Facility The Legend Gauntlet (Tornadus): Cityscapes VS Pratik2007

~The Legend Gauntlet: Tornadus~
1695902643990.png

"Hello everyone! Today we'll be witnessing a battle of ABSOLUTE STRENGTH! A legendary pokemon is with us, so Tornadus, can you comment on our challengers today?"

Rolling T1 (City or Pratik): 1 (City)

Format
The Legend Gauntlet is played in matches rather than games. The specific rules for these matches and the games within can be found below.

Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 4 Pokemon that will be used for all of the games in the match.

Game 1:
- The ref flips a coin to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 sends out a pokemon first in the same post where they struck the final arena

Games 2+:
- The loser of the previous match decides whether they want to be T1 or T2 (if T1, the next step is done in the same post)
- T1 strikes one arena
- T2 picks one of the remaining arenas
- The round is played on the selected arena
- T2 sends out a pokemon first in the same post where they chose the arena.

Game
B4P2 Singles
72h DQ
Abilities: All
Backpack Size: 7
Switch: OK
Advanced Techniques: 1
Substitutions: 4
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when a Pokemon is fainted. The trainer of the fainted Pokemon loses the game.

Bonechill Wastes


A vast wasteland with nothing but ice and snow. Large drifts have formed from the intense winds, acting as the only shelter from the cold... until the winds change direction that is. The frigid conditions are so unforgiving and primeval that you almost feel as if you've gone back in time to get here.

  • Default weather is Snow. (When the match begins, and when an active weather's duration expires, the weather is Snow until it is discarded)
  • Pokemon with a WC less than their SC, have an additional weakness to Ice and Flying.
  • Moves tagged #wind that do not already place frost markers on the defender gain the following
    text:
    • On hit: Place two (2) Frost Markers on the defender.

Codifications
Camouflage: Ice-type
Nature Power: Icy Wind
Secret Power: Inflicts Silence

=======================================

Skyarrow Bridge


A gigantic suspension bridge on the outside of Castelia City, the largest city in the Unova region. The hustle and bustle from the city crosses the bridge to enter and exit constantly. Holding up traffic is a bad idea here, so make your moves quickly.

  • When a Pokemon attacks, increase the BAP of the attack by one (1) for every 20 Speed the user has, then decrease the BAP of the attack by one (1) for every 20 Speed the defender has. This effect cannot reduce the BAP of an attack to below its original BAP.
  • Attacks with a priority of one or higher (1+) have their Critical Hit stage increased by three (3)

Codifications
Camouflage: Steel-type
Nature Power: Shift Gear
Secret Power: Raise the user's Speed stage by two (2) for their next three (3) turns.

=======================================

Flocessy Ranch


Herds of Mareep can be found all around, eagerly watching battles in the ranch. The Wool Pokemon, while docile, contribute a huge amount of static electricity to everything that enters nearby. Be sure to find a way to discharge all of the electricity, or you may find things getting out of hand quickly.

  • Charge markers have the following additional text:
    • When the user attacks with a Super-Effective attack that is not Electric-type: Give that attack a power bonus of three (3); then transfer this marker to the defender.
  • At the end of each turn. If a Pokemon used a non-damaging action during this turn place one (1) Charge Marker on the user until they leave play.
  • If a Pokemon would have Paralysis Counters placed on it, instead place an equal number of Paralysis Counters and Charge Markers on that Pokemon [Charge Markers placed this way are placed until the Pokemon leaves play].

Codifications
Camouflage: Electric-type
Nature Power: Charge
Secret Power: Place two (2) Charge Markers on the user until they leave play.

=======================================

Mistralton City Airport


An airport largely used for the transport of cargo across the Unova region. Countless packages, supplying nearly every Pokemart, are sent from this relatively small area every day. Quotas need to be met to keep the whole system running smoothly, and employees often are rewarded for staying on pace.

  • At the end of each round, if a Pokemon is not holding an item their trainer may equip them with an item from their backpack. The trainer who will order second in the upcoming round may equip an item first in a post before any orders for the upcoming round. After that the trainer ordering first may equip an item with their orders and ordering proceeds as normal.
  • Pokemon have access to the command Ship Cargo



  • Active Pokemon are under the following effects depending on how many items their trainer has remaining in their backpack.
    • Six or Above (6+): When this Pokemon attacks, give that attack a power penalty of two (2)
    • Five or Below (5-): This Pokemon's Speed stage is increased by one (1)
    • Three or Below (3-): This Pokemon's Attack and Special Attack stages are increased by three (3)
    • One or Below (1-): When this Pokemon is attacked, the maximum Type Effectiveness Multiplier of that attack is one (1) [This Pokemon cannot be hit Super Effectively]

Codifications
Camouflage: Flying-type
Nature Power: Present
Secret Power: Add one (1) Iron Ball:iron ball: to the opponent's backpack

=======================================

Black City Rooftop



A sprawling metropolis with endless skyscrapers and other buildings. Curiously the sun never seems to rise here but the illumination from the lights of the city provide a neon glow to the entire area.

  • Dark-type attacks have their BAP increased by two (2).
  • If Sun would be created, instead it is created with a duration of one (1) round rather than its typical duration.
  • At the end of each round, if a Pokemon used a combination with two component moves that each have the combo class "Luminous" this round, that Pokemon gains one Combo Token.

Codifications
Camouflage: Dark-type
Nature Power: Light Screen
Secret Power: Inflicts flinching


cityscapes

:berserk gene: Berserk Gene
:choice band: Choice Band
:eject button: Eject Button
:pomeg berry: Pomeg Berry
:shell bell: Shell Bell
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy

:mimikyu::zekrom::gothitelle::tapu fini:

Mimikyu **Doll Face

Level: 4
EXP: MAX
Advanced Techniques: None

Type: Ghost/Fairy

Abilities: Disguise
Disguise - Starts battle with a special decoy which is bypassed by status moves but not sound moves.

Stats:
HP: 80
Atk: 8 (+)
Def: 6
SpA: 3 (-)
SpD: 8
Spe: 96
Size: 1
Weight: 1
Adamant Nature

Moves:
[Level 0]
Astonish
Attract
Confide
Dark Pulse
Dazzling Gleam
Double Team
Facade
Feint Attack
Play Rough
Protect
Psychic
Round
Shadow Ball
Shadow Claw
Slash
Thunder Wave
Thunderbolt
Toxic
X-Scissor

[Level 1]
Baby-Doll Eyes
Bulk Up
Confuse Ray
Curse
Hone Claws
Night Shade
Rain Dance
Safeguard
Scratch
Shadow Sneak
Snore
Sunny Day
Swagger
Taunt
Trick
Will-O-Wisp
Work Up

[Level 2]
After You
Beat Up
Burning Jealousy
Charm
Covet
Dream Eater
Infestation
Misty Terrain
Nightmare
Payback
Rest
Screech
Swords Dance
Take Down
Thief
Thunder
Wood Hammer

[Level 3]
Charge Beam
Drain Punch
Draining Kiss
Frustration
Giga Drain
Hex
Leech Life
Light Screen
Phantom Force
Pounce
Psych Up
Return
Telekinesis
Trailblaze

[Level 4]
Copycat
Destiny Bond
Embargo
Endure
Fling
Giga Impact
Grudge
Hidden Power [Fire]
Hyper Beam
Last Resort
Magic Room
Mimic
Pain Split
Sleep Talk
Snatch
Spite
Splash
Substitute
Tera Blast
Trick Room

Zekrom **Charlotte

Level: 3
EXP: 0 / 10
Advanced Techniques: None
Traits: Reduces the team's Technique Control by 1.

Type: Dragon/Electric

Abilities: Teravolt
Teravolt - Ignores other Pokemon's abilities while attacking.

Stats:
HP: 95
Atk: 11
Def: 9
SpA: 8 (-)
SpD: 7
Spe: 104 (+)
Size: 5
Weight: 7
Jolly Nature

Moves:
[Level 0]
Ancient Power
Confide
Crunch
Double Team
Dragon Claw
Dragon Pulse
Earth Power
Facade
Flash
Flash Cannon
Focus Blast
Hyper Voice
Protect
Psychic
Rock Slide
Round
Shadow Ball
Shadow Claw
Signal Beam
Slash
Strength
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Zen Headbutt

[Level 1]
Brutal Swing
Cut
Defog
Dragon Breath
Dragon Dance
Dragon Rage
Dragon Tail
Dual Wingbeat
Echoed Voice
Hone Claws
Noble Roar
Rain Dance
Rock Smash
Safeguard
Shock Wave
Snore
Steel Wing
Swagger
Swift
Weather Ball

[Level 2]
Bolt Strike (sig.)
Haze
Payback
Rest
Rising Voltage
Roost
Scale Shot
Secret Power
Stone Edge
Thunder
Wild Charge

[Level 3]
Breaking Swipe
Charge Beam
Electro Ball
Fly
Frustration
Fusion Bolt (sig.)
Laser Focus
Light Screen
Outrage
Reflect
Return
Rock Tomb
Tailwind
Volt Switch

Gothitelle (F) **Alice

Level: 2
EXP: 0 / 10
Advanced Techniques: None

Type: Psychic

Abilities: Frisk, Competitive, Shadow Tag
Frisk - Ignores the held items of others when attacking and being attacked.
Competitive - When another Pokemon lowers this Pokemon's stat stage: This Pokemon's Special Attack stage is boosted.
Shadow Tag - Opponents can't switch out manually.

Stats:
HP: 85
Atk: 4
Def: 7
SpA: 7
SpD: 8
Spe: 65
Size: 3
Weight: 3
Bashful Nature

Moves:
[Level 0]
Attract
Brick Break
Confide
Dark Pulse
Double Team
Energy Ball
Facade
Feint Attack
Flash
Focus Blast
Hypnosis
Mirror Coat
Play Nice
Protect
Psychic
Rock Slide
Round
Shadow Ball
Signal Beam
Thunder Wave
Thunderbolt
Toxic
Zen Headbutt

[Level 1]
Calm Mind
Confusion
Cosmic Power
Fake Out
Flatter
Heal Bell
Magic Coat
Pound
Power-Up Punch
Psybeam
Rain Dance
Recycle
Role Play
Safeguard
Shock Wave
Snore
Swagger
Swift
Taunt
Tickle
Trick

[Level 2]
Captivate
Charm
Covet
Double Slap
Dream Eater
Expanding Force
Fake Tears
Foul Play
Grass Knot
Heal Block
Heal Pulse
Nasty Plot
Payback
Psychic Terrain
Rest
Secret Power
Thief

Tapu Fini **Providence

Level: 3
EXP: 0 / 10
Advanced Techniques: None

Type: Water/Fairy

Abilities: Misty Surge, Telepathy
Misty Surge - Has the command Misty Terraforming, and may use it as a triggered action upon entering play.
Telepathy - Unaffected by allies' attacks.

Stats:
HP: 85
Atk: 5 (-)
Def: 10 (+)
SpA: 7
SpD: 9
Spe: 85
Size: 3
Weight: 2
Bold Nature

Moves:
[Level 0]
Confide
Dazzling Gleam
Double Team
Facade
Ice Beam
Ice Punch
Play Rough
Protect
Round
Shadow Ball
Smart Strike
Surf
Toxic
Waterfall

[Level 1]
Calm Mind
Defog
Disarming Voice
Echoed Voice
Magic Coat
Mist
Rain Dance
Refresh
Safeguard
Snore
Swagger
Taunt
Trick
Water Gun
Water Pulse
Withdraw

[Level 2]
Aqua Ring
Blizzard
Grass Knot
Haze
Heal Pulse
Hydro Pump
Iron Defense
Misty Terrain
Rest
Whirlpool

[Level 3]
Brine
Dive
Draining Kiss
Frustration
Guard Swap
Icy Wind
Knock Off
Light Screen
Moonblast
Muddy Water
Nature's Madness (sig.)
Psych Up
Reflect
Return
Scald
Telekinesis
Torment



pratik2007

:dragonite: :blaziken: :tapu bulu: :probopass:
:sv/dragonite:
Pratik met Buttercup while travelling through a forest . He saw a group of Dratinis playing in a huge lake and knew he wanted to catch one of them . Being an amatuer trainer back then , he could not catch any of them and was attacked by a grown up female Dragonite ( prolly a mother ) . It was when Buttercup came to his rescue and saved Pratik by calming the Dragonite . Since then Buttercup has grown a lot , and still has the back of her teammates during dire situations .

Buttercup ( Dragonite )
Level 4 | EXP --

Jolly Nature (+Speed, -Sp. Atk, +10% Accuracy)

Typing:

Dragon
Flying


Abilities :

Inner focus: The Pokemon has great mental control over their fears.The user is unaffected by Flinching and by Intimidate.When the user is hit by an attack that mentions "Inflict Flinching" in its effect text, while the user has Steadfast: Raise the user's Speed stage by one (1) for their next six (6) turns.

Multiscale (HA): The Pokemon enjoys the protection of its protective mythical scales. At the start of the round, if the user's HP is full: Grants the user a Multiscale marker until the end of the round. While the user has a Multiscale marker: Damage the user takes from hits is halved (x0.5). [UNLOCKED]

HP:
95
Attack: 9
Defense: 7
Sp Atk: 6 (-)
Sp Def: 7
Speed: 92 (+)
Size: 4
Weight: 6

Movepool:

Level 0:
Aerial Ace
Air Slash
Attract
Brick Break
Confide
Double Team
Dragon Claw
Dragon Pulse
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Iron Head
Leer
Mud-Slap
Protect
Rock Slide
Round
Strength
Surf
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Waterfall
Wing Attack

Level 1:
Air Cutter
Aqua Jet
Brutal Swing
Bubble Beam
Curse
Cut
Defog
Detect
Dragon Breath
Dragon Dance
Dragon Rage
Dragon Tail
Dual Wingbeat
Hail
Heal Bell
Hone Claws
Incinerate
Mega Punch
Mist
Ominous Wind
Power-Up Punch
Rage
Rain Dance
Roar
Rock Smash
Safeguard
Sandstorm
Shock Wave
Slam
Snore
Snowscape
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Twister
Water Gun
Water Pulse

Level 2:
Agility
Aqua Tail
Barrier
Bind
Blizzard
Captivate
Double-Edge
Dragon Rush
Dynamic Punch
Fire Blast
Fire Spin
Focus Punch
Haze
Heat Wave
Hurricane
Hydro Pump
Ice Spinner
Iron Tail
Low Kick
Mega Kick
Razor Wind
Rest
Roost
Scale Shot
Scary Face
Secret Power
Skull Bash
Stone Edge
Superpower
Take Down
Thunder
Whirlpool
Wrap
Zap Cannon

Level 3:
Bide
Body Slam
Breaking Swipe
Bulldoze
Chilling Water
Dive
Encore
Extreme Speed
Fly
Frustration
Fury Cutter
Headbutt
Icy Wind
Light Screen
Outrage
Reflect
Return
Rock Tomb
Sky Drop
Tailwind

Level 4:
Body Press
Draco Meteor
Endure
Fling
Giga Impact
Helping Hand
Hidden Power (Grass)
Horn Drill
Hyper Beam
Metronome
Mimic
Natural Gift
Sleep Talk
Stomping Tantrum
Substitute
Tera Blast
:sv/blaziken:
Tracy (Blaziken)
Level 3 EXP: 00 / 10

Jolly nature ( +Speed, -Special Attack, Accuracy +10% )
Typing: Fire/Fighting
Abilities: Blaze Hidden Ability: Speed Boost [UNLOCKED]

HP: 90
Attack: 9
Defen.: 5
Sp.Atk: 7 (-)
Sp.Def: 5
Speed: 92 (+)
Size: 3
Weight: 4

Movepool
Level 0:
Aerial Ace
Attract
Aura Sphere
Blaze Kick (sig)
Brave Bird
Brick Break
Confide
Counter
Double Team
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Growl
Mud-Slap
Night Slash
Poison Jab
Protect
Rock Slide
Round
Sand Attack
Shadow Claw
Slash
Strength
Thunder Punch
Toxic

Level 1:
Bulk Up
Coaching
Curse
Cut
Defog
Detect
Double Kick
Dual Chop
Echoed Voice
Ember
Hone Claws
Incinerate
Mega Punch
Peck
Power-Up Punch
Quick Attack
Roar
Rock Climb
Rock Smash
Role Play
Scratch
Seismic Toss
Snore
Sunny Day
Swagger
Swift
Vacuum Wave
Will-O-Wisp
Work Up

Level 2:
Agility
Assurance
Captivate
Close Combat
Double-Edge
Dynamic Punch
Feather Dance
Feint
Fire Blast
Fire Spin
Flare Blitz
Focus Energy
Focus Punch
Heat Wave
High Jump Kick
Low Kick
Mega Kick
Rest
Revenge
Reversal
Secret Power
Smelling Salts
Solar Beam
Stone Edge
Superpower
Swords Dance

Level 3:
Acrobatics
Baton Pass
Body Slam
Bounce
Bulldoze
Crush Claw
Dig
Flame Burst
Flame Charge
Frustration
Fury Cutter
Headbutt
Heat Crash
Knock Off
Laser Focus
Low Sweep
Return
Rock Tomb
Scorching Sands
Sky Uppercut
U-turn
:sv/tapu bulu:
Freyr (Tapu Bulu)
Level 3 EXP: 00 / 10

Careful nature ( +Special Defense, -Special Attack )
Typing: Grass/Fairy
Abilities: Grassy Surge Hidden Ability: Telepathy [UNLOCKED]

HP: 85
Attack: 9
Defen.: 8
Sp.Atk: 5 (-)
Sp.Def: 9 (+)
Speed: 75
Size: 3
Weight: 3

Movepool
Level 0:
Brick Break
Bullet Seed
Confide
Dazzling Gleam
Energy Ball
Facade
Focus Blast
Horn Attack
Protect
Rock Slide
Round
Smart Strike
Toxic
Zen Headbutt

Level 1:
Brutal Swing
Bulk Up
Calm Mind
Dual Chop
Echoed Voice
False Swipe
High Horsepower
Leafage
Mega Punch
Roar
Rock Smash
Rototiller
Safeguard
Seed Bomb
Snore
Sunny Day
Swagger
Taunt
Whirlwind
Withdraw
Work Up

Level 2:
Close Combat
Disable
Focus Punch
Grass Knot
Grassy Terrain
Iron Defense
Leech Seed
Mega Drain
Megahorn
Payback
Rest
Revenge
Scary Face
Skull Bash
Solar Beam
Stone Edge
Superpower
Swords Dance
Synthesis
Wood Hammer

Level 3:
Darkest Lariat
Frustration
Giga Drain
Guard Swap
Horn Leech
Light Screen
Nature's Madness (sig)
Power Swap
Psych Up
Reflect
Return
Rock Tomb
Snarl
Telekinesis
Torment
Worry Seed
:sv/probopass:
Sam (Probopass)
Level 3 EXP: 00 / 10

Relaxed nature ( +Defense, -Speed, Evasion -10 )

Typing:

Rock
Steel


Abilities: Sturdy, Magnet Pull Hidden Ability: Sand Force [UNLOCKED]

HP: 85
Attack: 4
Defen.: 12 (+)
Sp.Atk: 6
Sp.Def: 11
Speed: 34 (-)
Size: 2
Weight: 7

Movepool
Level 0:
Ancient Power
Attract
Confide
Dazzling Gleam
Defense Curl
Double Team
Earth Power
Earthquake
Facade
Fire Punch
Flash Cannon
Harden
Ice Punch
Iron Head
Mud-Slap
Protect
Rock Slide
Round
Strength
Tackle
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack

Level 1:
Discharge
Magic Coat
Magnet Bomb
Magnetic Flux
Rock Smash
Rock Throw
Sandstorm
Shock Wave
Snore
Spark
Sunny Day
Swagger
Taunt
Wide Guard

Level 2:
Captivate
Double-Edge
Dynamic Punch
Iron Defense
Magnitude
Rest
Rock Blast
Rock Polish
Secret Power
Stealth Rock
Stone Edge
Thunder
Zap Cannon

Level 3:
Body Slam
Bulldoze
Frustration
Headbutt
Lock-On
Power Gem
Return
Rock Tomb
Rollout
Self-Destruct
Smack Down
Telekinesis
Torment
Volt Switch

:weakness policy: Weakness Policy
:power anklet: Power Anklet
:enigma stone: Enigma Stone
:ground gem: Ground Gem
:life orb: Life Orb
:eject pack: Eject Pack
:choice band: Choice Band

"Alright, well then! You two pick an arena and start getting to the fight already!"

cityscapes strikes an arena
pratik2007 strikes 2 more
cityscapes strikes one last arena and sends out
pratik2007 sends out and orders
cityscapes orders
I ref.
 

"Another day and we got another Legendary Pokémon to track down. We gotta be on our guard team, there are some strong trainers whom we have to beat during the search."

Striking Mistralton City Airport and Flocessy Ranch
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus

we can outrun our opponents. most of them, anyway.

Going to Skyarrow Bridge.


oh, a snack this time. slightly better than my usual accommodations.

Sending out Mimikyu @ Pomeg Berry.
 
:Sv/blaziken::power anklet:
"Are we having a speed battle?"

Sending Blaziken @ Power Anklet

Shadow Claw ~ Shadow Claw ~ Shadow Claw

Once IF Mimikyu is to use a defense lowering move THEN Roar and ignore your 2nd sub for the rest of the round
Once IF Mimikyu is to use an atk boosting move THEN use Roar and ignore your 1st sub for the rest of the round
IF Mimikyu is to use Taunt AND Mimikyu is slower THEN use Protect
IF Mimiyku is to use Giga Impact in a combination AND you are faster THEN use Dig
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus

what a horrible night to have a curse.


you ever notice how our opponents always seem to be having fun?

Curse ~ Infestation ~ Shadow Sneak + Giga Impact
 
Sky Arrow Bridge:
When a Pokemon attacks, increase the BAP of the attack by one (1) for every 20 Speed the user has, then decrease the BAP of the attack by one (1) for every 20 Speed the defender has. This effect cannot reduce the BAP of an attack to below its original BAP.
Attacks with a priority of one or higher (1+) have their Critical Hit stage increased by three (3)

After some minor scuffed crit rolling (this time in order of attacks, SC SC INF SC)
(the combo auto crit)
Crits: 24, 24, 24, 21
What do you mean you rolled 3 24s. insane behavior.
First 2 SCs and Infestation Crit.

Mimikyu used Curse! (-14 EN)
-30 HP, 5 Steps of Damage

Blaziken used Shadow Claw! (-5 EN)
Hit the Decoy. Decoy broke :(
(7+3+9-6+4-4) * 1.5 = 20 Damage! (thats how much damage it wouldve done if there wasnt one)

Blaziken became faster! (+1 Spe, 2t) (161 speed now)
Also lost 10 HP.

Step 2

Blaziken used Shadow Claw! (-5 EN)
(7+3+10-6+8-4+1) * 1.5 = 29 Damage!

Mimikyu used Infestation! (-5 EN)
(4+3+8-5+4-4) * 0.5 = 5 Damage
(Cant reduce beyond the actual BAP so it just cancels out here)
Partial Trapping: Infestation!

Blaziken is now speed (+2, 2t) (230 speed)
10 Damage from curse, 2 from Infestation.

Step 3
Mimikyu used Shadow Strike! (-28 EN)
(15+3+3+8-5+4-4) = 24 Damage!

Blaziken readied and used Dig! (-8 EN)
(8+11-6+11-4+2) = 24 Damage!

Speed Boost! (+3, 2t) (299)
10 Damage from curse, 2 from Infestation.

"An unfortunate sub prevented Mimikyu's demise... a shame. But that Blaziken seems incredibly powered up, now. I'll have to snag one later..."
:blaziken: :power-anklet: | Blaze, Speed Boost | +3 Spe (2t), Cursed (2t), Infestation (2s)
HP 27/90 EN 82 CT: 1
Att: (12) Def: 5 SpAtt: (10) SpDef: 5 Spe: (299) S/W: 3/4

:mimikyu: | Disguise | Sluggish
HP 12/80 EN 53 CT: 0
Att: 8 Def: 6 SpAtt: 3 SpDef: 8 Spe: 92 S/W: 1/1​

cityscapes to order
pratik2007 to order
I ref.
 
Last edited:

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus
blaziken should have 2 more hp cause infestation is special rather than physical


having fun? maybe, but they've definitely over-committed this time around, i think.

Switching to Gothitelle @ Weakness Policy.


i am alice. i am the twenty-seventh. you- oh, wait, this is, uh, definitely a situation. are we just doing this now?

Psychic ~ Psychic ~ Psychic
If Blaziken has Protection, then use Safeguard the first instance.
If Blaziken is to use Bounce, then use Psychic Terrain + Expanding Force the first instance, and Expanding Force on other instances.
If Blaziken is asleep, then use Dream Eater.
 
"What."

Blaziken is prepping to get out of this match up.
Detect+Double Team. (-40 EN)
+1 Eva, 4t
Also it blocked psychic, which took 7 EN from Gothitelle.

Become Speed (+4, 2t)
10 Damage.

Double Team again! (-5 EN)
+2 Eva, 4t

For future reference 1-50 misses

Psychic? (-7 EN)
Hit: 87
Okay yeah this kills lets not keep everyone waiting.
:blaziken: :power-anklet: | Blaze, Speed Boost | KO
HP 0/90 EN 0 CT: 0
Att: 9 Def: 5 SpAtt: 7 SpDef: 5 Spe: 92 S/W: 3/4

:gothitelle: :weakness policy: | Frisk, Competitive, Shadow Tag | OK!
HP 85/85 EN 86 CT: 1
Att: 4 Def: 7 SpAtt: 7 SpDef: 8 Spe: 65 S/W: 3/3
:mimikyu: | Disguise | Benched
HP 12/80 EN 53 CT: 0
Att: 8 Def: 6 SpAtt: 3 SpDef: 8 Spe: 92 S/W: 1/1
"Ooh...CAUGHT YOU!"

cityscapes wins on a coin flip!

pratik2007, would you like to become T1 or T2?​
 
Skyarrow Bridge Part 2 it is !

1696102853997.png

"Hopefully this round will go better for us, we need some luck now."

:sv/blaziken::power anklet:
Sending Blaziken @ Power Anklet
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus

banish them!!

Sending out Zekrom @ Choice Band.


yeah, sure, no problem.

Zen Headbutt + Dragon Tail ~ Fly ~ Fly
At the start of Priority +0, if Blaziken is to use Counter, and it is not S1, then use Psychic and push down.
At the start of Priority +0, if Blaziken has Protection, then Aim the first instance and use Reflect the second instance, pushing down each time.
 
:Sv/blaziken:
"We will see who destroys whom."

Counter ~ Earthquake ~ Earthquake

Check at end of step 1, IF Zekrom has more than 90 HP, initiate string : Quick Attack + Dyanmic Punch ~ Protect
Check at start of step 3, IF Zekrom has more than 30 HP THEN use Protect
 
"...Zekrom."

Zekrom used Zen Dragon Tail! (-22 EN)
Crit: 13 (no)
(8+17-5+5-4) * 1.5 = 32 Damage!
Effect (1-20 to flinch): 18
Flinching and Phazing! Ouch.

Flinched Blaziken.

Speed Boost! (+1, 2t) (161)

That is certainly more than 90 HP.
Here's an Aerodynamic Punch, straight from Blaziken! (-22 EN)
Crit: 22 (no)
(Auto crit, sorry)
10+3+3+10-9+8-5+1 = 21 Damage.
Confusion for Zek's next turn!

Zekrom readied and used Fly! (-9 EN)
Crit: 6 (no)
(9+17-5) * 1.5 = 32 Damage!
(Zekrom takes 16 from Confusion.)

Speed Boost 2! (+2, 2t)

Blaziken used Protect! (-12 EN)
Protected from Zekrom's fly! (That costed -9 EN, by the way.)
:zekrom: :choice band: | Teravolt | OK!
HP 58/95 EN 60 CT: 0
Att: (17) Def: 9 SpAtt: 8 SpDef: 7 Spe: 104 S/W: 5/7

:blaziken: :power-anklet: | Blaze, Speed Boost | Phazing...
HP 26/90 EN 66 CT: 0
Att: 9 Def: 5 SpAtt: 7 SpDef: 5 Spe: 92 S/W: 3/4
pratik2007 to send and equip
cityscapes to order
pratik2007 to order
I ref.
 
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cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus

just... just don't ask questions.


....right.

Dragon Dance ~ Steel Wing ~ Dual Wingbeat
If your Speed stage is +1 or higher, then use Fly.
If Tapu Bulu is to use Psych Up, then use Fly and push down.
 
Ariadex...

Step 1
Zekrom used Dragon Dance! (-7 EN)
+1 Att, Spe for 4t (180 Spe)

Tapu Bulu used Seedy Leech! (-34 EN)
Hit (>90 = Miss)
Leech Seed (6s), and Toxic (2c)

Zekrom is getting leeched! (-3 HP)
Also poisoned. (-2 HP)

Step 2
Zekrom readied Fly! (-9 EN)
Tapu Bulu readied Skull Bash! (-8 EN)
1 Def, 2t (No Extension)

Zekrom used Fly!
Crit: 19
(9+17-8+8-3) * 1.5 = 35 Damage!
(28 HP 7EN)

Tapu Bulu used Skull Bash!
Crit: 11
13+9-9 = 13 Damage!

End of step damage for zekrom (-5 HP)
And healing for bulu... (+3 HP)

Step 3
Zekrom readied Fly! (-9 EN)
Tapu Bulu readied Skull Bash! (-8 EN)
2 Def, 1t (No Extension)

Zekrom used Fly!
Crit: 6
(9+17-8+8-3) * 1.5 - 3 = 32 Damage!
(27 HP 5 EN)

Tapu Bulu used Skull Bash!
Crit: 5
13+9-9 = 13 Damage!

As usual... -5 HP for Zekrom (Also Toxic ramps up to 4c)
and 3 HP for Bulu!
:zekrom: :choice band: | Teravolt | Tox (4c), Leeched (3s)
HP 17/95 EN 35 CT: 0
Att: (17) Def: 9 SpAtt: 8 SpDef: 7 Spe: 104 S/W: 5/7

:tapu-bulu: :enigma stone: | Grassy Surge, Telepathy | OK
HP 39/85 EN 38 CT: 0
Att: 9 Def: 8 SpAtt: 5 SpDef: 9 Spe: 75 S/W: 3/3
:blaziken: :power-anklet: | Blaze, Speed Boost | Benched
HP 26/90 EN 66 CT: 0
Att: 9 Def: 5 SpAtt: 7 SpDef: 5 Spe: 92 S/W: 3/4

pratik2007 to order.
cityscapes to order.​
 
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I hate first order in decisive rounds

:sv/tapu bulu:

Dazzling Gleam ~ Dazzling Gleam ~ Dazzling Gleam

Once IF Zekrom is to use light screen THEN initiate string : Focus Punch ~ High Horsepower ~ High Horsepower
Once IF Zekrom is under the effects of Protection THEN Swords Dance and initiate string : Close Combat ~ Close Combat ~ Close Combat
Once IF Zekrom is to use a HP recovery move THEN initiate string : Focus Punch ~ High Horsepower ~ High Horsepower
IF Zekrom has evasion THEN use Dazzling Gleam
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus

can you do that thing where you turn into a rock to avoid damage?


do you- that's not how that- you know what? fine.

Roost ~ Rest ~ Snore
 
Tapu Bulu is readying Focus Punch! (-10 EN)

Zekrom used Roost! (-12 EN)
Healed 20 HP. (37 HP)
(Roosting...Though Zekrom isn't flying type.)

Tapu Bulu used Focus Punch!
Crit: 16 (No)
15+9-9 = 15 Damage! (22 HP)

(Zekrom loses 7 HP from Leech and Toxic.) (15 HP)
(Tapu Bulu Gains 3 HP.) (42 HP)

Zekrom used Rest! (-15 EN)
(Resting...Healed 20 HP!) (35 HP)
Healed 5 HP 3EN (40 HP)

Tapu Bulu used High Horsepower! (-7 EN)
Crit: 13 (No)
Hit: 14 (Yes)
(10+9-9) * 1.5 = 15 Damage! (25 HP)

Zekrom loses 3 and Tapu Bulu Gains 3. (Z: 22 B: 45)


Zekrom used Snore! (-3 EN)
Crit: 1 (No)
5+17-8+5-3 = 16 Damage!
(13 HP 3 EN) (B: 32)
Effect: 66 (No)
Healed 5 HP 3EN (Z: 27)
Zekrom woke up!

Tapu Bulu used High Horsepower! (-7 EN)
Hit: 49 (Yes)
Crit: 5 (No)
(10+9-9) * 1.5 = 15 Damage! (Z: 12)
Zekrom took 3 Damage and Bulu heals 3. (Z: 9 B: 35)

:zekrom: :choice band: | Teravolt | OK!
HP 9/95 EN 11 CT: 0
Att: (17) Def: 9 SpAtt: 8 SpDef: 7 Spe: 104 S/W: 5/7

:tapu-bulu: :enigma stone: | Grassy Surge, Telepathy | OK!
HP 35/85 EN 14 CT: 0
Att: 9 Def: 8 SpAtt: 5 SpDef: 9 Spe: 75 S/W: 3/3​
cityscapes to order.
pratik2007 to order.​
 

cityscapes

Take care of yourself.
is a Tiering Contributoris a Community Contributor Alumnus

uhhh...

:dark stone:
i had to plead with the dev team to not make me a rock type. fortunately i was able to contend that i was made up of compressed dragon-like material (whatever that even means) and additionally my immortal soul was dragon/electric-type.


enough of this.


Switching to Mimikyu @ Sticky Barb. pratik2007 counterswitch?
 

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