Introduction!
This team is a rain offense team meant for Gen 7 DOU. It's meant to take advantage of rain to keep up momentum and wear down the opponent's team as fast as possible.
I frogor (Politoed) @ Eject Button
Ability: Drizzle
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk / 0 Spe
- Scald
- Helping Hand
- Icy Wind
- Protect
Basic support Politoed. The eject button is used for pivoting purposes, for example, I can pivot into an attack, get the rain up, and get a free switch into another mon.
Helping hand helps to cancel out intimidates on swampert, or generally guarantee a KO on an opponent, and because helping hand has such high priority, it is often the move of choice for Politoed to be useful before ejecting out. In a pinch, I can proc my own eject button with Swampert's earthquake, doing around 40% damage to it, though this is usually undesirable.
Finn (Swampert-Mega) (M) @ Swampertite
Ability: Damp
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Protect
- Ice Punch
- Waterfall
Generic swift swim sweeper. Not much to say here, earthquake for spread stab, protect for scouting moves and turns, ice punch for coverage, waterfall for stab and a chance to flinch. Damp is chosen as the pre mega ability for the niche use of preventing explosion, as well as torrent being mostly useless.
Pony (Kingdra) (F) @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Muddy Water
- Draco Meteor
- Protect
- Ice Beam
Another swift swim sweeper, muddy water is stab spread (the accuracy can be infuriating but it's used over surf for not hitting the ally.) Draco meteor is powerful stab that 2hkos or ohkos most of the dragons of the tier. Ice beam is used for coverage against grass, or against 4x weak dragons so as to not drop special attack.
Hit and Run (Scrafty) @ Eject Button
Ability: Intimidate
Shiny: Yes
EVs: 252 HP / 20 Def / 176 SpD / 60 Spe
Careful Nature
- Fake Out
- Knock Off
- Drain Punch
- Taunt
Scrafty is used here because 1.I kind of hate incineroar and 2. It can actually use its stabs under rain. I also chose it over Hitmontop for its superior bulk. Eject button synergizes well with Politoed. I have had multiple situations where both eject buttons were consumed in one turn to regain the weather advantage. For example, one turn against a sand team went like this:
Kingdra and Politoed are out in sand. I protect Kingdra and switch scrafty in to intimidate excadrill as it clicks rock slide. Scrafty gets switched out, and I now have a free switch into Politoed, as Tyranitar's rock slide goes off, and I am able to either switch to another mon that benefits from rain, or get a second intimidate off + fake out pressure with scrafty.
Bolt Beak (Tapu Koko) @ Electrium Z
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Volt Switch
- Protect
Tapu Koko is used as an offensive Pivot, volt switching in and out of the battle to maintain momentum. It also summons electric terrain, which is useful for its prevention of sleep and for another aspect of the team we'll go over later. The electrium Z is used for wallbreaking bulky waters or mons neutral to electric.
Sky Daddy (Tornadus) @ Electric Seed
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Superpower
- Tailwind
- Protect
VGC 2013 flashbacks anyone? This Tornadus takes advantage of the Electric Seed item, which boosts its defense and is consumed, allowing for acrobatics to reach its full 110 BP. Superpower is coverage and synergizes well with defiant as well as electric seed. Tailwind is always useful in doubles, temporarily doubling the speed of the team. Protect is protect. Tornadus is mainly used here because it beats grasses, even ferrothorn, and creates a lose lose situation for the opponent, as they have to either choose between keeping swampert at full attack, or attempting to intimidate it down and essentially boosting Tornadus.
Summary:
This team is built to hit hard and fast in Rain while keeping as much momentum up as possible. The eject buttons are an integral part of this, as they allow for quick pivoting that is crucial against both other weathers and for cycling intimidates against physical attackers. Furthermore, the use of Defiant discourages intimidate, lest the opponent give Tornadus a free boost. I'm relatively new to the RMT process, so let me know if there's anything I could improve for next time. Thank you for giving this post a read!
Importable: https://pokepast.es/314fa7688eeb08f8