Format
The Legend Gauntlet is played in matches rather than games. The specific rules for these matches and the games within can be found below.
Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 4 Pokemon that will be used for all of the games in the match.
Game 1:
- The ref flips a coin to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 sends out a pokemon first in the same post where they struck the final arena
Games 2+:
- The loser of the previous match decides whether they want to be T1 or T2 (if T1, the next step is done in the same post)
- T1 strikes one arena
- T2 picks one of the remaining arenas
- The round is played on the selected arena
- T2 sends out a pokemon first in the same post where they chose the arena.
Game
B4P2 Singles
72h DQ
Abilities: All
Backpack Size: 7
Switch: OK
Advanced Techniques: 1
Substitutions: 4
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when a Pokemon is fainted. The trainer of the fainted Pokemon loses the game.
The Legend Gauntlet is played in matches rather than games. The specific rules for these matches and the games within can be found below.
Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 4 Pokemon that will be used for all of the games in the match.
Game 1:
- The ref flips a coin to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 sends out a pokemon first in the same post where they struck the final arena
Games 2+:
- The loser of the previous match decides whether they want to be T1 or T2 (if T1, the next step is done in the same post)
- T1 strikes one arena
- T2 picks one of the remaining arenas
- The round is played on the selected arena
- T2 sends out a pokemon first in the same post where they chose the arena.
Game
B4P2 Singles
72h DQ
Abilities: All
Backpack Size: 7
Switch: OK
Advanced Techniques: 1
Substitutions: 4
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when a Pokemon is fainted. The trainer of the fainted Pokemon loses the game.
Bonechill Wastes
A vast wasteland with nothing but ice and snow. Large drifts have formed from the intense winds, acting as the only shelter from the cold... until the winds change direction that is. The frigid conditions are so unforgiving and primeval that you almost feel as if you've gone back in time to get here.
Codifications
Camouflage: Ice-type
Nature Power: Icy Wind
Secret Power: Inflicts Silence
=======================================
Skyarrow Bridge
A gigantic suspension bridge on the outside of Castelia City, the largest city in the Unova region. The hustle and bustle from the city crosses the bridge to enter and exit constantly. Holding up traffic is a bad idea here, so make your moves quickly.
Codifications
Camouflage: Steel-type
Nature Power: Shift Gear
Secret Power: Raise the user's Speed stage by two (2) for their next three (3) turns.
=======================================
Flocessy Ranch
Herds of Mareep can be found all around, eagerly watching battles in the ranch. The Wool Pokemon, while docile, contribute a huge amount of static electricity to everything that enters nearby. Be sure to find a way to discharge all of the electricity, or you may find things getting out of hand quickly.
Codifications
Camouflage: Electric-type
Nature Power: Charge
Secret Power: Place two (2) Charge Markers on the user until they leave play.
=======================================
Mistralton City Airport
An airport largely used for the transport of cargo across the Unova region. Countless packages, supplying nearly every Pokemart, are sent from this relatively small area every day. Quotas need to be met to keep the whole system running smoothly, and employees often are rewarded for staying on pace.
Codifications
Camouflage: Flying-type
Nature Power: Present
Secret Power: Add one (1) Iron Ball to the opponent's backpack
=======================================
Black City Rooftop
A sprawling metropolis with endless skyscrapers and other buildings. Curiously the sun never seems to rise here but the illumination from the lights of the city provide a neon glow to the entire area.
Codifications
Camouflage: Dark-type
Nature Power: Light Screen
Secret Power: Inflicts flinching
A vast wasteland with nothing but ice and snow. Large drifts have formed from the intense winds, acting as the only shelter from the cold... until the winds change direction that is. The frigid conditions are so unforgiving and primeval that you almost feel as if you've gone back in time to get here.
- Default weather is Snow. (When the match begins, and when an active weather's duration expires, the weather is Snow until it is discarded)
- Pokemon with a WC less than their SC, have an additional weakness to Ice and Flying.
- Moves tagged #wind that do not already place frost markers on the defender gain the following
text:- On hit: Place two (2) Frost Markers on the defender.
Codifications
Camouflage: Ice-type
Nature Power: Icy Wind
Secret Power: Inflicts Silence
=======================================
Skyarrow Bridge
A gigantic suspension bridge on the outside of Castelia City, the largest city in the Unova region. The hustle and bustle from the city crosses the bridge to enter and exit constantly. Holding up traffic is a bad idea here, so make your moves quickly.
- When a Pokemon attacks, increase the BAP of the attack by one (1) for every 20 Speed the user has, then decrease the BAP of the attack by one (1) for every 20 Speed the defender has. This effect cannot reduce the BAP of an attack to below its original BAP.
- Attacks with a priority of one or higher (1+) have their Critical Hit stage increased by three (3)
Codifications
Camouflage: Steel-type
Nature Power: Shift Gear
Secret Power: Raise the user's Speed stage by two (2) for their next three (3) turns.
=======================================
Flocessy Ranch
Herds of Mareep can be found all around, eagerly watching battles in the ranch. The Wool Pokemon, while docile, contribute a huge amount of static electricity to everything that enters nearby. Be sure to find a way to discharge all of the electricity, or you may find things getting out of hand quickly.
- Charge markers have the following additional text:
- When the user attacks with a Super-Effective attack that is not Electric-type: Give that attack a power bonus of three (3); then transfer this marker to the defender.
- At the end of each turn. If a Pokemon used a non-damaging action during this turn place one (1) Charge Marker on the user until they leave play.
- If a Pokemon would have Paralysis Counters placed on it, instead place an equal number of Paralysis Counters and Charge Markers on that Pokemon [Charge Markers placed this way are placed until the Pokemon leaves play].
Codifications
Camouflage: Electric-type
Nature Power: Charge
Secret Power: Place two (2) Charge Markers on the user until they leave play.
=======================================
Mistralton City Airport
An airport largely used for the transport of cargo across the Unova region. Countless packages, supplying nearly every Pokemart, are sent from this relatively small area every day. Quotas need to be met to keep the whole system running smoothly, and employees often are rewarded for staying on pace.
- At the end of each round, if a Pokemon is not holding an item their trainer may equip them with an item from their backpack. The trainer who will order second in the upcoming round may equip an item first in a post before any orders for the upcoming round. After that the trainer ordering first may equip an item with their orders and ordering proceeds as normal.
- Pokemon have access to the command Ship Cargo
- Active Pokemon are under the following effects depending on how many items their trainer has remaining in their backpack.
- Six or Above (6+): When this Pokemon attacks, give that attack a power penalty of two (2)
- Five or Below (5-): This Pokemon's Speed stage is increased by one (1)
- Three or Below (3-): This Pokemon's Attack and Special Attack stages are increased by three (3)
- One or Below (1-): When this Pokemon is attacked, the maximum Type Effectiveness Multiplier of that attack is one (1) [This Pokemon cannot be hit Super Effectively]
Codifications
Camouflage: Flying-type
Nature Power: Present
Secret Power: Add one (1) Iron Ball to the opponent's backpack
=======================================
Black City Rooftop
A sprawling metropolis with endless skyscrapers and other buildings. Curiously the sun never seems to rise here but the illumination from the lights of the city provide a neon glow to the entire area.
- Dark-type attacks have their BAP increased by two (2).
- If Sun would be created, instead it is created with a duration of one (1) round rather than its typical duration.
- At the end of each round, if a Pokemon used a combination with two component moves that each have the combo class "Luminous" this round, that Pokemon gains one Combo Token.
Codifications
Camouflage: Dark-type
Nature Power: Light Screen
Secret Power: Inflicts flinching
Doduodrio
Red Card
Berserk Gene
Sticky Barb
Eject Button
Choice Specs
Enigma Berry
Expert Belt
Berserk Gene
Sticky Barb
Eject Button
Choice Specs
Enigma Berry
Expert Belt
Sheldon
Species: Slowbro, Gender: Male
Level: 4, EXP: ---
Nature: Sassy (+2 SpD, -1 Atk)
Typing: Water / Psychic
Abilities: Oblivious / Own Tempo / (Unlocked) Regenerator
Advanced Techniques: None
Profile as a Slowpoke:
Slow and dopey, Sheldon chugs along at his own pace. He has a sturdy body, so if he was attacked, he probably wouldn't even notice. He is often caught staring blankly into space.
Changes Upon Evolving:
One day, Sheldon was sitting at the beach, staring off into space with his usual blank expression when a Shellder flipped out of the water and chomped down hard on his tail, triggering his sudden evolution! Sheldon can now sit up straight, but he still finds it difficult to focus on what's in front of him. His intelligence seems to have increased a little bit, though. Just a bit. Sheldon's body is sturdier than it was as a Slowpoke and can now launch stronger Psychic and Water attacks.
How They Met:
Sheldon's original trainer was one of Doduodrio's friends who traded him in the hopes of evolving him. Unfortunately, before the trade happened, Sheldon managed to lose his King's Rock, and couldn't evolve into Slowking. Because he was a traded Pokemon, Sheldon is one of Doduodrio's strongest team members. His original trainer insists that he doesn't want to trade back for Sheldon, so Doduodrio has been raising him ever since.
Name Origins:
Sheldon has "Shel" in it which references Slowbro's category, the "Hermit Crab" Pokemon.
Slow and dopey, Sheldon chugs along at his own pace. He has a sturdy body, so if he was attacked, he probably wouldn't even notice. He is often caught staring blankly into space.
Changes Upon Evolving:
One day, Sheldon was sitting at the beach, staring off into space with his usual blank expression when a Shellder flipped out of the water and chomped down hard on his tail, triggering his sudden evolution! Sheldon can now sit up straight, but he still finds it difficult to focus on what's in front of him. His intelligence seems to have increased a little bit, though. Just a bit. Sheldon's body is sturdier than it was as a Slowpoke and can now launch stronger Psychic and Water attacks.
How They Met:
Sheldon's original trainer was one of Doduodrio's friends who traded him in the hopes of evolving him. Unfortunately, before the trade happened, Sheldon managed to lose his King's Rock, and couldn't evolve into Slowking. Because he was a traded Pokemon, Sheldon is one of Doduodrio's strongest team members. His original trainer insists that he doesn't want to trade back for Sheldon, so Doduodrio has been raising him ever since.
Name Origins:
Sheldon has "Shel" in it which references Slowbro's category, the "Hermit Crab" Pokemon.
Statistics:
HP: 95
Atk: 5 (-)
Def: 8
SpA: 7
SpD: 8 (+)
Spe: 30
Size Class: 3
Weight Class: 4
Hidden Power: Electric
Moves:
Level 0:
Aerial Ace
Attract
Avalanche
Brick Break
Confide
Counter
Double Team
Earthquake
Facade
Flamethrower
Flash
Focus Blast
Growl
Ice Beam
Ice Punch
Liquidation
Mud-Slap
Protect
Psychic
Round
Shadow Ball
Signal Beam
Strength
Surf
Tackle
Thunder Wave
Toxic
Tri Attack
Waterfall
Zen Headbutt
Level 1:
Bubble Beam
Calm Mind
Confusion
Curse
Echoed Voice
Hail
Incinerate
Magic Coat
Mega Punch
Psybeam
Psywave
Rage
Rain Dance
Recycle
Rock Smash
Safeguard
Seismic Toss
Snore
Snowscape
Sunny Day
Swagger
Swift
Trick
Water Gun
Water Pulse
Weather Ball
Withdraw
Yawn
Level 2:
After You
Amnesia
Aqua Tail
Belch
Blizzard
Captivate
Disable
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Fire Blast
Focus Punch
Foul Play
Grass Knot
Heal Pulse
Hydro Pump
Iron Defense
Iron Tail
Mega Kick
Nasty Plot
Nightmare
Psychic Terrain
Rest
Secret Power
Skull Bash
Slack Off
Submission
Take Down
Whirlpool
Zap Cannon
Level 3:
Bide
Body Slam
Brine
Bulldoze
Chilling Water
Dig
Dive
Drain Punch
Frustration
Fury Cutter
Headbutt
Icy Wind
Light Screen
Mud Shot
Muddy Water
Psych Up
Psyshock
Razor Shell
Reflect
Return
Scald
Stomp
Telekinesis
Teleport
Level 4:
Belly Drum
Block
Body Press
Endure
Fissure
Fling
Future Sight
Giga Impact
Helping Hand
Hidden Power (Electric)
Hyper Beam
Imprison
Me First
Metronome
Mimic
Mud Sport
Natural Gift
Pay Day
Skill Swap
Sleep Talk
Stored Power
Substitute
Tera Blast
Trick Room
Wonder Room
Node
Species: Plasmanta, Gender: Female
Level: 4, EXP: ---
Nature: Modest (+1 SpA, -1 Atk)
Typing: Electric / Poison
Abilities: Storm Drain / Vital Spirit / (Unlocked) Telepathy
Advanced Techniques: None
Profile as a Snugglow:
Node is cheerful and constantly bounces around with seemingly limitless energy. She loves to hug her friends. Her bubbly personality cheers up her teammates and helps encourage them in battle. Node isn't always like this, though; when she doesn't get her way, she can be quite feisty.
Changes Upon Evolving:
Node is no longer as small and bouncy as she was as a Snugglow, but she's still very energetic. Her loving hugs always make her teammates feel better and encourage them to continue battling their hardest. She's too big to fit indoors, though, so she gets to stay outside in a special barn. Her increase in size also means that Node is big enough to be ridden; she glides gracefully through the air, held aloft by magnetic currents.
How They Met:
Doduodrio hatched Node from when she was an egg, hoping to learn more about raising Pokemon through her. Electric and Poison are some of the more dangerous Pokemon types, so he was hoping for it to be good experience for the future. He received the egg from a Pokemon Breeder who worked at the Smogon CAP Nursery.
Name Origins:
The two antennae on Snugglow and Plasmanta look like what Doduodrio originally thought were called "nodes."
Node is cheerful and constantly bounces around with seemingly limitless energy. She loves to hug her friends. Her bubbly personality cheers up her teammates and helps encourage them in battle. Node isn't always like this, though; when she doesn't get her way, she can be quite feisty.
Changes Upon Evolving:
Node is no longer as small and bouncy as she was as a Snugglow, but she's still very energetic. Her loving hugs always make her teammates feel better and encourage them to continue battling their hardest. She's too big to fit indoors, though, so she gets to stay outside in a special barn. Her increase in size also means that Node is big enough to be ridden; she glides gracefully through the air, held aloft by magnetic currents.
How They Met:
Doduodrio hatched Node from when she was an egg, hoping to learn more about raising Pokemon through her. Electric and Poison are some of the more dangerous Pokemon types, so he was hoping for it to be good experience for the future. He received the egg from a Pokemon Breeder who worked at the Smogon CAP Nursery.
Name Origins:
The two antennae on Snugglow and Plasmanta look like what Doduodrio originally thought were called "nodes."
Statistics:
HP: 85
Atk: 3 (-)
Def: 8
SpA: 10 (+)
SpD: 7
Spe: 100
Size Class: 7
Weight Class: 9
Hidden Power: Ice
Moves:
Level 0:
Attract
Aura Sphere
Confide
Cross Poison
Dazzling Gleam
Double Team
Facade
Flash Cannon
Liquidation
Poison Jab
Protect
Psychic
Round
Signal Beam
Thunder Wave
Thunderbolt
Toxic
Zen Headbutt
Level 1:
Acid
Cut
Defog
Discharge
Parabolic Charge
Poison Tail
Psybeam
Psywave
Rain Dance
Shock Wave
Sludge Bomb
Snore
Supersonic
Swagger
Taunt
Thunder Shock
Venom Drench
Water Pulse
Wide Guard
Level 2:
Aqua Tail
Clear Smog
Corrosive Gas
Eerie Impulse
Electric Terrain
Gunk Shot
Haze
Iron Tail
Rest
Rising Voltage
Secret Power
Thunder
Venoshock
Wild Charge
Level 3:
Body Slam
Electro Ball
Electroweb
Encore
Frustration
Gastro Acid
Poison Sting
Psyshock
Return
Sludge Wave
Level 4:
Block
Body Press
Electrify
Endure
Giga Impact
Hidden Power (Ice)
Hyper Beam
Ion Deluge
Magnet Rise
Sleep Talk
Splash
Substitute
Dozer
Species: Garchomp, Gender: Male
Level: 3, EXP: 0 / 10
Nature: Jolly (+15% Spe, +10% Acc, -SpA)
Typing: Dragon / Ground
Abilities: Sand Veil / (Unlocked) Rough Skin
Profile:
Dozer is always constantly, well, dozing off. Nobody really knows why, since he's also almost always seen napping. It's almost as if he has the Comatose ability! To complement his habit of nodding off, Dozer has a laid-back personality and is the type of person to be indifferent when you ask them to make a choice between options.
How They Met:
Dozer was found conked out in Doduodrio's backyard. Efforts to wake him up failed, so he was just left there. He occasionally wakes up to look for food or to ask what day of the week it is.
Name Origins:
Dozer came from bulldozer and also from Dozer's personality.
Dozer is always constantly, well, dozing off. Nobody really knows why, since he's also almost always seen napping. It's almost as if he has the Comatose ability! To complement his habit of nodding off, Dozer has a laid-back personality and is the type of person to be indifferent when you ask them to make a choice between options.
How They Met:
Dozer was found conked out in Doduodrio's backyard. Efforts to wake him up failed, so he was just left there. He occasionally wakes up to look for food or to ask what day of the week it is.
Name Origins:
Dozer came from bulldozer and also from Dozer's personality.
Statistics:
HP: 100
Atk: 9
Def: 7
SpA: 5 (-)
SpD: 6
Spe: 118 (+)
Size Class: 4
Weight Class: 4
Hidden Power: None
Moves:
Level 0:
Aerial Ace
Attract
Brick Break
Confide
Crunch
Double Team
Dragon Claw
Dragon Pulse
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Iron Head
Liquidation
Mud-Slap
Poison Jab
Protect
Rock Slide
Round
Sand Attack
Shadow Claw
Slash
Strength
Surf
Tackle
Thunder Fang
Toxic
Level 1:
Bite
Brutal Swing
Cut
Dragon Breath
Dragon Rage
Dragon Tail
Dual Chop
False Swipe
Hone Claws
Incinerate
Metal Claw
Rain Dance
Roar
Rock Climb
Rock Smash
Sandstorm
Snore
Sunny Day
Swagger
Swift
Twister
Level 2:
Aqua Tail
Captivate
Double-Edge
Dragon Rush
Fire Blast
Iron Tail
Rest
Sand Tomb
Scale Shot
Scary Face
Secret Power
Spikes
Stealth Rock
Stone Edge
Swords Dance
Take Down
Whirlpool
Level 3:
Body Slam
Breaking Swipe
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Laser Focus
Mud Shot
Outrage
Power Gem
Return
Rock Tomb
Scorching Sands
Thrash
Valerie
Species: Gardevoir, Gender: Female
Level: 4, EXP: ---
Nature: Bold (+2 Def, -1 Atk)
Typing: Psychic / Fairy
Abilities: Synchronize / Trace / (Unlocked) Telepathy
Advanced Techniques: None
Profile:
Valerie loves to dance, always twirling and humming an ancient melody from some faraway land. She always maintains her composure (most of the time at least) and speaks in a refined manner, following some strict code of behavior.
How They Met:
Valerie descended from a long line of seers, but she always preferred to dance rather than tell fortunes. She enjoys the occasional battle, as long as it involves some sort of dancing, which is why she sometimes teams up with Doduodrio.
Name Origins:
Valerie is the name of the Fairy-type Gym Leader from Pokemon X and Y. Also, Valerie sounds a lot like ballerina which I think Gardevoir is based on.
Valerie loves to dance, always twirling and humming an ancient melody from some faraway land. She always maintains her composure (most of the time at least) and speaks in a refined manner, following some strict code of behavior.
How They Met:
Valerie descended from a long line of seers, but she always preferred to dance rather than tell fortunes. She enjoys the occasional battle, as long as it involves some sort of dancing, which is why she sometimes teams up with Doduodrio.
Name Origins:
Valerie is the name of the Fairy-type Gym Leader from Pokemon X and Y. Also, Valerie sounds a lot like ballerina which I think Gardevoir is based on.
Statistics:
HP: 85
Atk: 4 (-)
Def: 7 (+)
SpA: 9
SpD: 8
Spe: 80
Size Class: 3
Weight Class: 3
Hidden Power: Ground
Moves:
Level 0:
Attract
Aura Sphere
Confide
Dazzling Gleam
Defense Curl
Double Team
Energy Ball
Facade
Fire Punch
Flash
Focus Blast
Growl
Hyper Voice
Hypnosis
Ice Punch
Mud-Slap
Protect
Psychic
Round
Shadow Ball
Signal Beam
Sing
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Zen Headbutt
Level 1:
Calm Mind
Confuse Ray
Confusion
Disarming Voice
Echoed Voice
Heal Bell
Magic Coat
Magical Leaf
Mega Punch
Night Shade
Psybeam
Rain Dance
Recycle
Safeguard
Shadow Sneak
Shock Wave
Snore
Sunny Day
Swagger
Swift
Taunt
Trick
Will-O-Wisp
Level 2:
Captivate
Charm
Disable
Double-Edge
Dream Eater
Expanding Force
Grass Knot
Heal Pulse
Life Dew
Mega Kick
Misty Explosion
Misty Terrain
Nightmare
Psychic Terrain
Rest
Secret Power
Thief
Triple Axel
Level 3:
Body Slam
Charge Beam
Draining Kiss
Encore
Frustration
Guard Swap
Headbutt
Icy Wind
Knock Off
Laser Focus
Light Screen
Lucky Chant
Moonblast
Mystical Fire
Power Swap
Psych Up
Psyshock
Reflect
Return
Telekinesis
Teleport
Torment
Level 4:
Ally Switch
Destiny Bond
Endure
Fling
Future Sight
Giga Impact
Grudge
Healing Wish
Helping Hand
Hidden Power (Ground)
Hyper Beam
Imprison
Magic Room
Mean Look
Memento
Metronome
Mimic
Natural Gift
Pain Split
Skill Swap
Sleep Talk
Snatch
Stored Power
Substitute
Synchronoise
Tera Blast
Trick Room
Wish
Wonder Room
Keriel
Grief of the Past (Mismagius)
Level 4 EXP: -- / 10
Bold nature ( +Defense, -Attack )
Typing: Ghost
Abilities: Levitate
HP: 85
Attack: 4 (-)
Defen.: 7 (+)
Sp.Atk: 8
Sp.Def: 8
Speed: 105
Size: 2
Weight: 1
Movepool
Level 0:
Aerial Ace
Astonish
Attract
Confide
Dark Pulse
Dazzling Gleam
Defense Curl
Double Team
Energy Ball
Facade
Flash
Growl
Hyper Voice
Hypnosis
Protect
Psychic
Round
Shadow Ball
Thunder Wave
Thunderbolt
Toxic
Level 1:
Calm Mind
Confuse Ray
Confusion
Curse
Echoed Voice
Heal Bell
Magic Coat
Magical Leaf
Night Shade
Ominous Wind
Psybeam
Psywave
Rain Dance
Shadow Sneak
Shock Wave
Snore
Snowscape
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Trick
Will-O-Wisp
Level 2:
Captivate
Charm
Double-Edge
Dream Eater
Fake Tears
Foul Play
Grass Knot
Inferno
Nasty Plot
Nightmare
Payback
Rest
Scary Face
Screech
Secret Power
Thief
Thunder
Zap Cannon
Level 3:
Charge Beam
Draining Kiss
Frustration
Headbutt
Hex
Icy Wind
Laser Focus
Lucky Chant
Mystical Fire
Phantom Force
Power Gem
Psych Up
Psyshock
Return
Telekinesis
Torment
Uproar
Level 4:
Ally Switch
Destiny Bond
Embargo
Endure
Giga Impact
Grudge
Helping Hand
Hidden Power (Ground)
Hyper Beam
Imprison
Magic Room
Me First
Mean Look
Memento
Mimic
Natural Gift
Pain Split
Perish Song
Skill Swap
Sleep Talk
Snatch
Spite
Stored Power
Substitute
Tera Blast
Trick Room
Wonder Room
Ember of Knowledge (Delphox)
Level 4 EXP: -- / 10
Bold nature ( +Defense, -Attack )
Typing: Fire/Psychic
Abilities: Blaze Hidden Ability: Magician
HP: 90
Attack: 4 (-)
Defen.: 7 (+)
Sp.Atk: 8
Sp.Def: 7
Speed: 104
Size: 3
Weight: 3
Movepool
Level 0:
Attract
Confide
Dazzling Gleam
Double Team
Facade
Fire Punch
Flamethrower
Focus Blast
Howl
Hyper Voice
Hypnosis
Mud-Slap
Protect
Psychic
Round
Shadow Ball
Signal Beam
Tail Whip
Thunder Punch
Toxic
Zen Headbutt
Level 1:
Calm Mind
Confuse Ray
Cut
Echoed Voice
Ember
Incinerate
Magic Coat
Night Shade
Power-Up Punch
Psybeam
Rain Dance
Recycle
Role Play
Safeguard
Scratch
Shock Wave
Snore
Sunny Day
Swagger
Swift
Switcheroo
Trick
Will-O-Wisp
Work Up
Level 2:
Agility
Charm
Covet
Dream Eater
Fire Blast
Fire Spin
Flare Blitz
Foul Play
Grass Knot
Heat Wave
Iron Tail
Low Kick
Nasty Plot
Psychic Terrain
Rest
Secret Power
Solar Beam
Take Down
Thief
Level 3:
Encore
Flame Charge
Frustration
Hex
Laser Focus
Light Screen
Lucky Chant
Mud Shot
Mystical Fire (sig)
Psych Up
Psyshock
Reflect
Return
Telekinesis
Level 4:
Ally Switch
Blast Burn
Copycat
Embargo
Endure
Fire Pledge
Future Sight
Giga Impact
Helping Hand
Hidden Power (Grass)
Hyper Beam
Imprison
Magic Room
Metronome
Overheat
Skill Swap
Sleep Talk
Snatch
Stored Power
Substitute
Tera Blast
Trick Room
Wish
Wonder Room
Silence of Winter (Ninetales-Alola)
Level 4 EXP: -- / 10
Bold nature ( +Defense, -Attack )
Typing: Ice/Fairy
Abilities: Snow Cloak Hidden Ability: Snow Warning
HP: 85
Attack: 4 (-)
Defen.: 8 (+)
Sp.Atk: 6
Sp.Def: 7
Speed: 109
Size: 3
Weight: 2
Movepool
Level 0:
Attract
Avalanche
Confide
Dark Pulse
Dazzling Gleam
Double Team
Facade
Feint Attack
Howl
Hypnosis
Ice Beam
Protect
Round
Tackle
Tail Whip
Toxic
Zen Headbutt
Level 1:
Aurora Beam
Baby-Doll Eyes
Calm Mind
Confuse Ray
Extrasensory
Hail
Heal Bell
Ice Shard
Mist
Powder Snow
Rain Dance
Roar
Role Play
Safeguard
Snore
Swagger
Swift
Weather Ball
Level 2:
Agility
Aqua Tail
Blizzard
Captivate
Charm
Covet
Disable
Dream Eater
Fake Tears
Flail
Foul Play
Iron Tail
Misty Terrain
Nasty Plot
Payback
Rest
Secret Power
Solar Beam
Tail Slap
Triple Axel
Level 3:
Aurora Veil
Body Slam
Dig
Draining Kiss
Encore
Frost Breath
Frustration
Headbutt
Hex
Icy Wind
Laser Focus
Moonblast
Power Swap
Psych Up
Psyshock
Reflect
Return
Level 4:
Celebrate
Endure
Freeze-Dry
Giga Impact
Grudge
Hidden Power (Fire)
Hyper Beam
Imprison
Pain Split
Sheer Cold
Sleep Talk
Spite
Stored Power
Substitute
Wonder Room
Harbinger of Mists Returned (Tapu Fini)
Level 3 EXP: 00 / 10
Modest nature ( +Special Attack, -Attack )
Typing: Water/Fairy
Abilities: Misty Surge Hidden Ability: Telepathy
HP: 85
Attack: 5 (-)
Defen.: 8
Sp.Atk: 8 (+)
Sp.Def: 9
Speed: 85
Size: 3
Weight: 2
Movepool
Level 0:
Confide
Dazzling Gleam
Double Team
Facade
Ice Beam
Ice Punch
Play Rough
Protect
Round
Shadow Ball
Smart Strike
Surf
Toxic
Waterfall
Level 1:
Calm Mind
Defog
Disarming Voice
Echoed Voice
Haze
Magic Coat
Mist
Rain Dance
Refresh
Safeguard
Snore
Swagger
Taunt
Trick
Water Gun
Water Pulse
Withdraw
Level 2:
Aqua Ring
Blizzard
Grass Knot
Heal Pulse
Hydro Pump
Iron Defense
Misty Terrain
Rest
Whirlpool
Level 3:
Brine
Dive
Draining Kiss
Frustration
Guard Swap
Icy Wind
Knock Off
Light Screen
Moonblast
Muddy Water
Nature's Madness (sig)
Psych Up
Reflect
Return
Scald
Telekinesis
Torment
Eject Button
Red Card
Shell Bell
Lucky Egg
Weakness Policy
Rocky Helmet
Sitrus Berry
Red Card
Shell Bell
Lucky Egg
Weakness Policy
Rocky Helmet
Sitrus Berry
Grief of the Past (Mismagius)
Level 4 EXP: -- / 10
Bold nature ( +Defense, -Attack )
Typing: Ghost
Abilities: Levitate
HP: 85
Attack: 4 (-)
Defen.: 7 (+)
Sp.Atk: 8
Sp.Def: 8
Speed: 105
Size: 2
Weight: 1
Movepool
Level 0:
Aerial Ace
Astonish
Attract
Confide
Dark Pulse
Dazzling Gleam
Defense Curl
Double Team
Energy Ball
Facade
Flash
Growl
Hyper Voice
Hypnosis
Protect
Psychic
Round
Shadow Ball
Thunder Wave
Thunderbolt
Toxic
Level 1:
Calm Mind
Confuse Ray
Confusion
Curse
Echoed Voice
Heal Bell
Magic Coat
Magical Leaf
Night Shade
Ominous Wind
Psybeam
Psywave
Rain Dance
Shadow Sneak
Shock Wave
Snore
Snowscape
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Trick
Will-O-Wisp
Level 2:
Captivate
Charm
Double-Edge
Dream Eater
Fake Tears
Foul Play
Grass Knot
Inferno
Nasty Plot
Nightmare
Payback
Rest
Scary Face
Screech
Secret Power
Thief
Thunder
Zap Cannon
Level 3:
Charge Beam
Draining Kiss
Frustration
Headbutt
Hex
Icy Wind
Laser Focus
Lucky Chant
Mystical Fire
Phantom Force
Power Gem
Psych Up
Psyshock
Return
Telekinesis
Torment
Uproar
Level 4:
Ally Switch
Destiny Bond
Embargo
Endure
Giga Impact
Grudge
Helping Hand
Hidden Power (Ground)
Hyper Beam
Imprison
Magic Room
Me First
Mean Look
Memento
Mimic
Natural Gift
Pain Split
Perish Song
Skill Swap
Sleep Talk
Snatch
Spite
Stored Power
Substitute
Tera Blast
Trick Room
Wonder Room
Ember of Knowledge (Delphox)
Level 4 EXP: -- / 10
Bold nature ( +Defense, -Attack )
Typing: Fire/Psychic
Abilities: Blaze Hidden Ability: Magician
HP: 90
Attack: 4 (-)
Defen.: 7 (+)
Sp.Atk: 8
Sp.Def: 7
Speed: 104
Size: 3
Weight: 3
Movepool
Level 0:
Attract
Confide
Dazzling Gleam
Double Team
Facade
Fire Punch
Flamethrower
Focus Blast
Howl
Hyper Voice
Hypnosis
Mud-Slap
Protect
Psychic
Round
Shadow Ball
Signal Beam
Tail Whip
Thunder Punch
Toxic
Zen Headbutt
Level 1:
Calm Mind
Confuse Ray
Cut
Echoed Voice
Ember
Incinerate
Magic Coat
Night Shade
Power-Up Punch
Psybeam
Rain Dance
Recycle
Role Play
Safeguard
Scratch
Shock Wave
Snore
Sunny Day
Swagger
Swift
Switcheroo
Trick
Will-O-Wisp
Work Up
Level 2:
Agility
Charm
Covet
Dream Eater
Fire Blast
Fire Spin
Flare Blitz
Foul Play
Grass Knot
Heat Wave
Iron Tail
Low Kick
Nasty Plot
Psychic Terrain
Rest
Secret Power
Solar Beam
Take Down
Thief
Level 3:
Encore
Flame Charge
Frustration
Hex
Laser Focus
Light Screen
Lucky Chant
Mud Shot
Mystical Fire (sig)
Psych Up
Psyshock
Reflect
Return
Telekinesis
Level 4:
Ally Switch
Blast Burn
Copycat
Embargo
Endure
Fire Pledge
Future Sight
Giga Impact
Helping Hand
Hidden Power (Grass)
Hyper Beam
Imprison
Magic Room
Metronome
Overheat
Skill Swap
Sleep Talk
Snatch
Stored Power
Substitute
Tera Blast
Trick Room
Wish
Wonder Room
Silence of Winter (Ninetales-Alola)
Level 4 EXP: -- / 10
Bold nature ( +Defense, -Attack )
Typing: Ice/Fairy
Abilities: Snow Cloak Hidden Ability: Snow Warning
HP: 85
Attack: 4 (-)
Defen.: 8 (+)
Sp.Atk: 6
Sp.Def: 7
Speed: 109
Size: 3
Weight: 2
Movepool
Level 0:
Attract
Avalanche
Confide
Dark Pulse
Dazzling Gleam
Double Team
Facade
Feint Attack
Howl
Hypnosis
Ice Beam
Protect
Round
Tackle
Tail Whip
Toxic
Zen Headbutt
Level 1:
Aurora Beam
Baby-Doll Eyes
Calm Mind
Confuse Ray
Extrasensory
Hail
Heal Bell
Ice Shard
Mist
Powder Snow
Rain Dance
Roar
Role Play
Safeguard
Snore
Swagger
Swift
Weather Ball
Level 2:
Agility
Aqua Tail
Blizzard
Captivate
Charm
Covet
Disable
Dream Eater
Fake Tears
Flail
Foul Play
Iron Tail
Misty Terrain
Nasty Plot
Payback
Rest
Secret Power
Solar Beam
Tail Slap
Triple Axel
Level 3:
Aurora Veil
Body Slam
Dig
Draining Kiss
Encore
Frost Breath
Frustration
Headbutt
Hex
Icy Wind
Laser Focus
Moonblast
Power Swap
Psych Up
Psyshock
Reflect
Return
Level 4:
Celebrate
Endure
Freeze-Dry
Giga Impact
Grudge
Hidden Power (Fire)
Hyper Beam
Imprison
Pain Split
Sheer Cold
Sleep Talk
Spite
Stored Power
Substitute
Wonder Room
Harbinger of Mists Returned (Tapu Fini)
Level 3 EXP: 00 / 10
Modest nature ( +Special Attack, -Attack )
Typing: Water/Fairy
Abilities: Misty Surge Hidden Ability: Telepathy
HP: 85
Attack: 5 (-)
Defen.: 8
Sp.Atk: 8 (+)
Sp.Def: 9
Speed: 85
Size: 3
Weight: 2
Movepool
Level 0:
Confide
Dazzling Gleam
Double Team
Facade
Ice Beam
Ice Punch
Play Rough
Protect
Round
Shadow Ball
Smart Strike
Surf
Toxic
Waterfall
Level 1:
Calm Mind
Defog
Disarming Voice
Echoed Voice
Haze
Magic Coat
Mist
Rain Dance
Refresh
Safeguard
Snore
Swagger
Taunt
Trick
Water Gun
Water Pulse
Withdraw
Level 2:
Aqua Ring
Blizzard
Grass Knot
Heal Pulse
Hydro Pump
Iron Defense
Misty Terrain
Rest
Whirlpool
Level 3:
Brine
Dive
Draining Kiss
Frustration
Guard Swap
Icy Wind
Knock Off
Light Screen
Moonblast
Muddy Water
Nature's Madness (sig)
Psych Up
Reflect
Return
Scald
Telekinesis
Torment
Welcome to another round of The Legend Gauntlet! Today, we have what looks to be an exciting match between Doduodrio and Keriel. Let's see where we'll be fighting and which mons our participants will choose first!
T1: 2 (d2) Keriel
Keriel strikes an arena
Doduodrio strikes two more arenas
Keriel chooses an arena and sends out
Doduodrio sends out and orders
Keriel orders
I ref
T1: 2 (d2) Keriel
Keriel strikes an arena
Doduodrio strikes two more arenas
Keriel chooses an arena and sends out
Doduodrio sends out and orders
Keriel orders
I ref