Just following the other threads; hopefully I'm not doing anything wrong/stupid by making this thread.
Anyways, I don't claim to be an expert on these matters or experienced battler, but these are just what I've noted in about 100+ battles on random matchup, a good number of them directly or indirectly related to the rotation mechanic:
-Entry hazards go down in importance, since the rotation mechanic allows for tagging in/out while still in the field. I've only seen people attempt to set up SR twice. This situation is made more important by the fact that in random matchups, there's only one pokemon in reserve.
-Prediction goes out the roof; to use a move that's SE against one pokemon, or to use one that's neutral against all three on the field and play it safe?
-People are very reluctant to use a turn switch in/out instead of rotate to another pokemon already on the field; it's a psychological thing, I guess. This mindset can be exploited; I've switched into Chandelure before to get a FF boost.
-Similarly, if a pokemon becomes crippled through encore/taunt/otherwise, the tendency is to just rotate out--which can work to one's advantage, since the effects still persist as the pokemon has not been withdrawn from the field. It will need to spend the required number of turns in the front before it wears off.
-Wish passing becomes more effective, since one doesn't need to use a turn to pass the wish to another pokemon. Vaporeon becomes a far more effective medic.
-Phazing through roar/dragon tail/etc becomes less effective, as pokemon cannot be forced out once there are three or less non-fainted ones remaining. Haze/clear smog remain better choices.
Anyways, I don't claim to be an expert on these matters or experienced battler, but these are just what I've noted in about 100+ battles on random matchup, a good number of them directly or indirectly related to the rotation mechanic:
-Entry hazards go down in importance, since the rotation mechanic allows for tagging in/out while still in the field. I've only seen people attempt to set up SR twice. This situation is made more important by the fact that in random matchups, there's only one pokemon in reserve.
-Prediction goes out the roof; to use a move that's SE against one pokemon, or to use one that's neutral against all three on the field and play it safe?
-People are very reluctant to use a turn switch in/out instead of rotate to another pokemon already on the field; it's a psychological thing, I guess. This mindset can be exploited; I've switched into Chandelure before to get a FF boost.
-Similarly, if a pokemon becomes crippled through encore/taunt/otherwise, the tendency is to just rotate out--which can work to one's advantage, since the effects still persist as the pokemon has not been withdrawn from the field. It will need to spend the required number of turns in the front before it wears off.
-Wish passing becomes more effective, since one doesn't need to use a turn to pass the wish to another pokemon. Vaporeon becomes a far more effective medic.
-Phazing through roar/dragon tail/etc becomes less effective, as pokemon cannot be forced out once there are three or less non-fainted ones remaining. Haze/clear smog remain better choices.