Only pratik2007 and the current referee should post in this thread. This match is working under the testing ruleset.
Pokemon Profiles:
Zelda (Volkraken)
Level 3 EXP: 00 / 10
Modest nature ( +Sp. Atk, -Atk )
Typing: Water/Fire
Abilities: Analytic, Infiltrator Hidden Ability: Pressure [UNLOCKED]
HP: 95
Attack: 3 (-)
Defen.: 6
Sp.Atk: 11 (+)
Sp.Def: 7
Speed: 95
Size: 3
Weight: 3
Movepool
Level 0:
Attract
Confide
Constrict
Double Team
Facade
Flamethrower
Flash
Flash Cannon
Liquidation
Protect
Round
Surf
Toxic
Waterfall
Level 1:
Absorb
Aqua Jet
Bite
Ember
Extrasensory
False Swipe
Incinerate
Rain Dance
Snore
Sunny Day
Swagger
Tickle
Water Gun
Water Pulse
Will-O-Wisp
Level 2:
Aqua Ring
Assurance
Bind
Burning Jealousy
Captivate
Clear Smog
Covet
Fire Blast
Fire Spin
Flare Blitz
Heat Wave
Hydro Pump
Infestation
Payback
Quash
Rest
Scary Face
Secret Power
Thief
Whirlpool
Level 3:
Bounce
Dive
Fire Lash
Flame Burst
Flip Turn
Frustration
Laser Focus
Lava Plume
Leech Life
Muddy Water
Pounce
Power Gem
Reflect
Return
Scald
Scorching Sands
Skitter Smack
Torment
U-turn
Wring Out
Rudy (Heracross)
Level 3 EXP 00 / 10
Jolly Nature (+Speed, -Special Attack, Accuracy +10%)
Typing:
Abilities:
Guts: The Pokémon fights even more tenaciously in the face of adversity. When the user attacks with a Physical attack, if the user has a Major Status: Give that attack a power bonus of five (5).The user's attacks can't be reduced by Burn.
Swarm: The Pokémon turns to their inner reserve of bug-ish-ness in a pinch. When the user attacks with a Bug-type attack, while the user's HP is at or below a third of their maximum HP (x1/3): Give that attack a power boost of three (3).
Moxie (HA): The Pokémon swells with confidence after defeating an opponent. When the user knocks out a Pokemon with a hit: Raises the user's Attack stage by one (1) for their next six (6) turns. [UNLOCKED]
Stats :
HP: 90
Attack: 9
Defense: 6
Sp.Atk: 2 (-)
Sp.Def: 7
Speed: 98 (+)
Size: 3
Weight: 4
Movepool
Level 0 :
Aerial Ace
Attract
Brick Break
Bug Bite
Bug Buzz
Bullet Seed
Confide
Counter
Double Team
Earthquake
Facade
Focus Blast
Harden
Horn Attack
Leer
Night Slash
Protect
Rock Slide
Round
Shadow Claw
Smart Strike
Strength
Tackle
Toxic
Level 1 :
Brutal Swing
Bulk Up
Chip Away
Coaching
Curse
Cut
Detect
False Swipe
High Horsepower
Rain Dance
Rock Smash
Seismic Toss
Snore
Sunny Day
Swagger
Vacuum Wave
Work Up
Level 2 :
Arm Thrust
Assurance
Captivate
Close Combat
Double-Edge
Feint
Flail
Focus Punch
Fury Attack
Iron Defense
Low Kick
Megahorn
Pin Missile
Rest
Revenge
Reversal
Rock Blast
Secret Power
Spikes
Stone Edge
Swords Dance
Take Down
Thief
Venoshock
Level 3 :
Bide
Body Slam
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Pounce
Pursuit
Return
Rock Tomb
Smack Down
Struggle Bug
Thrash
Throat Chop
Trailblaze
Backpack
Mark: Kingambit
Eviolite Extraction Cave
Eviolite ore is somewhat rare and precious, and must be painstakingly extracted from the ground. A local mine was exploiting a vein, but the cave is home to aggressive Pokémon and the mine was quickly abandoned... to the relief of the locals. The mine itself still stands, but the materials have been damaged over time.
Habitat Info:
Trek 1: Mines' Entrance
The first stop, after passing under the decaying warning tape, is the staging area at the entrance of the mines, nestled into the high hills. Heavy mining equipment has been left mostly intact by the previous workers, if in evident disuse, and mine carts can be seen strewn around. A railroad can be seen going further in, but what really catches your attention is the roaming Pokémon around. They search through the abandoned machines and personal effects without care, but you haven't seen but one of them come or go from the yawning mine entrance beyond...
No arena effects.
Wild Items: Oran Berry, White Herb, Jaboca Berry, Rowap Berry
Camouflage: Ground | Nature Power: Drill Run | Secret Power: Inflict Grounded on the defender until they leave play.
Opponents [d4, duplicates rerolled]=4, Marked
Porygon-Z
Kingambit
Porygon-Z
Level: 3 | EXP: 00
Types: Normal
Abilities: Adaptability, Download Hidden Ability: Analytic
Nature: Serious ( +None, -None )
Fatigue: 90
Wild Behaviors:
HP: 90
Attack: 6
Defen.: 5
Sp.Atk: 10
Sp.Def: 6
Speed: 90
Size: 1
Weight: 3
Moves:
Level 0:
Aerial Ace
Confide
Defense Curl
Double Team
Facade
Flash
Ice Beam
Protect
Psychic
Round
Shadow Ball
Sharpen
Signal Beam
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Zen Headbutt
Level 1:
Curse
Discharge
Magic Coat
Psybeam
Psywave
Rage
Rain Dance
Recycle
Shock Wave
Snore
Sunny Day
Swagger
Swift
Thunder Shock
Trick
Level 2:
Agility
Barrier
Blizzard
Double-Edge
Dream Eater
Eerie Impulse
Foul Play
Iron Tail
Nightmare
Recover
Rest
Secret Power
Skull Bash
Solar Beam
Take Down
Thief
Thunder
Zap Cannon
Level 3:
Bide
Charge Beam
Electroweb
Frustration
Guard Swap
Headbutt
Icy Wind
Lock-On
Power Swap
Psych Up
Psyshock
Reflect
Return
Speed Swap
Telekinesis
Teleport
Kingambit
Level: 3 | EXP: 00
Types: Dark/Steel
Abilities: Defiant, Supreme Overlord Hidden Ability: Pressure
Nature: Serious ( +None, -None )
Fatigue: 90
Wild Behaviors:
HP: 95
Attack: 10
Defen.: 9
Sp.Atk: 5
Sp.Def: 6
Speed: 50
Size: 3
Weight: 5
Moves:
Level 0:
Aerial Ace
Air Slash
Attract
Brick Break
Confide
Dark Pulse
Double Team
Facade
Feint Attack
Flash Cannon
Focus Blast
Iron Head
Kowtow Cleave
Leer
Metal Burst
Night Slash
Poison Jab
Protect
Psycho Cut
Round
Shadow Claw
Slash
Thunder Wave
Toxic
X-Scissor
Zen Headbutt
Level 1:
Cut
Dual Chop
False Swipe
Hone Claws
Metal Claw
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Role Play
Sandstorm
Scratch
Snore
Sucker Punch
Swagger
Taunt
Level 2:
Assurance
Beat Up
Foul Play
Grass Knot
Iron Defense
Low Kick
Metal Sound
Payback
Rest
Revenge
Reversal
Rock Polish
Scary Face
Screech
Secret Power
Stealth Rock
Steel Beam
Stone Edge
Swords Dance
Take Down
Thief
Level 3:
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Laser Focus
Lash Out
Low Sweep
Pursuit
Return
Rock Tomb
Snarl
Throat Chop
Torment
Porygon-Z @ Oran Berry steps forward.
Pradik sends out and issues orders.
Pokemon Profiles:
Zelda (Volkraken)
Level 3 EXP: 00 / 10
Modest nature ( +Sp. Atk, -Atk )
Typing: Water/Fire
Abilities: Analytic, Infiltrator Hidden Ability: Pressure [UNLOCKED]
HP: 95
Attack: 3 (-)
Defen.: 6
Sp.Atk: 11 (+)
Sp.Def: 7
Speed: 95
Size: 3
Weight: 3
Movepool
Level 0:
Attract
Confide
Constrict
Double Team
Facade
Flamethrower
Flash
Flash Cannon
Liquidation
Protect
Round
Surf
Toxic
Waterfall
Level 1:
Absorb
Aqua Jet
Bite
Ember
Extrasensory
False Swipe
Incinerate
Rain Dance
Snore
Sunny Day
Swagger
Tickle
Water Gun
Water Pulse
Will-O-Wisp
Level 2:
Aqua Ring
Assurance
Bind
Burning Jealousy
Captivate
Clear Smog
Covet
Fire Blast
Fire Spin
Flare Blitz
Heat Wave
Hydro Pump
Infestation
Payback
Quash
Rest
Scary Face
Secret Power
Thief
Whirlpool
Level 3:
Bounce
Dive
Fire Lash
Flame Burst
Flip Turn
Frustration
Laser Focus
Lava Plume
Leech Life
Muddy Water
Pounce
Power Gem
Reflect
Return
Scald
Scorching Sands
Skitter Smack
Torment
U-turn
Wring Out
The eldest and most serious member of Pratik's team - Rudy . Rudy used to protect the team like a wall when it was in its early stages with Chomp and Tracy being in their kid stage . Rudy though rough from exterior has a very weak spot all his team members , specially Tracy the Blaziken and Chomp the Garchomp , since he has spent most of his journey with them . Rudy was also among the 3 mons who first joined Pratik's team . Being a fighting type pokemon , Rudy aspires to the strongest mon BBP has to offer . For now , he is one of the most trusted members of the team and sort of a father figure to both Garchomp and Blaziken .
How they met :
Pratik met Rudy along with Tracy and Chomp . Rudy seemed like the leader of the pack ( which was obvious since he was the only one who was fully evolved , considering Heracross don't evolve at all ) He just happened to come across them in the Vermilion forest ( how did they even reach there ? ) while going to Vermilian city to catch a ship towards Galar . He felt like he should not leave 3 pokemon alone in the forest ( since 2 of them were in their baby stage ) full of Beedrills and invited them to join his team , which they did .
Behavior :
Rudy is protective towards his teammates in not the most non-violent sort of way . He likes to pick up fights with wild pokemons and trainers to become stronger since he believes that it is his responsibility to protect his friends from any harm . Being one of the starting member of the team , Rudy helps Chomp training the newcomers , although he rarely fights them , and prefers to fight wild pokemons instead . He is yet to tap on his full potential , maybe there is something in Kalos that can help us ?
How they met :
Pratik met Rudy along with Tracy and Chomp . Rudy seemed like the leader of the pack ( which was obvious since he was the only one who was fully evolved , considering Heracross don't evolve at all ) He just happened to come across them in the Vermilion forest ( how did they even reach there ? ) while going to Vermilian city to catch a ship towards Galar . He felt like he should not leave 3 pokemon alone in the forest ( since 2 of them were in their baby stage ) full of Beedrills and invited them to join his team , which they did .
Behavior :
Rudy is protective towards his teammates in not the most non-violent sort of way . He likes to pick up fights with wild pokemons and trainers to become stronger since he believes that it is his responsibility to protect his friends from any harm . Being one of the starting member of the team , Rudy helps Chomp training the newcomers , although he rarely fights them , and prefers to fight wild pokemons instead . He is yet to tap on his full potential , maybe there is something in Kalos that can help us ?
Rudy (Heracross)
Level 3 EXP 00 / 10
Jolly Nature (+Speed, -Special Attack, Accuracy +10%)
Typing:
Abilities:
Guts: The Pokémon fights even more tenaciously in the face of adversity. When the user attacks with a Physical attack, if the user has a Major Status: Give that attack a power bonus of five (5).The user's attacks can't be reduced by Burn.
Swarm: The Pokémon turns to their inner reserve of bug-ish-ness in a pinch. When the user attacks with a Bug-type attack, while the user's HP is at or below a third of their maximum HP (x1/3): Give that attack a power boost of three (3).
Moxie (HA): The Pokémon swells with confidence after defeating an opponent. When the user knocks out a Pokemon with a hit: Raises the user's Attack stage by one (1) for their next six (6) turns. [UNLOCKED]
Stats :
HP: 90
Attack: 9
Defense: 6
Sp.Atk: 2 (-)
Sp.Def: 7
Speed: 98 (+)
Size: 3
Weight: 4
Movepool
Level 0 :
Aerial Ace
Attract
Brick Break
Bug Bite
Bug Buzz
Bullet Seed
Confide
Counter
Double Team
Earthquake
Facade
Focus Blast
Harden
Horn Attack
Leer
Night Slash
Protect
Rock Slide
Round
Shadow Claw
Smart Strike
Strength
Tackle
Toxic
Level 1 :
Brutal Swing
Bulk Up
Chip Away
Coaching
Curse
Cut
Detect
False Swipe
High Horsepower
Rain Dance
Rock Smash
Seismic Toss
Snore
Sunny Day
Swagger
Vacuum Wave
Work Up
Level 2 :
Arm Thrust
Assurance
Captivate
Close Combat
Double-Edge
Feint
Flail
Focus Punch
Fury Attack
Iron Defense
Low Kick
Megahorn
Pin Missile
Rest
Revenge
Reversal
Rock Blast
Secret Power
Spikes
Stone Edge
Swords Dance
Take Down
Thief
Venoshock
Level 3 :
Bide
Body Slam
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Pounce
Pursuit
Return
Rock Tomb
Smack Down
Struggle Bug
Thrash
Throat Chop
Trailblaze
Backpack
Shell Bell
Flame Orb
Revive
Super Potion
Potion x 2
Poke ball x 3
Great Ball x 2
Premier Ball x 1
Flame Orb
Revive
Super Potion
Potion x 2
Poke ball x 3
Great Ball x 2
Premier Ball x 1
Mark: Kingambit
Eviolite Extraction Cave
Eviolite ore is somewhat rare and precious, and must be painstakingly extracted from the ground. A local mine was exploiting a vein, but the cave is home to aggressive Pokémon and the mine was quickly abandoned... to the relief of the locals. The mine itself still stands, but the materials have been damaged over time.
Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.
Trek 1: Mines' Entrance
The first stop, after passing under the decaying warning tape, is the staging area at the entrance of the mines, nestled into the high hills. Heavy mining equipment has been left mostly intact by the previous workers, if in evident disuse, and mine carts can be seen strewn around. A railroad can be seen going further in, but what really catches your attention is the roaming Pokémon around. They search through the abandoned machines and personal effects without care, but you haven't seen but one of them come or go from the yawning mine entrance beyond...
No arena effects.
Wild Items: Oran Berry, White Herb, Jaboca Berry, Rowap Berry
Camouflage: Ground | Nature Power: Drill Run | Secret Power: Inflict Grounded on the defender until they leave play.
Opponents [d4, duplicates rerolled]=4, Marked
Porygon-Z
Kingambit
Porygon-Z
Level: 3 | EXP: 00
Types: Normal
Abilities: Adaptability, Download Hidden Ability: Analytic
Nature: Serious ( +None, -None )
Fatigue: 90
Wild Behaviors:
- Once, at priority +1 IF no opponent is subject to Protection THEN use Skull Bash
- While my HP is below 50%
- While I have a Major Status
- While my Skull Bash has been Cancelled by an effect last round
- While my Defense stage is negative
HP: 90
Attack: 6
Defen.: 5
Sp.Atk: 10
Sp.Def: 6
Speed: 90
Size: 1
Weight: 3
Moves:
Level 0:
Aerial Ace
Confide
Defense Curl
Double Team
Facade
Flash
Ice Beam
Protect
Psychic
Round
Shadow Ball
Sharpen
Signal Beam
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Zen Headbutt
Level 1:
Curse
Discharge
Magic Coat
Psybeam
Psywave
Rage
Rain Dance
Recycle
Shock Wave
Snore
Sunny Day
Swagger
Swift
Thunder Shock
Trick
Level 2:
Agility
Barrier
Blizzard
Double-Edge
Dream Eater
Eerie Impulse
Foul Play
Iron Tail
Nightmare
Recover
Rest
Secret Power
Skull Bash
Solar Beam
Take Down
Thief
Thunder
Zap Cannon
Level 3:
Bide
Charge Beam
Electroweb
Frustration
Guard Swap
Headbutt
Icy Wind
Lock-On
Power Swap
Psych Up
Psyshock
Reflect
Return
Speed Swap
Telekinesis
Teleport
Kingambit
Level: 3 | EXP: 00
Types: Dark/Steel
Abilities: Defiant, Supreme Overlord Hidden Ability: Pressure
Nature: Serious ( +None, -None )
Fatigue: 90
Wild Behaviors:
- Once, IF an opponent's Evasion stage is greater than your own Accuracy stage THEN use Kowtow Cleave
- While my HP is below 50%
- While I have a Major Status
- While I have been hit three or more times since I last entered play
- While I am Taunted
HP: 95
Attack: 10
Defen.: 9
Sp.Atk: 5
Sp.Def: 6
Speed: 50
Size: 3
Weight: 5
Moves:
Level 0:
Aerial Ace
Air Slash
Attract
Brick Break
Confide
Dark Pulse
Double Team
Facade
Feint Attack
Flash Cannon
Focus Blast
Iron Head
Kowtow Cleave
Leer
Metal Burst
Night Slash
Poison Jab
Protect
Psycho Cut
Round
Shadow Claw
Slash
Thunder Wave
Toxic
X-Scissor
Zen Headbutt
Level 1:
Cut
Dual Chop
False Swipe
Hone Claws
Metal Claw
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Role Play
Sandstorm
Scratch
Snore
Sucker Punch
Swagger
Taunt
Level 2:
Assurance
Beat Up
Foul Play
Grass Knot
Iron Defense
Low Kick
Metal Sound
Payback
Rest
Revenge
Reversal
Rock Polish
Scary Face
Screech
Secret Power
Stealth Rock
Steel Beam
Stone Edge
Swords Dance
Take Down
Thief
Level 3:
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Laser Focus
Lash Out
Low Sweep
Pursuit
Return
Rock Tomb
Snarl
Throat Chop
Torment
Porygon-Z @ Oran Berry steps forward.
Pradik sends out and issues orders.
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