[OVERVIEW]
Voodoom's main niche in the tier is breaking through teams with its good offensive STAB combination and access to a powerful boosting move. Its Dark/Fighting typing lets it hit a lot of the metagame for neutral damage while it has access to useful coverage options such as Psychic, which allows it to better deal with Tomohawk and Poison-types such as Mollux, and Thunderbolt, which gives Voodoom the ability to KO Tapu Fini. Nasty Plot gives Voodoom the ability to drastically improve its Special Attack and increase its damage output, improving its capacity to wallbreak effectively. An above average speed stat allows Voodoom to pressure more balanced or defensive teams once faster Pokemon or Choice Scarf users have been removed. Furthermore, Voodoom's ability, Lightning Rod, grants Voodoom an immunity to Electric-type attacks which it can use to set up without taking damage as well as occasionally give it a free +1 boost to Special Attack. Somewhat decent bulk makes setting up easier for Voodoom. However, on the other hand, a mediocre Special Attack stat for an offensive Pokemon means it is weak without a boost and its STAB combination is completely walled by Fairy-types. Voodoom also relies on the inaccurate Focus Blast to do significant damage unless it is carrying the Fightinium Z, and even this only partially remedies the problem dur to it being a one-time use move. The fact that Voodoom has no reliable way to boost its speed mean that faster Pokemon like Syclant or scarfers like Tapu Lele can almost always revenge kill it. Vacuum Wave would offer Voodoom a great tool to use against offensive teams but it is illegal with Nasty Plot, without which Voodoom loses its main niche as a boosting wallbreaker.
[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Focus Blast
move 3: Dark Pulse
move 4: Psychic / Thunderbolt
item: Life Orb / Psychium Z / Fightinium Z
ability: Lightning Rod
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Nasty Plot is essential as a way to boost Voodoom's Special Attack to powerful levels and allow it to break through balanced and defensive teams. Focus Blast is Voodoom's most powerful STAB attack and, although it is somewhat inaccurate, it allows Voodoom to break through the plethora of Steel-types in the tier such Ferrothorn and Heatran as well as Dark-types like Colossoil and Tyranitar. It is also Voodoom's best option against healthy neutral targets. Aura Sphere can be used as a more accurate option, but is not recommended because of the noticeable drop in power. This is evident against multiple Pokemon, most notably Aura Sphere misses out on the guaranteed OHKO against Mega Scizor, Assault Vest Colossoil, offensive Magearna, Zygarde and Garchomp, while also not being able to OHKO Assault Vest Tangrowth after Stealth Rock damage. Dark Pulse is a reliable secondary STAB move that compliments Focus Blast, for example it hits bulky Psychic-types like Mew which resist Fighting-type moves super-effectively. The last slot is used to improve Voodoom's coverage, as both options allow it to hit Fairy-types neutrally. Psychic eases the matchup against Poison-types like Mollux and Mega Venusaur as well as the omnipresent Tomohawk whilst also provding the best all-around coverage with Dark and Fighting while Thunderbolt allows Voodoom to OHKO Tapu Fini at +2 before it is knocked out by Moonblast and means that it doesn't rely on Focus Blast to beat Pokemon like Celesteela. However, it worsens the matchup against Haze Tomohawk and Tapu Bulu as the former can use priority Roost to remove its Electric-type weakness and the latter resists all of Voodooms attacks.
Set Details
========
Maximum Speed with a Timid nature is required to take advantage of Voodoom's great speed tier and it gives it the ability to outspeed the likes of Landorus-T, Garchomp and Keldeo while speed tying with base 110s like Latios and Kitsunoh. The rest of the EVs put into Special Attack to increase Voodoom's power. Similarly, Life Orb is the reccomended item as it increases the power of all Voodoom's attacks and helps its ability to wallbreak. Though Voodoom is fairly weak without a boosting item, it can use a variety of Z Crystals to give it access to powerful one-time attacks which allow it to overpower certain Pokemon that would otherwise be able to take it on. Psychium Z gives Voodoom access to a powerful Shattered Psyche which can help deal large amounts of damage to Pokemon that resist Voodoom's STABs and take neutral damage from Psychic like Tapu Fini and Tapu Bulu while also allowing Voodoom to OHKO defensive Tomohawk after Stealth Rock damage. On the other hand, Fightinium Z grants Voodoom an accurate, extremely powerful Fighting-type STAB move once, which it can use to break through Chansey and other specially defensive Pokemon like Celesteela and Assault Vest Magearna after using Nasty Plot. It also allows Voodoom to deal big damage to neutral targets and ensure that its Fighting-type move hits when it is critical to do so. However, both Z crystals leave Voodoom relatively weak when not using its Z-Move as they do not power up its other moves like a Life Orb does. Without a Life Orb, Voodoom misses out on some crucial KOs, such as the OHKO on specially defensive Mollux with Psychic after Stealth Rock. Despite this, they do avoid Life Orb's unfortunate side effect of wearing Voodoom down and making it easier to revenge kill. Lightning Rod is the best ability for Voodoom on this set because it eases set up by giving it a second immunity. It also means that Tapu Koko cannot revenge kill Voodoom without Brave Bird or Dazzling Gleam which are currently quite rare, though Tapu Koko carrying Taunt can prevent Voodoom from setting up with Nasty Plot. This ability also allows Voodoom to block Volt Switches and disrupt the opponent's momentum, often dissuading them from using the move entirely. The Special Attack boost Lightning Rod provides when Voodoom is hit by an Electric-type attack can be helpful in that it either removes the need for Voodoom to spend a turn setting up or allows it to easily get to +3, making it more difficult to wall.
Usage Tips
========
Voodoom should be kept healthy until the optimum time in the match to set it up. Against defensive or balanced teams, Voodoom should be used mid-game to punch holes in defensive cores after its checks, for example Tapu Fini, have been chipped. However, against more offensive teams, Voodoom should wait until faster threats that can easily revenge kill it are removed before setting up. If on a team like this the initial switch in to Voodoom is faster than it, for example Kerfluffle, Voodoom should attack it as the opponent switches it in instead of setting up, as Voodoom will be immediately forced out afterwards and will not be able to do any damage at all. Voodoom only has mediocre bulk, so it should be brought into battle by a pivoting move such as Volt Switch or U-Turn, a double switch, or after a teammate has fainted. This also preserves its health, aiding its ability to sweep. Voodoom should utilise its immunity to Psychic- and Electric-type attacks, as well as its resistance to Dark-, Ghost- and Rock-type attacks to find opportunities to switch in and set up. Giving Voodoom a +1 boost by switching it into a predicted Electric-type attack can be useful, but it is risky if Voodoom takes a lot of damage from a different attack such as Plasmata's Sludge Bomb or Cyclohm's Draco Meteor. Tapu Koko is commonly seen and is usually good to use in this way, but the Voodoom user must be wary of Dazzling Gleam, Brave Bird and U-Turn, the latter of which can be used to pivot out safely into a check or counter to Voodoom. Pokemon Choice-locked into attacks Voodoom resists or is immune to such as potentially Tapu Lele, Hoopa-U, Latios, Magnezone and Gengar are especially good to set up on, as there is no risk of them being able to significantly damage Voodoom. It can also attempt to set up on Pokemon that it forces out such as Heatran, Tyranitar and Flame Orb Colossoil, though, unlike against Choice-locked opponents, Voodoom must be wary of the opponent staying in to attack as it will take serious damage if they do. Alternatively, Voodoon can set up on Pokemon like Zapdos and Kitsunoh which cannot damage it much at all. Finally, more passive Pokemon like Mega Sableye, Pyroak and Mew can provide set up opportunities for Voodoom, however due to its mediocre bulk, Pokemon like Ferrothorn and defensive Landorus-T can still deal hefty damage to it.
Team Options
========
Voodoom appreciates Spikes support to wear down some of its defensive checks such as Tapu Fini and Assault Vest Magearna every time they switch in. Both Protean Greninja and Arghonaut are good examples of Pokemon that can set Spikes as both attract Electric-types which Voodoom can set up on. In addition, Greninja can lure Pokemon like Tapu Fini and AV Tangrowth and weaken them with the appropriate coverage move whereas Arghonaut also attracts Psychic-types such as Mew and Choice Scarf Tapu Lele which Voodoom can take advantage of. However, be aware that both of these partners stack a Fairy weakness with Voodoom which must be dealt with by the rest of the team. Syclant and Ferrothorn can also set Spikes to wear down Voodoom's checks and do not stack weaknesses as badly. In general, good partners for Voodoom include Pokemon that can use U-Turn or Volt Switch to put Voodoom in a position to set up against something it threatens out - examples of this are Magearna, Rotom-Wash and Tornadus-T. Checks to Flying, Fighting and especially Fairy-types are useful to support Voodoom as it will almost never be able to take a super-effective attack itself. Celesteela, Mollux and Kitsunoh fulfil this and form respectable cores with Voodoom as they have good defensive synergy; they take super-effective attacks for Voodoom whereas Voodoom can use some of their weaknesses as set up fodder, respectively Electric-type attacks from the likes of Tapu Koko; Psychic- and Rock-type attacks from Choice Scarf Tapu Lele and Crucibelle for example, and Ghost moves from Choice-locked Gengar or Kitsunoh. Late game sweepers or cleaners appreciate Voodoom's wallbreaking capabilities, these include Pokemon like Volcarona, Shift Gear Magearna and Mega Alakazam which appreciate Voodoom weakening or removing special walls with a +2 attack or Z move. Lastly, Voodoom appreciates speed control which may help it itself sweep later in the game. This can take a variety of forms, including Knock Off from Arghonaut and Ferrothorn, for example, to remove Choice Scarves from Pokemon like Volkraken and Tapu Lele; Tailwind support from Fidgit, which can also give Voodoom switch in opportunities with U-Turn, or Sticky Web support from Necturna, though this can be difficult to pull off effectively due to the omnipresence of spinners in the tier.
[STRATEGY COMMENTS]
Other Options
=============
Flash Cannon can be used to hit Clefable and Tapu Bulu super-effectively, but it fails to hit most Fairy-types for higher damage due to their secondary typings which resist Steel and leaves Voodoom completely walled by Toxapex. Taunt, though helping Voodoom to truly dismantle defensive teams, can be difficult to fit onto a moveset because Voodoom is forced to drop a powerful STAB move or very useful coverage. Vacuum Wave can be used to give Voodoom a STAB priority move to help it against offensive teams but it means forgoing Nasty Plot as they are illegal together, leaving Voodoom relatively weak with no way to rectify it. Voodoom possesses a decent physical movepool including Close Combat, Knock Off, Ice Punch, and Bulk Up and Power Trip for boosting sets, but it is held back by its poor attack stat. Holding a Choice Scarf turns Voodoom into a very fast revenge killer thanks to its good base 110 speed, but it is relatively weak. Despite this, it has useful options such as Memento and Stone Edge, the latter giving Voodoom the ability to revenge kill Volcarona not holding a Charti Berry, even if Voodoon has an Attack-lowering Timid nature. Voodoom needs a Naive nature to OHKO Mega Charizard Y, however.
Checks and Counters
===================
**Faster Pokemon**: Naturally faster Pokemon like Kerfluffle, Syclant and Tornadus-T and Choice Scarf users such as Tapu Lele, Keldeo and Garchomp can outspeed Voodoom and significantly damage it, if not outright KO it. If one of these Pokemon are on the opposing team, Voodoom will most likely not be able to knock out more than one opposing Pokemon before it is revenge killed or forced out, especially if it is using a Life Orb which wears it down.
**Fairy-types**: Fairy-types resist both of Voodoom's STAB moves and are therefore natural checks or counters to it. Tapu Fini can take any attack bar +2 Thunderbolt at full health and KO Voodoom with a four times effective Moonblast. Tapu Bulu at full health can live any hit apart from +2 Shattered Psyche or Flash Cannon and knock out Voodoom easily. Unaware Clefable can take on any Voodoom set with a little Special Defense investment as it completely ignores Nasty Plot boosts thanks to its ability.
**Revenankh**: Revenankh can revenge kill Voodoom with Triage Drain Punch after the smallest of chip damage, or if it is Choice Band, knock it out from full health. However, Revenankh can't switch in on anything other than Voodoom's Fighting-type STAB move or the rare Thunderbolt.
**Specially Defensive Pokemon**: Specially defensive Pokemon like SubCoil Zygarde and Assault Vest users such as Magearna and Tangrowth can take a +2 Focus Blast from Voodoom and retaliate, however outside of Magearna they cannot KO it back and can therefore only deal with a weakened Voodoom. Although, if Voodoom misses a Focus Blast, they do get more chance to attack.
**Bulky Fighting- and Poison-types**: These Pokemon that resist Voodoom's Dark- or Fighting-type STAB respectively can potentially beat it if it decides not to run Psychic. Voodoom can be stalled out by Haze Tomohawk if it predicts correctly and by Mega Venusaur with Leech Seed and Synthesis, though the latter must be wary of Voodoom setting up multiple times. Specially defensive Mollux can take +2 Life Orb Focus Blast into Dark Pulse and do around 50% to Voodoom in return. Finally, Unaware Arghonaut can take two attacks with the correct investment and phase Voodoom out with Circle Throw, simultaneously removing its boosts and dealing good damage to it.
Voodoom's main niche in the tier is breaking through teams with its good offensive STAB combination and access to a powerful boosting move. Its Dark/Fighting typing lets it hit a lot of the metagame for neutral damage while it has access to useful coverage options such as Psychic, which allows it to better deal with Tomohawk and Poison-types such as Mollux, and Thunderbolt, which gives Voodoom the ability to KO Tapu Fini. Nasty Plot gives Voodoom the ability to drastically improve its Special Attack and increase its damage output, improving its capacity to wallbreak effectively. An above average speed stat allows Voodoom to pressure more balanced or defensive teams once faster Pokemon or Choice Scarf users have been removed. Furthermore, Voodoom's ability, Lightning Rod, grants Voodoom an immunity to Electric-type attacks which it can use to set up without taking damage as well as occasionally give it a free +1 boost to Special Attack. Somewhat decent bulk makes setting up easier for Voodoom. However, on the other hand, a mediocre Special Attack stat for an offensive Pokemon means it is weak without a boost and its STAB combination is completely walled by Fairy-types. Voodoom also relies on the inaccurate Focus Blast to do significant damage unless it is carrying the Fightinium Z, and even this only partially remedies the problem dur to it being a one-time use move. The fact that Voodoom has no reliable way to boost its speed mean that faster Pokemon like Syclant or scarfers like Tapu Lele can almost always revenge kill it. Vacuum Wave would offer Voodoom a great tool to use against offensive teams but it is illegal with Nasty Plot, without which Voodoom loses its main niche as a boosting wallbreaker.
[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Focus Blast
move 3: Dark Pulse
move 4: Psychic / Thunderbolt
item: Life Orb / Psychium Z / Fightinium Z
ability: Lightning Rod
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Moves
========
Nasty Plot is essential as a way to boost Voodoom's Special Attack to powerful levels and allow it to break through balanced and defensive teams. Focus Blast is Voodoom's most powerful STAB attack and, although it is somewhat inaccurate, it allows Voodoom to break through the plethora of Steel-types in the tier such Ferrothorn and Heatran as well as Dark-types like Colossoil and Tyranitar. It is also Voodoom's best option against healthy neutral targets. Aura Sphere can be used as a more accurate option, but is not recommended because of the noticeable drop in power. This is evident against multiple Pokemon, most notably Aura Sphere misses out on the guaranteed OHKO against Mega Scizor, Assault Vest Colossoil, offensive Magearna, Zygarde and Garchomp, while also not being able to OHKO Assault Vest Tangrowth after Stealth Rock damage. Dark Pulse is a reliable secondary STAB move that compliments Focus Blast, for example it hits bulky Psychic-types like Mew which resist Fighting-type moves super-effectively. The last slot is used to improve Voodoom's coverage, as both options allow it to hit Fairy-types neutrally. Psychic eases the matchup against Poison-types like Mollux and Mega Venusaur as well as the omnipresent Tomohawk whilst also provding the best all-around coverage with Dark and Fighting while Thunderbolt allows Voodoom to OHKO Tapu Fini at +2 before it is knocked out by Moonblast and means that it doesn't rely on Focus Blast to beat Pokemon like Celesteela. However, it worsens the matchup against Haze Tomohawk and Tapu Bulu as the former can use priority Roost to remove its Electric-type weakness and the latter resists all of Voodooms attacks.
Set Details
========
Maximum Speed with a Timid nature is required to take advantage of Voodoom's great speed tier and it gives it the ability to outspeed the likes of Landorus-T, Garchomp and Keldeo while speed tying with base 110s like Latios and Kitsunoh. The rest of the EVs put into Special Attack to increase Voodoom's power. Similarly, Life Orb is the reccomended item as it increases the power of all Voodoom's attacks and helps its ability to wallbreak. Though Voodoom is fairly weak without a boosting item, it can use a variety of Z Crystals to give it access to powerful one-time attacks which allow it to overpower certain Pokemon that would otherwise be able to take it on. Psychium Z gives Voodoom access to a powerful Shattered Psyche which can help deal large amounts of damage to Pokemon that resist Voodoom's STABs and take neutral damage from Psychic like Tapu Fini and Tapu Bulu while also allowing Voodoom to OHKO defensive Tomohawk after Stealth Rock damage. On the other hand, Fightinium Z grants Voodoom an accurate, extremely powerful Fighting-type STAB move once, which it can use to break through Chansey and other specially defensive Pokemon like Celesteela and Assault Vest Magearna after using Nasty Plot. It also allows Voodoom to deal big damage to neutral targets and ensure that its Fighting-type move hits when it is critical to do so. However, both Z crystals leave Voodoom relatively weak when not using its Z-Move as they do not power up its other moves like a Life Orb does. Without a Life Orb, Voodoom misses out on some crucial KOs, such as the OHKO on specially defensive Mollux with Psychic after Stealth Rock. Despite this, they do avoid Life Orb's unfortunate side effect of wearing Voodoom down and making it easier to revenge kill. Lightning Rod is the best ability for Voodoom on this set because it eases set up by giving it a second immunity. It also means that Tapu Koko cannot revenge kill Voodoom without Brave Bird or Dazzling Gleam which are currently quite rare, though Tapu Koko carrying Taunt can prevent Voodoom from setting up with Nasty Plot. This ability also allows Voodoom to block Volt Switches and disrupt the opponent's momentum, often dissuading them from using the move entirely. The Special Attack boost Lightning Rod provides when Voodoom is hit by an Electric-type attack can be helpful in that it either removes the need for Voodoom to spend a turn setting up or allows it to easily get to +3, making it more difficult to wall.
Usage Tips
========
Voodoom should be kept healthy until the optimum time in the match to set it up. Against defensive or balanced teams, Voodoom should be used mid-game to punch holes in defensive cores after its checks, for example Tapu Fini, have been chipped. However, against more offensive teams, Voodoom should wait until faster threats that can easily revenge kill it are removed before setting up. If on a team like this the initial switch in to Voodoom is faster than it, for example Kerfluffle, Voodoom should attack it as the opponent switches it in instead of setting up, as Voodoom will be immediately forced out afterwards and will not be able to do any damage at all. Voodoom only has mediocre bulk, so it should be brought into battle by a pivoting move such as Volt Switch or U-Turn, a double switch, or after a teammate has fainted. This also preserves its health, aiding its ability to sweep. Voodoom should utilise its immunity to Psychic- and Electric-type attacks, as well as its resistance to Dark-, Ghost- and Rock-type attacks to find opportunities to switch in and set up. Giving Voodoom a +1 boost by switching it into a predicted Electric-type attack can be useful, but it is risky if Voodoom takes a lot of damage from a different attack such as Plasmata's Sludge Bomb or Cyclohm's Draco Meteor. Tapu Koko is commonly seen and is usually good to use in this way, but the Voodoom user must be wary of Dazzling Gleam, Brave Bird and U-Turn, the latter of which can be used to pivot out safely into a check or counter to Voodoom. Pokemon Choice-locked into attacks Voodoom resists or is immune to such as potentially Tapu Lele, Hoopa-U, Latios, Magnezone and Gengar are especially good to set up on, as there is no risk of them being able to significantly damage Voodoom. It can also attempt to set up on Pokemon that it forces out such as Heatran, Tyranitar and Flame Orb Colossoil, though, unlike against Choice-locked opponents, Voodoom must be wary of the opponent staying in to attack as it will take serious damage if they do. Alternatively, Voodoon can set up on Pokemon like Zapdos and Kitsunoh which cannot damage it much at all. Finally, more passive Pokemon like Mega Sableye, Pyroak and Mew can provide set up opportunities for Voodoom, however due to its mediocre bulk, Pokemon like Ferrothorn and defensive Landorus-T can still deal hefty damage to it.
Team Options
========
Voodoom appreciates Spikes support to wear down some of its defensive checks such as Tapu Fini and Assault Vest Magearna every time they switch in. Both Protean Greninja and Arghonaut are good examples of Pokemon that can set Spikes as both attract Electric-types which Voodoom can set up on. In addition, Greninja can lure Pokemon like Tapu Fini and AV Tangrowth and weaken them with the appropriate coverage move whereas Arghonaut also attracts Psychic-types such as Mew and Choice Scarf Tapu Lele which Voodoom can take advantage of. However, be aware that both of these partners stack a Fairy weakness with Voodoom which must be dealt with by the rest of the team. Syclant and Ferrothorn can also set Spikes to wear down Voodoom's checks and do not stack weaknesses as badly. In general, good partners for Voodoom include Pokemon that can use U-Turn or Volt Switch to put Voodoom in a position to set up against something it threatens out - examples of this are Magearna, Rotom-Wash and Tornadus-T. Checks to Flying, Fighting and especially Fairy-types are useful to support Voodoom as it will almost never be able to take a super-effective attack itself. Celesteela, Mollux and Kitsunoh fulfil this and form respectable cores with Voodoom as they have good defensive synergy; they take super-effective attacks for Voodoom whereas Voodoom can use some of their weaknesses as set up fodder, respectively Electric-type attacks from the likes of Tapu Koko; Psychic- and Rock-type attacks from Choice Scarf Tapu Lele and Crucibelle for example, and Ghost moves from Choice-locked Gengar or Kitsunoh. Late game sweepers or cleaners appreciate Voodoom's wallbreaking capabilities, these include Pokemon like Volcarona, Shift Gear Magearna and Mega Alakazam which appreciate Voodoom weakening or removing special walls with a +2 attack or Z move. Lastly, Voodoom appreciates speed control which may help it itself sweep later in the game. This can take a variety of forms, including Knock Off from Arghonaut and Ferrothorn, for example, to remove Choice Scarves from Pokemon like Volkraken and Tapu Lele; Tailwind support from Fidgit, which can also give Voodoom switch in opportunities with U-Turn, or Sticky Web support from Necturna, though this can be difficult to pull off effectively due to the omnipresence of spinners in the tier.
[STRATEGY COMMENTS]
Other Options
=============
Flash Cannon can be used to hit Clefable and Tapu Bulu super-effectively, but it fails to hit most Fairy-types for higher damage due to their secondary typings which resist Steel and leaves Voodoom completely walled by Toxapex. Taunt, though helping Voodoom to truly dismantle defensive teams, can be difficult to fit onto a moveset because Voodoom is forced to drop a powerful STAB move or very useful coverage. Vacuum Wave can be used to give Voodoom a STAB priority move to help it against offensive teams but it means forgoing Nasty Plot as they are illegal together, leaving Voodoom relatively weak with no way to rectify it. Voodoom possesses a decent physical movepool including Close Combat, Knock Off, Ice Punch, and Bulk Up and Power Trip for boosting sets, but it is held back by its poor attack stat. Holding a Choice Scarf turns Voodoom into a very fast revenge killer thanks to its good base 110 speed, but it is relatively weak. Despite this, it has useful options such as Memento and Stone Edge, the latter giving Voodoom the ability to revenge kill Volcarona not holding a Charti Berry, even if Voodoon has an Attack-lowering Timid nature. Voodoom needs a Naive nature to OHKO Mega Charizard Y, however.
Checks and Counters
===================
**Faster Pokemon**: Naturally faster Pokemon like Kerfluffle, Syclant and Tornadus-T and Choice Scarf users such as Tapu Lele, Keldeo and Garchomp can outspeed Voodoom and significantly damage it, if not outright KO it. If one of these Pokemon are on the opposing team, Voodoom will most likely not be able to knock out more than one opposing Pokemon before it is revenge killed or forced out, especially if it is using a Life Orb which wears it down.
**Fairy-types**: Fairy-types resist both of Voodoom's STAB moves and are therefore natural checks or counters to it. Tapu Fini can take any attack bar +2 Thunderbolt at full health and KO Voodoom with a four times effective Moonblast. Tapu Bulu at full health can live any hit apart from +2 Shattered Psyche or Flash Cannon and knock out Voodoom easily. Unaware Clefable can take on any Voodoom set with a little Special Defense investment as it completely ignores Nasty Plot boosts thanks to its ability.
**Revenankh**: Revenankh can revenge kill Voodoom with Triage Drain Punch after the smallest of chip damage, or if it is Choice Band, knock it out from full health. However, Revenankh can't switch in on anything other than Voodoom's Fighting-type STAB move or the rare Thunderbolt.
**Specially Defensive Pokemon**: Specially defensive Pokemon like SubCoil Zygarde and Assault Vest users such as Magearna and Tangrowth can take a +2 Focus Blast from Voodoom and retaliate, however outside of Magearna they cannot KO it back and can therefore only deal with a weakened Voodoom. Although, if Voodoom misses a Focus Blast, they do get more chance to attack.
**Bulky Fighting- and Poison-types**: These Pokemon that resist Voodoom's Dark- or Fighting-type STAB respectively can potentially beat it if it decides not to run Psychic. Voodoom can be stalled out by Haze Tomohawk if it predicts correctly and by Mega Venusaur with Leech Seed and Synthesis, though the latter must be wary of Voodoom setting up multiple times. Specially defensive Mollux can take +2 Life Orb Focus Blast into Dark Pulse and do around 50% to Voodoom in return. Finally, Unaware Arghonaut can take two attacks with the correct investment and phase Voodoom out with Circle Throw, simultaneously removing its boosts and dealing good damage to it.
Last edited: