The Venu-Ferro-Crad core has always been the pinnacle of the defense that grass possesses,with the ability to deal with all 18 types through switching.
The team you use is the same team which most grass mains have been using since gen 6 with the last slot for a mon that counters any specific type(mostly a weakness of grass,rip 5)
Being a grass main myself ive tried many sets to counter these weaknesses but still grass has to be played very carefully and a single misplay can make u lose,so matchups like flying,bug,fire can be handled effectively with the careful use of breloom+cradily+whimsicott.But there are some unwinnable matchups to grass,One of them is psychic,with mons like Victini,latios,jirachi and stall breaker mew there is nothing else to describe why psy was the most used type in gen 6,Ive bolded victini because grass has literally no answer to the scarf->uturn,vcreate variant besides the mon im gonna talk about,Even if u get ur predicts right the opponent can just switch out to a wallbreaker and if the defense breaks you autolose the game.
So i really feel that Shiftry should be the last mon of your team,
Shiftry has two nifty priority moves in fake out and sucker punch which when timed right can give u an edge in many autolose conditions,its extremely viable in the psychic and ghost matchups and performs better than its counterpart(cacturne)
so the set i usually like to use is as follows
Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- Knock Off
- Sucker Punch
- Rock Slide
Max attack+life orb for maximum power of the priority moves, knock off for stallbreakers like mew and for mons like zapdos which invest more on spdef, the last move "rockslide" is specifically fr charizard y with the speed boost from chlorophyll and ko it,it also helps vs some flying types trying to defog.
I Have some replays from ladder showing how this guy can be used effectively:
http://replay.pokemonshowdown.com/azure-gen7monotype-7530
http://replay.pokemonshowdown.com/azure-gen7monotype-83999
The team you use is the same team which most grass mains have been using since gen 6 with the last slot for a mon that counters any specific type(mostly a weakness of grass,rip 5)
Being a grass main myself ive tried many sets to counter these weaknesses but still grass has to be played very carefully and a single misplay can make u lose,so matchups like flying,bug,fire can be handled effectively with the careful use of breloom+cradily+whimsicott.But there are some unwinnable matchups to grass,One of them is psychic,with mons like Victini,latios,jirachi and stall breaker mew there is nothing else to describe why psy was the most used type in gen 6,Ive bolded victini because grass has literally no answer to the scarf->uturn,vcreate variant besides the mon im gonna talk about,Even if u get ur predicts right the opponent can just switch out to a wallbreaker and if the defense breaks you autolose the game.
So i really feel that Shiftry should be the last mon of your team,
Shiftry has two nifty priority moves in fake out and sucker punch which when timed right can give u an edge in many autolose conditions,its extremely viable in the psychic and ghost matchups and performs better than its counterpart(cacturne)
so the set i usually like to use is as follows
Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fake Out
- Knock Off
- Sucker Punch
- Rock Slide
Max attack+life orb for maximum power of the priority moves, knock off for stallbreakers like mew and for mons like zapdos which invest more on spdef, the last move "rockslide" is specifically fr charizard y with the speed boost from chlorophyll and ko it,it also helps vs some flying types trying to defog.
I Have some replays from ladder showing how this guy can be used effectively:
http://replay.pokemonshowdown.com/azure-gen7monotype-7530
http://replay.pokemonshowdown.com/azure-gen7monotype-83999
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