Pet Mod VaporeMons

Moves
Life Dew (Rasdanation, SV)
Jump Scare (Rasdanation, SV)
Mystical Fire / Chilling Water (Z-nogyroP)
Jungle Healing (Actively Aroa)
Lash Out (G-Luke)
Burn Up / Double Shock (Yoshiblaze)

Items
Whetstone (Rasdanation, SV)
Lagging Tail (chemicalmines)
Blunder Policy (Beebos)

Abilities
Anger Point (Rasdanation, SV)
Super Luck (Beaf Cultist)
Gale Wings (G-Luke)
Protos & Drives (Gravity Monkey)
Grime Seep (DuoM2)
Unnerve (PalpitoadChamp)

Adjustments
Lycanrocs (chemicalmines)
Gogoat (chemicalmines)
Decidueyes (Beaf Cult)
Magearna (Lysion)
Brute Bonnet (Z-nogyroP)
Altaria (Yoshiblaze)
 
Moves:

Cyclone | Boulder Bash (IceLevelIncarnate)
Shadow Strike (anaconja)
Play Rough (PalpitoadChamp)
Healing Stones (Mintly)
Shrapnel Shot (G-Luke)
Tidy Up (SV)


Items:

Limit Anklets (IceLevelIncarnate)
Body Armor (SV)
Dubious Disk (SV)
Light Weight Cleats (IceLevelIncarnate)
Rubble Gum (Mintly)
Whetstone (Rasdanation)


Abilities:

Paradox Abilities (Gravity Monkey)
Earth Eater (Z-nogyroP)
Mirror Armor (Fragmented)
Nocturnal (Z-nogyroP)
Super Luck (Beaf Cultist)
Cloud Nine (Lysion)


Adjustments:

Magnemite line (IceLevelIncarnate)
Iron Jugulis (Z-nogyroP)
Tsareena (Totally_Odette)
Iron Leaves (Z-nogyroP)
Bellibolt (chemicalmines)
Swablu Line (Yoshiblaze)
 
Last edited:

zxgzxg

scrabble
is a Forum Moderator
Moderator
Moves:
  • Tera Blast (Beaf Cultist)
  • Twin Beam (Lysion)
  • Silver Wind/Ominous Wind (Z-nogyroP)
  • Aqua Ring/Clay Circle/Ingrain (The Damned)
  • Burn Up/Double Shock (Yoshiblaze)
Abilities:
  • Immolate (flareth13)
  • Opportunist (anaconja)
  • Mycelium Might (The Damned)
Items:
  • Walkie-Talkie (zxgzxg)
  • Baseball Bat (G-Luke)
  • Tie-Dye Band (Beebos)
Pokemon:
  • Decidueyes (Beaf Cultist)
  • Iron Jugulis (Z-nogyroP)
  • Weavile (G-Luke)
  • Swablu Line (Yoshiblaze)
 
Move
Healing Rush
Healing Stones
Dragon Rush
Thunderstruck
Jungle Healing (sv)
Life Dew

Abilities
Bug Zapper
Gale Wings
Iron Fist
-Ate Abilities
Deep Breathing
Grass Pelt

Items
Inertia Armor
Elemental Gem
Damage/Savings Bank

Adjustments
Pincurchin
Decidueye/Hisui
Wo-Chien (SV)
Magnezone
Gogoat (lysion)
Brute Bonnet
 
Going to assume spoilers and lists make counting up votes more difficult to, so I'll forego them from now on. Apologies. Easier for me anyway with all the crap going on this year:

MOVES:
Cyclone | Boulder Bash
Twin Beam
Silver Wind | Ominous Wind
Wicked | Blazing | Noxious | Magical | Combat Torque
Life Dew (Rasdanation)
Dragon Rush | Play Rough | Iron Tail | High Horsepower | Aqua Tail | Icicle Crash

ITEMS:
Everstone
Light Orb
Punching Glove | Razor Fang | Razor Claw
Smoke Rocket
Body Armor
Safety Googles (SV)

ABILITIES:
Cloud Nine
Nocturnal
Anger Point
Photon Drive | Neuron Drive | Rune Drive & Protosmosis | Protocrysalis | Protostasis
Hydration | Leaf Guard
Wind Power | Wind Rider (SV)

ADJUSTMENTS:
Bellibolt
Magnemite | Magneton | Magnezone
Scyther
Electrode | Electrode-Hisui
Delphox
Qwilfish | Qwilfish-Hisui
Wugtrio | Dugtrio | Dugtrio-Alola (SV)
 
Moves
Static Cling/Seed Fling/Magic Mist/Mind Twist (SV)
Cyclone/Boulder Bash (SV)
Hazardous Waste (PQRDG)
Shrapnel Shot (G-Luke)
Lash Out (G-Luke)
Healing Stones (Mintly)

Items
Limit Anklets (SV)
Light-Weight Cleats (SV)
Covert Cloak (Z-nogyroP)
Blunder Policy (Beebos)
Malicious Armor (anaconja)
Walkie-Talkie (zxgzxg)

Abilities
Terrain Drives/Proto Weathers (Gravity Monkey)
Aerilate/Pixilate/Refrigerate/Galvanize (Beebos)
Nocturnal (z-nogyroP)
Gale Wings (G-Luke)
Immolate (flareth13)
Grass Pelt (Lysion)

Adjustments
Magnezone (SV)
Gogoat (chemicalmines)
Decidueye/Decidueye-Hisui (Beaf Cultist)
Tsareena (Totally_Odette)
Weavile (G-Luke)
Cyclizar (zxgzxg)
 

Yoshiblaze

ye
is a Forum Moderatoris a Community Contributor
Moderator
Moves:
Burn Up / Double Shock (SV)
Magic Shield (SV)
Acupressure
Torques
Dragon Rush / Play Rough / Iron Tail / High Horsepower / Aqua Tail / Icicle Crash
Tidy Up

Items:
Leader's Crest / King's Rock (SV)
Metal Powder / Energy Powder (SV)
Spice Sandwich
Indecisive Orb
Eject Preserver
Crash Helmet

Abilities:
Long Reach (SV)
Muscle Memory (SV)
Immolate
Super Luck
Frisk
Battle Bond

Adjustments:
Iron Treads (SV)
Swablu line (SV)
Magearna
Scyther
Gengar
Seviper
 

Yoshiblaze

ye
is a Forum Moderatoris a Community Contributor
Moderator
Slate 2 Winners!

Just like the first slate, due to the high number of votes, we had a cutoff at or above which submissions would win at, with the cutoff for this slate being 7.
Moves:
Healing Stones - 9
Shrapnel Shot - 8
Jungle Healing - 7
Life Dew (R) - 7

Mystical Fire+ - 5
Burn Up+ - 5
Magic Shield - 5
Cyclone+ - 4
Dragon Rush+ - 4
Lash Out - 4
Play Rough (PC) - 4
Relic Song - 4
Circumvent - 3
Hazardous Waste - 3
Healing Rush - 3
Inferno+ - 3
Poltergeist - 3
Shadow Strike - 3
Torques - 3
Acupressure - 2
Aurora Beam - 2
Hyper Beam+ - 2
Jaw Lock - 2
Jump Scare - 2
Shed Tail - 2
Silver Wind+ - 2
Tera Blast (?) - 2
Thunderstuck - 2
Twin Beam - 2
Wildbolt Storm - 2
Tidy Up - 2
Aqua Ring+ - 1
Belch - 1
Magic Mist+ - 1
Overclock - 1
Parallel Current - 1
Static Cling+ - 1
Thunderclap - 1
Thunderous Applause - 1

Items:
Blunder Policy - 13
Baseball Bat - 8
Punching Glove+ - 7
Walkie-Talkie - 7

Crash Helmet - 5
Damage Bank+ - 5
Leader's Crest+ - 5
Lagging Tail - 4
Whetstone - 4
Body Armor - 3
Indecisive Orb - 3
Limit Anklets - 3
Malicious Armor - 3
Nullifying Orb - 3
Spice Sandwich - 3
Covert Cloak - 2
Dubious Disc - 2
Eject Preserver - 2
Four-Leaf Clove - 2
Inertia Armor - 2
Light-Weight Cleats - 2
Rubble Gum - 2
All-Consuming Playdoh - 1
Alpha's Attire+ - 1
Coal Engine - 1
Gems - 1
Everstone - 1
Fishhook - 1
Heart of Gold - 1
Honey - 1
Identity Card - 1
Light Orb (doesn't exist, prob meant Light Ball) - 1
Metal Powder+ - 1
Safety Goggles - 1
Smoke Rocket - 1
Tie-Dye Band - 1

Abilities:
Gale Wings - 10
Grass Pelt - 10
Paradoxes - 10

Immolate - 6
Nocturnal - 5
Super Luck - 5
-Ates - 4
Aftermath - 4
Bug Zapper - 4
Deep Breathing - 4
Muscle Memory - 4
Opportunist - 4
Unnerve - 4
Battle Bond - 3
Cloud Nine - 3
Earth Eater - 3
Grime Sleep - 3
Anger Point - 2
Fairy Ringer+ - 2
Frisk (A) - 2
Iron Fist - 2
Long Reach (L) - 2
Mirror Armor - 2
Mycelium Might - 2
Serotinous Cones - 2
Sticky Hold - 2
Forewarn - 1
Hydration+ - 1
Long Reach (Y) - 1
Moody - 1
Neutralizing Gas - 1
Pride - 1
Suppressive Fire - 1
Wind Power/Wind Rider - 1

Adjustments:
Decidueyes - 10
Bellibolt - 9
Magnezone - 7

Iron Treads - 6
Magearna - 6
Brute Bonnet - 5
Gogoat (L) - 5
Gogoat (c) - 5
Scyther - 5
Swablu - 5
Iron Thorns - 4
Tsareena - 4
Brambleghast - 3
Cyclizar - 3
Gengar - 3
Iron Leaves - 3
Pincurchin - 3
Wo-Chien (G) - 3
Cetitan - 2
Electrodes - 2
Iron Jugulis - 2
Overqwil - 2
Qwilfishes - 2
Seviper - 2
Weavile - 2
Bombirdier - 1
Delphox - 1
Iron Hands - 1
Klawf - 1
Lycanrocs - 1
Rabsca - 1
Rotom - 1
Salazzle - 1
Scizor - 1
Scovillain - 1
Vespiquen - 1
Wo-Chien (A) - 1
Wugtrio (S) - 1

WINNERS
Name: Healing Stones
Power: --
Accuracy: --
PP: 20
Category: Status
Type:

Effect: Sets Healing Stones on the user's side. These stones heal incoming allies for 1/8th health. Can be removed by Defog or if an ally uses Rapid Spin.
Priority: 0
Potential Pokémon With This Move: :blissey: :scream-tail: :mesprit: :uxie: :azelf: :carbink: :wigglytuff:
Justification: ""borrowed" from Typing: The Mod, Benefits switch-ins while punishing the use of Rapid Spin.
Name: Shrapnel Shot
Power: 15
Accuracy: 90%
PP: 20
Category:

Type:

Effect: Hits 2-5 times. First hit lowers the target's defense by 1 stage.
Priority: 0
Flags: Snatch, Ball and Bomb, Damp stops this
Potential Pokémon With This Move: :heatran::Iron-Thorns::iron-treads::Scizor::Corviknight: (Stuff that can explode)
Justification: It's Steel type Fire Lash. But it's also Steel type Arm Thrust. Funny how that works out. Anyway, this is a cool alternative to Iron Head that Steel types can use to mess around with stuff and force progress. I have Scizor listed here but this genuinely might go either way depending on how badly we want Scizor to get super Steel Fire Lash.
Name: Jungle Healing
Power: --
Accuracy: --
PP: 10/16
Category: Status
Type: Grass
Priority: 0
Potential Pokemon with this move: :zarude:, :wo-chien:
Effect: User and Allies: Heals 1/3 max HP, status cured.
Justification: Just makes the move a little bit better, though not overbearing
Name: Life Dew
Power: ---
Accuracy: ---
PP: 10 [16 Max]
Category:

Type:

Effect: Heals user for 33%. The next Pokémon to switch in on the user's side of the field has 25% of their HP restored.
Priority: 0
Flags: Unchanged
Potential Pokémon With This Move:
:florges:
:vaporeon:
, probably some other Water, Fairy, and Grass types too idk
Justification: Resub bc it got close to winning last slate. My child from Bust a Move. Wish-passing options are far fewer in Gen 9, so this side-grade of Wish could find some viability.
:blunder policy:
Name: Blunder Policy
Effect: Holder's Speed and Accuracy are raised by 2 when they miss an attack. One-time use.
Can be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power & Effect: 80
Justification: Cool item concept that sadly never sees competitive use. Making it so that Blunder Policy raises Accuracy on top of Speed will make this a good choice for Hustle mons or those that commonly run inaccurate moves like Stone Edge and Focus Blast.
Name: Baseball Bat
Effect: Boosts the power of contact moves by ×1.25. If holder is hit by a Ball/bomb move, bounces back the move at the foe and the item breaks.
Can Be Knocked Off: Y
Ignored by Klutz: Y
Fling Power & Effect: 50 BP, flinches target
Justification: Baseball this guy
Really solid item for Pokémon with physical bias. Has a unique "drawback" and interacts with especially Ghosts types funny as well.
Name: Punching Glove | Razor Fang | Razor Claw
Effect: Boosts the holder's punch | bite | slicing moves by 20% and prevents them from making contact. These stack with their respective Abilities.
Can Be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power & Effect: Same
Justification: Razor Fang and Razor Claw are dumb and clones of other items, so here's a general buff to this whole gang.
Item: Walkie-Talkie
Effect: When this Pokemon uses a Sound move, switches to an ally before using the move. The ally will then use that move.
Knockable: Yes
Fling BP: 20

Description: Momentum item. woah. Use it on things like Scream Tail to pass Boombursts to strong special attacking Normals (all 2 of them).
Name: Photon Drive / Neuron Drive / Rune Drive
Effect: If Grassy/Psychic/Misty Terrain is active or this Pokemon uses a held Booster Energy, this Pokemon's highest stat is multiplied by 1.3, or by 1.5 if the highest stat is Speed.
Distribution: (replaces Quark Drive)
- Photon::iron-moth::iron-hands:
- Neuron::iron-jugulis::iron-treads:
- Rune::iron-valiant::iron-bundle:
(- Quark::iron-leaves::iron-thorns:)

Name: Protosmosis / Protocrysalis / Protostasis
Effect: If Rain/Sandstorm/Hail is active or this Pokemon uses a held Booster Energy, this Pokemon's highest stat is multiplied by 1.3, or by 1.5 if the highest stat is Speed.
Distribution: (Replaces Protosynthesis)
- Osmosis::flutter-mane::brute-bonnet:
- Crysalis::great-tusk::sandy-shocks:
- Stasis::scream-tail::roaring-moon:
(- Synthesis::slither-wing::walking-wake:)
Name: Grass Pelt
Effect: On switch-in, summons Grassy Terrain. During Grassy Terrain, Def is 1.3333x.
Potential Pokémon With This Ability
: Gogoat, Florges, Zarude
Justification: Grass Pelt sucks. A lot. So this is why I had this little idea, that keeps the same spirit while being miles better.
Name: Gale Wings
Effect: Flying type moves have +1 priority at 50% max HP and above.
Ignored by Mold Breaker: No
Potential Pokémon With This Ability:
:Fletchling:line:swablu:line:tropius::rotom-fan::Articuno::squawkabilly:crew
Justification: Gale Wings was nerfed into the GROUND, arguably very unfairly so, so much so that Talonflame no longer sees use and it is effectively abandoned. No longer! I gave Gale Wings a decent buff, a compromise between it's former glory and it's current languish. I have also decided to expand the list of Gale Wings abusers, giving alot more Pokémon who in theory should be able to generate gale force winds with their wings. Also Squawk and Swablu because they are cute, and could use a fresh lease on life.
:sv/bellibolt:
Name: Bellibolt
Type:
Electric
Water

Abilities: Electromorphosis / Static / Volt Absorb (HA)
New Moves: Surf, Hydro Pump, Liquidation, Flip Turn, Ice Beam, Earth Power
Removed Moves: none
Justification: frog from water gets water typing. this also compliments electromorphosis, since bolt has more resistances than it had before, electro can activate with less risk involved. bolt also gets some coverage moves for more of an offensive presence, particularly against ground types (this guy had the driest movepool for no reason)
:sv/decidueye::sv/decidueye-hisui:
Name: Decidueye / Decidueye-Hisui
Type:
/

Abilities: Overgrow | Contrary (Alola), Overgrow | Scrappy (Hisui)
New Moves: Poltergeist
Removed Moves: none
Justification: WHERE are the special Grass types in OU??? Decidueye already is fun as a Defogger that Gholdengo can’t safely switch into, either because it gets Knocked or because it eats a Spirit Shackle to the face. With Contrary, it can now run Leaf Storm to threaten mons that would otherwise sit on it, such as Tera Garganacl. Poltergeist also allows it to do even more damage to Gholdengo if it wishes, while also giving it a stronger secondary STAB than cringe bad Spirit Shackle. Meanwhile, Annihilape is still banned, so while I cry myself to sleep, I can at least make a replacement in Decidueye-Hisui. Poltergeist+Triple Arrows are some amazing STABs, and while its coverage is only alright, it really doesn’t need other moves, so you can run SD for more power, or slot in utility options like Knock Off and U-Turn (particularly on Scarf sets).
:swsh/magnemite::swsh/magneton::swsh/magnezone:
Name: Magnemite/Magneton/Magnezone
Type:
/

Abilities: Magnet Pull / Levitate / Analytic
New Moves: Rapid Spin
Removed Moves: N/A
Justification: imo, all this mon really needed to succeed was a way to get around its crippling x4 Ground weakness. With Levitate as an option, it can roll with the big boys as a defensive pivot and linear special wallbreaker with its two STABs. Grounds aren't screwed over by wrongly predicting if it has Levitate as Magnezone lacks a SE answer and can't pivot out against them with Volt Switch. Also notable is that it already gets the recently buffed Electroweb, and giving it Rapid Spin lets its play the hazard game on both sides with a valuable niche as a not-so squishy Web setter/remover. Included Mite and Ton here because giving them Levitate might give them some significant boost in the lower tiers? idk mostly for consistency.


With that, we can begin a 24 hour discussion phase as council discusses the distribution of the winning moves and abilities. You can talk about the metagame impacts you think all the winners will have, give distribution suggestions (though remember that this isn't a distribution phase like the Sylve and JolteMons of old), and prepare submissions for the upcoming Slate 3.

That's all for now, see you tomorrow!
 
Healing Stones: Crazy new move, will make the hazard game a bit ore interesting as it will incentivize both less hazard removal from the healing stone user and for the opponent to remove its own hazards. Unsure where this one will go.
Shrapnel Shot: Neat, but otherwise just seemingly a decent move. That being said Scizor using this might be crush claw 2 but we have enough stuff that can just still sit on it so i think it will be fine.
Jungle Healing + Life Dew: Putting these two together since they are similar. Just really decent healing options, especially jungle healing on Wo-Chien. Life Dew could be insane for fat.

Blunder Policy: Makes the item way more appealing to use, especially with hustle mons or mons with strong items with shitty accuracy.
Baseball Bat: Kinda insane since its basically a free life orb on a large amount of physical mons, ball inmunity sounds huge on stuff like dragapult even if it makes the user lose the item.
Trio of ability stacking items. Neat, the protecting pads effect is largely what makes many of these items more palletable now that baseball bat exists but being able to stack them with the abilities will be really good for mons with their respective abilities.
Walkie talkie: Insanely goofy item, will lead to some of the weirdest team compositions ever and i am largely down for that.

Gravity's paradox abilities: Think its funny how this will mostly kill sun but it will allow the paradox mons to be used in various other team compositions. Lets see how it plays out.
Grass Pelt: Arboliva found dead in an back alleyway. The distribution of this thing will be largely interesting, and while gogoat with this will be funny, its harder to judge what mons the councils might find this ability to also be useful with that won't be insanely busted.
Gale Wings: Its Gale wings. Ngl I can see this having a huge impact on the lower tiers more than in OU, will largely depend on its distribution.

Bellibolt: Water Electric proved to be wonders for rotom wash and while this is a discount version of it electromorphosis ensures this thing will be fun to use.
Decidueyes: Hyped for contrary regular deci, but I really dislike ghost fighting deci-h. It seems like its going to be a very obnoxious offensive threat, but at least the speed should keep it in check.
Magnezone: HG flashbacks. Also fun fact when I was little I thought this had levitate as one of its abilities.
 
After a long discussion about Gravity Monkey's Proto/Drive Abilities in the Discord and arguing in favor of them, I kinda felt obligated to post about the flaws with their current implementation and how we can hopefully fix them with the upcoming slates. oh yeah and i'll talk about the other winners too or something

:blissey::geodude: There were some valid concerns in the Discord about the order these hazards trigger in, whether before or after SR and Spikes. If before, it could save a mon that would otherwise die from the chip of the other hazards, which would not be ideal, to say the least. Besides that, I really like the idea of a beneficial hazard you place on your side of the field, flips the entire hazard game on its head.

:iron-treads::blastoise: Cool move to give phys Steels an option besides Iron Head, and even if only the first two hits lands, the Def drop makes this more valuable than something like Rock Blast and non-Loaded Dice sets. LD sets themselves got a great breaking option now to better justify the item.

:zarude::florges: This is indeed a move on mons that are mons. Don't really have anything to add to this, sure it'll be great on these mons.

:xerneas::dewpider: An interesting sidegrade to Wish, since we don't have as many viable wishports or passers this gen. Although I'll also take a moment to note we got a weirdly high amount of healing moves this slate, hopefully they don't prove to be too stifling on Stall teams.
I'm sure there'll be some niche sweeper sets that'll love abusing this if they get the chance, but I don't see this item having that significant impact. Just a fun option if you wanna build around it, I guess.

:voltorb::zubat: I can't believe I can :baseball: people live on the ladder now. Surprised this one won tbh, but its not without merit. Pseudo-Band and Bulletproof in one, with the obvious big pay-off of reflecting ball/bomb moves once before breaking. The only relevant moves this affects are Shadow Ball (rip every special Ghost in OU lmao) Focus Blast, and Pyro Ball, if Cinderace starts to shoot up in popularity in the tier for whatever reason.

:hitmonchan::gliscor::weavile: Simple but effective items, and how Punching Glove should've functioned to begin with tbh.

:inteleon::exploud: THE big funny item. I was still under the impression this required both the mon pivoting out and in to be holding one when I voted it in, but that restriction being lifted makes it that much stronger. Lots of weird interactions and pivoting cheese is gonna come from this, I imagine. And Clangorous Soul is a sound move, so if Kommo-o comes back to SV by the end of the year, gg shake my hand.
:iron-moth::tapu-bulu: There were complaints in the Discord that these abilities didn't really fit these mon's flavor, took away the already limited options from Sun and ETerrain teams, and directly downgraded the mons with changed weathers/terrains due to the changes. I both disagree... and kinda agree? I really like this idea and the idea of unlocking more viable playstyles across the terrains and weathers, but we might've put the cart before the Mudsdale horse here. We have one good Sun setter, one good Rain setter, one good Sand setter (that lacked any abusers previously), one medicore Snow setter, one terrible Eterrain setter, and no other remotely viable terrain setters outside a deadweight Seed Sower Arboliva. Not to mention we lack even more viable abusers. I like the idea of diversifying playstyles that this sub presented, which drew me in, but now we need to add mons to make it possible, which I'm hoping the voterbase will help us do. Please vote for my terrain setting moves next slate ty

:gogoat::furfrou: Mid ability becomes less mid and adds merit to the idea of a Grassy Terrain team. Unfortunately the adjustments people made to help Gogoat become less mid didn't get added, but hopefully the mons that get distributed this fair better.

:talonflame::sableye: Gale Wings becomes usable again, and it isn't broken because Flying's a pretty middle of the road attacking type and the type almost universally has access to a healing move to better abuse it. Hope to see cool sets from this, but if nothing else now we get priority Defogs on these mons.
:bellibolt: What a funny lad. Better offensive typing and defensive typing, its stats are still a bit below OU level, but Electromorphosis will get more chances to shine now as a result.

:decidueye::decidueye-hisui: Like most others, I voted this in mostly for Contrary Decid and less for Ghost/Fighting Decid-Hisui, would've rather left that mon's type alone, but oh well. Contrary Decidueye can actually use both of its attacking stats that GF pumped so much of its BST into, if not as a dedicated Special mon than one that can threaten to break physical walls with uninvested Leaf Storms that only grow stronger. Can't wait to see what this mon does.

:magnemite::magneton::magnezone: First Pet Mod W, and it's... for a mon that was barely changed, but I'll take the wins I can get. Magnezone was already in some talks of being viable, so hopefully these small additions push it that much further.
 
Healing Stones: There's no need to complicate the hazards meta even more, but in fairness a beneficial entry hazard is a very cool idea that make using Rapid Spin / Defog a more complicated decision. It'd be interesting if Healing Stones ends up making hazard removers less of a requirement on teams since it counteracts the chip damage from spikes and rocks. If we didn't have Stone Axe and co. this would be an based addition
Shrapnel Shot: Wasn't much of a necessity but nevertheless a welcome addition. Gives Loaded Dice sets another option that weakens the target a/o hitting fairies SE. Just pretend the Skull Bash buff doesn't exist alright?
Jungle Healing: Live Wo-Chien reaction or something. Don't know how this won, the distribution is low and the buff isn't that big
Life Dew: Not sure how good this will end up being, but a new viable recovery option, especially a new team recovery option, would be nice. I looooooove cleric mons

:blunder-policy: There I am Gary there I am!!! Anyways this is probaby going to be mid lol. Looking back, the Speed+Accuracy raise could lead to some stupid combos with status moves, but the fact that you essentially have to waste a turn to get the boost means it'll mostly be relegated to hustle mons and those that already run inaccurate moves. To be fair though, that's better than the deadweight that is vanilla Blunder Policy
The free power boost this item gives feels like a bit much, but I guess it's balanced by being removable through ways other than knock? Also rip special ghosts lol, though it could lead to non-ghosts using Psychic and Dark Pulse being as coverage options more often, that's kinda nice
:razor-fang: :razor-claw: A little uninteresting imo but also inoffensive, should make these items actually useable. Nice to see some love to Razor Fang/Claw too, being changed from King's Rock clones
:zoom-lens: Most people were likely drawn in by the idea of Boomburst passing (me included lol), but the amount of silly shit Walkie Talkie can do is insane. Can't wait for Torch Song Simple Numel to be OU viable lol

Paradox Ability Gang: Making more playstyles viable is cool and all but this really isn't the right way to go about it, and it all comes down to Booster Energy. Paradox mons activate their ability with BE most of the time (especially in singles), and because of that the justification of making more weather/terrain teams more viable or buffing/nerfing the paradoxes gets kinda thrown out the window (sorry folks, Flutter Mane stays in prison for now). If we want to make weather and terrain teams relevant, it starts with buffing the setters
free Alolan Ninetales
Grass Pelt: Can't wait to NEVER see better Grassy Surge since all of the suggested mons aren't OU viable. Rip Arboliva... actually wait, give Arboliva Grass Pelt, they and Florges appreciate the free recovery + physical defense boost
Gale Wings: We saw good Gale Wings and bad Gale Wings, now it's time for okay Gale Wings. Priority Defog is definitely a welcome addition to this hazard hell we've been establishing. That being said having to commit half your moveset for consistent prio defogs will limit the viability of good gw mons.

:bellibolt: Definitely not shaking up to be an OU staple, but the combo of better typing and movepool will make this a legitimate defensive option on some teams, rather than doing Electromorphosis gimmicks. It's got Lanturn vibes which I really like
:decidueye: :decidueye-hisui: Mostly the same thoughts on this as others: contrary deci hot, ghost/fighting deci not.
:magnezone: omg hi HG magnezone! Could either be a welcome addition or annoying af (especially due to electroweb), we'll have to see
 
Last edited:

Gravity Monkey

Que des barz comme si jtais au hebs
is a Top Artist
Alright, the paradox set seems to be a bit controversial here, and since I didn't write any justification for them on the post im gonna try to explain my reasons for the sub; hopefully that will allow some people to warm up to them.

1- The first one I did tell a bit and it was to allow some diversification in team structures, as the only viable weathers are sun and rain right now, and electric terrain is arguably not even viable at all. Now I am aware that this sub alone is not enough to fix that, its just a step in that direction. I do agree that it's gonna take better setters for like everything but grassy terrain, though.

2- As some others pointed out, it's hard to maneuver around the original two abilities since if someone was to sub an electric surge mon better than pincurchin (very hard thing to do) or a drought mon stronger than torkoal, there's a non-zero chance that that would break a ton of shit. We saw this with the Iron Thorn sub slate 1 which needed many limitations to be allowed for voting. This new distribution therefore allows for more wiggle room in drought/esurge subs.

3- Something Im not super fan of in the current OU environment is that if you run a sun team, you're almost always gonna end up helping the opposing team since every other team is running tusks or wawa, and its even worse with buffed screaming tail. Sun has it alright because there are loads of other abusers, but electric terrain has it particularily bad since giving the opposing valiant a speed boost can be a death sentence for HO. Hopefully, lowering the chances of your archetype backfiring on you will make running that sort of team more appealing.
(EDIT: Yeah I am aware this makes sun worse, sorry for being unclear. My point was more that it created situations in the meta that I'm not a particularly big fan of, and I just hope that my sub will be able to open the door for a healthier sun in the future. But yes I know this is making sun a ton more poopoo short term.)

4- Again, as others pointed out, this is realistically a pretty low impact sub. Paradox mons are still gonna use the abilities with Booster Energies most of the time. So for those who like it the least, don't worry, I don't think you're gonna see them often.

On a final note, yeah it fucks with the flavor, so yeah sorry oops, but tbh this is hardly the first time it happens in eeveemons and also i heavily dislike the paradox lore but thats a me problem. So yeah here are just my shower thoughts
 
Last edited:
3- Something Im not super fan of in the current OU environment is that if you run a sun team, you're almost always gonna end up helping the opposing team since every other team is running tusks or wawa, and its even worse with buffed screaming tail. Sun has it alright because there are loads of other abusers, but electric terrain has it particularily bad since giving the opposing valiant a speed boost can be a death sentence for HO. Hopefully, lowering the chances of your archetype backfiring on you will make running that sort of team more appealing.
nah man if you think Sun benefited from this you’re actually tripping. assuming your recommended distribution, you just removed about half of a standard Sun team from the equation completely, and past gens have shown that there are not enough abusers to make up the difference. Great Tusk, Roaring Moon, Scream Tail: all of these would no longer get a Paradox boost in Sun, which absolutely guts the playstyle. Walking Wake is good, but it’s not enough to carry Sun on its own, and what other abusers can even take the place of the ones listed above? Great Tusk and Scream Tail were key components of Sun’s defensive structure, the lack of which was what made it so shit in previous gens. And would you look at that, now it has that same problem again! The Chlorophyll mons are dogshit, the Fires are better but not by much, and overall Sun is absolutely ruined by this change and will no longer be a top-tier playstyle.
 
My turn to write something:

Healing Stones: Cool addition ngl, makes HDB not always necessary, still willing to see how it'll work in practice
Shrapnel Shot: Cool move ig? Loaded Dice is nice so I guess it might be cool, and Scizor can def be threatening with Technician Loaded Dice lol
Jungle Healing: I like Jungle Healing, and we need to see more ways to get status removed.
Life Dew: Cleric move, kinda interesting ngl

:blunder-policy: : A gimmick that becomes slightly less gimmick. Waiting to see which mons would use it but def could be interesting.
:pokeball: I don't know how to feel about this one ngl.
:razor-fang: :razor-claw:: Turning RNG items into actually competitive ones. Not too bad, waiting to see how it turns out too bad Dracovish is missing
:zoom-lens:: Gimmick item that can be fun idk, pivoting is pivoting, and Boomburst spam. I think it can do a lot of stuff like Torch Song boosting, Boomburst, or maybe some Echoed Voice gimmicks? I think there are many possibilities, but Parting Shot is gonna be a real mess.

Paradox Ability Gang: Well, I'm not as opposed as others might be. Great Tusk should definitively not have the Sand boosting one imo, because I find Ground mons to be pretty boring with Sand related abilities, otherwise I'm kinda neutral toward it. Wait and see, it can be interesting.
Grass Pelt: My sub. I kinda like the change ngl, and while I don't know who would be a good user beside the ones I mentionned, I feel like it could help with other team archetypes. Florges Grass Pelt is funny and gives pseudo Grass STAB, and Zarude is Zarude, hope next slate a Gogoat buff will win tho.
Gale Wings: Nice, Gale Wings was absurd in Gen 6 but got rekt to the other side of the spectrum. I feel like it could have been a nerf done in canon before going at the 100% HP threshold. Out of the new abusers, only Talonflame and maybe Altaria are really relevant, so wait and see.

:bellibolt:: cool ig? idk if it will do something at all in practice, wait and see...
:decidueye:/:decidueye-hisui:: not the biggest fan of Decidueye-Hisui, Decidueye-Alola is cool tho (basically better yet slower Serperior).
:magnezone:: Changing Magnezone's niche heavily, resisting BoltBeam and EdgeQuake is huge, Electric/Steel with Levitate is extremely huge defensively.
 
Jungle Healing: Live Wo-Chien reaction or something. Don't know how this won, the distribution is low and the buff isn't that big
The “Potential Pokemon with this move” section does not translate into a move or ability’s actual distribution; it is merely a suggestion. Just because there’s 2 Pokémon listed in there does not guarantee the Council will only be giving Jungle Healing to Zarude and Wo Chien.
 
Ugh. Well yesterday was clearly the nadir for my awareness recently since that makes two different things that I had to redo twice and still screwed up. Joy. Oh well. Two of the three mons I voted and actually meant to going on to win is fine even if half of that third one is...potentially not great.

Anyway, long-winded comments in spoilers:

MOVES:
Healing Stones:
One of the moves I considered voting for but ultimately didn't just because I didn't have room, so I'm fine with it winning anyway. Not much to say about these at present except it's funny that Court Change will steal these and it might be best to avoid giving them to any Regenerator mons. Otherwise we'll see how they go I guess.

Sharpnel Shot: Easily the new move that I'm most wary of, though it "helps" that it's also the only attacking that won this Slate. Still, giving this to either :iron treads: Iron Treads or :scizor: Scizor seems like asking for trouble even though it's not 100% consistent, especially since no one's probably using Damp as it currently is (especially since Bellibolt just lost that). At least Steel is still a rather poor attacking type though, so maybe I'm just worrying for nothing even with Loaded Dice existing.

Jungle Healing: That said, I'm far more confused why this won given how little it can probably be given too without becoming a bit obnoxious and given how neither example mon had lacking this move as their biggest issue, especially :zarude: Zarude whose main problem even with Knock Off basically gone is still essentially having no ability in even a meta of Sun because current Leaf Guard sucks that much. This somehow feels even more wasted given two other winning moves that seem likely to have (far) more distribution also heal, but I guess at least it shouldn't break anything and at least :leafeon: Leafeon and :tropius: Tropius might get something nice. Yay? (Too bad :annihilape: Annihilape's broken self exists since it would make sense for :primeape: Primeape to get it too.)

Life Dew: While Waters hardly need more buffs, I voted for it just because a Wish alternative seems potentially nice in a meta where (widespread) Flip Turn and Teleport are dead and gone even if a least a few pokemon that get this are likely to also have Wish. Thankfully there's not that much overlap between them otherwise.

(Both Healing Stones and this version of Life Dew winning makes the suggested Disguse ability buff to Mimikyu far more appealing too, which is the only reason I didn't vote for it since I wanted to see if the latter might win first. Now I can forego resubbing Nightlight Ball.)


ITEMS:
:blunder-policy: Blunder Policy: Exists. At least it isn't that all or nothing now. I guess we'll see if that's ultimately a good thing though.

Baseball Bat: ...x1.25 seems like such a weird multiplier for an item, but I guess it's been on something before? Regardless, this is super rude to Ghosts and the rare Psychic that uses Shadow Ball (R.I.P. :hoopa: Hoopa), but not as much as the Cleanse Tag submission was. I guess it winning does at least help mitigate Sharpnel Shot potentially running amok...in theory. (In before :sneasler: Sneasler manages to abuse this too. Also a bit funny how :blissey: Blissey breaks this for "free" even though she probably doesn't want to come in on any of its likely users; :zoroark-hisui: Zoroark-Hisui is better for that anyway.)

:lucky punch: :razor-fang: :razor-claw: Punching Glove, Razor Fang, & Razor Claw: Very glad to see these won even if they're not "exciting" items since it's not like any of them were getting used before. I legitimately forgot Razor Claw even existed due to Scope Lens until Legends: Arceus reminded me. (Punching Glove not even having a sprite still on either the forum or PS is just as sad.)

Walkie-Talkie: Ugh. I'm easily far more wary of this than I am Baseball Bat (and it telling non-Zoroark-Hisui Ghosts to go to hell incidentally). There's at least a couple of Tera Shard Normal mons that in theory this is "funny" passing Boomburst too, but, uh, we'll see how that goes.

If anything, then this working with Torch Song is what worries me far more on top of just not caring for more pivoting stuff. I guess Parting Shot worries me too, now that I think about it, since while Parting Shot initially seemed amusingly subpar unless you had two Intimidate users, it currently seems like it's borderline absurd with weather and/or terrain setters. After all, you can bring them in with delayed Parting Shot, just have them up set whatever, have the setter use Parting Shot, and then switch out to an abuser. I'm unsure if we've made this even worse given the weather and terrain splitting abilities that just won, but either way, gods, :grimmsnarl: Grimmsnarl alone is going to be even more obnoxious with this than it already is if it wants to forego Light Clay.


ABILITIES:
New Drives and new Protos:
Very glad to see these won personally after it was made clear that they were all one entry instead of having to choose between the two (or vote on them in two different slots). This even though the changes might make teams that try to use these a bit "samey", even moreso than Sun and Electric Terrain teams can already feel, and even though Booster Energy makes them a bit redundant--though that was already the case. At least Sand (and Snow) finally get thrown some kind of bone though, and both Electric Terrain and Sun being taken down a peg is nice too even if Sun kept its arguably most dangerous Proto-mon. (Due to only two mons having Quark Drive now, I wonder if it's safe to buff Pincurchin or even to give Electric Surge to a stronger mon. Probably?)

Grass Pelt: Not much to say about this except that it's funny that of the example potential mons, both non-Gogoat mons probably would benefit more just because they were/are already good--poor :gogoat: Gogoat. At least Gogoat has a non-Sap Sipper ability that actually works now though.

Gale Wings: Similarly not much to say about this. We'll see how much use :talonflame: Talonflame gets with this "compromise". There's likely no saving :tropius: Tropius even with this though. Sadness.


ADJUSTMENTS:
:bellibolt: Bellibolt: I still can't unsee the side "bulbs" as its actual eyes, but maybe I'll get past that given this seems in theory OU-worthy now, especially with Rotom(-Wash) being Defog-less still at present. This probably isn't going to make waves, especially with the other things that won, but gaining three more resists with its bulk will definitely help it, especially with Volt Absorb to cover up being neutral to Electric now and only gaining one more weakness anyway. The only other thing to say is losing Damp at the same time that Sharpnel Shot won but quad-resisting it now anyway is kind of funny.

:decidueye: & :decidueye-hisui: Decidueye & Decidueye-Hisui: ...I feel like I've been monkey's paw'd as much as I complain about the lack of special Grass/Ghosts in general. At least Decidueye-Alola isn't nearly as innately fast as Serperior and has more weaknesses, so it's probably...fine (even with access to Tailwind and, more worryingly, Spirit Shackle). Similarly, at least Decidueye doesn't have Glare or even Stun Spore (or access to Hidden Power or even Tera Blast Fire presently). Decidueye-Hisui is what worries me more at present even with its even slower Speed yet not slow enough to instantly be "Trick Room: The Murder Mon" and even with Scrappy being a weird, borderline redundant ability to keep. I guess Scrappy does allow it to explode Zoroark-Hisui and block Intimidate now though.

In trying to look on the possible positive side, at least now Annihilape can stay banned since we really don't want two Ghost/Fighting mons given how difficult that STAB combination is to switch into. Gale Wings winning also helps combat these somewhat I guess. And at least Poltergeist is finally back on a couple of mons since for some reason Game Freak effectively removed it yet actually kept it around...just not on anything. (Gods Game Freak must hate :basculegion: Basculegion and :brambleghast: Brambleghast.)

:magnemite:, :magneton:, & :magnezone: Magnemite, Magneton, & Magnezone: For only getting two changes (from this Slate), it's extremely sad how much more worthwhile :magnezone: Magnezone and co.'s rather obsolete selves probably are now even with just something as basic as the Levitate ability they should have already had. Now they can actually do something other than try to trap a fellow Steel and fail and die like 80% of the time or succeed and then almost immediately become deadweight most of the other 20% of the time. Another Rapid Spinner and one that innately resists Stealth Rock as well is immune to Toxic Spikes even without Levitate is also rather nice too.


I'm not going to be around this weekend unfortunately, so if there's a playtest, preemptive "Have fun getting haxxed by Wicked Torque because you didn't vote for it to lose sleep".
 

Yoshiblaze

ye
is a Forum Moderatoris a Community Contributor
Moderator
Slate 2 move and ability distribution!

Healing Stones - :Azelf::Mesprit::Uxie::Carbink::Diancie::Mew::Dunsparce::Hatenna::Gardevoir::Sylveon::Espeon::Bronzor::Spoink::Rabsca::Sableye::Misdreavus::Golduck::Vespiquen::Stonjourner:
Shrapnel Shot - :Forretress::Heatran::Iron Thorns::Iron Treads::Corviknight::Glimmora::Magnezone::Coalossal::Klefki::Heracross::Shellder::Scizor::cufant::varoom::magearna:
Life Dew - Old distribution + :Finizen::Vaporeon::Veluza::Azurill:
Jungle Healing - :Zarude::Wo-Chien::Tsareena::Rillaboom::Brute Bonnet::Lurantis::Tropius:
Photon Drive - :Iron Moth::Iron Hands:
Neuron Drive - :Iron Jugulis::Iron Bundle:
Rune Drive - :Iron Valiant::Iron Treads:
(Quark Drive) - :Iron Thorns::Iron Leaves:
Protosmosis - :Scream Tail::Brute Bonnet:
Protocrysalis - :Great Tusk::Sandy Shocks:
Protostasis - :Flutter Mane::Roaring Moon:
(Protosynthesis) - :slither wing::walking wake:
(All Paradox abilities replace their previous ones)

Grass Pelt - :gogoat:,:Arboliva:,:Florges: (Replaces Flower Veil),:Calyrex:
Gale Wings - :fletchling::fletchinder::talonflame:,:Swablu::altaria:,:Squawkabilly-White::Squawkabilly-Yellow:(Replaces Sheer Force),:Tropius:(Replaces Solar Power),:Articuno:,:Rotom-Fan:,:Bombirdier: (Replaces Keen Eye)
Slate 2 will be live on DH very soon, but with one caveat. The much-anticipated Walkie-Talkie isn't fully coded just yet, with the placeholder version that'll go live on DH not having the switching in Pokemon using the sound move in question, though I should be able to add this last piece very soon.

Additionally, as this was an even numbered slate, we will have a roomtour this weekend for playtesting purposes! Tentatively this tournament will be on Sunday, July 2nd at 4 PM EST, but please let me know if you intend on entering the roomtour and can't make it at that time so we can potentially pick a better time.

With all that out of the way, Slate 3 is now open for submissions!
 
Last edited:
Name: Funnel Cloud
Power: 110
Accuracy: 100
PP: 5
Category: Special
Type: Flying
Effect: Removes the hazards from the opponent's side of the field.
Priority: 0
Flags: Protect, Wind
Potential Pokémon With This Move
: :Tropius:, :articuno:, :moltres:, :Zapdos:, :tornadus:, :braviary:, :braviary-hisui:, :iron jugulis:
Justification: Duomod stolen move. Has a very real down side of lack of pp and being able to remove opposing hazards, but otherwise is a very, very good flying type move especially now that healing stones is a real thing. Interesting upgrade for mons that couldn't count on rain to have their hurricanes not be a hassle to hit.
Name: Shield Dust | Oblivious
Effect: This pokémon cannot be taunted or infatuated. Is immune to secondary effects of moves and intimidate.
Permanent (Yes or No): No
Mold Breaker (Yes or No): Yes
Potential Pokémon With This Ability: Normal Distribution + :Forretress:, :rabsca: :frosmoth: | :dudunsparce: (replaces run away), :tsareena: (replaces leaf guard),
Justification: Something I want to experiment with in fusing normally niche or unseen abilities into each other in order to have less useless abilities. Shield dust blocking taunt is great for the quiver dancers and oblivious mons really like being immune to secondary effects, oblivious mons love blocking all sorts of bullshit effects from the meta as well as preventing ceaseless edge and other moves from making progress.

Name: Cud Chew
Effect: If this pokémon is holding a berry, it consumes it on switch in. When switching out it recycles its item.
Permanent (Yes or No): No
Mold Breaker (Yes or No): Yes
Potential Pokémon With This Ability: Normal Distribution + :tauros: (replaces intimidate), :camerupt: (replaces anger point)
Justification: Still debating which ability activation might be the best with this ability but for now I think this can be a very fun ability. Run sitrus berry or lum berry for inverse regen / natural cure, get free choice bands / specs / vests or even gamble with starf berry. Possibilities are near endless.
 
Last edited:
Name: Rain Dance | Sunny Day | Sandstorm | Snowscape
Power: --
Accuracy: --
PP: 5/8
Category: Status
Type: Water | Fire | Rock | Ice
Priority: 0
Flags: --
Effect: User summons Rain | Harsh sunlight | Sandstorm | Snow for 8 turns (12 if holding the respective rock)
Potential Pokemon With This Move: Unchanged distribution. Basically every mon knows at least one weather-setting move anyways
Justification: Gives more of a reason to commit a move slot to weather-setting moves, and makes weather teams a little less reliant on setters in order to be viable. (If it wasn't clear this affects only the moves, not the weather-setting abilities like Drizzle)

Name: Meditate
Power: --
Accuracy: --
PP: 15/24
Category: Status
Type: Psychic
Priority: 0
Flags: Snatch
Effect: Raises user's Special Attack and Accuracy by 1 stage
Potential Pokemon With This Move: :golduck: :gardevoir: :hypno: :arboliva: :grumpig: :espeon: :farigiraf:
Justification: Special hone claws

Name: Gamma Ray
Power: 120
Accuracy: 100
PP: 5/8
Category: Special
Type: Psychic
Priority: 0
Flags: Protect, Mirror Move, King's Rock
Effect: Charges turn 1, hits turn two. Skips the charge turn in harsh sunlight, power is halved in the other weather conditions
Potential Pokemon With This Move: :sunflora: :grumpig: :farigiraf: :armarouge: :charizard: :decidueye: :delphox: :calyrex:
Justification: Solar beam clone, could be a strong option for sun sweepers

Name: Rummage
Power: 70
Accuracy: 100
PP: 10/16
Category: Physical
Type: Fairy
Priority: 0
Flags: Contact, Protect, Mirror Move, King's Rock
Effect: User recovers their held item after successfully landing
Potential Pokemon With This Move: :maushold: :dachsbun: :wigglytuff: :tinkaton: :sableye: :banette: :scream tail: :slither wing:
Justification: Another physical fairy option with an excellent secondary effect to counter knock-off spam

Name: Tie-Dye Band
Effect: Holder's offensive stats are boosted by 1.5x, but cannot select moves of their type.
Can be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power & Effect: 30
Justification: Give all your attacks STAB, but you can't use your actual STABs :bat: Protean mons kinda ruin it for everyone tho, would need to figure out how that works before this gets in

:luminous-moss:
Name: Luminous Moss
Effect: When another Pokemon makes contact with the holder, this item is consumed and Leech Seed is applied to the attacker.
Can be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power & Effect: 20, sets Leech Seed on the target
Justification: Nice option for mons that either can't run leech seed, can't afford using a turn to set it up, or want a stronger recovery option than leftovers

Name: Aerilate | Pixilate | Refrigerate | Galvanize
Effect: User's Normal-type moves become [Flying | Fairy | Ice | Electric]-type and have their power boosted by x1.2 (unchanged)
Permanent: No
Mold Breaker: No
Potential New Pokemon with this Ability:
(A) -:staraptor::salamence: (P) -:gardevoir: (R) -:glalie::avalugg:(G) -:electrode::kilowattrel:
Justification: Free the -ates! Putting this under one sub because it's just redistribution for similar abilities.

Name: Hydration | Leaf Guard
Effect: User is immune to/cured of non-volatile status conditions while Rain | Harsh sunlight is active, or when hit by a Water | Grass-type move.
Permanent: No
Mold Breaker: No
Potential Pokemon with this Ability:
Current distribution + :dondozo::wugtrio::bellibolt: | :arboliva::flapple::appletun::florges:
Justification: Small buff to a super niche ability, allowing it to act as a psuedo-Natural Cure with correct prediction. Although it doesn't grant immunity to water/grass moves, most mons with Hydration or Leaf Guard already resist the respective types, so it's not a big drawback. More importantly though, it also affects self-targeting moves, so stuff like Synthesis and the recently buffed Life Dew will be really good options for these mons

Name: Moody
Effect: Raises a random stat (besides Accuracy and Evasion) of the user by 1 at the end of the turn, which changes each consecutive turn.
Permanent: No
Mold Breaker: No
Potential Pokemon with this Ability: Current Distribution +:camerupt::noivern:
Justification: What's this? A Moody rework that doesn't just make it take longer to set up? Basically instead of spamming subs and fishing for the right boosts, Moody mons are now about taking advantage of whatever luck throws at you. Coincidentally enough, all of the current SV mons with Moody are mixed attackers who will get some advantage no matter what stat is boosted. Nerfed the stat raise to +1 because a free +2 reliant on luck is a bit too swingy.


Looking forward to the roomtour this weekend
 
Last edited:
Name: Keen Eye | Compound Eyes | Illuminate
Effect: This Pokemon's moves have their accuracy multiplied by 1.3, and its accuracy cannot be lowered.
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: Current distribution
Justification: I liked Gekkoso's idea of combining similar/useless abilities, so that's why I did with these three. A recent update to SV also changed Illuminate to prevent accuracy from being lowered.

Name: Mycellium Might
Effect: This Pokemon's powder moves go last in their priority bracket and ignore abilities.
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: Current (Toedscruel) + Amoonguss
Justification: It's obvious that the entire reason this ability was made was to prevent a fast Spore user, but applying it to all status moves was overkill. This maintains the same idea while only affecting powder/spore moves.

Name: Rivalry
Effect: This Pokemon's attacks do 1.25x on targets that share a type with it.
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: Current distribution
Justification: This is its effect in the Mystery Dungeon series as of Gates and is less situational than its current gender-based effect.


Name: Dragon Rage
Power: -
Accuracy: 100%
PP: 15
Category: Special
Type: Dragon
Effect: Deals damage equal to the user's level.
Priority: [The priority bracket of the move. The standard priority of a move is 0]
Flags (ex: Contact, Sound): [Specify which flags the move has. A full list can be found here.]
Potential Pokémon With This Move: All previous users + most Dragon types added since it was cut
Justification: This has always been an iconic Dragon-type attack despite it only being useful in the early game. So I thought, why not buff it to match Seismic Toss and Night Shade?

Name: Psywave
Power: -
Accuracy: 100%
PP: 15
Category: Special
Type: Psychic
Effect: Deals damage equal to the user's level.
Priority: [The priority bracket of the move. The standard priority of a move is 0]
Flags (ex: Contact, Sound): [Specify which flags the move has. A full list can be found here.]
Potential Pokémon With This Move: All previous users + most Psychic types added since it was cut
Justification: Same as above but Psychic type


:sm/armarouge:
Name: Armarouge
Type: Fire/Psychic
Abilities: Flash Fire | Mega Launcher | Weak Armor
New Moves: N/A
Removed Moves: N/A
Justification: It has a cannon and learns the major "pulse" moves, so why not?

:sm/ceruledge:
Name: Ceruledge
Type: Fire/Ghost
Abilities: Flash Fire | Sharpness | Weak Armor
New Moves: N/A
Removed Moves: N/A
Justification: It's got blades for arms, and its signature move, Bitter Blade, is categorized as a slicing move.

:sm/haxorus:
Name: Haxorus
Type: Dragon
Abilities: Mold Breaker | Rivalry | Unnerve
New Moves: Glaive Rush, Aqua Cutter, Psycho Cut
Removed Moves: N/A
Justification: Its axe tusks are similar enough that blade Baxcalibur has on its back. If any other Pokemon should learn Glaive Rush, it's Haxorus.


Name: Houndstone
Type: Ghost/Rock
Abilities
: Sand Rush | Rock Head | Fluffy
New Moves: Stone Edge, Rock Slide, Accelerock, Rock Tomb, Head Smash, Shadow Claw, Stealth Rock, Rock Polish
Removed Moves: N/A
Justification: Its name is Houndstone and it literally has a tombstone on its head. Rock Head because it's a skeleton, and again, stone on its head.
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 2)

Top