Introduction
I've been searching (and still) for a good Linoone that meets my demands. I wanted to use it in an OU Team, but before that I'd like to test it in the UU Meta-game. So, here it is, my first Linoone-based team.
Cloyster (F) @ Life Orb
Ability: Skill Link
EVs: 160 HP / 252 Atk / 96 SDef
Adamant nature (+Atk, -SAtk)
- Spikes
- Rock Blast
- Rapid Spin
- Ice Shard
I swapped Nidoqueen for this one. It can lay down Spikes and bow away others'. Rock Blast does awesome damage with its ability and can finish off with weakened pokes with priority Ice Shard.
---
Linoone (M) @ Salac Berry
Ability: Gluttony
EVs: 70 HP/252 Atk/188 Spe
Jolly nature (+Spe, -SAtk)
- Extremespeed
- Belly Drum
- Seed Bomb
- Shadow Claw
The Linoone I've based my team on. I got a lot of supporting teammates which makes it possible for this to make the final sweep late-game. I gave it more Speed EVs than the standard set outspeed other base 100s with priority and outspeed more pokes after the Salac boost. I still have a problem with Steel-Types, but I'm kind of afraid of using Dig for giving the opponents a chance to switch out to a Flyer/Levitator.
---
Uxie @ Light Clay
Ability: Levitate
EVs: 252 HP/252 Def/4 SDef
Impish nature (+Def, -SAtk)
- Light Screen
- Memento
- Reflect
- U-turn
This one gives the absolute necessary support that Linoone needs to set-up.I've also been thinking about a Trickset to potentially lock Ghost-move users to give Linoone more chance to set-up. Pretty standard Dual Screen set, but does its job exceptionally well.
---
Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP / 100 Atk / 156 SpD
Careful nature (+SDef, -SAtk)
- Earthquake
- Iron Head
- Stealth Rock
- Thunder Wave
Yet another very good supporter. Stealth Rock is a very good support move, and so is Thunder Wave. Iron Head over Explosion for more durability and a chance to flinch, which can be fairly annoying when used in combination with paralysis.
---
Mismagius (M) @ Leftovers
Ability: Levitate
EVs: 4 HP/252 Spe/252 SAtk
Timid nature (+Spe, -Atk)
- Hidden Power [Fighting]
- Shadow Ball
- Substitute
- Nasty Plot
This one is to potentially lure out ghosts and kill them on the switch, to open the terrain for Linoone's ExtremeSpeed. Otherwise it can be used to set up with Nasty Plot behind a Substitute and attempt a sweep at its own.
---
Slowbro (M) @ Leftovers
Ability: Own Tempo
EVs: 252 HP/252 Def/4 SDef
Bold nature (+Def, -Atk)
- Surf
- Slack Off
- Psychic
- Calm Mind
Hitmontop didn't really add anything anymore due to Cloyster in the lead position having Rapid Spin and doing practically everything Hitmontop and Nidoqueen did, so I added a bulky Water to have something against the Poison/Fire/Grass types in the UU Metagame. Slowbro fits perfectly in this picture. I chose a Calm Mind set to boost its Special Defence and make it even more capable of taking hits.
---
Please RMT and help improving the team's functionality. thanks in advance :).
I've been searching (and still) for a good Linoone that meets my demands. I wanted to use it in an OU Team, but before that I'd like to test it in the UU Meta-game. So, here it is, my first Linoone-based team.
Cloyster (F) @ Life Orb
Ability: Skill Link
EVs: 160 HP / 252 Atk / 96 SDef
Adamant nature (+Atk, -SAtk)
- Spikes
- Rock Blast
- Rapid Spin
- Ice Shard
I swapped Nidoqueen for this one. It can lay down Spikes and bow away others'. Rock Blast does awesome damage with its ability and can finish off with weakened pokes with priority Ice Shard.
---
Linoone (M) @ Salac Berry
Ability: Gluttony
EVs: 70 HP/252 Atk/188 Spe
Jolly nature (+Spe, -SAtk)
- Extremespeed
- Belly Drum
- Seed Bomb
- Shadow Claw
The Linoone I've based my team on. I got a lot of supporting teammates which makes it possible for this to make the final sweep late-game. I gave it more Speed EVs than the standard set outspeed other base 100s with priority and outspeed more pokes after the Salac boost. I still have a problem with Steel-Types, but I'm kind of afraid of using Dig for giving the opponents a chance to switch out to a Flyer/Levitator.
---
Uxie @ Light Clay
Ability: Levitate
EVs: 252 HP/252 Def/4 SDef
Impish nature (+Def, -SAtk)
- Light Screen
- Memento
- Reflect
- U-turn
This one gives the absolute necessary support that Linoone needs to set-up.I've also been thinking about a Trickset to potentially lock Ghost-move users to give Linoone more chance to set-up. Pretty standard Dual Screen set, but does its job exceptionally well.
---
Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP / 100 Atk / 156 SpD
Careful nature (+SDef, -SAtk)
- Earthquake
- Iron Head
- Stealth Rock
- Thunder Wave
Yet another very good supporter. Stealth Rock is a very good support move, and so is Thunder Wave. Iron Head over Explosion for more durability and a chance to flinch, which can be fairly annoying when used in combination with paralysis.
---
Mismagius (M) @ Leftovers
Ability: Levitate
EVs: 4 HP/252 Spe/252 SAtk
Timid nature (+Spe, -Atk)
- Hidden Power [Fighting]
- Shadow Ball
- Substitute
- Nasty Plot
This one is to potentially lure out ghosts and kill them on the switch, to open the terrain for Linoone's ExtremeSpeed. Otherwise it can be used to set up with Nasty Plot behind a Substitute and attempt a sweep at its own.
---
Slowbro (M) @ Leftovers
Ability: Own Tempo
EVs: 252 HP/252 Def/4 SDef
Bold nature (+Def, -Atk)
- Surf
- Slack Off
- Psychic
- Calm Mind
Hitmontop didn't really add anything anymore due to Cloyster in the lead position having Rapid Spin and doing practically everything Hitmontop and Nidoqueen did, so I added a bulky Water to have something against the Poison/Fire/Grass types in the UU Metagame. Slowbro fits perfectly in this picture. I chose a Calm Mind set to boost its Special Defence and make it even more capable of taking hits.
---
Please RMT and help improving the team's functionality. thanks in advance :).