Hydreigon and Mega Blastoise both need Dark Pulse, Hydreigon needs it for STAB while Blastoise needs it to take out Ghosts who would otherwise be able to stop him from spinning. As for Blastoise's whole moveset I'd suggest this:Is it viable to run the same move on two of my pokemon? I am a beginner at UU and choose to put Hydreigon and Mega Blastoise on my team. Dark Pulse was obviously a must on Hydreigon, but I'm not sure if my spinner Blastoise needs to run it. I am aware of ghost types, but it seems rather unnecessary to me. I don't want to run aura sphere in its place since I have CC Infernape, and am considering running two water moves on it (the one it already has is water pulse, debating on scald).
Any advice?
Blastoise @ Blastoisinite
Ability: Torrent
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
IVs: 0 Atk
- Water Pulse / Scald
- Dark Pulse
- Ice Beam
- Rapid Spin
Ability: Torrent
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
IVs: 0 Atk
- Water Pulse / Scald
- Dark Pulse
- Ice Beam
- Rapid Spin
The EV's really depend on what set you're running, if you decide to run Scald instead of Water Pulse I'd suggest moving the SpA EVs to Def, someone else might have a better EV spread, but I think that should do. I've bolded Ice Beam because that's Blastoise's best coverage move, letting you hit more types for super effective damage which is a lot more important than getting the boost from running Aura Sphere or Dragon Pulse.