Healing Stones: There's no need to complicate the hazards meta even more, but in fairness a
beneficial entry hazard is a very cool idea that make using Rapid Spin / Defog a more complicated decision. It'd be interesting if Healing Stones ends up making hazard removers less of a requirement on teams since it counteracts the chip damage from spikes and rocks. If we didn't have Stone Axe and co. this would be an based addition
Shrapnel Shot: Wasn't much of a necessity but nevertheless a welcome addition. Gives Loaded Dice sets another option that weakens the target a/o hitting fairies SE. Just pretend the Skull Bash buff doesn't exist alright?
Jungle Healing: Live Wo-Chien reaction or something. Don't know how this won, the distribution is low and the buff isn't that big
Life Dew: Not sure how good this will end up being, but a new viable recovery option, especially a new team recovery option, would be nice. I looooooove cleric mons
There I am Gary there I am!!! Anyways this is probaby going to be mid lol. Looking back, the Speed+Accuracy raise could lead to some stupid combos with status moves, but the fact that you essentially have to waste a turn to get the boost means it'll mostly be relegated to hustle mons and those that already run inaccurate moves. To be fair though, that's better than the deadweight that is vanilla Blunder Policy
The free power boost this item gives feels like a bit much, but I guess it's balanced by being removable through ways other than knock? Also rip special ghosts lol, though it could lead to non-ghosts using Psychic and Dark Pulse being as coverage options more often, that's kinda nice
A little uninteresting imo but also inoffensive, should make these items actually useable. Nice to see some love to Razor Fang/Claw too, being changed from King's Rock clones
Most people were likely drawn in by the idea of Boomburst passing (me included lol), but the amount of silly shit Walkie Talkie can do is insane. Can't wait for Torch Song Simple Numel to be OU viable lol
Paradox Ability Gang: Making more playstyles viable is cool and all but this really isn't the right way to go about it, and it all comes down to Booster Energy. Paradox mons activate their ability with BE most of the time (especially in singles), and because of that the justification of making more weather/terrain teams more viable or buffing/nerfing the paradoxes gets kinda thrown out the window (sorry folks, Flutter Mane stays in prison for now). If we want to make weather and terrain teams relevant, it starts with buffing the setters
free Alolan Ninetales
Grass Pelt: Can't wait to NEVER see better Grassy Surge since all of the suggested mons aren't OU viable. Rip Arboliva... actually wait, give Arboliva Grass Pelt, they and Florges appreciate the free recovery + physical defense boost
Gale Wings: We saw good Gale Wings and bad Gale Wings, now it's time for okay Gale Wings. Priority Defog is definitely a welcome addition to this hazard hell we've been establishing. That being said having to commit half your moveset for consistent prio defogs will limit the viability of good gw mons.
Definitely not shaking up to be an OU staple, but the combo of better typing and movepool will make this a legitimate defensive option on some teams, rather than doing Electromorphosis gimmicks. It's got Lanturn vibes which I really like
Mostly the same thoughts on this as others: contrary deci hot, ghost/fighting deci not.
omg hi HG magnezone! Could either be a welcome addition or annoying af (especially due to electroweb), we'll have to see