My point about VGC was that since the animations are already programmed in, it should be feasible to have them take the appropriate amounts of time. At least, it should be easier than trying to program it in from scratch as we'd have to do on PO.
All that matters is that the battles happen and the teams are recorded (repeated matchups that result in immediate draws / forfeits will be thrown out along with all other battles that last fewer than six turns, as has been our practice since I took over running the stats).
Probably won't bother with 1337 stats (or the equivalent) until we get the ladder sorted out, however.
Also keep in mind that July's stats really have very little bearing on the tiers that get generated October 1 (1 part in 24). And we fully expect many of these issues to get sorted out by August 1.
Ladder has absolutely no bearing on stats.How is PS going to be an accurate indicator of usage as of now with the ladder meaning absolute shit.
All that matters is that the battles happen and the teams are recorded (repeated matchups that result in immediate draws / forfeits will be thrown out along with all other battles that last fewer than six turns, as has been our practice since I took over running the stats).
Probably won't bother with 1337 stats (or the equivalent) until we get the ladder sorted out, however.
Also keep in mind that July's stats really have very little bearing on the tiers that get generated October 1 (1 part in 24). And we fully expect many of these issues to get sorted out by August 1.