Go Annoyer!
Miltank still has the element of surprise though due to most of the time Kanga being offensive whereas Miltank has a few different ways to go and generally Pokemon that are used to check most Miltank (or in terms of ghosts are expecting just Body Slam or something) can have a terrible surprise. As a result it could get a few unexpected kills, whereas the opponent will likely play differently around Kanga expecting it it to attack outright and switches to the appropriate Pokemon depending on what team the switcher runs, while Miltank on the other hand will cause the opponent to actually think and assume based on team structure, and can catch them by surprise if it's not what the opponent is expecting Miltank to use, which can be beneficial.Timid Scrappy Kangaskhan 252 Atk / 252 Spd is still superior as pure-Choice Bander against Adamant Scrappy Miltank, who sports higher attack (289 vs 284) and speed (able to outspeed max. investment neutral natured 100 base speed all the time), and also had Double-Edge, Earthquake, and Toxic (and Crunch/Sucker Punch in exchange for Ice Punch). And had more HP to take recoil from Double-Edge, had superior special bulk, and similar physical bulk. The unique Miltank's sell point as Choice Bander is being a midpoint between Choice Bander Tauros and Kangaskhan; bulkier than Tauros, faster than Kangaskhan, but you need Timid for outspeed Timid Kangaskhan.
i think the sole purpose of using Punishment on Miltank is Musharna, as it acts like a check to it when it's rampaging, while the player doesnt have to spend a teamslot to skuntank or the likes. it can also come in handy against CM Drifblim. on your set is could possibly be used for Gorebyss too, as it OHKO's and outspeeds with Timid Nature when gorebyss has one SS boost. other than those three, she shouldnt be staying in on bulky ghosts like Misdreavus and Golurk anyways (unless scrappy, but sap sipper is superior to it in most cases) so using Punishment would be useless (unless its offensive CM missy). what im trying to say is that Punishment is not useless on non-scarf Miltanks, because its primary target is Musharna.Nyara said:5. Even when it's listed on the web, Punishment should not be used on offensive sets without Choice Scarf, why? Simple; even when it's the unique physical move of Miltank to hit super effective to Ghost, it's just too weak without STAB, 60 is really low, and you can just use Rock Slide, who offer better general SE coverage, and had a nice flinch rate that Miltank can put on practice with it's high speed; or better, just use Scrappy. Now, why not on offensive sets? Simple: Nobody will setup on a offensive Miltank ever in it's live, because Miltank hits hard enough to make it not a good idea, and even if they do (2+), Return is still doing more damage to anything most of the time, and Rock Slide/Fighting moves offer better coverage than Punishment, and if you want to stop 4-6+ sweeps; know what, you will not, 4-6+ sweeps most of the time are by hands of some Attack + Defense, or Attack + Speed, a 4+ foe is still being more damaged by Return, and a 6+ will not being damaged good enough, or will just outspeed you and destroy you.
60 x 2 = 120i think the sole purpose of using Punishment on Miltank is Musharna, as it acts like a check to it when it's rampaging, while the player doesnt have to spend a teamslot to skuntank or the likes. it can also come in handy against CM Drifblim. on your set is could possibly be used for Gorebyss too, as it OHKO's and outspeeds with Timid Nature when gorebyss has one SS boost. other than those three, she shouldnt be staying in on bulky ghosts like Misdreavus and Golurk anyways (unless scrappy, but sap sipper is superior to it in most cases) so using Punishment would be useless (unless its offensive CM missy). what im trying to say is that Punishment is not useless on non-scarf Miltanks, because its primary target is Musharna.