This being my very first post on smogon, though I have been lurking on the site for some time, I apologize in advance for the many glaring mistakes I am bound to have made in the following team. /disclaimer
Anyway, after reading the thread Fun In The Sun on the UU subforum, I decided to try my hand at my second team for shoddy. Many of the pokemon I use here, especially Victreebel and Alakazam have been inspired almost utterly by that thread and its posters, who I'll try to credit when I discuss them. This team is very fun to play, but I feel could really do with some improvements, so, here it is:
Lead: Houdini (Alakazam @ Focus Sash)
Nature: Hasty
Ability: Inner Focus
EVs: 216Spe/188SpD/104SpA
Counter
Taunt
Sunny Day
Psychic
Credit goes to Pokemaster 3000 for all but the nature, which in any case I reckon he forgot to change when he removed encore. After deliberating over a jumpluff, ambipom, persian, uxie, or zam lead, I decided on this guy.
He prevents the opponent realizing what kind of team I am running, which is important, and matches well against almost every common lead, unless they predict a counter zam. He has such a fast taunt he is almost certain to prevent SR getting up at the start of the match, which is key to the fire pokes in my team, and can easily knock the opponent down a pokemon with counter, then set up sun and die. Priority screws this over to an extent though. Psychic fills and can be useful later in the match.
Overall I am very, very happy with zam as my lead. He is one of the most reliable, if not the most, member of my team, virtually never failing to get his job done. The only annoyance is that sometimes sun ends too soon due to his not being able to run heat rock, but his payoffs are worth that minor grievance.
Sun Sweeper: Pitcher (Victreebel @ Life Orb)
Nature: Rash
Ability: Chlorophyll
EVs: 192Atk/64Spe/252SpA
Solarbeam
Weather Ball
Leaf Blade
Sucker Punch
Again, Credit to Pokemaster 3000 with minor changes. Every sunny day team needs a chlorophyll sweeper, and personally I think the coolest looking is Victreebel, so I looked around for movesets and found this mixed one, whose leaf blade 2HKOs chansey hoping to wall its solarbeam. Essentially, predicting right on its switch in, it can 2HKO almost every common wall in UU without being hit back due to chlorophyll.
Fire types pretty much wall this, sadly, though maybe that's just me playing badly. I was considering altering weather ball, but then I lose the ability to surprise steels, so I'm in a bit of dilemna. Sucker Punch I put on so it has some utility out of the sun.
Special Sweeper: Smaug (Charizard @ Life Orb)
Nature: Timid
Ability: Blaze
EVs: 252SpA/252Spe/4HP
Fire Blast
Solarbeam
Dragon Pulse
Air Slash
This is why Zam stopping rocks is so crucial - they completely screw Charizard over. But if I do stop them (normally) then this thing is awesome. Fire Blast, sun and possibly Blaze boosted has huge power, Air slash deals with the fighting types whose attacks he can come in on pretty easily, Solarbeam with the waters who think they can wall him, and Dragon Pulse with the odd Altaria and to scout out early game switches (noone sends a steel into a potential boosted fire blast).
Not using specs on what is essentially a specs set makes this so much more useful, especially given that sun gives it a more powerful grass and fire attack anyway. It often nets KOs simply because people think I'll sub up and belly drum, so they stay in, so prediction is pretty easy for him, generally.
Sun Setter/abuser: Apollo (Arcanine @ Heat Rock)
Nature: Adamant
Ability: Flash Fire
EVs: 252Atk/64Spe/192HP
Sunny Day
Morning Sun
Extremespeed
Flare Blitz
Arcanine serves very well as a powerful revenge killer with extremespeed and also has the bulk to set up sun. Flash Fire I know is inferior to Intimidate, but I have had huge issues with moltres and this is about my only answer to it, albeit a poor one :\.
I honestly think i could improve my arcanine a lot, but I'm really not sure what to run. I don't want to lose its ability to set sun, but it often doesn't fulfil its potential I think because of this.
Setup Sun Sweeper: Liana (Tangrowth @ Life Orb)
Nature: Adamant
Ability: Chlorophyll
EVs: 252Atk/4Def/252Spe
Swords Dance
Power Whip
Earthquake
Rock Slide
Added for more Sun sweeping power, on the physical side too. Resists priority moves, has great coverage and with chlorophyll active outspeeds and OHKOs a large portion of UU. Sadly I lose a sunsetter to put this guy in, and am considering where best else to add it. Victreebel is a candidate for alteration to a Chlorophyll abusing sunsetter, or adjustment to also be able to setup the sun, as Tangrowth loses too much coverage from dropping a single move in this set.
Rain Dance Counter: Rasputin (Hypno @ Heat Rock)
Nature: Calm
Ability: Insomnia
EVs: 252HP/200SpD/56Def
Sunny Day
Psychic
Thunder Wave
Wish
A special wall able to take both sleep and powerful water attacks from rain dance teams, and setup in their faces. Psychic is for STAB, thunderwave to cripple things which try to switch into it. Wish is obvious, can help my more fragile LO users, and obviously heal Hypno himself.
PAST MEMBERS
Special Wall, Support and Sun setter: Sprite (Clefable @ Heat Rock)
Nature: Calm
Ability: Magic Guard
EVs: 252HP/252SpD/4Spe
Sunny Day
Encore
Thunderbolt
Softboiled
Physical Wall, Support and Sun setter: Detritus (Rhyperior @ Heat Rock)
Nature: Adamant
Ability: Solid Rock
EVs: 252Atk/252HP/4Def
Sunny Day
Stealth Rock
Earthquake
Stone Edge
Anyway, after reading the thread Fun In The Sun on the UU subforum, I decided to try my hand at my second team for shoddy. Many of the pokemon I use here, especially Victreebel and Alakazam have been inspired almost utterly by that thread and its posters, who I'll try to credit when I discuss them. This team is very fun to play, but I feel could really do with some improvements, so, here it is:
Lead: Houdini (Alakazam @ Focus Sash)
Nature: Hasty
Ability: Inner Focus
EVs: 216Spe/188SpD/104SpA
Counter
Taunt
Sunny Day
Psychic
Credit goes to Pokemaster 3000 for all but the nature, which in any case I reckon he forgot to change when he removed encore. After deliberating over a jumpluff, ambipom, persian, uxie, or zam lead, I decided on this guy.
He prevents the opponent realizing what kind of team I am running, which is important, and matches well against almost every common lead, unless they predict a counter zam. He has such a fast taunt he is almost certain to prevent SR getting up at the start of the match, which is key to the fire pokes in my team, and can easily knock the opponent down a pokemon with counter, then set up sun and die. Priority screws this over to an extent though. Psychic fills and can be useful later in the match.
Overall I am very, very happy with zam as my lead. He is one of the most reliable, if not the most, member of my team, virtually never failing to get his job done. The only annoyance is that sometimes sun ends too soon due to his not being able to run heat rock, but his payoffs are worth that minor grievance.
Sun Sweeper: Pitcher (Victreebel @ Life Orb)
Nature: Rash
Ability: Chlorophyll
EVs: 192Atk/64Spe/252SpA
Solarbeam
Weather Ball
Leaf Blade
Sucker Punch
Again, Credit to Pokemaster 3000 with minor changes. Every sunny day team needs a chlorophyll sweeper, and personally I think the coolest looking is Victreebel, so I looked around for movesets and found this mixed one, whose leaf blade 2HKOs chansey hoping to wall its solarbeam. Essentially, predicting right on its switch in, it can 2HKO almost every common wall in UU without being hit back due to chlorophyll.
Fire types pretty much wall this, sadly, though maybe that's just me playing badly. I was considering altering weather ball, but then I lose the ability to surprise steels, so I'm in a bit of dilemna. Sucker Punch I put on so it has some utility out of the sun.
Special Sweeper: Smaug (Charizard @ Life Orb)
Nature: Timid
Ability: Blaze
EVs: 252SpA/252Spe/4HP
Fire Blast
Solarbeam
Dragon Pulse
Air Slash
This is why Zam stopping rocks is so crucial - they completely screw Charizard over. But if I do stop them (normally) then this thing is awesome. Fire Blast, sun and possibly Blaze boosted has huge power, Air slash deals with the fighting types whose attacks he can come in on pretty easily, Solarbeam with the waters who think they can wall him, and Dragon Pulse with the odd Altaria and to scout out early game switches (noone sends a steel into a potential boosted fire blast).
Not using specs on what is essentially a specs set makes this so much more useful, especially given that sun gives it a more powerful grass and fire attack anyway. It often nets KOs simply because people think I'll sub up and belly drum, so they stay in, so prediction is pretty easy for him, generally.
Sun Setter/abuser: Apollo (Arcanine @ Heat Rock)
Nature: Adamant
Ability: Flash Fire
EVs: 252Atk/64Spe/192HP
Sunny Day
Morning Sun
Extremespeed
Flare Blitz
Arcanine serves very well as a powerful revenge killer with extremespeed and also has the bulk to set up sun. Flash Fire I know is inferior to Intimidate, but I have had huge issues with moltres and this is about my only answer to it, albeit a poor one :\.
I honestly think i could improve my arcanine a lot, but I'm really not sure what to run. I don't want to lose its ability to set sun, but it often doesn't fulfil its potential I think because of this.
Setup Sun Sweeper: Liana (Tangrowth @ Life Orb)
Nature: Adamant
Ability: Chlorophyll
EVs: 252Atk/4Def/252Spe
Swords Dance
Power Whip
Earthquake
Rock Slide
Added for more Sun sweeping power, on the physical side too. Resists priority moves, has great coverage and with chlorophyll active outspeeds and OHKOs a large portion of UU. Sadly I lose a sunsetter to put this guy in, and am considering where best else to add it. Victreebel is a candidate for alteration to a Chlorophyll abusing sunsetter, or adjustment to also be able to setup the sun, as Tangrowth loses too much coverage from dropping a single move in this set.
Rain Dance Counter: Rasputin (Hypno @ Heat Rock)
Nature: Calm
Ability: Insomnia
EVs: 252HP/200SpD/56Def
Sunny Day
Psychic
Thunder Wave
Wish
A special wall able to take both sleep and powerful water attacks from rain dance teams, and setup in their faces. Psychic is for STAB, thunderwave to cripple things which try to switch into it. Wish is obvious, can help my more fragile LO users, and obviously heal Hypno himself.
PAST MEMBERS
Special Wall, Support and Sun setter: Sprite (Clefable @ Heat Rock)
Nature: Calm
Ability: Magic Guard
EVs: 252HP/252SpD/4Spe
Sunny Day
Encore
Thunderbolt
Softboiled
Physical Wall, Support and Sun setter: Detritus (Rhyperior @ Heat Rock)
Nature: Adamant
Ability: Solid Rock
EVs: 252Atk/252HP/4Def
Sunny Day
Stealth Rock
Earthquake
Stone Edge