Facility The Safari Zone: Mowtom

Only Mowtom and the current referee should post in this thread. This match progresses under Safari testing rules

Pokemon Profiles:

Pangoro [Priory]

Level: 4 || Exp: ---
Advanced Techniques:
None

Type: Fighting / Dark
Abilities: Iron Fist / Mold Breaker / Scrappy

Nature: Careful (+Special Defense, -Special Attack)
HP: 95
Atk: 9
Def: 6
SpA: 4 (-)
SpD: 7 (+)
Spe: 58
Size: 4
Weight: 5

Moves:
Level 0:
Aerial Ace
Attract
Brick Break
Confide
Crunch
Dark Pulse
Double Team
Dragon Claw
Earthquake
Facade
Fire Punch
Focus Blast
Hyper Voice
Ice Punch
Iron Head
Leer
Night Slash
Poison Jab
Protect
Rock Slide
Round
Shadow Claw
Slash
Strength
Surf
Tackle
Thunder Punch
Toxic
X-Scissor
Zen Headbutt

Level 1:
Bulk Up
Bullet Punch
Circle Throw
Coaching
Cut
Dual Chop
Echoed Voice
False Swipe
Hone Claws
Karate Chop
Mega Punch
Power-Up Punch
Quick Guard
Rain Dance
Roar
Rock Smash
Seismic Toss
Sludge Bomb
Snore
Sunny Day
Swagger
Taunt
Vital Throw
Work Up

Level 2:
Arm Thrust
Beat Up
Close Combat
Comet Punch
Covet
Entrainment
Focus Energy
Focus Punch
Foul Play
Grass Knot
Gunk Shot
Hammer Arm
Infestation
Low Kick
Mega Kick
Payback
Quash
Rest
Revenge
Reversal
Scary Face
Secret Power
Stone Edge
Superpower
Swords Dance
Thief

Level 3:
Body Slam
Bulldoze
Darkest Lariat
Dig
Drain Punch
Frustration
Knock Off
Laser Focus
Lash Out
Low Sweep
Outrage
Parting Shot
Return
Rock Tomb
Sky Uppercut
Snarl
Storm Throw
Throat Chop
Torment
Uproar

Level 4:
Block
Embargo
Endeavor
Endure
Fling
Giga Impact
Helping Hand
Hidden Power (Fairy)
Hyper Beam
Me First
Power Trip
Retaliate
Sleep Talk
Snatch
Spite
Stomping Tantrum
Substitute

Nidoqueen [Nilgai]

Level: 2 || Exp: 0/10

Type: Poison / Ground
Abilities: Poison Point / Rivalry / Sheer Force

Nature: Quirky
HP: 95
Atk: 7
Def: 6
SpA: 6
SpD: 6
Spe: 76
Size: 3
Weight: 4

Moves:
Level 0:
Aerial Ace
Attract
Avalanche
Brick Break
Confide
Counter
Crunch
Defense Curl
Double Team
Dragon Pulse
Earth Power
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Growl
Ice Beam
Ice Punch
Lovely Kiss
Mud-Slap
Poison Fang
Poison Jab
Protect
Rock Slide
Round
Shadow Ball
Shadow Claw
Strength
Surf
Tackle
Tail Whip
Thunder Punch
Thunderbolt
Toxic

Level 1:
Bite
Bubble Beam
Chip Away
Curse
Cut
Detect
Double Kick
Dragon Tail
Drill Run
Echoed Voice
Flatter
High Horsepower
Hone Claws
Incinerate
Mega Punch
Poison Tail
Power-Up Punch
Rage
Rain Dance
Roar
Rock Climb
Rock Smash
Sandstorm
Scratch
Seismic Toss
Shock Wave
Sludge Bomb
Snore
Sucker Punch
Sunny Day
Supersonic
Swagger
Sweet Kiss
Taunt
Venom Drench
Water Gun
Water Pulse

Level 2:
Aqua Tail
Beat Up
Blizzard
Captivate
Charm
Disable
Double-Edge
Dynamic Punch
Fire Blast
Focus Energy
Focus Punch
Fury Swipes
Iron Tail
Mega Kick
Moonlight
Quash
Rest
Rock Blast
Sand Tomb
Secret Power
Skull Bash
Stealth Rock
Stone Edge
Submission
Superpower
Take Down
Thief
Thunder
Toxic Spikes
Venoshock
Whirlpool


Backpack
:choice band: Choice Band
:life orb: Life Orb
:great ball: Great Ball x 2
:premier ball: Premier Ball x 5
:potion: Potion
:super potion: Super Potion
:elixir: Elixir



Eviolite Extraction Cave
Eviolite ore is somewhat rare and precious, and must be painstakingly extracted from the ground. A local mine was exploiting a vein, but the cave is home to aggressive Pokémon and the mine was quickly abandoned... to the relief of the locals. The mine itself still stands, but the materials have been damaged over time.

Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.​

Trek 1: Mines' Entrance
The first stop, after passing under the decaying warning tape, is the staging area at the entrance of the mines, nestled into the high hills. Heavy mining equipment has been left mostly intact by the previous workers, if in evident disuse, and mine carts can be seen strewn around. A railroad can be seen going further in, but what really catches your attention is the roaming Pokémon around. They search through the abandoned machines and personal effects without care, but you haven't seen but one of them come or go from the yawning mine entrance beyond...

No arena effects.

Wild Items: :oran berry:Oran Berry, :white herb:White Herb, :jaboca berry:Jaboca Berry, :rowap berry:Rowap Berry

Camouflage: Ground | Nature Power: Drill Run | Secret Power: Inflict Grounded on the defender until they leave play.

Opponent Rolls (d4, duplicates ignored): Marked, 1,1,3=Kingambit, Dusknoir

:sv/kingambit:
Kingambit
Level:
3 | EXP: 00

Types: Dark/Steel
Abilities: Defiant, Supreme Overlord Hidden Ability: Pressure
Nature: Serious ( +None, -None )

Fatigue: 90

Wild Behaviors:
  • Once, at start of step IF an opponent's Evasion stage is greater than your own Accuracy stage THEN use Kowtow Cleave
Capture Methods
  • While my HP is below 50%
  • While I have a Major Status
  • While I have been hit three or more times since I last entered play
  • While I am Taunted

HP: 95
Attack: 10
Defen.: 9
Sp.Atk: 5
Sp.Def: 6
Speed: 50
Size: 3
Weight: 5


Moves:
Level 0:
Aerial Ace
Air Slash
Attract
Brick Break
Confide
Dark Pulse
Double Team
Facade
Feint Attack
Flash Cannon
Focus Blast
Iron Head
Kowtow Cleave
Leer
Metal Burst
Night Slash
Poison Jab
Protect
Psycho Cut
Round
Shadow Claw
Slash
Thunder Wave
Toxic
X-Scissor
Zen Headbutt

Level 1:
Cut
Dual Chop
False Swipe
Hone Claws
Metal Claw
Power-Up Punch
Quick Guard
Rain Dance
Rock Smash
Role Play
Sandstorm
Scratch
Snore
Sucker Punch
Swagger
Taunt

Level 2:
Assurance
Beat Up
Foul Play
Grass Knot
Iron Defense
Low Kick
Metal Sound
Payback
Rest
Revenge
Reversal
Rock Polish
Scary Face
Screech
Secret Power
Stealth Rock
Steel Beam
Stone Edge
Swords Dance
Take Down
Thief

Level 3:
Dig
Frustration
Fury Cutter
Headbutt
Knock Off
Laser Focus
Lash Out
Low Sweep
Pursuit
Return
Rock Tomb
Snarl
Throat Chop
Torment

:sv/dusknoir:
Dusknoir
Level:
3 | EXP: 00

Types: Ghost
Abilities: Pressure Hidden Ability: Frisk
Nature: Serious ( +None, -None )

Fatigue: 90

Wild Behaviors:
  • At start of step IF an opponent is to use a combination THEN use Protect
Capture Methods
  • While my HP is below 50%
  • While I have a Major Status
  • While an opponent has 60 or less Energy
  • While I am holding an item my team doesn't own

HP: 80
Attack: 7
Defen.: 10
Sp.Atk: 5
Sp.Def: 10
Speed: 45
Size: 4
Weight: 5


Moves:
Level 0:
Astonish
Attract
Brick Break
Confide
Counter
Dark Pulse
Double Team
Earthquake
Facade
Feint Attack
Fire Punch
Flash
Focus Blast
Ice Beam
Ice Punch
Leer
Mud-Slap
Protect
Psychic
Rock Slide
Round
Shadow Ball
Shadow Punch
Strength
Thunder Punch
Toxic

Level 1:
Calm Mind
Confuse Ray
Curse
Haze
Mega Punch
Night Shade
Ominous Wind
Power-Up Punch
Rain Dance
Rock Smash
Seismic Toss
Shadow Sneak
Snore
Sucker Punch
Sunny Day
Swagger
Taunt
Trick
Will-O-Wisp

Level 2:
Bind
Blizzard
Captivate
Disable
Double-Edge
Dream Eater
Dynamic Punch
Focus Punch
Infestation
Mega Kick
Nightmare
Payback
Poltergeist
Rest
Revenge
Secret Power
Thief

Level 3:
Body Slam
Bulldoze
Charge Beam
Darkest Lariat
Foresight
Frustration
Headbutt
Hex
Icy Wind
Laser Focus
Psych Up
Pursuit
Return
Rock Tomb
Skitter Smack
Telekinesis
Torment


Kingambit with Jaboca Berry steps forward.

Mowtom sends out and issues orders.
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Catching a Pokemon in a battle, huh? I'm pretty sure I remember how to do that..."

Nilgai the Nidoqueen @ Life Orb
Flamethrower~Flamethrower~Flamethrower
WHEN
the step starts IF Metal Burst AND you are faster than Kingambit THEN Disable (Metal Burst)
WHEN your turn starts IF Kingambit has Protection THEN Toxic Spikes
WHEN your turn starts IF Kingambit has Rivalry THEN Thunderbolt
WHEN your turn starts IF Kingambit has more than 30 HP THEN Earth Power
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
Premier Ball Entry said:
A promotional Poke Ball offered by suppliers to promote buying in bulk.

On throw: Fatigue the capture target, with a Capture Strength of 10 if the user last threw a Poke Ball this round, or of one (1) otherwise.
"...whoops. Can we please pretend I brought two Poke Balls instead of two Great Balls?"
 
Mowtom's Great Balls have been swapped for Poke Balls.

:Kingambit: Knock Off~Psycho Cut~Psycho Cut
B. Once, at start of step IF an opponent's Evasion stage is greater than your own Accuracy stage THEN use Kowtow Cleave
=============
Mowtom:
:Nidoqueen:
95/100
7/6/6/6/76
I: Life Orb
A: Poison Point/Rivalry/Sheer Force
O: None

:Pangoro:
95/100
9/6/4/7/58
I: None Set
A: Iron Fist/Mold Breaker/Scrappy
O: None

Explorer's Pack
:choice band: Choice Band
:life orb: Life Orb
:Poke Ball: Poke Ball x 2
:premier ball: Premier Ball x 5
:potion: Potion
:super potion: Super Potion
:elixir: Elixir


Wild Pokemon:
:Kingambit:
95/100
10/9/5/6/50
I: Jaboca Berry
A: Defiant/Supreme Overlord/Pressure
O: None
F: 90

:Dusknoir:
80/100
7/10/5/10/45
I: None Set
A: Pressure/Frisk
O: None
F: 90

Wild Items: :oran berry:Oran Berry, :white herb:White Herb, :jaboca berry:Jaboca Berry, :rowap berry:Rowap Berry


Field: None
Active Captive Orders: 0
-----------------
Pre-Battle:
Dice:
d24 for Crits
d100 for Effects
Other dice as specified

Step One:
Nido Earth Power
Crit: [1=Yes]=18=No
Effect: Sheer Force
Damage: [9+3+3+2+6-6-1]*1.5=24
[24 Damage King] [9 Energy Nido]

King Knock Off
Crit: [1=yes]=4=No
Damage: [10+3+10-6]=17
[17 Damage Nido] [7 Energy King]

Step Two:
Nido Earth Power
Crit: [1=Yes]=19=No
Effect: Sheer Force
Damage: [9+3+2+6-6-1]*1.5=20
[20 Damage King] [9 Energy Nido]

King Psycho Cut
Crit: [2>= Yes]=15=No
Damage: [7+10-6]*1.5=17
[17 Damage Nido] [5 Energy King]

Step Three:
Nido Earth Power
Crit: [1=Yes]=14=No
Effect: Sheer Force
Damage: [9+3+2+6-6-1]*1.5=20
[20 Damage King] [9 Energy Nido]

King Psycho Cut
Crit: [2>= Yes]=9=No
Damage: [7+10-6]*1.5=17
[17 Damage Nido] [5 Energy King]

Total
Nidoqueen: 51 Damage, 27 Energy
Kingambit: 64 Damage, 17 Energy

------------
Mowtom:
:Nidoqueen:
44/73
7/6/6/6/76
I: Life Orb
A: Poison Point/Rivalry/Sheer Force
O: None

:Pangoro:
95/100
9/6/4/7/58
I: None Set
A: Iron Fist/Mold Breaker/Scrappy
O: None

Explorer's Pack
:choice band: Choice Band
:life orb: Life Orb
:Poke Ball: Poke Ball x 2
:premier ball: Premier Ball x 5
:potion: Potion
:super potion: Super Potion
:elixir: Elixir


Wild Pokemon:
:Kingambit:
31/83
10/9/5/6/50
I: Jaboca Berry
A: Defiant/Supreme Overlord/Pressure
O: None
F: 90

:Dusknoir:
80/100
7/10/5/10/45
I: None Set
A: Pressure/Frisk
O: None
F: 90

Wild Items: :oran berry:Oran Berry, :white herb:White Herb, :jaboca berry:Jaboca Berry, :rowap berry:Rowap Berry


Field: None
Active Captive Orders: 2 (50% Health, Hit 3 times)
===============
Turn Order:
Kingambit orders
Mowtom orders
Maxim refs

:Kingambit: Psycho Cut~Psycho Cut~Psycho Cut
B. Once, at start of step IF an opponent's Evasion stage is greater than your own Accuracy stage THEN use Kowtow Cleave
1. Once, at start of Turn, if your Psycho Cut is Sealed, then initiate action string Night Slash~Kowtow Cleave~Feint Attack.
2. At start of Turn, if Nidoqueen is under the effects of Protection, then use Swords Dance.
 

Mowtom

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is a Forum Moderatoris a Community Contributor
Moderator
"Let's just stall this one a bit."

Protect~Lovely Kiss+Growl~Taunt
 
Last edited:
Mowtom:
:Nidoqueen:
44/73
7/6/6/6/76
I: None
A: Poison Point/Rivalry/Sheer Force
O: None

:Pangoro:
95/100
9/6/4/7/58
I: None Set
A: Iron Fist/Mold Breaker/Scrappy
O: None

Explorer's Pack
:choice band: Choice Band
:life orb: Life Orb
:Poke Ball: Poke Ball x 2
:premier ball: Premier Ball x 5
:potion: Potion
:super potion: Super Potion
:elixir: Elixir


Wild Pokemon:
:Kingambit:
31/83
10/9/5/6/50
I: Jaboca Berry
A: Defiant/Supreme Overlord/Pressure
O: None
F: 90

:Dusknoir:
80/100
7/10/5/10/45
I: None Set
A: Pressure/Frisk
O: None
F: 90

Wild Items: :oran berry:Oran Berry, :white herb:White Herb, :jaboca berry:Jaboca Berry, :rowap berry:Rowap Berry


Field: None
Active Captive Orders: 2 (50% Health, Hit 3 times)
--------------
Step One:
Nidoqueen Protect
Protected
[12 Energy Nido]

King Swords Dance
+2 Attack King 3t
[7 Energy King]

Step Two:
Nido Lovely Kiss + Growl
Type: Normal
Acc: 100
EN: [4+7]*2=22
King was put to Sleep 2t
King -1 Attack 5t, overwrites for longer duration
[22 Energy Nido]

King was asleep!
[+5 HP, +3 EN King]

Step Three:
Nido Taunt
King Taunted 3t
[10 Energy Nido]

King was asleep!
[+5 HP, +3 EN King]

Total
Nidoqueen: 44 Energy
King: +10 HP, 1 Energy

------------------
Mowtom:
:Nidoqueen:
44/29
7/6/6/6/76
I: Life Orb
A: Poison Point/Rivalry/Sheer Force
O: None

:Pangoro:
95/100
9/6/4/7/58
I: None Set
A: Iron Fist/Mold Breaker/Scrappy
O: None

Explorer's Pack
:choice band: Choice Band
:life orb: Life Orb
:Poke Ball: Poke Ball x 2
:premier ball: Premier Ball x 5
:potion: Potion
:super potion: Super Potion
:elixir: Elixir


Wild Pokemon:
:Kingambit:
41/82
10/9/5/6/50
I: Jaboca Berry
A: Defiant/Supreme Overlord/Pressure
O: +1 Attack 3t, Taunted 2t
F: 90

:Dusknoir:
80/100
7/10/5/10/45
I: None Set
A: Pressure/Frisk
O: None
F: 90

Wild Items: :oran berry:Oran Berry, :white herb:White Herb, :jaboca berry:Jaboca Berry, :rowap berry:Rowap Berry


Field: None
Active Captive Orders: 3 (50% Health, Hit 3 times, Taunted)
====================
Turn order:
Mowtom orders
Kingambit orders
Maxim refs
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"I'm pretty sure Kingambit wakes up at the end of S3, but also being Taunted is a capture condition so the correct number is still 3. Assuming this is correct, let's get ourselves a chess piece!"

Poke Ball~Premier Ball~Poke Ball~Premier Ball
 
Capture Round Started:
Active Captive Orders: 3 (50% Health, Hit 3 times, Taunted)
Percent Health: 41/95=43%
Poke Ball: 5*3=15
Premier Ball: 10*3=30
Poke Ball: 5*3=15
Premier Ball: 10*3=30
Total Fatigue Damage: 15+30+15+30=90
Kingambit Fatigue: 90-90=0

Kingambit was caught!
=========================
Turn Order:
Dusknoir is sent out and orders
Mowtom orders
Maxim refs

Dusknoir with Oran Berry emerges from the shadows.

:Dusknoir: Earthquake~Earthquake~Earthquake
B. At start of step IF an opponent is to use a combination THEN use Protect.
1. At start of step, if Nidoqueen is to use Counter, then use Shadow Ball.
2. At start of turn, if Nidoqueen is under Protection, then use Double Team.
3. Once, at start of turn, if Nidoqueen is asleep, then use Nightmare.
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Oh. Right. We order second this round. At least the Struggles won't do too much damage."

Disable (Earthquake)~Chill~Chill
 
Mowtom:
:Nidoqueen:
44/29
7/6/6/6/76
I: Life Orb
A: Poison Point/Rivalry/Sheer Force
O: None

:Pangoro:
95/100
9/6/4/7/58
I: None Set
A: Iron Fist/Mold Breaker/Scrappy
O: None

Captured Kingambit

Explorer's Pack
:choice band: Choice Band
:life orb: Life Orb
:Poke Ball: Poke Ball x 2
:premier ball: Premier Ball x 5
:potion: Potion
:super potion: Super Potion
:elixir: Elixir


Wild Pokemon:
:Dusknoir:
80/100
7/10/5/10/45
I: Oran Berry
A: Pressure/Frisk
O: None
F: 90

Wild Items: :oran berry:Oran Berry, :white herb:White Herb, :jaboca berry:Jaboca Berry, :rowap berry:Rowap Berry


Field: None
Active Captive Orders: 0
--------------------------
Step One:
Nido Disable
Dusk's EQ Disabled until leave play
[7 Energy Nido]

Dusk failed to act

Step Two:
Nido Chill
[+12 Energy Nido]

Dusk Struggle
Crit: [1=Yes]=5=No
Damage: [5+7-6]=6
Poison Point: Dusk Poisoned (2)
[6 Damage Nido] [8 Damage Dusk] [5 Energy Dusk]

Poison: [2 Damage Dusk]

Step Three:
Nido Chill
[+12 Energy Nido]

Dusk Struggle
Crit: [1=Yes]=5=No
Damage: [5-2+7-6]=4
Poison Point: Dusk Poisoned (2)
[4 Damage Nido] [8 Damage Dusk] [5 Energy Dusk]
Oran Berry: [+10 HP Dusk]

Poison: [2 Damage Dusk]

Total
Nidoqueen: 10 Damage, +17 Energy
Dusknoir: 10 Damage, 10 Energy

-----------------
Mowtom:
:Nidoqueen:
34/46
7/6/6/6/76
I: Life Orb
A: Poison Point/Rivalry/Sheer Force
O: None

:Pangoro:
95/100
9/6/4/7/58
I: None Set
A: Iron Fist/Mold Breaker/Scrappy
O: None

Captured Kingambit

Explorer's Pack
:choice band: Choice Band
:life orb: Life Orb
:Poke Ball: Poke Ball x 2
:premier ball: Premier Ball x 5
:potion: Potion
:super potion: Super Potion
:elixir: Elixir


Wild Pokemon:
:Dusknoir:
70/90
7/10/5/10/45
I: None
A: Pressure/Frisk
O: Poison (2), Sealed (Earthquake)
F: 90

Wild Items: :oran berry:Oran Berry, :white herb:White Herb, :jaboca berry:Jaboca Berry, :rowap berry:Rowap Berry


Field: None
Active Captive Orders: 1 (Major Status)
==================
Turn order:
Mowtom orders
Dusknoir orders
Maxim refs
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"I think Dusknoir should have eaten its Oran Berry and thus have 70 HP left? I'm going to order assuming that's true. Switching to Priory!"

Priory the Pangoro @ Choice Band
Crunch~Throat Chop~Crunch
WHEN
the step starts IF Counter THEN Swords Dance
WHEN your turn starts IF you are able THEN Darkest Lariat
 
:Dusknoir: Dynamic Punch + Sucker Punch combo~Focus Punch~Will-o-Wisp
B. At start of step IF an opponent is to use a combination THEN use Protect.
1. At start of step 2, if Pangoro is not confused, then use Will-o-Wisp Step 2 and Brick Break Step 3.
====================
Mowtom:
:Pangoro:
95/100
[14]/6/4/7/58
I: Choice Band
A: Iron Fist/Mold Breaker/Scrappy
O: None

:Nidoqueen:
34/46
7/6/6/6/76
I: Life Orb
A: Poison Point/Rivalry/Sheer Force
O: None

Captured Kingambit

Explorer's Pack
:choice band: Choice Band
:life orb: Life Orb
:Poke Ball: Poke Ball x 2
:premier ball: Premier Ball x 5
:potion: Potion
:super potion: Super Potion
:elixir: Elixir


Wild Pokemon:
:Dusknoir:
70/90
7/10/5/10/45
I: None
A: Pressure/Frisk
O: Poison (2), Sealed (Earthquake)
F: 90

Wild Items: :oran berry:Oran Berry, :white herb:White Herb, :jaboca berry:Jaboca Berry, :rowap berry:Rowap Berry


Field: None
Active Captive Orders: 1 (Major Status)
----------------
Step One:
Dusk Dynamic Punch + Sucker Punch
BAP: 10>8=10
Type: Set=Set=Fighting as Dynamic Punch is listed first
Priority: 0<1=1
Acc: 50<100=100
EN: [8+6]*2=30
To Crit: [1=Yes]=9=No
Damage: [10+7-6]*1.5=17
[17 Damage Pan] [30 Energy Dusk]
Pangoro Confused 2t

Pan Darkest Lariat
Crit: [1=Yes]=8=No
Damage: [9+3+14-10]*1.5=24
[24 Damage Dusk] [6 Energy Pan] [Dizzy Marker Pan]

Poison: [2 Damage Dusk]

Step Two:
Dusk Focus Punch
Charging

Pan Dark---
Pan Stumble
Damage: 4+14-6=12
[12 Damage Pan] [3 Energy Pan]
Confusion ended

Dusk Focus Punch
Crit: [1=Yes]=3=No
Damage: [15+7-6]*1.5=24
[24 Damage Pan] [10 Energy Dusk]

Poison: [2 Damage Dusk]

Step Three:
Pan Darkest Lariat
Crit: [1=Yes]=10=No
Damage: [9+3+14-10]*1.5=24
[24 Damage Dusk] [6 Energy Pan]

Dusk Will-o-Wisp
Hit: [15>= Miss]=19=Hit
Pan Burned
[7 Energy Dusk]

Poison: [2 Damage Dusk]
Burn: 2 Damage Pan

Total
Pangoro: 55 Damage, 15 Energy
Dusknoir: 54 Damage, 48 Energy

----------------
Mowtom:
:Pangoro:
40/85
[7]/6/4/7/58
I: Choice Band
A: Iron Fist/Mold Breaker/Scrappy
O: Burn

:Nidoqueen:
34/46
7/6/6/6/76
I: Life Orb
A: Poison Point/Rivalry/Sheer Force
O: None

Captured Kingambit

Explorer's Pack
:choice band: Choice Band
:life orb: Life Orb
:Poke Ball: Poke Ball x 2
:premier ball: Premier Ball x 5
:potion: Potion
:super potion: Super Potion
:elixir: Elixir


Wild Pokemon:
:Dusknoir:
16/42
7/10/5/10/45
I: None
A: Pressure/Frisk
O: Poison (2), Sealed (Earthquake), Combo Used
F: 90

Wild Items: :oran berry:Oran Berry, :white herb:White Herb, :jaboca berry:Jaboca Berry, :rowap berry:Rowap Berry


Field: None
Active Captive Orders: 2 (Major Status, 50% Health)
=====================
Turn order:
Dusknoir Orders
Mowtom orders
Maxim refs

:Dusknoir: Facade~Brick Break~Power-Up Punch
B. At start of step IF an opponent is to use a combination THEN use Protect.
1. Once, at start of turn if Pangoro is asleep then use Nightmare and push actions down.
2. At start of step if Pangoro is to use Dig and Dusknoir is slower than Pangoro, then use Bulldoze and push actions down.
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
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"Well, at least Nightmare doesn't stop Rest from healing a burn."

Priory the Pangoro @ Choice Band
Rest~Sleep Talk (Night Slash)~Sleep Talk (Shadow Claw)
WHEN
your turn starts AND it is step 2 or 3 IF you are awake THEN Crunch
 

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