The Jackal and Ape Together?!(OU RMT)
So I've been wanting to do an RMT for a while, so when it came time for me to build my next team i thought it'd be the perfect opportunity to do one. This team has been doing pretty well, but it just doesn't feel complete, which is why I thought this would be the perfect team to put up. All ideas are appreciated!
So I was going to base this team off of the idea of a mix agility Lucario, but while i was researching, I found that Infernape was a better mix sweeper, but I didnt quite want to give up on using Lucario, so I decided to use both.
I chose to continue to use agility Lucario, but instead of mix i was gonna use a physical one, and i turned to Infernape to be my mix attacker. I knew there was a glaring weakness to ground already, so i knew i had to be careful with my team building. I knew that a Rotom would work well in this team, covering all but one or two weaknesses between my two fighters.
I don't really know why I use a normal Rotom, I could use one of the appliances, but normal Rotom is faster, so it can do it's job a bit more effectively. Because I pack Will-O-Wisp on it, a physical bulk is added, but i was still lacking in the special wall category, after testing quite a few water types to put into this category, I settled on Ludicolo, who is a great special wall that I've used previously in Uber's matches.
Now that I had all these put down, i knew i needed a steel, preferably one that could lay down rocks. I almost decided to use my lead Scizor that I've been using recently, but then I remembered Bronzong, which just turned out to be a poke that I had wanted to use for quite a while.
Bronzong is a great all around wall, and can set up rocks, so it was an added bonus. The only thing I needed was a lead, and it wasn't that hard of a choice. I went back to a lead I hadn't used for a while, Dragonite.
After taking some advice i decided to take out Rotom and Ludicolo (who I figured would probably be switched out anyways) and replace them with Rotom-C and Vaporeon. I'm using the same set for Rotom-C that I used for Rotom, and while I do miss the SubSeed from Ludicolo, Wish is pretty nice to have.
Here is the finished product.
Dragonite@Life Orb
Inner Focus
~ Draco Meteor
~ Fire Blast
~ ExtremeSpeed
~ Earthquake
Quiet Nature
252 Atk / 252 SpA / 4 Spe
Dragonite is a reliable lead. Draco Meteor for stab, comes close to K.O.ing most leads, then using Extremespeed to finish weak things off. Fire Blast for the steels not named Heatran, and then Earthquake for heatran or fire types. Inner Focus is great for those Fake Out leads, ignoring the flinch and OHKOing or bringing them down to their sash. Dragonite get's most of the time at least one kill, machamp is a problem, but Draco Meteor does about 90% to it, letting something like Rotom to come in for the kill or Sub.
Bronzong@Macho Brace
Levitate
~ Trick
~ Gyro Ball
~ Earthquake
~ Stealth Rock
Sassy Nature
0 Spe IVs
252 HP / 84 Atk / 80 Def / 92 SpD
Bronzong just about always gets up rocks, and then my options open up. Earthquake is for those electrics that think they can switch in to Bronzong. Gyro Ball does a good chunk to a lot of pokes, and to pokes that can be a problem like Suicune, I've can trick the macho brace, stealing leftovers and crippling the other poke.
Rotom-C@Leftovers
Levitate
~ Substitute
~ Will-O-Wisp
~ Discharge
~ Shadow Ball
Timid Nature
252 HP / 68 Def / 188 Spe
I should of used this to begin with, but i just liked normal Rotom, but Rotom-C does the job better. I decided to keep the Defensive Sub set because it is just such a great set. Will-O-Wisp to cripple all those physical attackers that think they can switch into Rotom-C and crunch or Pursuit. Substitute is to block status and heal back HP from Leftovers. I put in Discharge over over Thunderbolt for that chance to paralyze, and Shadow Ball is there for STAB and to round off the coverage.
Vaporeon @ Leftovers
Water Absorb
~Wish
~Surf
~Protect
~Toxic
Bold Nature
188 HP / 252 Def / 68 Spe
Vaporeon was added over Ludicolo from advice, and it's worked very well. As much as i loved SubSeed, Wish is very valuable on my team. Coupled with Toxic and Protect causes some major stallage and makes Vaporeon a great wall. Surf is for stab and hits Heatran and the likes of Infernape for Super Effective damage. The Resistance to fire is also really helpful.
Infernape@Life Orb
Blaze
~ Hidden Power(Electric)
~ Fire Blast
~ Close Combat
~ Grass Knot
Naive Nature
64 Atk / 252 SpA / 194 Spe
The first "star" of the team. I decided on Nasty Plot MixApe because he is a great wallbraker. Fire Blast and Close Combat for STAB. Grass Knot is for those waters that try to switch in. Nomrally running Nasty Plot I found that most of my pokes cant handle Gyarados, so I decided to give this guy Hidden Power Electric to take care of the weakness, plus doing a good amount of damage to Salamence as well.
Lucario@Life Orb
Inner Focus
~Agility
~Crunch
~Close Combat
~Ice Punch
Adamant Nature
128 HP / 252 Atk / 4 Def / 126 Spe
The guy that started it all. Agility Lucario is a great sweeper, beating Swords Dance's counters, and being able to out speed quite a lot of pokes. Close Combat is for the obvious STAB and wrecks quite a few pokes. Crunch is for Ghosts who switch in to take the CC, and Ice Punch is for Gliscor and Salamence. unfortunately Lucario has the same problem as Infernape in Gyarados. So I'm thinking about switching out Ice Punch for Stone Edge, which keeps my move to beat Mence, but loses my Gliscor coverage.
The main problem with this team is Gyarados, who I can now sort of check with Hidden Power Electric on Infernape. If you notice anything, please don't hesitate to tell me. Rates are very much appreciated!
Introduction
So I've been wanting to do an RMT for a while, so when it came time for me to build my next team i thought it'd be the perfect opportunity to do one. This team has been doing pretty well, but it just doesn't feel complete, which is why I thought this would be the perfect team to put up. All ideas are appreciated!
Team At A Glance and The Building Process
So I was going to base this team off of the idea of a mix agility Lucario, but while i was researching, I found that Infernape was a better mix sweeper, but I didnt quite want to give up on using Lucario, so I decided to use both.
I chose to continue to use agility Lucario, but instead of mix i was gonna use a physical one, and i turned to Infernape to be my mix attacker. I knew there was a glaring weakness to ground already, so i knew i had to be careful with my team building. I knew that a Rotom would work well in this team, covering all but one or two weaknesses between my two fighters.
I don't really know why I use a normal Rotom, I could use one of the appliances, but normal Rotom is faster, so it can do it's job a bit more effectively. Because I pack Will-O-Wisp on it, a physical bulk is added, but i was still lacking in the special wall category, after testing quite a few water types to put into this category, I settled on Ludicolo, who is a great special wall that I've used previously in Uber's matches.
Now that I had all these put down, i knew i needed a steel, preferably one that could lay down rocks. I almost decided to use my lead Scizor that I've been using recently, but then I remembered Bronzong, which just turned out to be a poke that I had wanted to use for quite a while.
Bronzong is a great all around wall, and can set up rocks, so it was an added bonus. The only thing I needed was a lead, and it wasn't that hard of a choice. I went back to a lead I hadn't used for a while, Dragonite.
After taking some advice i decided to take out Rotom and Ludicolo (who I figured would probably be switched out anyways) and replace them with Rotom-C and Vaporeon. I'm using the same set for Rotom-C that I used for Rotom, and while I do miss the SubSeed from Ludicolo, Wish is pretty nice to have.
Here is the finished product.
In Depth
Dragonite@Life Orb
Inner Focus
~ Draco Meteor
~ Fire Blast
~ ExtremeSpeed
~ Earthquake
Quiet Nature
252 Atk / 252 SpA / 4 Spe
Dragonite is a reliable lead. Draco Meteor for stab, comes close to K.O.ing most leads, then using Extremespeed to finish weak things off. Fire Blast for the steels not named Heatran, and then Earthquake for heatran or fire types. Inner Focus is great for those Fake Out leads, ignoring the flinch and OHKOing or bringing them down to their sash. Dragonite get's most of the time at least one kill, machamp is a problem, but Draco Meteor does about 90% to it, letting something like Rotom to come in for the kill or Sub.
Bronzong@Macho Brace
Levitate
~ Trick
~ Gyro Ball
~ Earthquake
~ Stealth Rock
Sassy Nature
0 Spe IVs
252 HP / 84 Atk / 80 Def / 92 SpD
Bronzong just about always gets up rocks, and then my options open up. Earthquake is for those electrics that think they can switch in to Bronzong. Gyro Ball does a good chunk to a lot of pokes, and to pokes that can be a problem like Suicune, I've can trick the macho brace, stealing leftovers and crippling the other poke.
Rotom-C@Leftovers
Levitate
~ Substitute
~ Will-O-Wisp
~ Discharge
~ Shadow Ball
Timid Nature
252 HP / 68 Def / 188 Spe
I should of used this to begin with, but i just liked normal Rotom, but Rotom-C does the job better. I decided to keep the Defensive Sub set because it is just such a great set. Will-O-Wisp to cripple all those physical attackers that think they can switch into Rotom-C and crunch or Pursuit. Substitute is to block status and heal back HP from Leftovers. I put in Discharge over over Thunderbolt for that chance to paralyze, and Shadow Ball is there for STAB and to round off the coverage.
Vaporeon @ Leftovers
Water Absorb
~Wish
~Surf
~Protect
~Toxic
Bold Nature
188 HP / 252 Def / 68 Spe
Vaporeon was added over Ludicolo from advice, and it's worked very well. As much as i loved SubSeed, Wish is very valuable on my team. Coupled with Toxic and Protect causes some major stallage and makes Vaporeon a great wall. Surf is for stab and hits Heatran and the likes of Infernape for Super Effective damage. The Resistance to fire is also really helpful.
Infernape@Life Orb
Blaze
~ Hidden Power(Electric)
~ Fire Blast
~ Close Combat
~ Grass Knot
Naive Nature
64 Atk / 252 SpA / 194 Spe
The first "star" of the team. I decided on Nasty Plot MixApe because he is a great wallbraker. Fire Blast and Close Combat for STAB. Grass Knot is for those waters that try to switch in. Nomrally running Nasty Plot I found that most of my pokes cant handle Gyarados, so I decided to give this guy Hidden Power Electric to take care of the weakness, plus doing a good amount of damage to Salamence as well.
Lucario@Life Orb
Inner Focus
~Agility
~Crunch
~Close Combat
~Ice Punch
Adamant Nature
128 HP / 252 Atk / 4 Def / 126 Spe
The guy that started it all. Agility Lucario is a great sweeper, beating Swords Dance's counters, and being able to out speed quite a lot of pokes. Close Combat is for the obvious STAB and wrecks quite a few pokes. Crunch is for Ghosts who switch in to take the CC, and Ice Punch is for Gliscor and Salamence. unfortunately Lucario has the same problem as Infernape in Gyarados. So I'm thinking about switching out Ice Punch for Stone Edge, which keeps my move to beat Mence, but loses my Gliscor coverage.
Conclusion
The main problem with this team is Gyarados, who I can now sort of check with Hidden Power Electric on Infernape. If you notice anything, please don't hesitate to tell me. Rates are very much appreciated!