.
Effects that pass through walls are also largely limited in use.
Any class or race is allowed, though some are not very good (see below).
Carrying capacity and lighting rules WILL be enforced.
I will require an up to date spreadsheet for you characters.
There will be a great number of rolls that I'll be making for you just to expedite things. If you know you are going to be making a roll, you can make it yourself when you post.
Suggestions
Food, water, light, and rest are TREASURES.
There are ample rooms that are safe to rest in, by which I mean you'll get attacked only once in the night and not ten times. I won't tell you which rooms these are, you'll have to use some logic here.
This isn't like an AP where you're looking for a rich story experience and you want to explore thoroughly so you don't miss nuggets of information. You want to get out, and the dungeon is very non-linear. Keep a focus on moving forward.
However make sure you don't get yourself killed by getting in over your head. WLD is rich with dangers that can be bypassed methodically and cautiously. Be specific with your exploration as much as possible, and put serious thought into every combat encounter (don't fall into "we've rolled initiative, we should fight to the death").
Skills the book recommends;
Disable Device (HANDS DOWN MOST IMPORTANT)
Perception
Acrobatics
Diplomacy
Heal
Stealth
Intimidate
Linguistics (Undercommon, Draconic, Goblin, and Celestial are good starts)
Spellcraft
Survival
Swim
Lesser but OK skills;
Handle Animal
Sense Motive
Use Magic Device
Craft (blacksmith) for breaking weapons
It says nothing about Knowledges but I guess they'd be as good as always?
Some classes have unique disadvantages here;
Anything with a spellbook will not be able to simply buy scrolls in order to learn an unlimited number of spells.
Druids and Rangers will find a definite lack of nature.
Druids, Cavaliers, Rangers, and Summoners will have extreme difficulties where Large pets are concerned.
Gunslinger? Let's just avoid this.
Finally, the goal is survival. Or at least to survive as long as possible. We probably won't finish this! So let's just do our best and have a little fun a long the way. Let's see how far Smogon can get.
You find yourself on trial with a number of other capable individuals. You protest your innocence, whether that is true or not, but your pleas fall on deaf ears. Since you are an able fighter, the judge comes up with an unusual punishment.
The wererat Longtail has been massing a small army of orcs, kobolds, and troglodytes. Local guards followed him into a nearby lair, but never came out. If you can kill Longtail and escape, you will be pardoned for your crimes. However neither Longtail, the judge, nor you know just how cruel and an unusual a punishment this is. For this is no simple monster lair...
This is the World's Largest Dungeon.
Format
This will be Play by Post. This will not take the kind of dedication that other current PF games take, you will never be called to play on IRC or the like. However you should be able to respond in a timely manner when it's your turn to post.
We will have 4-6 players. If more people are interested, there will be a waiting list and new players will swap in for dead/inactive ones.
Rules
This is Pathfinder with a 15 point buy.
You may not teleport out of the dungeon, in fact Dimension Door only works in line of sight.
Effects that pass through walls are also largely limited in use.
Any class or race is allowed, though some are not very good (see below).
Carrying capacity and lighting rules WILL be enforced.
I will require an up to date spreadsheet for you characters.
There will be a great number of rolls that I'll be making for you just to expedite things. If you know you are going to be making a roll, you can make it yourself when you post.
Suggestions
Food, water, light, and rest are TREASURES.
There are ample rooms that are safe to rest in, by which I mean you'll get attacked only once in the night and not ten times. I won't tell you which rooms these are, you'll have to use some logic here.
This isn't like an AP where you're looking for a rich story experience and you want to explore thoroughly so you don't miss nuggets of information. You want to get out, and the dungeon is very non-linear. Keep a focus on moving forward.
However make sure you don't get yourself killed by getting in over your head. WLD is rich with dangers that can be bypassed methodically and cautiously. Be specific with your exploration as much as possible, and put serious thought into every combat encounter (don't fall into "we've rolled initiative, we should fight to the death").
Skills the book recommends;
Disable Device (HANDS DOWN MOST IMPORTANT)
Perception
Acrobatics
Diplomacy
Heal
Stealth
Intimidate
Linguistics (Undercommon, Draconic, Goblin, and Celestial are good starts)
Spellcraft
Survival
Swim
Lesser but OK skills;
Handle Animal
Sense Motive
Use Magic Device
Craft (blacksmith) for breaking weapons
It says nothing about Knowledges but I guess they'd be as good as always?
Some classes have unique disadvantages here;
Anything with a spellbook will not be able to simply buy scrolls in order to learn an unlimited number of spells.
Druids and Rangers will find a definite lack of nature.
Druids, Cavaliers, Rangers, and Summoners will have extreme difficulties where Large pets are concerned.
Gunslinger? Let's just avoid this.
Finally, the goal is survival. Or at least to survive as long as possible. We probably won't finish this! So let's just do our best and have a little fun a long the way. Let's see how far Smogon can get.
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