Altaria @ Altarianite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Hyper Voice
- Roost
- Heal Bell
- Flamethrower
Picked Mega-Altaria due to the Fairy/Dragon combo. Not really hit hard by much, except obviously by poison and ice types. Hyper Voice for the obvious STAB. Roost for recovery, heal bell because i also like to use her as a cleric in some situations. And flamethrower to deal with some of the others I don't my team can cover.
Venusaur @ Normalium Z
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Celebrate
- Sludge Bomb
- Giga Drain
- Sleep Powder
Z-Celebrate? Yes I know it's a bit strange, but believe it or not it works. I try to use sleep powder first, then if I can get it to work i use Z-Celebrate. Gives a nice boost to all stats, which works wonders with Giga Drain. Sludge bomb also is the other STAB move for hitting fairy types(Looking at you Sylveon) and grass types hard.
Milotic @ Leftovers
Ability: Marvel Scale
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Recover
- Haze
- Refresh
Absolutely love Milotic the combination of Marvel scale and recover. Scald is the only attack because its STAB and can cause burn, which helps with stalling. I can't tell you how many times i've won a 1v3 with Milotic because of that. Haze is there to stop boosting, and refresh in case I try to increase longevity.
Mismagius @ Ghostium Z
Ability: Levitate
EVs: 8 Def / 248 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Shadow Ball
- Thunderbolt
- Will-O-Wisp
Mismagius is mainly my Gliscor counter since nothing else on my team can really take it down. I like to hit Gliscor with Will-O-Wisp before its toxic orb can kick in. After that i set up a Nasty Plot or 2, then spam shadow ball. Thunderbolt is there for another coverage move.
Espeon @ Leftovers
Ability: Magic Bounce
EVs: 8 HP / 248 SpA / 252 Spe
Timid Nature
- Calm Mind
- Psychic
- Shadow Ball
- Morning Sun
One of my 2 leads, Espeon with magic bounce works wonders. I try to calm mind on the first turn, as usually when people try to set up spikes and rocks, they forget Espeon has magic bounce. Psychic is the main STAB instead of psyshock incase Mismagius goes down so I can hit Gliscors weaker Special Defense. Shadow ball is used for coverage and morning sun for predicted switches and recovery.
Nidoking @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Earth Power
- Sludge Wave
- Stealth Rock
- Substitute
Nidoking, Originally put on my team to be a rock setter, but quickly became an offensive force. Substitute followed by Rocks is its Niche, and after that I can usually destroy whatever cant get through the substitute.
Known Cons:
1) No way to clear hazards.
2) No physical attacker at all.
3) No "reliable" Hazard setter.
All recommendations welcome
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Hyper Voice
- Roost
- Heal Bell
- Flamethrower
Picked Mega-Altaria due to the Fairy/Dragon combo. Not really hit hard by much, except obviously by poison and ice types. Hyper Voice for the obvious STAB. Roost for recovery, heal bell because i also like to use her as a cleric in some situations. And flamethrower to deal with some of the others I don't my team can cover.
Venusaur @ Normalium Z
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Celebrate
- Sludge Bomb
- Giga Drain
- Sleep Powder
Z-Celebrate? Yes I know it's a bit strange, but believe it or not it works. I try to use sleep powder first, then if I can get it to work i use Z-Celebrate. Gives a nice boost to all stats, which works wonders with Giga Drain. Sludge bomb also is the other STAB move for hitting fairy types(Looking at you Sylveon) and grass types hard.
Milotic @ Leftovers
Ability: Marvel Scale
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Recover
- Haze
- Refresh
Absolutely love Milotic the combination of Marvel scale and recover. Scald is the only attack because its STAB and can cause burn, which helps with stalling. I can't tell you how many times i've won a 1v3 with Milotic because of that. Haze is there to stop boosting, and refresh in case I try to increase longevity.
Mismagius @ Ghostium Z
Ability: Levitate
EVs: 8 Def / 248 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Shadow Ball
- Thunderbolt
- Will-O-Wisp
Mismagius is mainly my Gliscor counter since nothing else on my team can really take it down. I like to hit Gliscor with Will-O-Wisp before its toxic orb can kick in. After that i set up a Nasty Plot or 2, then spam shadow ball. Thunderbolt is there for another coverage move.
Espeon @ Leftovers
Ability: Magic Bounce
EVs: 8 HP / 248 SpA / 252 Spe
Timid Nature
- Calm Mind
- Psychic
- Shadow Ball
- Morning Sun
One of my 2 leads, Espeon with magic bounce works wonders. I try to calm mind on the first turn, as usually when people try to set up spikes and rocks, they forget Espeon has magic bounce. Psychic is the main STAB instead of psyshock incase Mismagius goes down so I can hit Gliscors weaker Special Defense. Shadow ball is used for coverage and morning sun for predicted switches and recovery.
Nidoking @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Earth Power
- Sludge Wave
- Stealth Rock
- Substitute
Nidoking, Originally put on my team to be a rock setter, but quickly became an offensive force. Substitute followed by Rocks is its Niche, and after that I can usually destroy whatever cant get through the substitute.
Known Cons:
1) No way to clear hazards.
2) No physical attacker at all.
3) No "reliable" Hazard setter.
All recommendations welcome