Erazor
✓ Just Doug It
Hi. This is my second RMT, and this time, it's for UU. It's pretty offensive, but it has a bit of bulk in it as well. So without further ado:
IN DEPTH
The Lead
Ambipom@Life Orb
Jolly / Technician
252 Atk/6 Def/252 Spe
-Fake Out
-U-Turn
-Return
-Brick Break
Flinch and flee. Ambipom is one of the best leads in UU at the moment, with that very high speed and decent attack. Fake Out does suprisingly high amounts of damage, and breaks Sashes. U-Turn to scout. Return is for reliable STAB.
I'm wondering whether to replace Return or Brick Break with Payback or Pursuit, because he is completely walled by ghosts. Thoughts/suggestions welcome.
The Defense
Slowbro@ leftovers
Bold / Own Tempo
252 HP/ 212 Def/ 44 SpA
-Surf
-Ice Beam
-Slack Off
-Toxic
To say that this thing is sturdy is an understatement. He just sits there on his fat ass , taking physical hits like nothing. Meanwhile, he can actually deal some damage in return. I chose Toxic because Paralysis suppport is already provided by Registeel. Toxic enables it to incapacitate Milotic, who otherwise is a decent threat to the team. Also, Slowbro helps against the plethora of rain dance teams present in UU at the moment. A fantastic and vital member of the team.
Registeel@Leftovers
Careful/ Clear Body
252 HP/ 56 Atk/ 200 SDef
-Iron Head
-Stealth Rock
-Earthquake
-Thunderwave
Registeel handles most of the special attacks thrown at the team. He is my main answer to CM Mismagius. He also sets up Stealth Rock, something no team should be without. Iron Head to deal damage, and Earthquake for hitting those Poison types, as well as stuff like Kabutops. It used to be mainly for Raikou, but now that he's been kicked out...
This guy is a good wall, but against Rain Dance, he is superb. He lols at Electrode, Kautop can't do too much to him, and his Thunder Wave nullifies their dear Swift Swim. Also destroys Quilfish. Suffers from a lack of recovery though, so I have to play him carefully.
The Offense
Blaziken@Choice Scarf
Lonely/ Blaze
212 Atk/ 56 SpA/ 240 Spe
-Superpower
-Thunderpunch
-Earthquake
-Overheat
Choice Scarf Blaziken. The EVs place him at 384 speed, enough to outrun Swellow. The rest are distributed among the offensive stats.
Thunderpunch is to nail bulky water switch ins. Superpower fits well with the theme of a choice set, and helps with Clefable and Chansey. Overheat is for steels like Registeel and Steelix, who is weaker on the special side. Earthquake beats Fire types and electrics.
I have mixed feelings about this guy. I'm not sure if I'm utilizing Blaziken properly. Is there a more efficient moveset for him?
Shaymin@ Life Orb
Timid / Natural Cure
252 SpA/ 252 Spe/ 6 SDef
-Seed Flare
-Earth Power
-Air Slash
-Rest
Ah, Shaymin. He's only been on the team for a short while, but he's been amazing. He counters bulky waters, provides further defence against rain teams, and perhaps most importantly, stops that absolute BITCH Jumpluff.
We all know what Rest plus natural cure does, so I don't need to elaborate, do I?
He's also decently Bulky, so he can serve as a backup sponge if need be.
Mismagius@ Leftovers
Timid / Levitate
108 HP/ 180 SpA/ 220 Spe
-Shadow Ball
-Hidden Power Fighting
-Substitute
-Calm Mind
Sub CM Mismagius. One of the best late game sweepers out there, and loves to set up on Chansey. Shadow Ball + Hidden Power fighting provides perfect coverage with just two moves.
The EV spread is taken from the analysis, but I'm pretty sure that it was tailored for UU. Is it better to keep the same spread, or switch to 252/252?
(The speed allows it to outspeed all base 100s BTW)
I've noticed that this team has major problems with Toxic Spikes. Even though it affects only 3 members, Slowbro absolutely hates being poisoned, Blaziken is frail enough as it is, and Ambipom... well, you get the idea.
I also have big time problems with Sub Azumarill, especially if Shaymin is gone.
Oh, yeah, the biggest problem: Typhlosion ABSOLUTELY rapes me. If it's the scarf variant in the sun, it's pretty much gg right there.
So the major issues to be addressed are:
-Typhlosion raping me
-Blaziken's moveset/Item
-Counter to Azumarill
-Mismagius' EV spread
-Any other weaks that I may have
Thanks for your time.
IN DEPTH
The Lead
Ambipom@Life Orb
Jolly / Technician
252 Atk/6 Def/252 Spe
-Fake Out
-U-Turn
-Return
-Brick Break
Flinch and flee. Ambipom is one of the best leads in UU at the moment, with that very high speed and decent attack. Fake Out does suprisingly high amounts of damage, and breaks Sashes. U-Turn to scout. Return is for reliable STAB.
I'm wondering whether to replace Return or Brick Break with Payback or Pursuit, because he is completely walled by ghosts. Thoughts/suggestions welcome.
The Defense
Slowbro@ leftovers
Bold / Own Tempo
252 HP/ 212 Def/ 44 SpA
-Surf
-Ice Beam
-Slack Off
-Toxic
To say that this thing is sturdy is an understatement. He just sits there on his fat ass , taking physical hits like nothing. Meanwhile, he can actually deal some damage in return. I chose Toxic because Paralysis suppport is already provided by Registeel. Toxic enables it to incapacitate Milotic, who otherwise is a decent threat to the team. Also, Slowbro helps against the plethora of rain dance teams present in UU at the moment. A fantastic and vital member of the team.
Registeel@Leftovers
Careful/ Clear Body
252 HP/ 56 Atk/ 200 SDef
-Iron Head
-Stealth Rock
-Earthquake
-Thunderwave
Registeel handles most of the special attacks thrown at the team. He is my main answer to CM Mismagius. He also sets up Stealth Rock, something no team should be without. Iron Head to deal damage, and Earthquake for hitting those Poison types, as well as stuff like Kabutops. It used to be mainly for Raikou, but now that he's been kicked out...
This guy is a good wall, but against Rain Dance, he is superb. He lols at Electrode, Kautop can't do too much to him, and his Thunder Wave nullifies their dear Swift Swim. Also destroys Quilfish. Suffers from a lack of recovery though, so I have to play him carefully.
The Offense
Blaziken@Choice Scarf
Lonely/ Blaze
212 Atk/ 56 SpA/ 240 Spe
-Superpower
-Thunderpunch
-Earthquake
-Overheat
Choice Scarf Blaziken. The EVs place him at 384 speed, enough to outrun Swellow. The rest are distributed among the offensive stats.
Thunderpunch is to nail bulky water switch ins. Superpower fits well with the theme of a choice set, and helps with Clefable and Chansey. Overheat is for steels like Registeel and Steelix, who is weaker on the special side. Earthquake beats Fire types and electrics.
I have mixed feelings about this guy. I'm not sure if I'm utilizing Blaziken properly. Is there a more efficient moveset for him?
Shaymin@ Life Orb
Timid / Natural Cure
252 SpA/ 252 Spe/ 6 SDef
-Seed Flare
-Earth Power
-Air Slash
-Rest
Ah, Shaymin. He's only been on the team for a short while, but he's been amazing. He counters bulky waters, provides further defence against rain teams, and perhaps most importantly, stops that absolute BITCH Jumpluff.
We all know what Rest plus natural cure does, so I don't need to elaborate, do I?
He's also decently Bulky, so he can serve as a backup sponge if need be.
Mismagius@ Leftovers
Timid / Levitate
108 HP/ 180 SpA/ 220 Spe
-Shadow Ball
-Hidden Power Fighting
-Substitute
-Calm Mind
Sub CM Mismagius. One of the best late game sweepers out there, and loves to set up on Chansey. Shadow Ball + Hidden Power fighting provides perfect coverage with just two moves.
The EV spread is taken from the analysis, but I'm pretty sure that it was tailored for UU. Is it better to keep the same spread, or switch to 252/252?
(The speed allows it to outspeed all base 100s BTW)
I've noticed that this team has major problems with Toxic Spikes. Even though it affects only 3 members, Slowbro absolutely hates being poisoned, Blaziken is frail enough as it is, and Ambipom... well, you get the idea.
I also have big time problems with Sub Azumarill, especially if Shaymin is gone.
Oh, yeah, the biggest problem: Typhlosion ABSOLUTELY rapes me. If it's the scarf variant in the sun, it's pretty much gg right there.
So the major issues to be addressed are:
-Typhlosion raping me
-Blaziken's moveset/Item
-Counter to Azumarill
-Mismagius' EV spread
-Any other weaks that I may have
Thanks for your time.