obi
formerly david stone
Team
Jirachi @ Leftovers *** Homeland Security
Ability: Serene Grace
EVs: 252 HP / 8 Atk / 216 Def / 32 Spe
Impish nature (+Def, -SpA)
- Stealth Rock
- Wish
- Zen Headbutt
- Body Slam
Jirachi is pretty cool. I like Stealth Rock because it's awesome and helps vs. enemy dudes trying to just switch around a lot. Body Slam has 60% chance to Paralyze, which royally screws over BPers. I love it when Garchomp comes in, thinking it has a safe switch, only to be nailed by a paralysis, which really puts a damper on its ability to sweep. Jirachi takes Dragon moves, mostly. Body Slam + Zen Headbutt + Serene Grace = they aren't moving very much.
Machamp @ Leftovers *** Big Brother
Ability: No Guard
EVs: 252 HP / 220 Atk / 36 Def
Adamant nature (+Atk, -SpA)
- DynamicPunch
- Rest
- Sleep Talk
- Ice Punch
When everyone is paralyzed, Machamp is probably moving first. DynamicPunch gives guaranteed confusion, which is 50% shot to hit yourself in your confusion. Add in Paralysis and you have one mean fighter. I used to use Rock Slide in the last slot because I liked the flinch thing and it has more PP than Stone Edge, but in the end Gliscor proved to be too annoying. It's easier to take down Gyarados and the like, because they are less likely to have Rest vs. Gliscor almost always having Roost.
Tyranitar @ Choice Band *** FBI
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpD
Adamant nature (+Atk, -SpA)
- Pursuit
- Earthquake
- Stone Edge
- Crunch
I Pursuit those annoying Ghosts, Cresselia, and Aromatherapy Blissey with this guy. I never use Stone Edge unless I need it for a OHKO, because I hate missing. I'm considering Rock Slide, but then it's weaker than Crunch, and sometimes you need that extra kick.
Blissey @ Leftovers *** NSA
Ability: Natural Cure
EVs: 252 Def / 80 SpA / 176 SpD
Calm nature (+SpD, -Atk)
- Thunder Wave
- Softboiled
- Flamethrower
- Hidden Power Ground / Grass Knot
I've been using Grass Knot, but I find that I usually want Hidden Power Ground. My three main hang-ups with that are Tyranitar (not hit as hard by Hidden Power Ground compared to Grass Knot), Starmie (if it has Surf, Thunderbolt, Ice Beam, Recover, it can be annoying, otherwise Celebi, Tyranitar, or Gyarados beat it handily, depending on what attack it drops for Rapid Spin), and Roaring Blizzard Walrein (without Roar, Gyarados sets up, and without Blizzard, Celebi takes it down), although Jirachi can take on Walrein easy, it can get worn down with Spikes on my side. Roar Swampert can also be a pest. Hidden Power Ground would let me do something to Infernape once I get it paralyzed, decimates Heatran, does something to Tentacruel, and has a lot of other cool uses. I find myself in need of HP Ground more than I use Grass Knot, but some of the Grass Knot foes are big trouble if I can't stop them.
Celebi @ Leftovers *** Secret Service
Ability: Natural Cure
EVs: 252 HP / 220 Def / 4 SpD / 32 Spe
Bold nature (+Def, -Atk)
- Grass Knot
- Hidden Power [Ice]
- Recover
- Thunder Wave
Grass Knot and Hidden Power Ice hit just about everything immune to Thunder Wave for SE damage. The only exceptions I can think of are Limber Pokemon (who are mostly Fighters, who pretty much lose to Celebi regardless), Steelix, and Camerupt. The only reason I have HP Ice over Psychic is because of Garchomp, who Celebi takes on surprisingly well.
Gyarados @ Leftovers *** CIA
Ability: Intimidate
EVs: 252 HP / 176 Atk / 60 Def / 20 Spe
Adamant nature (+Atk, -SpA)
- Rest
- Sleep Talk
- Waterfall
- Dragon Dance
This guy is pretty cool. Late game, I consider what kind of team they have. If I'm having trouble breaking their stall, for instance, I'll kill off every other member of my team to kill their Celebi, Charge Beam Cresselia, and Thunderbolt Starmie, and then just DD up for free with Gyarados as they are now unable to phaze me. I need Gyarados to take on Fighters and such, especially Infernape. I'm considering Moltres with a set like Flamethrower, HP Ice, Substitute, Roost in this slot. I used to have Ice Fang over Dragon Dance for Garchomp, but I decided DD is actually lot better to take on non-SD Chomp. I'm thinking of lowering its Attack to make it bulkier. The main reason I am using Gyarados over Moltres is Intimidate, really, and the 2x Rock weakness instead of 4x.
Synergy
My strategy is basically to get everything paralyzed. Three of my Pokemon paralyze the foes (two with Thunder Wave, one with Body Slam). Jirachi and Gyarados can abuse flinching moves, while Machamp has confusion. Because of all this paralysis, I don't need Speed.
I have Machamp and Gyarados that can take sleep, so what I do with that depends on their team. If they are leading with a sleeper, I'll usually go to Gyarados, because I find that I need it less than Machamp, mostly just because of Tyranitar.
I have nearly a 90% win rate with this team in over a hundred battles. It won me my first two Smogon Tournament 4 matches. I've been seeing a lot more Machamp and Thunder Wave Celebi since then (and Body Slam Jirachi, which I've loved using since ADV).
Threat List
Garchomp: Celebi is my main counter here with HP Ice. Jirachi can Body Slam it for the 60% paralysis if it's stuck with a non-Ground, non-Fire move. Gyarados sets up on certain sets using certain moves (for instance, Chainchomp fails to KO with Draco Meteor, Choice dudes using Fire or Ground moves obviously have to switch out), and Tyranitar and Machamp can hit it pretty hard (Machamp's Ice Punch ignores Sand Veil).
Blissey: Machamp can take this on all day. If it lacks Thunderbolt, I'm sending out Gyarados and DDing up.
Gengar: Blissey takes it on nicely. Thunder Wave makes it no longer a threat, and then I can kill it with Flamethrower. If I have it Paralyzed, I can OHKO with CB Pursuit, regardless of whether it switches. Celebi and Gyarados can take Specs Focus Blast, and Jirachi is a good back-up counter with Zen Headbutt.
Gyarados: Celebi is the best counter. If it doesn't have Ice Fang, it almost always loses to Grass Knot. If it does have Ice Fang, it still usually loses. If I need to, Jirachi can spam Body Slams at it and hope it gets a Para. My own Gyarados can work nicely against some, as long as they don't have Stone Edge and don't Taunt me (lol). But mostly Celebi.
Tyranitar: Machamp is my actual counter, but if it comes in on a Body Slam or Thunder Wave, it can't DD up. My Tyranitar survives even CB EQ and OHKOs back with my own CB EQ, unless they also have max HP. Celebi 2HKOs with Grass Knot, and Gyarados 2HKOs with Waterfall. Those without Stone Edge / Rock Slide / Thunderbolt are going to get stalled by Gyarados easy.
Lucario: Once I get it Paralyzed, I can take it on with Blissey, Gyarados, Machamp, and Tyranitar. Special versions fall to Blissey after paralysis (if they are Choice Specs, Blissey takes not Aura Sphere, Celebi and Gyarados take Aura Sphere). Choice Banders have trouble with Jirachi + Celebi + Gyarados, and the Swords Dance set gets paralyzed, then I go to Tyranitar to take the Crunch / ES and EQ it to death, or maybe I switch to Gyarados and abuse Intimidate + paralysis + Waterfall flinch.
Heatran: Blissey can Paralyze it, letting Machamp and Tyranitar take it on. Tyranitar stops it normally, anyway, as long as I keep it out of Lava Plume and Earth Power. Gyarados uses it to set up. If I add HP Ground to Blissey, Heatran doesn't stand a chance.
Metagross: I hate Metagross. Choice Banders aren't that bad because I can use Jirachi, Gyarados, and Celebi to take it on with prediction. Clear Body makes my Intimidate useless, though, and even with the resistance MM does a lot to Gyarados. Moltres would help here.
Salamence: Blissey stops all pure-special versions. Celebi takes on mixed fairly well. Jirachi can do a nice job, too. As soon as it uses Draco Meteor, all but Blissey and Tyranitar take it on no sweat. When I bring in Gyarados, Intimidate ruins Salamence's Brick Break, so Blissey can Paralyze it, making Celebi and Machamp's jobs easier thanks to their Ice moves.
Bronzong: Bronzong is pretty annoying, but more in the "OK, you're going to die eventually" sense than anything else. OK, it sets up Stealth Rock, but most things can do that. Blissey Flamethrowers, Tyranitar uses CB Crunch, Machamp DynamicPunches (especially with Paralysis), and most importantly, Gyarados starts DDing up. Not even Hypnosis can stop the CIA (that's Gyarados).
Infernape: This is one of the two main reasons I added Gyarados to my team (it used to be Togekiss). Nasty Plot Life Orb Grass Knot doesn't OHKO. If I have a cool paralysis on Infernape, suddenly 4 of my team members are huge threats (Jirachi, Machamp, Tyranitar, and Gyarados). HP Ground on Blissey would cover this better.
Swampert: If I keep Grass Knot on Blissey, that's clean 2HKO. Celebi can switch into anything, even Ice Beam / Ice Punch, and OHKO with Grass Knot. Gyarados sets up if it doesn't have Roar.
Weavile: Gyarados does nicely against it. Jirachi is a good counter, with even CB Night Slash failing to 2HKO (I think) as I Body Slam it for the paralysis. If it's paralyzed, most of my team can hit it with an SE or STAB move. Moltres would only make this less of an issue as far as me hurting it, but no Intimidate makes its Ice Punches hurt more.
Skarmory: This is yet another guy where Moltres would help. Right now I try to get it paralyzed, and Blissey 2HKOs with Flamethrower, or I use Machamp and get some parafusion going. Tyranitar can CB Stone Edge it, or Gyarados can get down to being the last Pokemon and DD up, or just use Waterfall and hope for some flinching.
Forretress: Not nearly as bad as Skarmory because it can't Whirlwind, so Gyarados can set up. Zap Cannon can be troublesome, as can Explosion (although neither OHKOs). I can do much of the same against it as Skarmory, except Flamethrower will OHKO the bagworm.
Gliscor: Gliscor can be annoying with Knock Off, but 3 of my Pokemon have an Ice or Water move. If I can paralyze it with Jirachi, Tyranitar can spam Stone Edge at it and not fear Roost.
Cresselia: If it doesn't have Charge Beam, it's set-up bait for Gyarados. Tyranitar can Pursuit it or Crunch it as it fails to do anything substantial, which could very well open up their team for a Machamp sweep.
Starmie: If it lacks Ice Beam, Celebi beats it. If it lacks Thunderbolt, Gyarados gets ready to sweep. No Surf makes it fodder for Tyranitar. If I keep Grass Knot on Blissey, that covers all Starmie nicely. Even with Ice Beam, I'd put my money on Celebi over Starmie, and Tyranitar can survive Starmie's Surf for the OHKOing Crunch, or Pursuit it if it realizes this and tries to flee.
Breloom: Is there a better Breloom counter than Celebi? Jirachi, too.
Heracross: Gyarados does decently. Jirachi can Zen Headbutt it. I can use Machamp as a last-ditch effort. Tyranitar Stone Edges when it's paralyzed. This is the other Pokemon that makes me want to use Moltres.
Togekiss: I paralyze it (usually with Thunder Wave Blissey), then bring in Tyranitar on not-Aura Sphere and not-Thunder Wave for the OHKO.
Celebi: This thing is annoying ++. If it doesn't have Leech Seed or Perish Song, I can use Gyarados against it somewhat. Tyranitar is the main guy here, because it can Pursuit it for double damage even if it tries to U-turn out of there, or just use Crunch if it thinks it's being funny by staying in and going for a 2HKO Grass Knot. I can also go for the para / CH on it as I spam Flamethrower with Blissey.
Hippowdon: Celebi takes this as long as it needs to. Gyarados sets up against those without Roar or Stone Edge (and even Stone Edge generally won't beat me). Blissey 2HKOs with Grass Knot.
Azelf: Blissey Thunder Waves it, then I use Tyranitar or something to kill it.
Dusknoir: No ThunderPunch means Gyarados sets up. Tyranitar Pursuits or Crunches.
Snorlax: CB Tyranitar, DynamicPunch Machamp.
Jirachi: Tyranitar can OHKO most, and 2HKO the rest. Blissey Flamethrowers it. Gyarados sets up on physical versions.
Suicune: Celebi Grass Knots it, usually to a Rest or a KO, then Tyranitar can KO it as it sleeps. Without Roar or HP Electric, I can do fairly well against it with Gyarados. Celebi + Blissey can PP stall it (Celebi only if it lacks Ice Beam).
Vaporeon: See above, except there's no more Calm Mind threat and Gyarados can't do anything to it.
PorygonZ: Blissey or Jirachi can paralyze it. Tyranitar can take on those without HP Fighting. Machamp OHKOs, obviously, but I'm pretty sure Tyranitar does, too. Jirachi can keep the lid on the little polygon with Zen Headbutt.
Electivire: Celebi does OK. Jirachi just loves to Body Slam it, because when it's paralyzed it can go down to Tyranitar. Machamp is a good final-wall against it.
And now for whatever is on the threat list but isn't in the top 31, just for fun.
Machamp: Not nearly as bad as Heracross thanks to no Megahorn, so Celebi can do a good job here (Machamp is pretty heavy). Gyarados stops those without ThunderPunch and Stone Edge, and can even take a Stone Edge or two before needing to Rest. Jirachi does good with Zen Headbutt, especially if I switch to Gyarados to absorb the DynamicPunch first.
Jolteon: This is pretty much a worse Raikou or Zapdos. Blissey takes on those that don't BP stuff, but I have Thunder Wave everywhere, so BPing Agilities isn't that big of a deal. If I have HP Ground on Blissey, I could break Jolteon's Substitutes, but I don't think Flamethrower does it. Tyranitar takes on Jolteon even easier than Raikou.
Zapdos: Thunder Wave it and Machamp and Tyranitar laugh. Tyranitar stops it in general. HP Ice on Celebi lets me beat this, too.
Dugtrio: Dugtrio can't touch Celebi. Blissey is trapped by Dugtrio, though, which is annoying. Jirachi and Tyranitar aren't OHKOed by CB EQ, and Gyarados isn't OHKOed by Stone Edge.
Ninjask: Stealth Rock gets set up first turn usually. I'm leading with Jirachi, so I can just Body Slam Ninjask. This means it has a 60% chance to not pass Speed, essentially.
Alakazam: Blissey can Thunder Wave it, and with 2 Special Attacks, doesn't absolutely hate being Tricked Choice Specs. Celebi and Jirachi have the paralysis action going on. Tyranitar has Pursuit if it's stuck using not Focus Blast or doesn't have it or it is paralyzed.
Aerodactyl: Aerodactyl simply doesn't do enough damage to take out Celebi. Gyarados, Jirachi, Tyranitar, and Machamp are much of the same, depending on what move it uses.
Rhyperior: As long as it stays out of Megahorn, Celebi can hit it with Grass Knot. Gyarados can Waterfall it, but obviously doesn't take Stone Edge. Machamp and Tyranitar have SE moves on it, and Machamp isn't OHKOed. If Blissey keeps Grass Knot, that's another big threat.
Staraptor: Jirachi takes Brave Bird and Return, while Gyarados and Celebi take Close Combat.
Tangrowth: HP Ice Celebi wants to come out and play, although Knock Off is annoying. Gyarados can usually set up, and after enough DDs takes it out. Blissey's Flamethrower hurts this guy a lot.
Raikou: Sand Stream means it has no Leftovers. If it doesn't Substitute, Blissey or Celebi can Thunder Wave it. if it does, it's just speeding up its own demise. Tyranitar does a good job at taking a few Thunderbolts. Jirachi can use Zen Headbutt and Body Slam to mess with it. This is another reason I'm considering HP Ground on Blissey. I currently can't break Raikou's Substitutes with Blissey, but HP Ground means I can HP Ground the Sub and Thunder Wave the Calm Mind, which means I at least have a shot at paralysis.
Slowbro: Celebi Grass Knots it for huge damage, Tyranitar Crunches, and if it doesn't have Psychic or HP Electric, Gyarados can, in fact, set up, especially if Slowbro is paralyzed (paraflinch).
Tauros: Jirachi and Tyranitar resist its STAB moves, with support from Celebi and Gyarados. It can't come in on Machamp, and Blissey threatens Thunder Wave.
Sceptile: If it doesn't have X-Scissor, Celebi is going to beat it up with HP Ice and Thunder Wave. Blissey does good with Thunder Wave and Flamethrower. Jirachi can use Body Slam so it doesn't have to predict whether it will Substitute or Leech Seed.
Medicham: Celebi and Gyarados are good to stop it. Jirachi is good back up.
Slaking: Tyranitar and Jirachi take on STAB, Gyarados and Celebi take on not-STAB. I'll usually Pursuit this with Tyranitar if it kills something, because if it stays in, only EQ will hurt Tyranitar, and I can easily switch out of it goes that route.
Jirachi @ Leftovers *** Homeland Security
Ability: Serene Grace
EVs: 252 HP / 8 Atk / 216 Def / 32 Spe
Impish nature (+Def, -SpA)
- Stealth Rock
- Wish
- Zen Headbutt
- Body Slam
Jirachi is pretty cool. I like Stealth Rock because it's awesome and helps vs. enemy dudes trying to just switch around a lot. Body Slam has 60% chance to Paralyze, which royally screws over BPers. I love it when Garchomp comes in, thinking it has a safe switch, only to be nailed by a paralysis, which really puts a damper on its ability to sweep. Jirachi takes Dragon moves, mostly. Body Slam + Zen Headbutt + Serene Grace = they aren't moving very much.
Machamp @ Leftovers *** Big Brother
Ability: No Guard
EVs: 252 HP / 220 Atk / 36 Def
Adamant nature (+Atk, -SpA)
- DynamicPunch
- Rest
- Sleep Talk
- Ice Punch
When everyone is paralyzed, Machamp is probably moving first. DynamicPunch gives guaranteed confusion, which is 50% shot to hit yourself in your confusion. Add in Paralysis and you have one mean fighter. I used to use Rock Slide in the last slot because I liked the flinch thing and it has more PP than Stone Edge, but in the end Gliscor proved to be too annoying. It's easier to take down Gyarados and the like, because they are less likely to have Rest vs. Gliscor almost always having Roost.
Tyranitar @ Choice Band *** FBI
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SpD
Adamant nature (+Atk, -SpA)
- Pursuit
- Earthquake
- Stone Edge
- Crunch
I Pursuit those annoying Ghosts, Cresselia, and Aromatherapy Blissey with this guy. I never use Stone Edge unless I need it for a OHKO, because I hate missing. I'm considering Rock Slide, but then it's weaker than Crunch, and sometimes you need that extra kick.
Blissey @ Leftovers *** NSA
Ability: Natural Cure
EVs: 252 Def / 80 SpA / 176 SpD
Calm nature (+SpD, -Atk)
- Thunder Wave
- Softboiled
- Flamethrower
- Hidden Power Ground / Grass Knot
I've been using Grass Knot, but I find that I usually want Hidden Power Ground. My three main hang-ups with that are Tyranitar (not hit as hard by Hidden Power Ground compared to Grass Knot), Starmie (if it has Surf, Thunderbolt, Ice Beam, Recover, it can be annoying, otherwise Celebi, Tyranitar, or Gyarados beat it handily, depending on what attack it drops for Rapid Spin), and Roaring Blizzard Walrein (without Roar, Gyarados sets up, and without Blizzard, Celebi takes it down), although Jirachi can take on Walrein easy, it can get worn down with Spikes on my side. Roar Swampert can also be a pest. Hidden Power Ground would let me do something to Infernape once I get it paralyzed, decimates Heatran, does something to Tentacruel, and has a lot of other cool uses. I find myself in need of HP Ground more than I use Grass Knot, but some of the Grass Knot foes are big trouble if I can't stop them.
Celebi @ Leftovers *** Secret Service
Ability: Natural Cure
EVs: 252 HP / 220 Def / 4 SpD / 32 Spe
Bold nature (+Def, -Atk)
- Grass Knot
- Hidden Power [Ice]
- Recover
- Thunder Wave
Grass Knot and Hidden Power Ice hit just about everything immune to Thunder Wave for SE damage. The only exceptions I can think of are Limber Pokemon (who are mostly Fighters, who pretty much lose to Celebi regardless), Steelix, and Camerupt. The only reason I have HP Ice over Psychic is because of Garchomp, who Celebi takes on surprisingly well.
Gyarados @ Leftovers *** CIA
Ability: Intimidate
EVs: 252 HP / 176 Atk / 60 Def / 20 Spe
Adamant nature (+Atk, -SpA)
- Rest
- Sleep Talk
- Waterfall
- Dragon Dance
This guy is pretty cool. Late game, I consider what kind of team they have. If I'm having trouble breaking their stall, for instance, I'll kill off every other member of my team to kill their Celebi, Charge Beam Cresselia, and Thunderbolt Starmie, and then just DD up for free with Gyarados as they are now unable to phaze me. I need Gyarados to take on Fighters and such, especially Infernape. I'm considering Moltres with a set like Flamethrower, HP Ice, Substitute, Roost in this slot. I used to have Ice Fang over Dragon Dance for Garchomp, but I decided DD is actually lot better to take on non-SD Chomp. I'm thinking of lowering its Attack to make it bulkier. The main reason I am using Gyarados over Moltres is Intimidate, really, and the 2x Rock weakness instead of 4x.
Synergy
My strategy is basically to get everything paralyzed. Three of my Pokemon paralyze the foes (two with Thunder Wave, one with Body Slam). Jirachi and Gyarados can abuse flinching moves, while Machamp has confusion. Because of all this paralysis, I don't need Speed.
I have Machamp and Gyarados that can take sleep, so what I do with that depends on their team. If they are leading with a sleeper, I'll usually go to Gyarados, because I find that I need it less than Machamp, mostly just because of Tyranitar.
I have nearly a 90% win rate with this team in over a hundred battles. It won me my first two Smogon Tournament 4 matches. I've been seeing a lot more Machamp and Thunder Wave Celebi since then (and Body Slam Jirachi, which I've loved using since ADV).
Threat List
Garchomp: Celebi is my main counter here with HP Ice. Jirachi can Body Slam it for the 60% paralysis if it's stuck with a non-Ground, non-Fire move. Gyarados sets up on certain sets using certain moves (for instance, Chainchomp fails to KO with Draco Meteor, Choice dudes using Fire or Ground moves obviously have to switch out), and Tyranitar and Machamp can hit it pretty hard (Machamp's Ice Punch ignores Sand Veil).
Blissey: Machamp can take this on all day. If it lacks Thunderbolt, I'm sending out Gyarados and DDing up.
Gengar: Blissey takes it on nicely. Thunder Wave makes it no longer a threat, and then I can kill it with Flamethrower. If I have it Paralyzed, I can OHKO with CB Pursuit, regardless of whether it switches. Celebi and Gyarados can take Specs Focus Blast, and Jirachi is a good back-up counter with Zen Headbutt.
Gyarados: Celebi is the best counter. If it doesn't have Ice Fang, it almost always loses to Grass Knot. If it does have Ice Fang, it still usually loses. If I need to, Jirachi can spam Body Slams at it and hope it gets a Para. My own Gyarados can work nicely against some, as long as they don't have Stone Edge and don't Taunt me (lol). But mostly Celebi.
Tyranitar: Machamp is my actual counter, but if it comes in on a Body Slam or Thunder Wave, it can't DD up. My Tyranitar survives even CB EQ and OHKOs back with my own CB EQ, unless they also have max HP. Celebi 2HKOs with Grass Knot, and Gyarados 2HKOs with Waterfall. Those without Stone Edge / Rock Slide / Thunderbolt are going to get stalled by Gyarados easy.
Lucario: Once I get it Paralyzed, I can take it on with Blissey, Gyarados, Machamp, and Tyranitar. Special versions fall to Blissey after paralysis (if they are Choice Specs, Blissey takes not Aura Sphere, Celebi and Gyarados take Aura Sphere). Choice Banders have trouble with Jirachi + Celebi + Gyarados, and the Swords Dance set gets paralyzed, then I go to Tyranitar to take the Crunch / ES and EQ it to death, or maybe I switch to Gyarados and abuse Intimidate + paralysis + Waterfall flinch.
Heatran: Blissey can Paralyze it, letting Machamp and Tyranitar take it on. Tyranitar stops it normally, anyway, as long as I keep it out of Lava Plume and Earth Power. Gyarados uses it to set up. If I add HP Ground to Blissey, Heatran doesn't stand a chance.
Metagross: I hate Metagross. Choice Banders aren't that bad because I can use Jirachi, Gyarados, and Celebi to take it on with prediction. Clear Body makes my Intimidate useless, though, and even with the resistance MM does a lot to Gyarados. Moltres would help here.
Salamence: Blissey stops all pure-special versions. Celebi takes on mixed fairly well. Jirachi can do a nice job, too. As soon as it uses Draco Meteor, all but Blissey and Tyranitar take it on no sweat. When I bring in Gyarados, Intimidate ruins Salamence's Brick Break, so Blissey can Paralyze it, making Celebi and Machamp's jobs easier thanks to their Ice moves.
Bronzong: Bronzong is pretty annoying, but more in the "OK, you're going to die eventually" sense than anything else. OK, it sets up Stealth Rock, but most things can do that. Blissey Flamethrowers, Tyranitar uses CB Crunch, Machamp DynamicPunches (especially with Paralysis), and most importantly, Gyarados starts DDing up. Not even Hypnosis can stop the CIA (that's Gyarados).
Infernape: This is one of the two main reasons I added Gyarados to my team (it used to be Togekiss). Nasty Plot Life Orb Grass Knot doesn't OHKO. If I have a cool paralysis on Infernape, suddenly 4 of my team members are huge threats (Jirachi, Machamp, Tyranitar, and Gyarados). HP Ground on Blissey would cover this better.
Swampert: If I keep Grass Knot on Blissey, that's clean 2HKO. Celebi can switch into anything, even Ice Beam / Ice Punch, and OHKO with Grass Knot. Gyarados sets up if it doesn't have Roar.
Weavile: Gyarados does nicely against it. Jirachi is a good counter, with even CB Night Slash failing to 2HKO (I think) as I Body Slam it for the paralysis. If it's paralyzed, most of my team can hit it with an SE or STAB move. Moltres would only make this less of an issue as far as me hurting it, but no Intimidate makes its Ice Punches hurt more.
Skarmory: This is yet another guy where Moltres would help. Right now I try to get it paralyzed, and Blissey 2HKOs with Flamethrower, or I use Machamp and get some parafusion going. Tyranitar can CB Stone Edge it, or Gyarados can get down to being the last Pokemon and DD up, or just use Waterfall and hope for some flinching.
Forretress: Not nearly as bad as Skarmory because it can't Whirlwind, so Gyarados can set up. Zap Cannon can be troublesome, as can Explosion (although neither OHKOs). I can do much of the same against it as Skarmory, except Flamethrower will OHKO the bagworm.
Gliscor: Gliscor can be annoying with Knock Off, but 3 of my Pokemon have an Ice or Water move. If I can paralyze it with Jirachi, Tyranitar can spam Stone Edge at it and not fear Roost.
Cresselia: If it doesn't have Charge Beam, it's set-up bait for Gyarados. Tyranitar can Pursuit it or Crunch it as it fails to do anything substantial, which could very well open up their team for a Machamp sweep.
Starmie: If it lacks Ice Beam, Celebi beats it. If it lacks Thunderbolt, Gyarados gets ready to sweep. No Surf makes it fodder for Tyranitar. If I keep Grass Knot on Blissey, that covers all Starmie nicely. Even with Ice Beam, I'd put my money on Celebi over Starmie, and Tyranitar can survive Starmie's Surf for the OHKOing Crunch, or Pursuit it if it realizes this and tries to flee.
Breloom: Is there a better Breloom counter than Celebi? Jirachi, too.
Heracross: Gyarados does decently. Jirachi can Zen Headbutt it. I can use Machamp as a last-ditch effort. Tyranitar Stone Edges when it's paralyzed. This is the other Pokemon that makes me want to use Moltres.
Togekiss: I paralyze it (usually with Thunder Wave Blissey), then bring in Tyranitar on not-Aura Sphere and not-Thunder Wave for the OHKO.
Celebi: This thing is annoying ++. If it doesn't have Leech Seed or Perish Song, I can use Gyarados against it somewhat. Tyranitar is the main guy here, because it can Pursuit it for double damage even if it tries to U-turn out of there, or just use Crunch if it thinks it's being funny by staying in and going for a 2HKO Grass Knot. I can also go for the para / CH on it as I spam Flamethrower with Blissey.
Hippowdon: Celebi takes this as long as it needs to. Gyarados sets up against those without Roar or Stone Edge (and even Stone Edge generally won't beat me). Blissey 2HKOs with Grass Knot.
Azelf: Blissey Thunder Waves it, then I use Tyranitar or something to kill it.
Dusknoir: No ThunderPunch means Gyarados sets up. Tyranitar Pursuits or Crunches.
Snorlax: CB Tyranitar, DynamicPunch Machamp.
Jirachi: Tyranitar can OHKO most, and 2HKO the rest. Blissey Flamethrowers it. Gyarados sets up on physical versions.
Suicune: Celebi Grass Knots it, usually to a Rest or a KO, then Tyranitar can KO it as it sleeps. Without Roar or HP Electric, I can do fairly well against it with Gyarados. Celebi + Blissey can PP stall it (Celebi only if it lacks Ice Beam).
Vaporeon: See above, except there's no more Calm Mind threat and Gyarados can't do anything to it.
PorygonZ: Blissey or Jirachi can paralyze it. Tyranitar can take on those without HP Fighting. Machamp OHKOs, obviously, but I'm pretty sure Tyranitar does, too. Jirachi can keep the lid on the little polygon with Zen Headbutt.
Electivire: Celebi does OK. Jirachi just loves to Body Slam it, because when it's paralyzed it can go down to Tyranitar. Machamp is a good final-wall against it.
And now for whatever is on the threat list but isn't in the top 31, just for fun.
Machamp: Not nearly as bad as Heracross thanks to no Megahorn, so Celebi can do a good job here (Machamp is pretty heavy). Gyarados stops those without ThunderPunch and Stone Edge, and can even take a Stone Edge or two before needing to Rest. Jirachi does good with Zen Headbutt, especially if I switch to Gyarados to absorb the DynamicPunch first.
Jolteon: This is pretty much a worse Raikou or Zapdos. Blissey takes on those that don't BP stuff, but I have Thunder Wave everywhere, so BPing Agilities isn't that big of a deal. If I have HP Ground on Blissey, I could break Jolteon's Substitutes, but I don't think Flamethrower does it. Tyranitar takes on Jolteon even easier than Raikou.
Zapdos: Thunder Wave it and Machamp and Tyranitar laugh. Tyranitar stops it in general. HP Ice on Celebi lets me beat this, too.
Dugtrio: Dugtrio can't touch Celebi. Blissey is trapped by Dugtrio, though, which is annoying. Jirachi and Tyranitar aren't OHKOed by CB EQ, and Gyarados isn't OHKOed by Stone Edge.
Ninjask: Stealth Rock gets set up first turn usually. I'm leading with Jirachi, so I can just Body Slam Ninjask. This means it has a 60% chance to not pass Speed, essentially.
Alakazam: Blissey can Thunder Wave it, and with 2 Special Attacks, doesn't absolutely hate being Tricked Choice Specs. Celebi and Jirachi have the paralysis action going on. Tyranitar has Pursuit if it's stuck using not Focus Blast or doesn't have it or it is paralyzed.
Aerodactyl: Aerodactyl simply doesn't do enough damage to take out Celebi. Gyarados, Jirachi, Tyranitar, and Machamp are much of the same, depending on what move it uses.
Rhyperior: As long as it stays out of Megahorn, Celebi can hit it with Grass Knot. Gyarados can Waterfall it, but obviously doesn't take Stone Edge. Machamp and Tyranitar have SE moves on it, and Machamp isn't OHKOed. If Blissey keeps Grass Knot, that's another big threat.
Staraptor: Jirachi takes Brave Bird and Return, while Gyarados and Celebi take Close Combat.
Tangrowth: HP Ice Celebi wants to come out and play, although Knock Off is annoying. Gyarados can usually set up, and after enough DDs takes it out. Blissey's Flamethrower hurts this guy a lot.
Raikou: Sand Stream means it has no Leftovers. If it doesn't Substitute, Blissey or Celebi can Thunder Wave it. if it does, it's just speeding up its own demise. Tyranitar does a good job at taking a few Thunderbolts. Jirachi can use Zen Headbutt and Body Slam to mess with it. This is another reason I'm considering HP Ground on Blissey. I currently can't break Raikou's Substitutes with Blissey, but HP Ground means I can HP Ground the Sub and Thunder Wave the Calm Mind, which means I at least have a shot at paralysis.
Slowbro: Celebi Grass Knots it for huge damage, Tyranitar Crunches, and if it doesn't have Psychic or HP Electric, Gyarados can, in fact, set up, especially if Slowbro is paralyzed (paraflinch).
Tauros: Jirachi and Tyranitar resist its STAB moves, with support from Celebi and Gyarados. It can't come in on Machamp, and Blissey threatens Thunder Wave.
Sceptile: If it doesn't have X-Scissor, Celebi is going to beat it up with HP Ice and Thunder Wave. Blissey does good with Thunder Wave and Flamethrower. Jirachi can use Body Slam so it doesn't have to predict whether it will Substitute or Leech Seed.
Medicham: Celebi and Gyarados are good to stop it. Jirachi is good back up.
Slaking: Tyranitar and Jirachi take on STAB, Gyarados and Celebi take on not-STAB. I'll usually Pursuit this with Tyranitar if it kills something, because if it stays in, only EQ will hurt Tyranitar, and I can easily switch out of it goes that route.
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