47 TOTAL CANCER
(UPDATED)
This is my first team that got in high ladder, the start idea was a full 6 regenerator team, but not so long i became trapped into 200 turns battles, althrough it fits well my name on ladder (TOTAL CANCER) it was boring, but with some adjustements I got this team, 80 turn battles are the average but it still pretty fun (for me at least). Initially I had a hard time to pass 1700, and i through the fault was on the team, but as soon I started to take every battle seriously (better predicts and more skill) I got to 1900 after very harsh battles, this team is almost perfect by now. Sugestions can be apreciated if they can improve this team or make some variations. Right now the whole strategy of this team is pretty toxic(literally): tox/protect until your oponent rage quits or saps away all of your oponent precious hp. Other tools this team likes to use is: trap your oponent and cure itself a lot. I think you might be interested in it, its a pretty original team that uses a Alomomola as the main star of the show. It is also pretty fun to use. (but pretty horrible to be battled against believe me ).
Alomomola @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Whirlpool
- Protect
- Soak
- Toxic
The Star of the team, this was the first mon to be made and is really fun to use. A completely gimmick set that works wonders most of the time, this set cancels ferrothorn at start of the matches when paired with lando, making ferro a dead slot on oponents team, trap it, soak it and tox it, after ferro uses useless spikes switch to lando and defog, it works also on toxapex, it doesnt kill pex, however will at least keep it out. Whirlpool also gets kokos, rotoms, magearnas and magnetzones on switch-ins dealing sap damage on the course of the game. Soak is a pretty underated move, it not only cancels toxic imunity but also can reduce stabs, making any toxed Garchomp, Landorus or other physical threats, well less threats. Alomomola has also a great longetivity, I prefer this instead of of perish Azumarril because how long Alomomola can live by regenerator.
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Foul Play / Hidden Power Fire
- Protect
- Toxic
- Clear Smog
Amoongus its the best partner Alomomola can have because they can almost always swap between each other to cover each other weakness, mainly Koko and Rotom, also it can leave a disgusting black sludge on trick sets. Unless your oponent has a cunning brave bird koko or Z-flying lando, which you can check with protect amoong can switch-in safely. Clear smog deals with bulus and serperiors and sometimes gyarados just fine, also it helps against some other boosted mons like kommo-o. Foul play is for 2OHKO kartana, excadrill, mega beedrill, Scizor and lando. While Hidden Power fire is great to kill Z kartana, and help to shot scizor without the need of it use dangerous swords dance. Deciding between foul Play and Hidden Power is hard since both moves works with some mons diferently. Foul play main weakness is not kill kartana right of the bat, while hidden power can be an advantage for heatram and doest kill the threats fast as foul play does.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Toxic
- Heal Bell
- Protect
This Girl exists over chansey for some reasons, first since im going to protect a lot, leftovers recover comes nicely, also physical attackers can be lured into it, most unboosted common physical attackers cant kill Blissey with protect/wish while she can handle nicely special attackers, also a knockoff doesnt cripple her that much. Wish and lefties also helps her toxic physical attacks that tries to boost or use stealth rocks. One alternate hypotesis could be a chansey with softboiled instead of protect, but this could leave she opened to Z-moves and also doesnt help with tox stall. Wish recovers all team at full hp, making u-turns not coming free for the oponent. Many Battles ended because oponent got that ice beam on Lando (and survives) and then Lando get healed by wish.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 SpD / 4 Def
Careful Nature
- Stealth Rock
- Earthquake
- Knock Off
- Defog
This slot was the hardest to fit into, I tested several dudes and landorus was the best one, defog is only if oponent get spikes and stealth rocks. This team can handle really great with stealth rocks only on both sides, so no need to desesperate if only stealth rocks is on the field, also oponents tend to waste turns because it can know when you will heal it, which is a bit % advantage for this team leaving oportunities to heal bell, or heal other more important team mates(clefable), and if your oponent really doesnt do that perfect predict, landorus is healed and ready to chip off weakned walls, defog the spikes away or set rocks. This landorus rarely enters the field and exists only to deal with some counters the team have, mainly heatran, mawile and ofc spikes + rocks. Also rocks on both sides leaves oponent to defog sometimes, which can helps it a bit but wastes a turn, and can even helps this team by taking rocks off the field. Knock off helps a lot against chansey and Tapu Fini, two things that really annoys the battle, also helps taking tornadus away.
Reuniclus @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Infestation
- Skill Swap
- Recover
- Toxic
Maybe you will start disconsider this team because of another thing that looks like a gimmick set, but this surprisely works, this set counters mega medicham, mg clefable, mg reuniclus and gliscor, by trapping gliscor you can skill swap and see the poor thing try to roost itself, making your oponent think twice before bringing the thing back, usually gliscor becomes a dead weight and comes at the end of the battle to lose. Mega Medicham just cant 2OHKO this with anything it usually uses, allowing you to toxic it or just keep recovering until it dies, infestation is really annoying and can trap some physical attackers that will try poorly kill reuniclus. Tyranitar is trying to pursuit? Check this:
252+ Atk Choice Band Tyranitar Pursuit vs. 252 HP / 252+ Def Reuniclus: 192-228 (45.2 - 53.7%) -- 2% chance to 2HKO after Leftovers recovery
Taking crit chance. Your oponent will have less than 7% chance to kill you. if tyranitar is toxed on switch-in it will die or be really crippled. Specs Lele also is a good prey to it, since psyshock will do chip damage that can easy be recovered. This guy is here to mess with your oponent, so no need for love for it, need to sacrifice someone? Reuniclus will gaddly accepts its fate if oponent hasnt any thing it likes to play with.
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Fire Blast
- Moonblast
- Moonlight
The mother of Unawares exists only to clean the field and bait some steel types: kartana, scizor, excadrill, magnetzone and magearna etc commonly fall to be baited by clefable fireblast, except assault vest sets. Late game clefable also becomes really dangerous taking care of a weakened team just after one or two calm mind. Also its great to waste Garchomp and Kommo-o Z-moves. Hawlucha is a pretty much threat that hates to face clef, it takes 1/3 of its hp and dies to moonblast, if oponent tries a swords dance its even better. One thing Killfable also loves is receive knock offs, common knock off users offer a good setup oportunity, Tornadus u-turn mainly, since hurricane can miss and can be easily recovered by moonlight. Also it is the only mon that can deal with subs Gyara, Kommo-o, hawlucha. So if oponent has subs, preserving the clef is the key.
Threat list:
Threats:
- Heatran: taunt and magma storm set is almost impossible to deal with, you can trick your oponent however by simulating a defog/stealth and attack with earthquake. with a bit of luck oponent can finishes their magma storm before it actually starts to cripple the team. and if magma storm is gone, well heatram cant do much.
- Mega Mawile: physical boltbeam cripple this team a lot, reuniclus saddly cant take a playrough nicely, but clefable can hit a nice fireblast, landorus also can try someting with earthquake.
- Manaphy: it will simply destroy this team, clefable cant take a boosted waterium z, if you however predict a future turn when your oponent use it you can prepare a calm mind or switch indo alomomola. Manaphy is just the killer, be prepared to loss if you face it.
- Mega Pinsir, rarely seen, but when seen if not handled properly its gameover. The good part is pinsir can leave a toxic oportunity in swords dance. Toxic it as soon as possible and do as many sacrifices necessary.
- Calm Mind tapu lele: toxing it and stalling a bit can leaves your team with no loses, but a loss is almost guaranted if your oponent predict right, calm mind and subs is also a pretty much game over.
Annoyances:
- Mega Sableye, Cant do nothing against Clefable but sucks a lot traping moves not getting ghost types... well, know the battle will last longer than necessary.
- Chansey, this can be a simple annoyance if your oponent doesnt carry any threat, however if your oponent carry some threats, this can become a team killer.
- Skarmory: thats why you should use fire blast instead of flamethrower, spd skarmory can hold a +1 flamethrower but cant a fire blast.
- Mega Venusaur: unless you get a whirl on switch, this will really annoy the battle, it cant do much agains blissey however.
Replays:
https://replay.pokemonshowdown.com/gen7ou-983964354 < very good one, the whole team shows its cancerous traits
https://replay.pokemonshowdown.com/gen7ou-975738865
http://replay.pokemonshowdown.com/gen7ou-953114892
https://replay.pokemonshowdown.com/gen7ou-983328648
https://replay.pokemonshowdown.com/gen7ou-983311405
https://replay.pokemonshowdown.com/gen7ou-984493599
https://replay.pokemonshowdown.com/gen7ou-983979708
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