I'm kind of bored with the Weavile-Chomp-Garde because I've been using it a lot lately, but I don't want this thread to die out.
Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Thunderbolt
- Focus Blast
- Grass Knot
Thundurus provides a means of speed control against faster threats, like Alakazam, M-Lopunny, M-Metagross, as well as boosted M-Gyarados and Charizard X, which can give this team trouble. It's also capable of forcing switches to Ferrothorn, M-Scizor, and Heatran, and can deal solid damage with Focus Blast (provided it hits), or Thunderbolt, accordingly, which M-Gardevoir appreciates.
Grass Knot is used over
HP Ice because of its ability to give the team a way to deal with Hippowdon, aside from Weavile. Despite making the team weaker to Weavile, Thundurus provides a second Ground immunity, a Bullet Punch resist, and a Tornadus-T check.