Facility The Legend Gauntlet (Tornadus): Doduodrio vs Keriel

Format
The Legend Gauntlet is played in matches rather than games. The specific rules for these matches and the games within can be found below.

Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 4 Pokemon that will be used for all of the games in the match.

Game 1:
- The ref flips a coin to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 sends out a pokemon first in the same post where they struck the final arena

Games 2+:
- The loser of the previous match decides whether they want to be T1 or T2 (if T1, the next step is done in the same post)
- T1 strikes one arena
- T2 picks one of the remaining arenas
- The round is played on the selected arena
- T2 sends out a pokemon first in the same post where they chose the arena.

Game
B4P2 Singles
72h DQ
Abilities: All
Backpack Size: 7
Switch: OK
Advanced Techniques: 1
Substitutions: 4
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when a Pokemon is fainted. The trainer of the fainted Pokemon loses the game.
Bonechill Wastes

A vast wasteland with nothing but ice and snow. Large drifts have formed from the intense winds, acting as the only shelter from the cold... until the winds change direction that is. The frigid conditions are so unforgiving and primeval that you almost feel as if you've gone back in time to get here.

  • Default weather is Snow. (When the match begins, and when an active weather's duration expires, the weather is Snow until it is discarded)
  • Pokemon with a WC less than their SC, have an additional weakness to Ice and Flying.
  • Moves tagged #wind that do not already place frost markers on the defender gain the following
    text:
    • On hit: Place two (2) Frost Markers on the defender.

Codifications
Camouflage: Ice-type
Nature Power: Icy Wind
Secret Power: Inflicts Silence

=======================================

Skyarrow Bridge

A gigantic suspension bridge on the outside of Castelia City, the largest city in the Unova region. The hustle and bustle from the city crosses the bridge to enter and exit constantly. Holding up traffic is a bad idea here, so make your moves quickly.

  • When a Pokemon attacks, increase the BAP of the attack by one (1) for every 20 Speed the user has, then decrease the BAP of the attack by one (1) for every 20 Speed the defender has. This effect cannot reduce the BAP of an attack to below its original BAP.
  • Attacks with a priority of one or higher (1+) have their Critical Hit stage increased by three (3)

Codifications
Camouflage: Steel-type
Nature Power: Shift Gear
Secret Power: Raise the user's Speed stage by two (2) for their next three (3) turns.

=======================================

Flocessy Ranch

Herds of Mareep can be found all around, eagerly watching battles in the ranch. The Wool Pokemon, while docile, contribute a huge amount of static electricity to everything that enters nearby. Be sure to find a way to discharge all of the electricity, or you may find things getting out of hand quickly.

  • Charge markers have the following additional text:
    • When the user attacks with a Super-Effective attack that is not Electric-type: Give that attack a power bonus of three (3); then transfer this marker to the defender.
  • At the end of each turn. If a Pokemon used a non-damaging action during this turn place one (1) Charge Marker on the user until they leave play.
  • If a Pokemon would have Paralysis Counters placed on it, instead place an equal number of Paralysis Counters and Charge Markers on that Pokemon [Charge Markers placed this way are placed until the Pokemon leaves play].

Codifications
Camouflage: Electric-type
Nature Power: Charge
Secret Power: Place two (2) Charge Markers on the user until they leave play.

=======================================

Mistralton City Airport

An airport largely used for the transport of cargo across the Unova region. Countless packages, supplying nearly every Pokemart, are sent from this relatively small area every day. Quotas need to be met to keep the whole system running smoothly, and employees often are rewarded for staying on pace.

  • At the end of each round, if a Pokemon is not holding an item their trainer may equip them with an item from their backpack. The trainer who will order second in the upcoming round may equip an item first in a post before any orders for the upcoming round. After that the trainer ordering first may equip an item with their orders and ordering proceeds as normal.
  • Pokemon have access to the command Ship Cargo



  • Active Pokemon are under the following effects depending on how many items their trainer has remaining in their backpack.
    • Six or Above (6+): When this Pokemon attacks, give that attack a power penalty of two (2)
    • Five or Below (5-): This Pokemon's Speed stage is increased by one (1)
    • Three or Below (3-): This Pokemon's Attack and Special Attack stages are increased by three (3)
    • One or Below (1-): When this Pokemon is attacked, the maximum Type Effectiveness Multiplier of that attack is one (1) [This Pokemon cannot be hit Super Effectively]

Codifications
Camouflage: Flying-type
Nature Power: Present
Secret Power: Add one (1) Iron Ball:iron ball: to the opponent's backpack

=======================================

Black City Rooftop

A sprawling metropolis with endless skyscrapers and other buildings. Curiously the sun never seems to rise here but the illumination from the lights of the city provide a neon glow to the entire area.

  • Dark-type attacks have their BAP increased by two (2).
  • If Sun would be created, instead it is created with a duration of one (1) round rather than its typical duration.
  • At the end of each round, if a Pokemon used a combination with two component moves that each have the combo class "Luminous" this round, that Pokemon gains one Combo Token.

Codifications
Camouflage: Dark-type
Nature Power: Light Screen
Secret Power: Inflicts flinching


Doduodrio
:red card: Red Card
:berserk gene: Berserk Gene
:sticky barb: Sticky Barb
:eject button: Eject Button
:choice specs: Choice Specs
:enigma berry: Enigma Berry
:expert belt: Expert Belt
:SS/Slowbro:
Sheldon

Species:
Slowbro, Gender: Male
Level: 4, EXP: ---
Nature: Sassy (+2 SpD, -1 Atk)
Typing: Water / Psychic
Abilities: Oblivious / Own Tempo / (Unlocked) Regenerator
Advanced Techniques: None
Profile as a Slowpoke:
Slow and dopey, Sheldon chugs along at his own pace. He has a sturdy body, so if he was attacked, he probably wouldn't even notice. He is often caught staring blankly into space.

Changes Upon Evolving:
One day, Sheldon was sitting at the beach, staring off into space with his usual blank expression when a Shellder flipped out of the water and chomped down hard on his tail, triggering his sudden evolution! Sheldon can now sit up straight, but he still finds it difficult to focus on what's in front of him. His intelligence seems to have increased a little bit, though. Just a bit. Sheldon's body is sturdier than it was as a Slowpoke and can now launch stronger Psychic and Water attacks.

How They Met:
Sheldon's original trainer was one of Doduodrio's friends who traded him in the hopes of evolving him. Unfortunately, before the trade happened, Sheldon managed to lose his King's Rock, and couldn't evolve into Slowking. Because he was a traded Pokemon, Sheldon is one of Doduodrio's strongest team members. His original trainer insists that he doesn't want to trade back for Sheldon, so Doduodrio has been raising him ever since.

Name Origins:
Sheldon has "Shel" in it which references Slowbro's category, the "Hermit Crab" Pokemon.

Statistics:
HP:
95
Atk: 5 (-)
Def: 8
SpA: 7
SpD: 8 (+)
Spe: 30

Size Class: 3
Weight Class: 4
Hidden Power: Electric

Moves:

Level 0:

Aerial Ace
Attract
Avalanche
Brick Break
Confide
Counter
Double Team
Earthquake
Facade
Flamethrower
Flash
Focus Blast
Growl
Ice Beam
Ice Punch
Liquidation
Mud-Slap
Protect
Psychic
Round
Shadow Ball
Signal Beam
Strength
Surf
Tackle
Thunder Wave
Toxic
Tri Attack
Waterfall
Zen Headbutt

Level 1:
Bubble Beam
Calm Mind
Confusion
Curse
Echoed Voice
Hail
Incinerate
Magic Coat
Mega Punch
Psybeam
Psywave
Rage
Rain Dance
Recycle
Rock Smash
Safeguard
Seismic Toss
Snore
Snowscape
Sunny Day
Swagger
Swift
Trick
Water Gun
Water Pulse
Weather Ball
Withdraw
Yawn

Level 2:
After You
Amnesia
Aqua Tail
Belch
Blizzard
Captivate
Disable
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Fire Blast
Focus Punch
Foul Play
Grass Knot
Heal Pulse
Hydro Pump
Iron Defense
Iron Tail
Mega Kick
Nasty Plot
Nightmare
Psychic Terrain
Rest
Secret Power
Skull Bash
Slack Off
Submission
Take Down
Whirlpool
Zap Cannon

Level 3:
Bide
Body Slam
Brine
Bulldoze
Chilling Water
Dig
Dive
Drain Punch
Frustration
Fury Cutter
Headbutt
Icy Wind
Light Screen
Mud Shot
Muddy Water
Psych Up
Psyshock
Razor Shell
Reflect
Return
Scald
Stomp
Telekinesis
Teleport

Level 4:
Belly Drum
Block
Body Press
Endure
Fissure
Fling
Future Sight
Giga Impact
Helping Hand
Hidden Power (Electric)
Hyper Beam
Imprison
Me First
Metronome
Mimic
Mud Sport
Natural Gift
Pay Day
Skill Swap
Sleep Talk
Stored Power
Substitute
Tera Blast
Trick Room
Wonder Room
:SS/Plasmanta:
Node

Species:
Plasmanta, Gender: Female
Level: 4, EXP: ---
Nature: Modest (+1 SpA, -1 Atk)
Typing: Electric / Poison
Abilities: Storm Drain / Vital Spirit / (Unlocked) Telepathy
Advanced Techniques: None
Profile as a Snugglow:
Node is cheerful and constantly bounces around with seemingly limitless energy. She loves to hug her friends. Her bubbly personality cheers up her teammates and helps encourage them in battle. Node isn't always like this, though; when she doesn't get her way, she can be quite feisty.

Changes Upon Evolving:
Node is no longer as small and bouncy as she was as a Snugglow, but she's still very energetic. Her loving hugs always make her teammates feel better and encourage them to continue battling their hardest. She's too big to fit indoors, though, so she gets to stay outside in a special barn. Her increase in size also means that Node is big enough to be ridden; she glides gracefully through the air, held aloft by magnetic currents.

How They Met:
Doduodrio hatched Node from when she was an egg, hoping to learn more about raising Pokemon through her. Electric and Poison are some of the more dangerous Pokemon types, so he was hoping for it to be good experience for the future. He received the egg from a Pokemon Breeder who worked at the Smogon CAP Nursery.

Name Origins:
The two antennae on Snugglow and Plasmanta look like what Doduodrio originally thought were called "nodes."

Statistics:
HP:
85
Atk: 3 (-)
Def: 8
SpA: 10 (+)
SpD: 7
Spe: 100

Size Class: 7
Weight Class: 9
Hidden Power: Ice

Moves:

Level 0:

Attract
Aura Sphere
Confide
Cross Poison
Dazzling Gleam
Double Team
Facade
Flash Cannon
Liquidation
Poison Jab
Protect
Psychic
Round
Signal Beam
Thunder Wave
Thunderbolt
Toxic
Zen Headbutt

Level 1:
Acid
Cut
Defog
Discharge
Parabolic Charge
Poison Tail
Psybeam
Psywave
Rain Dance
Shock Wave
Sludge Bomb
Snore
Supersonic
Swagger
Taunt
Thunder Shock
Venom Drench
Water Pulse
Wide Guard

Level 2:
Aqua Tail
Clear Smog
Corrosive Gas
Eerie Impulse
Electric Terrain
Gunk Shot
Haze
Iron Tail
Rest
Rising Voltage
Secret Power
Thunder
Venoshock
Wild Charge

Level 3:
Body Slam
Electro Ball
Electroweb
Encore
Frustration
Gastro Acid
Poison Sting
Psyshock
Return
Sludge Wave

Level 4:
Block
Body Press
Electrify
Endure
Giga Impact
Hidden Power (Ice)
Hyper Beam
Ion Deluge
Magnet Rise
Sleep Talk
Splash
Substitute
:BW/Garchomp:
Dozer

Species:
Garchomp, Gender: Male
Level: 3, EXP: 0 / 10
Nature: Jolly (+15% Spe, +10% Acc, -SpA)
Typing: Dragon / Ground
Abilities: Sand Veil / (Unlocked) Rough Skin
Profile:
Dozer is always constantly, well, dozing off. Nobody really knows why, since he's also almost always seen napping. It's almost as if he has the Comatose ability! To complement his habit of nodding off, Dozer has a laid-back personality and is the type of person to be indifferent when you ask them to make a choice between options.

How They Met:
Dozer was found conked out in Doduodrio's backyard. Efforts to wake him up failed, so he was just left there. He occasionally wakes up to look for food or to ask what day of the week it is.

Name Origins:
Dozer came from bulldozer and also from Dozer's personality.

Statistics:
HP:
100
Atk: 9
Def: 7
SpA: 5 (-)
SpD: 6
Spe: 118 (+)

Size Class: 4
Weight Class: 4
Hidden Power: None

Moves:

Level 0:

Aerial Ace
Attract
Brick Break
Confide
Crunch
Double Team
Dragon Claw
Dragon Pulse
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Iron Head
Liquidation
Mud-Slap
Poison Jab
Protect
Rock Slide
Round
Sand Attack
Shadow Claw
Slash
Strength
Surf
Tackle
Thunder Fang
Toxic

Level 1:
Bite
Brutal Swing
Cut
Dragon Breath
Dragon Rage
Dragon Tail
Dual Chop
False Swipe
Hone Claws
Incinerate
Metal Claw
Rain Dance
Roar
Rock Climb
Rock Smash
Sandstorm
Snore
Sunny Day
Swagger
Swift
Twister

Level 2:
Aqua Tail
Captivate
Double-Edge
Dragon Rush
Fire Blast
Iron Tail
Rest
Sand Tomb
Scale Shot
Scary Face
Secret Power
Spikes
Stealth Rock
Stone Edge
Swords Dance
Take Down
Whirlpool

Level 3:
Body Slam
Breaking Swipe
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Laser Focus
Mud Shot
Outrage
Power Gem
Return
Rock Tomb
Scorching Sands
Thrash
:BW/Gardevoir:
Valerie

Species:
Gardevoir, Gender: Female
Level: 4, EXP: ---
Nature: Bold (+2 Def, -1 Atk)
Typing: Psychic / Fairy
Abilities: Synchronize / Trace / (Unlocked) Telepathy
Advanced Techniques: None
Profile:
Valerie loves to dance, always twirling and humming an ancient melody from some faraway land. She always maintains her composure (most of the time at least) and speaks in a refined manner, following some strict code of behavior.

How They Met:
Valerie descended from a long line of seers, but she always preferred to dance rather than tell fortunes. She enjoys the occasional battle, as long as it involves some sort of dancing, which is why she sometimes teams up with Doduodrio.

Name Origins:
Valerie is the name of the Fairy-type Gym Leader from Pokemon X and Y. Also, Valerie sounds a lot like ballerina which I think Gardevoir is based on.

Statistics:
HP:
85
Atk: 4 (-)
Def: 7 (+)
SpA: 9
SpD: 8
Spe: 80

Size Class: 3
Weight Class: 3
Hidden Power: Ground

Moves:

Level 0:

Attract
Aura Sphere
Confide
Dazzling Gleam
Defense Curl
Double Team
Energy Ball
Facade
Fire Punch
Flash
Focus Blast
Growl
Hyper Voice
Hypnosis
Ice Punch
Mud-Slap
Protect
Psychic
Round
Shadow Ball
Signal Beam
Sing
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Zen Headbutt

Level 1:
Calm Mind
Confuse Ray
Confusion
Disarming Voice
Echoed Voice
Heal Bell
Magic Coat
Magical Leaf
Mega Punch
Night Shade
Psybeam
Rain Dance
Recycle
Safeguard
Shadow Sneak
Shock Wave
Snore
Sunny Day
Swagger
Swift
Taunt
Trick
Will-O-Wisp

Level 2:
Captivate
Charm
Disable
Double-Edge
Dream Eater
Expanding Force
Grass Knot
Heal Pulse
Life Dew
Mega Kick
Misty Explosion
Misty Terrain
Nightmare
Psychic Terrain
Rest
Secret Power
Thief
Triple Axel

Level 3:
Body Slam
Charge Beam
Draining Kiss
Encore
Frustration
Guard Swap
Headbutt
Icy Wind
Knock Off
Laser Focus
Light Screen
Lucky Chant
Moonblast
Mystical Fire
Power Swap
Psych Up
Psyshock
Reflect
Return
Telekinesis
Teleport
Torment

Level 4:
Ally Switch
Destiny Bond
Endure
Fling
Future Sight
Giga Impact
Grudge
Healing Wish
Helping Hand
Hidden Power (Ground)
Hyper Beam
Imprison
Magic Room
Mean Look
Memento
Metronome
Mimic
Natural Gift
Pain Split
Skill Swap
Sleep Talk
Snatch
Stored Power
Substitute
Synchronoise
Tera Blast
Trick Room
Wish
Wonder Room

Keriel
:eject button: Eject Button
:red card: Red Card
:shell bell: Shell Bell
:lucky egg: Lucky Egg
:weakness policy: Weakness Policy
:rocky helmet: Rocky Helmet
:sitrus berry: Sitrus Berry
:sv/mismagius:
Grief of the Past (Mismagius)
Level 4 EXP: -- / 10

Bold nature ( +Defense, -Attack )
Typing: Ghost
Abilities: Levitate

HP: 85
Attack: 4 (-)
Defen.: 7 (+)
Sp.Atk: 8
Sp.Def: 8
Speed: 105
Size: 2
Weight: 1

Movepool
Level 0:
Aerial Ace
Astonish
Attract
Confide
Dark Pulse
Dazzling Gleam
Defense Curl
Double Team
Energy Ball
Facade
Flash
Growl
Hyper Voice
Hypnosis
Protect
Psychic
Round
Shadow Ball
Thunder Wave
Thunderbolt
Toxic

Level 1:
Calm Mind
Confuse Ray
Confusion
Curse
Echoed Voice
Heal Bell
Magic Coat
Magical Leaf
Night Shade
Ominous Wind
Psybeam
Psywave
Rain Dance
Shadow Sneak
Shock Wave
Snore
Snowscape
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Trick
Will-O-Wisp

Level 2:
Captivate
Charm
Double-Edge
Dream Eater
Fake Tears
Foul Play
Grass Knot
Inferno
Nasty Plot
Nightmare
Payback
Rest
Scary Face
Screech
Secret Power
Thief
Thunder
Zap Cannon

Level 3:
Charge Beam
Draining Kiss
Frustration
Headbutt
Hex
Icy Wind
Laser Focus
Lucky Chant
Mystical Fire
Phantom Force
Power Gem
Psych Up
Psyshock
Return
Telekinesis
Torment
Uproar

Level 4:
Ally Switch
Destiny Bond
Embargo
Endure
Giga Impact
Grudge
Helping Hand
Hidden Power (Ground)
Hyper Beam
Imprison
Magic Room
Me First
Mean Look
Memento
Mimic
Natural Gift
Pain Split
Perish Song
Skill Swap
Sleep Talk
Snatch
Spite
Stored Power
Substitute
Tera Blast
Trick Room
Wonder Room
:sv/delphox:
Ember of Knowledge (Delphox)
Level 4 EXP: -- / 10

Bold nature ( +Defense, -Attack )
Typing: Fire/Psychic
Abilities: Blaze Hidden Ability: Magician

HP: 90
Attack: 4 (-)
Defen.: 7 (+)
Sp.Atk: 8
Sp.Def: 7
Speed: 104
Size: 3
Weight: 3

Movepool
Level 0:
Attract
Confide
Dazzling Gleam
Double Team
Facade
Fire Punch
Flamethrower
Focus Blast
Howl
Hyper Voice
Hypnosis
Mud-Slap
Protect
Psychic
Round
Shadow Ball
Signal Beam
Tail Whip
Thunder Punch
Toxic
Zen Headbutt

Level 1:
Calm Mind
Confuse Ray
Cut
Echoed Voice
Ember
Incinerate
Magic Coat
Night Shade
Power-Up Punch
Psybeam
Rain Dance
Recycle
Role Play
Safeguard
Scratch
Shock Wave
Snore
Sunny Day
Swagger
Swift
Switcheroo
Trick
Will-O-Wisp
Work Up

Level 2:
Agility
Charm
Covet
Dream Eater
Fire Blast
Fire Spin
Flare Blitz
Foul Play
Grass Knot
Heat Wave
Iron Tail
Low Kick
Nasty Plot
Psychic Terrain
Rest
Secret Power
Solar Beam
Take Down
Thief

Level 3:
Encore
Flame Charge
Frustration
Hex
Laser Focus
Light Screen
Lucky Chant
Mud Shot
Mystical Fire (sig)
Psych Up
Psyshock
Reflect
Return
Telekinesis

Level 4:
Ally Switch
Blast Burn
Copycat
Embargo
Endure
Fire Pledge
Future Sight
Giga Impact
Helping Hand
Hidden Power (Grass)
Hyper Beam
Imprison
Magic Room
Metronome
Overheat
Skill Swap
Sleep Talk
Snatch
Stored Power
Substitute
Tera Blast
Trick Room
Wish
Wonder Room
:sv/ninetales-alola:
Silence of Winter (Ninetales-Alola)
Level 4 EXP: -- / 10

Bold nature ( +Defense, -Attack )
Typing: Ice/Fairy
Abilities: Snow Cloak Hidden Ability: Snow Warning

HP: 85
Attack: 4 (-)
Defen.: 8 (+)
Sp.Atk: 6
Sp.Def: 7
Speed: 109
Size: 3
Weight: 2

Movepool
Level 0:
Attract
Avalanche
Confide
Dark Pulse
Dazzling Gleam
Double Team
Facade
Feint Attack
Howl
Hypnosis
Ice Beam
Protect
Round
Tackle
Tail Whip
Toxic
Zen Headbutt

Level 1:
Aurora Beam
Baby-Doll Eyes
Calm Mind
Confuse Ray
Extrasensory
Hail
Heal Bell
Ice Shard
Mist
Powder Snow
Rain Dance
Roar
Role Play
Safeguard
Snore
Swagger
Swift
Weather Ball

Level 2:
Agility
Aqua Tail
Blizzard
Captivate
Charm
Covet
Disable
Dream Eater
Fake Tears
Flail
Foul Play
Iron Tail
Misty Terrain
Nasty Plot
Payback
Rest
Secret Power
Solar Beam
Tail Slap
Triple Axel

Level 3:
Aurora Veil
Body Slam
Dig
Draining Kiss
Encore
Frost Breath
Frustration
Headbutt
Hex
Icy Wind
Laser Focus
Moonblast
Power Swap
Psych Up
Psyshock
Reflect
Return

Level 4:
Celebrate
Endure
Freeze-Dry
Giga Impact
Grudge
Hidden Power (Fire)
Hyper Beam
Imprison
Pain Split
Sheer Cold
Sleep Talk
Spite
Stored Power
Substitute
Wonder Room
:sv/tapu fini:
Harbinger of Mists Returned (Tapu Fini)
Level 3 EXP: 00 / 10

Modest nature ( +Special Attack, -Attack )
Typing: Water/Fairy
Abilities: Misty Surge Hidden Ability: Telepathy

HP: 85
Attack: 5 (-)
Defen.: 8
Sp.Atk: 8 (+)
Sp.Def: 9
Speed: 85
Size: 3
Weight: 2

Movepool
Level 0:
Confide
Dazzling Gleam
Double Team
Facade
Ice Beam
Ice Punch
Play Rough
Protect
Round
Shadow Ball
Smart Strike
Surf
Toxic
Waterfall

Level 1:
Calm Mind
Defog
Disarming Voice
Echoed Voice
Haze
Magic Coat
Mist
Rain Dance
Refresh
Safeguard
Snore
Swagger
Taunt
Trick
Water Gun
Water Pulse
Withdraw

Level 2:
Aqua Ring
Blizzard
Grass Knot
Heal Pulse
Hydro Pump
Iron Defense
Misty Terrain
Rest
Whirlpool

Level 3:
Brine
Dive
Draining Kiss
Frustration
Guard Swap
Icy Wind
Knock Off
Light Screen
Moonblast
Muddy Water
Nature's Madness (sig)
Psych Up
Reflect
Return
Scald
Telekinesis
Torment

Welcome to another round of The Legend Gauntlet! Today, we have what looks to be an exciting match between Doduodrio and Keriel. Let's see where we'll be fighting and which mons our participants will choose first!

T1: 2 (d2) Keriel
Keriel strikes an arena
Doduodrio strikes two more arenas
Keriel chooses an arena and sends out
Doduodrio sends out and orders
Keriel orders
I ref​
 
1695762676066.png

"Let's go to the city! I hear Unova's cities are very lively and fun to visit! Well, except for Black City. I heard it's always dark and gloomy there..."

Striking :froslass: Bonechill Wastes and :purrloin: Black City Rooftop!
 
"If we're looking for a flying-type in the city, I suppose an airport would be the place to be..."
Going to Mistralton City Airport.

Sending out Grief of the Past (Mismagius) @ Eject Button.
:ss/mismagius: :eject button: "Or you could just float like civilized people..."
 
1696049297885.png

"Alright guys, we're facing a tricky opponent, so let's be very careful!"

Sending out :garchomp: Dozer the Garchomp holding an :eject button: Eject Button!

:bw/garchomp:
"......five more minutes......"

Crunch - Crunch - Crunch
At the start of your turn, IF Mismagius is to use Trick AND you are holding an Eject Button AND Mismagius is holding an Eject Button, THEN use Stealth Rock first instance and Spikes remaining instances
Once, at the start of the step, IF Mismagius is to use a Sleep-Inflicting move, THEN use Protect
 
Doduodrio
:BW/Garchomp:
Eject Button
Sand Veil, Rough Skin
HP: 100/100
EN: 100/100
9/7/5/6/118
4/4

Keriel
:sv/mismagius:
Eject Button
Levitate
HP: 85/85
EN: 100/100
4/7/8/8/105
2/1
Step 1
Garchomp uses Crunch
Crit: 18 (=1/24) no
Def drop: 54 (<=20/100) no
(8+9-7-2)*1.5=12
Mismagius' Eject Button procs
6 EN

Mismagius uses Torment
10 EN

Step 2
Garchomp uses Struggle
Crit: 19 (=1/24) no
5+9-7-2=5
10 HP recoil
5 EN

Mismagius uses Curse
-30 HP Mismagius
6 EN

-10 HP Garchomp (Curse)

Step 3
Garchomp uses Struggle
Crit: 9 (=1/24) no
5+9-7-2=5
10 HP recoil
5 EN

Mismagius uses Perish Song
15 EN

-10 HP Garchomp (Curse)
+1 Doom counter (Garchomp)

Doduodrio
:BW/Garchomp:
Eject Button
Sand Veil, Rough Skin
HP: 60/100
EN: 84/100
9/7/5/6/118
4/4
Curse (3s), Doom (2 counters), Sealed (Crunch)

Keriel
:sv/mismagius:
Levitate
HP: 33/85
EN: 69/100
4/7/8/8/105
2/1
Switching
This round, Mismagius takes quite a bit of damage, but not without inflicting a substantial amount back on Garchomp and setting it up to take even more next round! Will Keriel be able to press the advantage and use Doom to secure a KO with first order, or will Doduodrio be able to pull ahead?

Keriel to replace Mismagius and order
Doduodrio to order​
 
Last edited:
End of round: equip :shell bell: Shell Bell to Mismagius.

Pivoting to the Harbinger of Mists Returned (Tapu Fini) @ Rocky Helmet.
:ss/tapu fini: :rocky helmet:
Decline Eject Button.

Taunt ~ Moonblast ~ Moonblast

[step 1 or 2] If Garchomp is to use a priority attack in combination, use Protect and push back.
If Garchomp is under the effects of Protection, and Garchomp is not Taunted, and Garchomp's SPE stage is positive, use Psych Up and push back the first instance.
If Garchomp is under the effects of Protection, use Reflect and push back.
[start of step 3] If Garchomp is Taunted, and Garchomp's HP is at most 40, use Protect.
 
1696393493679.png

"This is tighter than I'd like... I guess we'll have to resort to a Hail Mary!"

:bw/garchomp:
"...I will nap now."

Sand Attack + Mud-Slap - Sandstorm - Rest
 
Doduodrio
:BW/Garchomp:
Eject Button
Sand Veil, Rough Skin
HP: 60/100
EN: 84/100
9/7/5/6/118
4/4
Curse (3s), Doom (2 counters), Sealed (Crunch)

Keriel
:sv/tapu-fini:
Rocky Helmet
Misty Surge, Telepathy
HP: 85/85
EN: 100/100
5/8/8/9/85
3/2
:sv/mismagius:
Levitate
HP: 33/85
EN: 69/100
4/7/8/8/105
2/1

Tapu Fini uses Misty Terraforming
9 EN

Step 1
Tapu Fini uses Taunt
10 EN

Garchomp uses Sand Attack+Mud-Slap
Crit: 24 (=1/24) no
4+3+5-9-2=1
22 EN

-10 HP Garchomp (Curse)

Step 2
Tapu Fini uses Moonblast
Hit: 31 (<=50/100) yes
Crit: 6 (=1/24) no
(10+3+9-6)*1.5=24
7 EN

Garchomp uses Struggle
Crit: 6 (=1/24) no
5+9-8-2=4
10 HP recoil
5 EN

-10 HP Garchomp (Curse)
Doom procs, Garchomp is KOed

Doduodrio
:BW/Garchomp:
Sand Veil, Rough Skin
HP: KO/100
EN: 57/100
9/7/5/6/118
4/4
KO
Misty Terrain (3r)​
Keriel
:sv/tapu-fini:
Rocky Helmet
Misty Surge, Telepathy
HP: 80/85
EN: 74/100
5/8/8/9/85
3/2
:sv/mismagius:
Levitate
HP: 33/85
EN: 69/100
4/7/8/8/105
2/1

And Keriel easily takes the first game of this TLG! Will they be able to close it out, or will Duo be able to mount a comeback in future games?

Doduodrio decides if he wants to be T1 or T2
T1 strikes an arena
T2 selects an arena and sends out
T1 sends out and orders
T2 orders​
 
1696399843505.png

"I changed my mind! Let's go to Black City, shall we? And let's start off with... how about Valerie this time?"

Selecting :purrloin: Black City Rooftop! Sending out :gardevoir: Gardevoir holding a :sticky barb: Sticky Barb!

:bw/gardevoir:
"I cast Fireball--or in this case, Stickyball!"
 
:ss/ninetales-alola: :weakness policy:

Blizzard ~ Freeze Dry ~ Ice Beam

If Gardevoir is to use Pain Split, and is not to use Imprison (Substitute) on any other step, and Ninetales has more HP than Gardevoir, and Ninetales is faster than Gardevoir, and Trick Room is not in effect, use Substitute and push back the first instance.
If Gardevoir is to use a sleep-inducing move in combination, and is not to use Imprison (Protect) on any other step, use Protect and push back the first instance.
If Gardevoir is to use a Protective move, and is not to use Imprison (Nasty Plot) on any other step, use Nasty Plot and push back the first instance.
If Gardevoir is to use Imprison, use Blizzard.
 
1696915084183.png

"Those are some tricky orders! Let's do our best, Valerie!"

:bw/gardevoir:
"I cast Life Imprisonment! Without parole!"

Imprison (Blizzard, Freeze Dry, Ice Beam) - Draining Kiss + Knock Off - Teleport
 
Doduodrio
:BW/Gardevoir:
Sticky Barb
Synchronize, Trace, Telepathy
HP: 85/85
EN: 100/100
4/7/9/8/80
3/3

Keriel
:sv/ninetales-alola:
Weakness Policy
Snow Cloak, Snow Warning
HP: 85/85
EN: 100/100
4/8/6/7/109
3/2
Ninetales' Summon Snow
9 EN

Step 1
Ninetales uses Blizzard
Crit: 13 (=1/24) no
11+3+6-8=12
8 EN

Gardevoir uses Imprison
20 EN

-2 HP Gardevoir (Sticky Barb)

Step 2
Ninetales uses Struggle
Crit: 3 (=1/24) no
5+4-7=2
9 HP recoil
5 EN

Gardevoir uses Draining Kiss+Knock Off
Crit: 16 (=1/24) no
10+3+9-7+2=17
+7 HP Gardevoir
Sticky Barb transfers
28 EN

-2 HP Ninetales (Sticky Barb)

Step 3
Ninetales uses Struggle
Crit: 16 (=1/24) no
5+4-7=2
9 HP recoil
5 EN

Gardevoir uses Teleport
7 EN

-2 HP Ninetales (Sticky Barb)
Ninetales drops the Sticky Barb

Doduodrio
:BW/Gardevoir:
Synchronize, Trace, Telepathy
HP: 74/85
EN: 45/100
4/7/9/8/80
3/3
Imprison (Blizzard, Freeze Dry, Ice Beam), Switching
Snow (3r)​
Keriel
:sv/ninetales-alola:
Snow Cloak, Snow Warning
HP: 46/85
EN: 73/100
4/8/6/7/109
3/2​

This round, Doduodrio takes advantage of second order to get a sizable HP lead and the ability to choose his matchup into Ninetales! Will he be able to continue pressing the advantage next round, or will Keriel be able to make up lost ground?

Doduodrio replaces Gardevoir and orders
Keriel orders​
 
1696917168783.png

"Quick! While it can't escape!"

Sending out :plasmanta: Node the Plasmanta holding an :eject button: Eject Button!

:ss/plasmanta:
"Blast! Blast! BLAST!!"

Block - Sludge Wave - Sludge Wave
Once, at the start of the step, IF Ninetales is to use a Sleep-inducing move in combination, THEN use Protect
At the start of the step, IF Ninetales is to use Disable (Block) on any step this round, THEN use Sludge Wave
At the start of the step, IF Ninetales is to use Imprison (Block, Sludge Wave) on any step this round, THEN use Sludge Wave
 
Doduodrio
:sv/plasmanta:
Eject Button
Storm Drain, Vital Spirit, Telepathy
HP: 85/85
EN: 100/100
3/8/10/7/100
7/9
:BW/Gardevoir:
Synchronize, Trace, Telepathy
HP: 74/85
EN: 45/100
4/7/9/8/80
3/3
No combo

Snow (3r)​
Keriel
:sv/ninetales-alola:
Snow Cloak, Snow Warning
HP: 46/85
EN: 73/100
4/8/6/7/109
3/2
Step 1
Ninetales uses Disable
7 EN

Plasmanta uses Block
6 EN

Step 2
Ninetales uses Pain Split
-19 HP Plasmanta
+19 HP Ninetales
20 EN

Plasmanta uses Struggle
Crit: 22 (=1/24) no
5+3-11=-3->1
9 HP recoil
5 EN

Step 2
Ninetales uses Weather Ball
Crit: 13 (=1/24) no
10+3+6-7=12
Eject Button procs
7 EN

Plasmanta uses Struggle
Crit: 24 (=1/24) no
5+3-11=-3->1
9 HP recoil
5 EN

Doduodrio
:sv/plasmanta:
Storm Drain, Vital Spirit, Telepathy
HP: 36/85
EN: 84/100
3/8/10/7/100
7/9
Sealed (Sludge Wave), Switching
:BW/Gardevoir:
Synchronize, Trace, Telepathy
HP: 74/85
EN: 45/100
4/7/9/8/80
3/3
No combo

Snow (2r)​
Keriel
:sv/ninetales-alola:
Snow Cloak, Snow Warning
HP: 63/85
EN: 39/100
4/8/6/7/109
3/2
Trapped
This round, Keriel snags a massive HP lead and second order for the second round in a row! Will he be able to continue pressing the advantage against Gardevoir, or will Duo be able to swing things back in his favour?

Doduodrio replaces Plasmanta and orders
Keriel orders​
 
Last edited:
1697042640368.png

"Darn, that didn't go as planned. Valerie, I hope we can win this!"

Sending out :gardevoir: Valerie the Gardevoir holding an :expert belt: Expert Belt!

:bw/gardevoir:
"Hello. I make my return."

Moonblast - Moonblast - Moonblast
Once, at the start of the step, IF Sleep-inducing move in combination, THEN use Protect
On step 3, at the start of your turn, IF able, THEN use Teleport
At the start of your turn, IF able, THEN use Mystical Fire
At the start of your turn, IF able, THEN use Psychic
 
Doduodrio
:BW/Gardevoir:
Expert Belt
Synchronize, Trace, Telepathy
HP: 74/85
EN: 45/100
4/7/9/8/80
3/3
No combo
:sv/plasmanta:
Storm Drain, Vital Spirit, Telepathy
HP: 36/85
EN: 84/100
3/8/10/7/100
7/9

Snow (2r)​
Keriel
:sv/ninetales-alola:
Snow Cloak, Snow Warning
HP: 63/85
EN: 39/100
4/8/6/7/109
3/2
Step 1
Ninetales uses Confuse Ray
5 EN

Gardevoir uses Mystical Fire
Crit: 11 (=1/24) no
(8+9-7)*1.5+4=19
-10 HP Gardevoir (Confusion)
6 EN

Step 2
Ninetales uses Ice Shard+Toxic
Crit: 24 (=1/24) no
4+3+4-7=4
Synchronize procs
22 EN

Gardevoir uses Mystical Fire
Crit: 5 (=1/24) no
(8+9-7)*1.5+4=19
-10 HP Gardevoir (Confusion)
6 EN

-2 HP Gardevoir (PSN)
-2 HP Ninetales (PSN)

Step 3
Gardevoir uses Teleport
7 EN

Ninetales uses Roar
5 EN

-2 HP Gardevoir (PSN)
-2 HP Ninetales (PSN)

Doduodrio
:BW/Gardevoir:
Expert Belt
Synchronize, Trace, Telepathy
HP: 46/85
EN: 26/100
4/7/9/8/80
3/3
No combo, phasing, Bad PSN (4 markers)
:sv/plasmanta:
Storm Drain, Vital Spirit, Telepathy
HP: 36/85
EN: 84/100
3/8/10/7/100
7/9

Snow (1r)​
Keriel
:sv/ninetales-alola:
Snow Cloak, Snow Warning
HP: 21/85
EN: 7/100
4/8/6/7/109
3/2
No combo, Bad PSN (4 markers), -2 SpA (1t)
Doduodrio replaces Gardevoir
Keriel orders
Doduodrio orders​
 
1697175679745.png

"Node, guess you're back again."

Sending out :plasmanta: Node the Plasmanta holding a :red card: Red Card!

:ss/plasmanta:
"Ooh, is it blast time again? Yay! Stay and play for a while, friend!"
 

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