cant say
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Hey guys. I'm here with a really old team that I figured I'd semi-retire. It's been (mostly) fun laddering with it, but I had the most success with it in our recent Wi-Fi Double-Elimination Tournament which I ended up winning. It's basically Mega Heracross accompanied by a VoltTurn core, with some stuff to compliment it. The team kinda works with the idea of having two separate cores of 3 mons to make 6, but in practice it never really worked that way. What I ended up really liking about the team was how flexible it allowed me to be in my selections at team preview, and that I was able to be successful with some underused sets on each of my mons.
Teambuilding Process:
So a while ago I received this Heracross via business in my trade thread and needed a team to use it in. Around the same time (back in about season 10) there was a huge rise in Heracross usage, and a lot of top teams were using Mega Hera (including the top team that season) so I figured it could be a successful endeavor. While doing calcs I noticed that its sheer power flat out OHKOed a lot of the meta, and pretty much nothing likes switching into it with its broad coverage, meaning good prediction from the Hera player pays big dividends. The glaringly obvious thing to account for was its Flying weakness, so that was where I began adding teammates...
So adding both of these as anti-Flying measures is probably a lot, but together they form the VoltTurn core, meaning they can share the burden of having to check Talonflame and Salamence, so they usually have enough health left after doing so to actually do something else afterwards...
Apart from Heracross' Bullet Seed, I was pretty vulnerable to Mamoswine and mixed attacking Blaziken. I also needed some reinforcement against Sand Offense as a well-played Tyranitar / Excadrill / Salamence core basically makes Raikou deadweight. Suicune also really likes beating the Hippowdon / Dragonite / Lucario core. Another thing that Hera + Lando can do work in, but appreciate the third option over Raikou. Suicune is also just amazing in general I recommend everyone try it.
At that point I was seeing some problems with Breloom and Venusaur (even though Hera can pummel them I cannot avoid Spore / Sleep Powder), and Specs Sylveon. I decided that since Aegislash is my spirit Pokemon here on the forums I would include it.
I like running dual Megas in my teams and I didn't have one yet. Kangaskhan is a bit of a lazy choice but I decided to use it's luring capabilities to my advantage. With the huge influence it has in team preview, Kang often forces my opponents to bring defensive checks to it that end up getting blown away by Heracross.
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So here's the sets!
Heracross (F) @ Heracronite
Ability: Guts
Level: 50
Shiny: Yes
EVs: 148 HP / 252 Atk / 4 Def / 4 SpD / 100 Spe
Adamant Nature
- Pin Missile
- Close Combat
- Bullet Seed
- Rock Blast
A pretty straightforward set for Hera. A lot of people opt for Earthquake on theirs and I should probably do the same since I don't have heaps of answers for Aegislash or Mawile. I mostly need it for smashing Ferrothorn and Porygon2. Speed is for 4 Spe Rotom formes and Cresselia. Max attack and rest in bulk.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
Level: 50
EVs: 212 HP / 20 Atk / 252 Def / 24 Spe
Impish Nature
IVs: 25 SpA / 30 SpD / 30 Spe
- Earthquake
- Rock Tomb
- U-turn
- Stealth Rock
The defensive answer to bird spam and my U-turner. Scarf Landog seems to be the norm with VoltTurn cores but I wanted the slow U-turn to be able to get Heracross in safely and scout switches. VoltTurning also forces a lot of switches, so being able to set up Stealth Rock helped punish that and make things easier to KO. It also neutered (SpD) Talonflame and Mega Charizard Y, which was handy because those can be problematic for me. Enough speed to outpace Garchomp (and therefore Mega Kangaskhan) after a Rock Tomb. I dropped HP down so that I could beef up my attack high enough to be able to KO Garchomp and bulkier Mega Kangaskhans with a Rock Tomb and two Earthquakes. I couldn't afford anymore though because I'd be increasing the chance of Mega Salamence's -1 Double-Edge 2HKOing.
Raikou @ Choice Specs
Ability: Pressure
Level: 50
EVs: 252 SpA / 12 SpD / 244 Spe
Timid Nature
IVs: 16 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch
- Extrasensory
The offensive answer to bird spam and Volt Switcher. Pretty self-explanatory I think. Extrasensory was chosen over Shadow Ball to hit Mega Venusaur and for game-saving flinches. Shadow Ball doesn't really hit anything super relevant and is mostly filler on Specs sets anyway. Dropped a point in speed for extra SpD because tying with Starmie and outspeeding Swoobat is irrelevant
Suicune @ Leftovers
Ability: Pressure
Level: 50
EVs: 252 HP / 92 Def / 4 SpA / 4 SpD / 156 Spe
Bold Nature
IVs: 17 Atk
- Protect
- Substitute
- Scald
- Toxic
I like SubToxic because it messes with a lot of stuff and carries a fair amount of surprise value. It was pretty funny to have a Serperior switch in on you while you set a Sub, only to have its precious Leaf Storm PP waste away. Like I said earlier, this set makes the TtarExcaMence and HippoLucNite cores much easier to deal with. You get your Sub set on their leads, then proceed to spam Scald until you win! Speed outpaces max Tyranitar (just in case) with the rest in bulk.
Aegislash (M) @ Safety Goggles
Ability: Stance Change
Level: 50
Shiny: Yes
EVs: 252 HP / 172 Atk / 84 Spe
Adamant Nature
- Swords Dance
- Shadow Claw
- Sacred Sword
- Shadow Sneak
Here we have Goggles Aegislash. This is literally used to beat Spore / Sleep Powder users and punish them. Such things include Breloom, Mega Venusaur, Amoongus, the odd Smeargle, Vivillon, and best of all; Assist Liepard! Not using King's Shield does make using this set kinda tricky, but since a lot of people anticipate it you often get a free turn out of it to get damage in. I use Shadow Claw over Iron Head mostly for good damage on Thundurus, Rotom formes, Talonflame switchins, Suicune, a bunch of things really since Steel is resisted by lots. The spread is a really old one that I got from somewhere and I honestly don't totally remember what it does. Looking at what it reaches, I feel like it's made to hit Scizor really hard before it bops you with Knock Off. Or maybe low speed Explouds. It does outspeed Politoed so I guess you can risk the Scalds and go for SDs and KO with Shadow Claw? Whatever it does, it's been working, lol.
Kangaskhan @ Kangaskhanite
Ability: Scrappy
Level: 50
EVs: 4 HP / 148 Atk / 4 Def / 100 SpA / 252 Spe
Naive Nature
- Fake Out
- Double-Edge
- Ice Beam
- Fire Blast
Last but not least, we have mixed Khan. The team has a bit of a weakness to Ferrothorn, and anytime I see it in team preview, chances were that my opponent would bring it. As soon as Kangaskhan hits the field they make sure to switch Ferro in, only to be roasted by Fire Blast. Ice Beam took care of enemy Landorus-T, as well as Garchomp and Mega Salamence. Double-Edge still hits like a truck without full investment, but Fake Out was added to make up the difference. 100 SpA ensures the OHKOes on Ice Beams, and giving a great chance at OHKOing Ferrothorn. I went for a fast spread because I felt like I needed some speed in the team.
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Threatlist:
That's all I can think of at the moment, may add more when I can remember.
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Replays:
XNLG-WWWW-WW3R-4H82 - vs DragonWhale (Wi-Fi Tour rd.2)
EMYW-WWWW-WW4W-K2U6 - vs NOVED (Wi-Fi Tour rd.4)
ZJ7G-WWWW-WW43-LT3G - vs Memoria (Wi-Fi Tour Semi Finals, game 2)
HYJG-WWWW-WW49-WB7G - vs Jhon (Wi-Fi Tour Grand Final, second set, game 2. Last game)
EMYW-WWWW-WW4W-K2U6 - vs NOVED (Wi-Fi Tour rd.4)
ZJ7G-WWWW-WW43-LT3G - vs Memoria (Wi-Fi Tour Semi Finals, game 2)
HYJG-WWWW-WW49-WB7G - vs Jhon (Wi-Fi Tour Grand Final, second set, game 2. Last game)
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So that's the team! I hope you guys enjoyed it, feel free to give it a spin on the ladder if you're looking for something to try out
Heracross (F) @ Heracronite
Ability: Guts
Level: 50
Shiny: Yes
EVs: 156 HP / 252 Atk / 100 Spe
Adamant Nature
- Pin Missile
- Close Combat
- Bullet Seed
- Rock Blast
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
Level: 50
EVs: 212 HP / 20 Atk / 252 Def / 24 Spe
Impish Nature
IVs: 25 SpA / 30 SpD / 30 Spe
- Earthquake
- Rock Tomb
- U-turn
- Stealth Rock
Raikou @ Choice Specs
Ability: Pressure
Level: 50
EVs: 252 SpA / 12 SpD / 244 Spe
Timid Nature
IVs: 16 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch
- Extrasensory
Suicune @ Leftovers
Ability: Pressure
Level: 50
EVs: 252 HP / 92 Def / 4 SpA / 4 SpD / 156 Spe
Bold Nature
IVs: 17 Atk
- Protect
- Substitute
- Scald
- Toxic
Aegislash (M) @ Safety Goggles
Ability: Stance Change
Level: 50
Shiny: Yes
EVs: 252 HP / 172 Atk / 84 Spe
Adamant Nature
- Swords Dance
- Shadow Claw
- Sacred Sword
- Shadow Sneak
Kangaskhan @ Kangaskhanite
Ability: Scrappy
Level: 50
EVs: 4 HP / 148 Atk / 4 Def / 100 SpA / 252 Spe
Naive Nature
- Fake Out
- Double-Edge
- Ice Beam
- Fire Blast
Ability: Guts
Level: 50
Shiny: Yes
EVs: 156 HP / 252 Atk / 100 Spe
Adamant Nature
- Pin Missile
- Close Combat
- Bullet Seed
- Rock Blast
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
Level: 50
EVs: 212 HP / 20 Atk / 252 Def / 24 Spe
Impish Nature
IVs: 25 SpA / 30 SpD / 30 Spe
- Earthquake
- Rock Tomb
- U-turn
- Stealth Rock
Raikou @ Choice Specs
Ability: Pressure
Level: 50
EVs: 252 SpA / 12 SpD / 244 Spe
Timid Nature
IVs: 16 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch
- Extrasensory
Suicune @ Leftovers
Ability: Pressure
Level: 50
EVs: 252 HP / 92 Def / 4 SpA / 4 SpD / 156 Spe
Bold Nature
IVs: 17 Atk
- Protect
- Substitute
- Scald
- Toxic
Aegislash (M) @ Safety Goggles
Ability: Stance Change
Level: 50
Shiny: Yes
EVs: 252 HP / 172 Atk / 84 Spe
Adamant Nature
- Swords Dance
- Shadow Claw
- Sacred Sword
- Shadow Sneak
Kangaskhan @ Kangaskhanite
Ability: Scrappy
Level: 50
EVs: 4 HP / 148 Atk / 4 Def / 100 SpA / 252 Spe
Naive Nature
- Fake Out
- Double-Edge
- Ice Beam
- Fire Blast
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