This game takes place over four rounds. In each of the four rounds, which last 24 hours, players will decide whether to enter one of three rooms: the Attic, the Basement, and the Cellar. Points will be distributed based on how many people are in each of the rooms.
- If there are 2 players in each room, every player gets one point.
- If there are 3 players in one room, 2 players in another, and 1 player in the final room, the 3 players will each gain one point.
- If there are 4 players in one room, 2 players in another, and the final room is empty, the two players will each gain one point.
- If there are 4 players in one room and 1 player in each of the other rooms, the 4 players will each gain one point.
- If there are 5 players in one room, 1 player in another, and the final room is empty, the 1 player will gain one point.
- If all six players are in one room, or there are three players in two different rooms, no points will be gained.
It will be announced how many players gained a point, but not who those players are.
There are two items in this game:
Peek and
Block. Both require garnets to be used.
In addition to sending in your initial room choice, you may also use a
Peek: name a player and learn their initial room choice for a fee of two garnets. (Note the usage of the word initial in the preceding sentence, that will come up with the next item.) This item may be used by any player at any time (with one exception, see the second paragraph after this one) as long as you have the garnets and are willing to fork them over. It will be revealed how many
Peek items were used, but not the identity of the player or players who used them. If a player has not submitted a room choose but a Peek item was used against them, the garnets will be refunded and the user will be informed the item was not used or played, but nothing more.
For a fee of five garnets, players may also use a
Block: choose a player and forbid them from entering one of the three rooms from the round; if they have already sent in that room as their choice, they will be immediately informed they are to choose a different room - while if they haven’t sent in their choice, they will be told which room is restricted to them before they do. Players may only use this item one time during the course of the game no matter how many garnets they have. The identity of the player who purchased this item will never be revealed, although it will be publicly revealed after the round is over how many
Block items were used, if any.
If you intend to do one of the following items, do so in your confessional
AT THE SAME TIME OF YOUR ROOM CHOICE or it will not be acknowledged or counted. You cannot also use a
Peek and a
Block in the same round.
After the fourth round is posted, the point distribution will be revealed, and the player or players with the fewest points will be the Elimination Candidate and will choose a player without a Token of Life to join them in the Death Match. The player or players with the most points at the end of the game will win the game and receive a Token of Life. A sole winner will have the option to give a Token of Life to any other player that is not the Elimination Candidate. As always, if an extra Token of Life is to be given, it will be given before the Death Match Opponent is announced.
A sole winner will receive four garnets for winning, while joint winners will receive two garnets for winning. No matter what, every player will receive one garnet per point they earn in the game.
Be mindful of this point: if there is a joint win of four players, the two losers will automatically go to the Death Match against each other; if there is a joint win of five players, the one loser will automatically be the Elimination Candidate while an emergency tiebreaker round between the five other players determines who wins, gets Tokens of Life, and who will be the Death Match Opponent; if there is a joint of win six players, an emergency tiebreaker fifth round will commence for everyone.