zorbees
Chwa for no reason!
I posted a thread about my upcoming games a while back, and haven't hosted anything since. This is an update/new version of that thread.
1) My next game, which I plan to host after at least 2 of LotR/BassGame/Space War end, is a flavorless FFA game. The main feature is that everyone has the same exact capabilities and win conditions, barring one little thing. The Win Condition is to be one of the last X people surviving (haven't determined the number yet, but it will be somewhere around the 2-5 range). The actions are determined via a credit system, where you can use different actions at different costs. The game features an interesting way of formulating and breaking hard alliances, of which the main feature is that you cannot be attacked by an ally. I think this game should test player skill pretty well, considering everyone is pretty much the same role.
2) I was thinking about doing a revival of my Survivor Forum Game, and/or making a Big Brother Forum Game, if there is a good amount of interest. I have some ideas to completely rework how the challenges work. What I was currently thinking about, is, before the game starts, each player has 30 Stat Points to distribute among 5 categories, with each category being used in the challenges like they were before. There would be a minimum of 1 and maximum of 10 for each stat category. I like the customization better than just getting your stats in a Role PM. Additionally, each player would start with 100 Willpower Points. During the Challenge Phases, players would use any number of Willpower Points depending on how much they want to win the challenge. The Willpower Points would then be multiplied by the Stat Points applicable for that challenge, and the highest value would be the winner. For example, if you used 80 Willpower Points, and had a Strength of 8 and an Endurance of 7 for a challenge that uses 1x Strength + 1x Endurance, your total would be 80x15=1200. The key to Willpower points though, is that they only regenerate at a certain speed (undetermined as of yet), so you will not be able to use the maximum in every challenge. For Survivor, the idea is that Willpower points would regenerate faster for players who have won reward challenges, while for Big Brother, Willpower points would regenerate slower for Have-Nots. The other aspects of the game, such as the vote-offs, jury, etc, would work the same way as they do on the respective shows. I was thinking about removing the mafia-like abilities that I had in the last game, I felt like they were kind of forced to make the game more mafia-like, and I like having everyone on a level playing field.
3) I still do have some of the games I had worked on before, but I haven't really liked a lot of them on the second look, or they aren't that close to being finished. I'm always working on new ideas though. If anyone has any interesting raw ideas, and are struggling on polishing up and making it ready to play, I'm always interested.
I like the ideas of the Survivor/Big Brother games because they involve making and breaking alliances, social politics, etc, kind of like FFA mafia games do. They are also not stale yet, and I feel like they could be kept fresh via inserting twists, and changing the players, to be used multiple times. I feel like I would much rather host one of these than a Wayne Brady-type FFA, no offense to that type of game and the people who host them, but I feel as if they get rather stale after a couple iterations.
I believe mafia gets stale simply because of the lack of interaction between players. The main thing I want to point out is the village leader system. While it is fun to lead the village, it takes a lot of interaction out of the game. For example, in a 21 man 2v1 game with a village leader, you have 20 people who pretty much only talk to the village leader, and their mafia teammates if they have them. But in a 11 man game with an open format, ideally each player should talk to each other, leaving each player to have 10 conversations with the players besides themselves. I'm not saying every game should be FFA, because I don't believe that. But I think there should be a good way to encourage communication among many players. Where my creativity drops off is figuring out how to implement that in a good manner while keeping the common village vs mafia format that we are all so familiar with. This is why, for now, a lot of my ideas are FFA.
Comments on either my upcoming games, or inventive ways to keep mafia fresh, are welcome.
1) My next game, which I plan to host after at least 2 of LotR/BassGame/Space War end, is a flavorless FFA game. The main feature is that everyone has the same exact capabilities and win conditions, barring one little thing. The Win Condition is to be one of the last X people surviving (haven't determined the number yet, but it will be somewhere around the 2-5 range). The actions are determined via a credit system, where you can use different actions at different costs. The game features an interesting way of formulating and breaking hard alliances, of which the main feature is that you cannot be attacked by an ally. I think this game should test player skill pretty well, considering everyone is pretty much the same role.
2) I was thinking about doing a revival of my Survivor Forum Game, and/or making a Big Brother Forum Game, if there is a good amount of interest. I have some ideas to completely rework how the challenges work. What I was currently thinking about, is, before the game starts, each player has 30 Stat Points to distribute among 5 categories, with each category being used in the challenges like they were before. There would be a minimum of 1 and maximum of 10 for each stat category. I like the customization better than just getting your stats in a Role PM. Additionally, each player would start with 100 Willpower Points. During the Challenge Phases, players would use any number of Willpower Points depending on how much they want to win the challenge. The Willpower Points would then be multiplied by the Stat Points applicable for that challenge, and the highest value would be the winner. For example, if you used 80 Willpower Points, and had a Strength of 8 and an Endurance of 7 for a challenge that uses 1x Strength + 1x Endurance, your total would be 80x15=1200. The key to Willpower points though, is that they only regenerate at a certain speed (undetermined as of yet), so you will not be able to use the maximum in every challenge. For Survivor, the idea is that Willpower points would regenerate faster for players who have won reward challenges, while for Big Brother, Willpower points would regenerate slower for Have-Nots. The other aspects of the game, such as the vote-offs, jury, etc, would work the same way as they do on the respective shows. I was thinking about removing the mafia-like abilities that I had in the last game, I felt like they were kind of forced to make the game more mafia-like, and I like having everyone on a level playing field.
3) I still do have some of the games I had worked on before, but I haven't really liked a lot of them on the second look, or they aren't that close to being finished. I'm always working on new ideas though. If anyone has any interesting raw ideas, and are struggling on polishing up and making it ready to play, I'm always interested.
I like the ideas of the Survivor/Big Brother games because they involve making and breaking alliances, social politics, etc, kind of like FFA mafia games do. They are also not stale yet, and I feel like they could be kept fresh via inserting twists, and changing the players, to be used multiple times. I feel like I would much rather host one of these than a Wayne Brady-type FFA, no offense to that type of game and the people who host them, but I feel as if they get rather stale after a couple iterations.
I believe mafia gets stale simply because of the lack of interaction between players. The main thing I want to point out is the village leader system. While it is fun to lead the village, it takes a lot of interaction out of the game. For example, in a 21 man 2v1 game with a village leader, you have 20 people who pretty much only talk to the village leader, and their mafia teammates if they have them. But in a 11 man game with an open format, ideally each player should talk to each other, leaving each player to have 10 conversations with the players besides themselves. I'm not saying every game should be FFA, because I don't believe that. But I think there should be a good way to encourage communication among many players. Where my creativity drops off is figuring out how to implement that in a good manner while keeping the common village vs mafia format that we are all so familiar with. This is why, for now, a lot of my ideas are FFA.
Comments on either my upcoming games, or inventive ways to keep mafia fresh, are welcome.