Facility The Safari Zone: Snarguffle

Only Snarguffle and the current referee should post in this thread. This Safari runs on test rules.

Pokemon Profiles:


Lance (Beedrill ♂ )
Level 2 EXP 4 / 10

Serious nature. (+N/A, -N/A)
Bug
Poison


Ability - Swarm: The Pokemon turns to their inner reserve of bug-ish-ness in a pinch. When the user attacks with a Bug-type attack, while the user's HP is at or below a third of their maximum HP (x1/3): Give that attack a power boost of three (3).
Hidden Ability - Sniper: The Pokemon's incredible precision allows them to strike their targets' most severe weakpoints. The critical damage bonus of the user's attacks is doubled (x2).

HP: 85
Attack: 7
Defense: 3
Sp.Atk: 4
Sp.Def: 6
Speed: 75
Size: 2
Weight: 3

Moves - Lv0
Aerial Ace
Attract
Brick Break
Bug Bite
Confide
Double Team
Facade
Flash
Harden
Poison Jab
Protect
Round
Toxic
X-Scissor

Lv1
Air Cutter
Brutal Swing
Curse
Cut
Defog
Drill Run
False Swipe
Ominous Wind
Peck
Rage
Rock Smash
Silver Wind
Sludge Bomb
Snore
Sunny Day
Swagger
Swift
Twineedle

Lv2
Agility
Assurance
Captivate
Double-Edge
Focus Energy
Fury Attack
Infestation
Iron Defense
Mega Drain
Payback
Pin Missile
Rest
Roost
Secret Power
Skull Bash
Solar Beam
String Shot
Sweet Scent
Swords Dance
Take Down
Thief
Toxic Spikes
Venoshock

Pokemon 2

Scylla (Eelektross ♀ )
Level 2 EXP 4 / 10

Docile nature. (+N/A, -N/A)
Electric


Ability - Levitate: The Pokemon naturally floats above the ground. The user has Hovering.

HP: 90
Attack: 8
Defense: 6
Sp.Atk: 8
Sp.Def: 6
Speed: 50
Size: 4
Weight: 4

Moves - Lv0
Attract
Brick Break
Confide
Crunch
Double Team
Dragon Claw
Dragon Pulse
Facade
Fire Punch
Flamethrower
Flash
Flash Cannon
Liquidation
Protect
Rock Slide
Round
Signal Beam
Strength
Tackle
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Zen Headbutt

Lv1
Acid
Bulk Up
Confuse Ray
Cut
Discharge
Dragon Tail
Hone Claws
Power-Up Punch
Rain Dance
Roar
Rock Smash
Shock Wave
Snore
Spark
Sunny Day
Swagger
Swift

Lv2
Acid Spray
Aqua Tail
Bind
Close Combat
Eerie Impulse
Electric Terrain
Focus Punch
Grass Knot
Iron Tail
Rest
Scary Face
Secret Power
Superpower
Take Down
Thunder
Wild Charge
Zap Cannon

:poke ball:Poke Ball
:poke ball:Poke Ball
:poke ball:Poke Ball
:poke ball:Poke Ball
:premier ball:Premier Ball
:premier ball:Premier Ball
:premier ball:Premier Ball
:premier ball:Premier Ball
:premier ball:Premier Ball
:revive:Revive
:scope lens:Scope Lens
:shell bell:Shell Bell


Eviolite Extraction Cave
Eviolite ore is somewhat rare and precious, and must be painstakingly extracted from the ground. A local mine was exploiting a vein, but the cave is home to aggressive Pokémon and the mine was quickly abandoned... to the relief of the locals. The mine itself still stands, but the materials have been damaged over time.

Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.​

Trek 1: Mines' Entrance
The first stop, after passing under the decaying warning tape, is the staging area at the entrance of the mines, nestled into the high hills. Heavy mining equipment has been left mostly intact by the previous workers, if in evident disuse, and mine carts can be seen strewn around. A railroad can be seen going further in, but what really catches your attention is the roaming Pokémon around. They search through the abandoned machines and personal effects without care, but you haven't seen but one of them come or go from the yawning mine entrance beyond...

No arena effects.

Wild Items: :oran berry:Oran Berry, :white herb:White Herb, :jaboca berry:Jaboca Berry, :rowap berry:Rowap Berry

Camouflage: Ground | Nature Power: Drill Run | Secret Power: Inflict Grounded on the defender until they leave play.

Opponents (d4, duplicates ignored)=Marked, 2=Porygon-Z and Annihilape

:sv/annihilape:
Annihilape
Level:
3 | EXP: 00

Types: Fighting/Ghost
Abilities: Vital Spirit, Inner Focus Hidden Ability: Defiant
Nature: Serious ( +None, -None )

Fatigue: 90

Wild Behaviors:
  • At the start of step 3, IF you are able THEN use Rage Fist
Capture Methods
  • While my HP is below 50%
  • While I have a Major Status
  • While I have been hit three or more times since I last entered play
  • While I am Taunted

HP: 100
Attack: 8
Defen.: 6
Sp.Atk: 4
Sp.Def: 7
Speed: 90
Size: 2
Weight: 4


Moves:
Level 0:
Aerial Ace
Attract
Brick Break
Confide
Counter
Defense Curl
Double Team
Earthquake
Facade
Fire Punch
Focus Blast
Ice Punch
Leer
Meditate
Mud-Slap
Night Slash
Poison Jab
Protect
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Punch
Strength
Thunder Punch
Thunderbolt
Toxic

Level 1:
Bulk Up
Curse
Detect
Dual Chop
Hone Claws
Karate Chop
Mega Punch
Night Shade
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Role Play
Scratch
Seed Bomb
Seismic Toss
Snore
Sunny Day
Swagger
Swift
Taunt
Vacuum Wave
Work Up

Level 2:
Assurance
Beat Up
Captivate
Close Combat
Covet
Cross Chop
Double-Edge
Dynamic Punch
Focus Energy
Focus Punch
Fury Swipes
Gunk Shot
Iron Tail
Low Kick
Mega Kick
Payback
Punishment
Rage Fist
Rest
Revenge
Reversal
Scary Face
Screech
Secret Power
Skull Bash
Smelling Salts
Stealth Rock
Stone Edge
Submission
Take Down
Thief
Thunder

Level 3:
Acrobatics
Bide
Body Slam
Bulldoze
Dig
Drain Punch
Encore
Foresight
Frustration
Headbutt
Low Sweep
Outrage
Phantom Force
Psych Up
Pursuit
Return
Rock Tomb
Smack Down
Thrash
Throat Chop
U-turn
Uproar

:sv/porygon-z:
Porygon-Z
Level:
3 | EXP: 00

Types: Normal
Abilities: Adaptability, Download Hidden Ability: Analytic
Nature: Serious ( +None, -None )

Fatigue: 90

Wild Behaviors:
  • Once, at start of step IF no opponent is to use a Protective move THEN use Skull Bash
Capture Methods
  • While my HP is below 50%
  • While I have a Major Status
  • While my Skull Bash has been Cancelled by an effect last round
  • While my Defense stage is negative

HP: 90
Attack: 6
Defen.: 5
Sp.Atk: 10
Sp.Def: 6
Speed: 90
Size: 1
Weight: 3


Moves:
Level 0:
Aerial Ace
Confide
Defense Curl
Double Team
Facade
Flash
Ice Beam
Protect
Psychic
Round
Shadow Ball
Sharpen
Signal Beam
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Zen Headbutt

Level 1:
Curse
Discharge
Magic Coat
Psybeam
Psywave
Rage
Rain Dance
Recycle
Shock Wave
Snore
Sunny Day
Swagger
Swift
Thunder Shock
Trick

Level 2:
Agility
Barrier
Blizzard
Double-Edge
Dream Eater
Eerie Impulse
Foul Play
Iron Tail
Nightmare
Recover
Rest
Secret Power
Skull Bash
Solar Beam
Take Down
Thief
Thunder
Zap Cannon

Level 3:
Bide
Charge Beam
Electroweb
Frustration
Guard Swap
Headbutt
Icy Wind
Lock-On
Power Swap
Psych Up
Psyshock
Reflect
Return
Speed Swap
Telekinesis
Teleport


Porygon-Z with Oran Berry steps forward.

Snarguffle sends out and issues orders.
 

"Woah, a wild Porygon-Z? Come on out Lance, let's catch it!"
(Sending out :beedrill:Lance[Beedrill] with :scope lens:Scope Lens.)


Pin Missile | Brick Break | Rock Smash
At the start the step, IF Porygon-Z is to use a Paralysis-inflicting move, AND Porygon-Z is not to use a Paralysis-inflicting move on any other action, THEN use Protect.
At the start of the step, IF Porygon-Z is to use a protective move, THEN use Toxic Spikes.
At the start of steps 2 and 3, IF Porygon-Z is to use Skull Bash, THEN use Pin Missile, and change all instances of Rock Smash to Brick Break.
At the start of steps 2 and 3, IF Porygon-Z is not Poisoned, THEN use Toxic.
 
:Porygon-Z: Psybeam x3
B. Once, at start of step IF no opponent is to use a Protective move THEN use Skull Bash
====================
Snarguffle:
:Beedrill:
85/100
7/3/4/6/75
I: Scope Lens
A: Swarm, Sniper
O: None

:Eelektross:
90/100
8/6/8/6/50
I: None Set
A: Levitate
O: None

:poke ball:Poke Ball
:poke ball:Poke Ball
:poke ball:Poke Ball
:poke ball:Poke Ball
:premier ball:Premier Ball
:premier ball:Premier Ball
:premier ball:Premier Ball
:premier ball:Premier Ball
:premier ball:Premier Ball
:revive:Revive
:scope lens:Scope Lens
:shell bell:Shell Bell


Wild Pokemon:
:Porygon-Z:
90/100
6/5/10/6/90
I: Oran Berry
A: Adaptability, Download, Analytic
O: None
F: 90

:Annihilape:
100/100
8/6/4/7/90
I: None Set
A: Vital Spirit, Inner Focus, Defiant
O: None
F: 90

Wild Items: :oran berry:Oran Berry, :white herb:White Herb, :jaboca berry:Jaboca Berry, :rowap berry:Rowap Berry


Field: None
Active Capture Orders: 0
----------------
Pre-Round:
Dice Used:
d24 for Crits
d100 for Effects
Other Dice as Specified

Download: [+1 Attack Pory 6t]

Step One:
Pory Skull Bash
[+1 Def 2t] Charging

Bee Pin Missile
To Hit: [5>= Miss]=91=Hit
Hits: [d6, 1-2=2 Hits, 3-4=3 Hits, 5=4 Hits, 6=5 Hits]=1=2 Hits
Crit: [12>=Yes]=3,10=2 Crits
Damage: [6+3+(1*2+1)*2+7-5]=17
[17 Damage Pory] [7 Energy Bee]
Oran Berry: [+10 HP Pory]

Pory Skull Bash Interrupted
[8 Energy Pory]

Step Two:
Pory Psybeam
Crit: [1=Yes]=20=No
Eff: [10>= Yes]=36=No
Damage: [7+10-6]*1.5=17
[17 Damage Bee] [5 Energy Pory]

Bee Toxic
[Pory Bad Poison (2)]
[7 Energy Bee]

Poison: [2 Damage Pory]

Step Three:
Pory Psybeam
Crit: [1=Yes]=8=No
Eff: [10>= Yes]=59=No
Damage: [7+10-6]*1.5=17
[17 Damage Bee] [5 Energy Pory]

Bee Rock Smash
Crit: [12>= yes]=2=Yes
Eff: [50>= yes]=55=No
Damage: [4+(3*2+1)+7-5]*1.5=20
[20 Damage Pory] [3 Energy Bee]

Poison: [2 Damage Pory, +2 Poison Counters]

Total
Beedrill: 34 Damage, 17 Energy
Porygon-Z: 41 Damage, 18 Energy

-----------------
Snarguffle:
:Beedrill:
51/83
7/3/4/6/75
I: Scope Lens
A: Swarm, Sniper
O: None

:Eelektross:
90/100
8/6/8/6/50
I: None Set
A: Levitate
O: None

:poke ball:Poke Ball
:poke ball:Poke Ball
:poke ball:Poke Ball
:poke ball:Poke Ball
:premier ball:Premier Ball
:premier ball:Premier Ball
:premier ball:Premier Ball
:premier ball:Premier Ball
:premier ball:Premier Ball
:revive:Revive
:scope lens:Scope Lens
:shell bell:Shell Bell


Wild Pokemon:
:Porygon-Z:
49/82
6/5/10/6/90
I: Oran Berry
A: Adaptability, Download, Analytic
O: Toxic (4), +1 Attack (3t)
F: 90

:Annihilape:
100/100
8/6/4/7/90
I: None Set
A: Vital Spirit, Inner Focus, Defiant
O: None
F: 90

Wild Items: :oran berry:Oran Berry, :white herb:White Herb, :jaboca berry:Jaboca Berry, :rowap berry:Rowap Berry


Field: None
Active Capture Orders: 2 (Major Status, Skull Bash Interrupted Last Round)
=================
Turn order:
Porygon-Z Orders
Snarguffle orders
Maxim refs

:Porygon-Z: Psyshock x3
B. Once, at start of step IF no opponent is to use a Protective move THEN use Skull Bash
1. Once, at start of turn, if Beedrill is asleep, then use Nightmare.
2. At start of turn, if Beedrill is under the effects of a Protective move, then use Recover.
3. At start of turn, if Beedrill is holding a Scope Lens, then use Thief.

(totally didn't realize during my reffing that Psyshock would've been better, nope not me.)
 

"Almost there! Hang on a little longer!"


Pin Missile | Roost | Roost
At the start of Step 3, IF Porygon-Z has less than 25 HP, THEN use Protect.
 
Last edited:
Snarguffle:
:Beedrill:
51/83
7/3/4/6/75
I: Scope Lens
A: Swarm, Sniper
O: None

:Eelektross:
90/100
8/6/8/6/50
I: None Set
A: Levitate
O: None

:poke ball:Poke Ball
:poke ball:Poke Ball
:poke ball:Poke Ball
:poke ball:Poke Ball
:premier ball:Premier Ball
:premier ball:Premier Ball
:premier ball:Premier Ball
:premier ball:Premier Ball
:premier ball:Premier Ball
:revive:Revive
:scope lens:Scope Lens
:shell bell:Shell Bell


Wild Pokemon:
:Porygon-Z:
49/82
6/5/10/6/90
I: None
A: Adaptability, Download, Analytic
O: Toxic (4), +1 Attack (3t)
F: 90

:Annihilape:
100/100
8/6/4/7/90
I: None Set
A: Vital Spirit, Inner Focus, Defiant
O: None
F: 90

Wild Items: :oran berry:Oran Berry, :white herb:White Herb, :jaboca berry:Jaboca Berry, :rowap berry:Rowap Berry


Field: None
Active Capture Orders: 2 (Major Status, Skull Bash Interrupted Last Round)
----------------------
Step One:
Pory Skull Bash
[+1 Def 2t] Charging

Bee Pin Missile
To Hit: [5>= Miss]=30=Hit
Hits: [d6, 1-2=2 Hits, 3-4=3 Hits, 5=4 Hits, 6=5 Hits]=3=3 Hits
Crit: [12>=Yes]=22,10,7=2 Crits
Damage: [3*3+3+(1*2+1)*2+7-5]=20
[20 Damage Pory] [7 Energy Bee]

Pory Skull Bash Interrupted
[8 Energy Pory]

Poison: [4 Damage Pory]

Step Two:
Pory Thief
Crit: [1=Yes]=6=No
Damage: [6+6-3]+4=13
Scope Lens Stolen!
[13 Damage Bee] [4 Energy Pory]

Bee Roost
[+20 HP Bee] [12 Energy Bee]

Poison: [4 Damage Pory]

Step Three:
Pory Psyshock
Crit: [12>= Yes]=10=Yes
Damage: [8+3+1+10-3]*1.5=29
[29 Damage Bee] [6 Energy Pory]

Bee Roost
[+20 HP Bee] [12 Energy Bee]

Poison: [4 Damage Pory] [+2 Poison Counters Pory]

Total
Beedrill: 2 Damage, 31 Energy
Porygon-Z: 32 Damage, 18 Energy

------------------
Snarguffle:
:Beedrill:
49/52
7/3/4/6/75
I: None
A: Swarm, Sniper
O: No Recoveries Remaining

:Eelektross:
90/100
8/6/8/6/50
I: None Set
A: Levitate
O: None

:poke ball:Poke Ball
:poke ball:Poke Ball
:poke ball:Poke Ball
:poke ball:Poke Ball
:premier ball:Premier Ball
:premier ball:Premier Ball
:premier ball:Premier Ball
:premier ball:Premier Ball
:premier ball:Premier Ball
:revive:Revive
:scope lens:Scope Lens
:shell bell:Shell Bell


Wild Pokemon:
:Porygon-Z:
17/64
6/5/10/6/90
I: Scope Lens
A: Adaptability, Download, Analytic
O: Toxic (6)
F: 90

:Annihilape:
100/100
8/6/4/7/90
I: None Set
A: Vital Spirit, Inner Focus, Defiant
O: None
F: 90

Wild Items: :oran berry:Oran Berry, :white herb:White Herb, :jaboca berry:Jaboca Berry, :rowap berry:Rowap Berry


Field: None
Active Capture Orders: 3 (Major Status, Skull Bash Interrupted Last Round, 50% Health)
===================
Turn order:
Snarguffle orders
Porygon-Z orders
Maxim refs
 
Last edited:
Capture Round Started:
Active Capture Orders: 3 (Major Status, Skull Bash Interrupted Last Round, 50% Health)
Percent Health: 17/90=19%
Poke Ball: 5*3=15
Premier Ball: 10*3=30
Poke Ball: 5*3=15
Premier Ball: 10*3=30
Total Fatigue Damage: 15+30+15+30=90
Porygon-Z Fatigue: 90-90=0

Porygon-Z was caught!
=======================
Turn order:
Annihilape is switched in, and orders
Snarguffle orders
Maxim refs.

Annihilape with Oran Berry comes in.

:Annihilape: Fire Punch~Fire Punch~Fire Punch
B. At the start of step 3, IF you are able THEN use Rage Fist.
1. At start of turn, if Beedrill is under Protection, then Bulk Up.
2. Once, at start of step, if Beedrill is to use a Poison-inflicting move and is not Taunted, then use Taunt.
3. Once, at start of step, if Beedrill is to use a Confusion-inflicting move and is not Taunted, then use Taunt.
 
Snarguffle:
:Beedrill:
49/52
7/3/4/6/75
I: None
A: Swarm, Sniper
O: No Recoveries Remaining

:Eelektross:
90/100
8/6/8/6/50
I: None Set
A: Levitate
O: None

Captured Porygon-Z

:poke ball:Poke Ball
:poke ball:Poke Ball
:poke ball:Poke Ball
:poke ball:Poke Ball
:premier ball:Premier Ball
:premier ball:Premier Ball
:premier ball:Premier Ball
:premier ball:Premier Ball
:premier ball:Premier Ball
:revive:Revive
:scope lens:Scope Lens
:shell bell:Shell Bell


Wild Pokemon:
:Annihilape:
100/100
8/6/4/7/90
I: Oran Berry
A: Vital Spirit, Inner Focus, Defiant
O: None
F: 90

Wild Items: :oran berry:Oran Berry, :white herb:White Herb, :jaboca berry:Jaboca Berry, :rowap berry:Rowap Berry


Field: None
Active Capture Orders: 0
-------------------------
Step One:
Ann Fire Punch
Crit: [1=Yes]=2=No
Burn: [10>= Yes]=24=No
Damage: [8+8-3]*1.5=20
[20 Damage Bee] [6 Energy Ann]

Bee Agility
[+2 Speed Bee 3t] [7 Energy Bee]

Step Two:
Bee Toxic
Poison Type - Hits
[Bad Poison (2) Ann] [7 Energy Bee]

Ann Taunt
[Bee Taunted 3t] [10 Energy Ann]

Poison: [2 Damage Ann]

Step Three:
Bee Thief
Crit: [1=Yes]=21=No
Damage: [6+7-6]=7
Oran Berry Stolen
[7 Damage Ann] [4 Energy Bee]
Oran Berry: [+10 HP Bee]

Ann Rage Fist
Crit: [1=Yes]=20=No
Damage: [5+5*1+3+8-3]=18
[18 Damage Bee] [10 Energy Ann]

Poison: [2 Damage Ann] [+2 Poison Counters Ann]

Total
Beedrill: 28 Damage, 18 Energy
Annihilape: 11 Damage, 26 Energy

-------------------------
Snarguffle:
:Beedrill:
21/34
7/3/4/6/75 [Faster than Annihilape]
I: None
A: Swarm, Sniper
O: No Recoveries Remaining, Taunted 2t, +2 Speed 1t

:Eelektross:
90/100
8/6/8/6/50
I: None Set
A: Levitate
O: None

Captured Porygon-Z

:poke ball:Poke Ball
:poke ball:Poke Ball
:poke ball:Poke Ball
:poke ball:Poke Ball
:premier ball:Premier Ball
:premier ball:Premier Ball
:premier ball:Premier Ball
:premier ball:Premier Ball
:premier ball:Premier Ball
:revive:Revive
:scope lens:Scope Lens
:shell bell:Shell Bell


Wild Pokemon:
:Annihilape:
89/74
8/6/4/7/90
I: Oran Berry
A: Vital Spirit, Inner Focus, Defiant
O: Toxic Poison (4), Hit Once
F: 90

Wild Items: :oran berry:Oran Berry, :white herb:White Herb, :jaboca berry:Jaboca Berry, :rowap berry:Rowap Berry


Field: None
Active Capture Orders: 1 (Major Status)
==================
Turn order:
Snarguffle orders
Annihilape orders
Maxim refs
 
(Oh. Right.)


"Come back, Lance! Scylla, I'm counting on you!"
(Switching out :beedrill:Lance for :eelektross:Scylla with :shell bell:Shell Bell.)



Zen Headbutt | Zen Headbutt | Zen Headbutt
At the start of Step 3, IF Annihilape has 50 HP or less, THEN use Protect.
At the start of the step, IF Annihilape is to use Counter, THEN use Thunderbolt.
At the start of the step, IF Annihilape is to use Toxic AND Annihilape is not to use Toxic on any future action, THEN use Protect.
 

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