Facility The Safari Zone: TheEver

Only TheEver and the current referee should post in this thread. This expedition works on Safari Test Rules and Rewards.

Pokemon Profiles:

Smirk (Sneasler)
Level: 2 | EXP: 0 / 10

"If heaven is a place where the angels go,
Well then I've got a story to tell."


Types:
Fighting
Poison

Abilities: Pressure / Unburden / Poison Touch
Nature: Serious

Stats:
HP: 90
Atk: 9
Def: 5
SpA: 3
SpD: 6
Spe: 120

Size Class: 3
Weight Class: 3

Moves:
Level 0:
Aerial Ace
Brick Break
Counter
Facade
Fire Punch
Focus Blast
Leer
Night Slash
Poison Jab
Protect
Rock Slide
Shadow Ball
Shadow Claw
Slash
X-Scissor

Level 1:
Bulk Up
Calm Mind
Double Hit
Fake Out
False Swipe
Hone Claws
Metal Claw
Poison Tail
Quick Attack
Quick Guard
Rain Dance
Rock Smash
Scratch
Sludge Bomb
Sunny Day
Swift
Switcheroo
Taunt

Level 2:
Acid Spray
Agility
Close Combat
Feint
Grass Knot
Gunk Shot
Low Kick
Nasty Plot
Rest
Reversal
Screech
Swords Dance
Take Down
Thief
Toxic Spikes
Venoshock

Moves (Zeraora)
Level: 4 -> 3 | EXP: --

"We're living the good life, high life
Everybody wants that hot vibe."


Types:
Electric

Abilities: Volt Absorb
Nature: Adamant (+1 Atk, -1 SpA)

Stats:
HP: 90
Atk: 9 (+)
Def: 6
SpA: 6 (-)
SpD: 6
Spe: 143

Size Class: 3
Weight Class: 3

Moves:
Level 0:
Aerial Ace
Aura Sphere
Blaze Kick
Brick Break
Confide
Double Team
Facade
Fire Punch
Focus Blast
Play Rough
Protect
Round
Slash
Thunder Punch
Thunder Wave
Thunderbolt
Toxic

Level 1:
Brutal Swing
Bulk Up
Calm Mind
Charge
Coaching
Discharge
Dual Chop
Echoed Voice
Fake Out
False Swipe
Hone Claws
Mega Punch
Power-Up Punch
Quick Attack
Quick Guard
Scratch
Shock Wave
Snore
Spark
Swift
Taunt
Work Up

Level 2:
Agility
Assurance
Close Combat
Electric Terrain
Focus Punch
Fury Swipes
Grass Knot
Iron Tail
Low Kick
Mega Kick
Rest
Revenge
Reversal
Rising Voltage
Scary Face
Superpower
Thunder
Wild Charge

Level 3:
Acrobatics
Bounce
Drain Punch
Electro Ball
Electroweb
Frustration
Knock Off
Laser Focus
Low Sweep
Outrage
Return
Snarl
Throat Chop
Volt Switch

Level 4:
Endeavor
Endure
Fling
Giga Impact
Helping Hand
Hidden Power (Ice)
Hyper Beam
Pay Day

Plasma Fists (Signature)
Sleep Talk
Snatch
Substitute

Backpack
:shell-bell: Shell Bell
:poke ball: Poke Ball x4
:premier ball: Premier Ball x4
:super potion: Super Potion
:revive: Revive

Eviolite Extraction Cave
Eviolite ore is somewhat rare and precious, and must be painstakingly extracted from the ground. A local mine was exploiting a vein, but the cave is home to aggressive Pokémon and the mine was quickly abandoned... to the relief of the locals. The mine itself still stands, but the materials have been damaged over time.

Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.​

Opponents (d4, Duplicates ignored)=Marked, 1=Porygon-Z, Kingambit
:sv/kingambit:
Kingambit
Level:
3 | EXP: 00

Types: Dark/Steel
Abilities: Defiant, Supreme Overlord Hidden Ability: Pressure
Nature: Serious ( +None, -None )

Fatigue: 90

Wild Behaviors:
  • Once, at start of step IF an opponent's Evasion stage is greater than your own Accuracy stage THEN use Kowtow Cleave
Capture Methods
  • While my HP is below 50%
  • While I have a Major Status
  • While I have been hit three or more times since I last entered play
  • While I am Taunted

HP: 95
Attack: 10
Defen.: 9
Sp.Atk: 5
Sp.Def: 6
Speed: 50
Size: 3
Weight: 5


Moves:
Level 0:
Aerial Ace
Air Slash
Attract
Brick Break
Confide
Dark Pulse
Double Team
Facade
Feint Attack
Flash Cannon
Focus Blast
Iron Head
Kowtow Cleave
Leer
Metal Burst
Night Slash
Poison Jab
Protect
Psycho Cut
Round
Shadow Claw
Slash
Thunder Wave
Toxic
X-Scissor
Zen Headbutt

Level 1:
Cut
Dual Chop
False Swipe
Hone Claws
Metal Claw
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Role Play
Sandstorm
Scratch
Snore
Sucker Punch
Swagger
Taunt

Level 2:
Assurance
Beat Up
Foul Play
Grass Knot
Iron Defense
Low Kick
Metal Sound
Payback
Rest
Revenge
Reversal
Rock Polish
Scary Face
Screech
Secret Power
Stealth Rock
Steel Beam
Stone Edge
Swords Dance
Take Down
Thief

Level 3:
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Laser Focus
Lash Out
Low Sweep
Pursuit
Return
Rock Tomb
Snarl
Throat Chop
Torment

:sv/porygon-z:
Porygon-Z
Level:
3 | EXP: 00

Types: Normal
Abilities: Adaptability, Download Hidden Ability: Analytic
Nature: Serious ( +None, -None )

Fatigue: 90

Wild Behaviors:
  • Once, at start of step IF no opponent is to use a Protective move THEN use Skull Bash
Capture Methods
  • While my HP is below 50%
  • While I have a Major Status
  • While my Skull Bash has been Cancelled by an effect last round
  • While my Defense stage is negative

HP: 90
Attack: 6
Defen.: 5
Sp.Atk: 10
Sp.Def: 6
Speed: 90
Size: 1
Weight: 3


Moves:
Level 0:
Aerial Ace
Confide
Defense Curl
Double Team
Facade
Flash
Ice Beam
Protect
Psychic
Round
Shadow Ball
Sharpen
Signal Beam
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Zen Headbutt

Level 1:
Curse
Discharge
Magic Coat
Psybeam
Psywave
Rage
Rain Dance
Recycle
Shock Wave
Snore
Sunny Day
Swagger
Swift
Thunder Shock
Trick

Level 2:
Agility
Barrier
Blizzard
Double-Edge
Dream Eater
Eerie Impulse
Foul Play
Iron Tail
Nightmare
Recover
Rest
Secret Power
Skull Bash
Solar Beam
Take Down
Thief
Thunder
Zap Cannon

Level 3:
Bide
Charge Beam
Electroweb
Frustration
Guard Swap
Headbutt
Icy Wind
Lock-On
Power Swap
Psych Up
Psyshock
Reflect
Return
Speed Swap
Telekinesis
Teleport


Kingambit with Jaboca Berry steps forward.

The Ever sends out and issues orders.
 

TheEver

It's beauty and rage!
is a Pre-Contributor
(My Black Sludge appears to be missing from the backpack.)


Looks like we're on a scouting mission. We'll gather information and report back to base.

:shell-bell:
Sending out Moves the Zeraora @ Shell Bell.

Thunder Wave > Electro Ball > Electro Ball
** At the start of the step, if Kingambit is to use Metal Burst and Paralysis is present on Kingambit, use Fake Out and push down orders on the first instance, use Revenge and push down orders on other instances.
** At the start of the step, if Kingambit is to use Role Play not in a combination, use Taunt and push down orders.
** At the start of Zeraora's turn, if Kingambit has the ability Volt Absorb, use Aura Sphere and push down orders.
** At the start of Zeraora's turn, if Protection is present on Kingambit, use Charge and push down orders.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Re: killing first-wave safari tests:

Since you only just got started, you can just re-use this thread as a second-wave test, if the two of you would like. That would involve Eve filling out a bigger Backpack and possibly targeting a different Habitat, with a different or the same team, if desired.

No reason to go right back in and out of queue, after all.
 

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