Ubers Terrakion [QC: 3/3] [GP: 2/2]

GP: 2/2 (Ender / fleurdyleurse)
QC: 3/3 (Fireburn / Dice / Melee Mewtwo)

cow



Overview
########

Terrakion's potent offensive typing and good base 108 Speed carves it a niche in Ubers as an offensive Stealth Rock setter. Possessing powerful Fighting / Rock coverage with Close Combat and Stone Edge, Terrakion is not easy to switch into and dispatches prominent threats such as Yveltal, Ho-Oh, and slow variants of Extreme Killer Arceus. Sadly, its base 108 Speed still lets it down against the likes of Mewtwo, Gengar, and Arceus formes that invest in Speed, notably the aforementioned Extreme Killer. This greatly impairs Terrakion's viability, although it can circumvent the problem with Sticky Web support. Also, Terrakion offers teams very little defensive synergy aside from a Dark-type resistance that helps against Yveltal and Darkrai, albeit situationally. It is aided by Justified, a useful ability that raises Terrakion's Attack by one stage when hit by a Dark-type move. Finally, solid checks to Terrakion exist in the form of Ground-, Ghost-, and Fairy-types, although all of these are hard-pressed to switch into it repeatedly.


Offensive Stealth Rock
########
name: Offensive Stealth Rock
move 1: Stealth Rock
move 2: Close Combat
move 3: Stone Edge
move 4: Taunt / Toxic
item: Life Orb / Fist Plate
evs: 4 HP / 252 Atk / 252 Spe
nature: Jolly

Moves
========

Stealth Rock is an indispensable entry hazard and Terrakion uses its decent speed and the threat of its powerful STAB moves to function as an effective setter. Close Combat is Terrakion's strongest move, hitting Steel-types such as Dialga, Ferrothorn, and Heatran super effectively. Boosted by a Life Orb, it deals heavy damage to Pokemon that do not resist its moves. Stone Edge rounds out Terrakion's coverage nicely, hitting Ho-Oh, Yveltal, Lugia, and the Ghost- and Fairy-types that resist Close Combat. Taunt prevents opposing setup, and also stops Giratina-O and incoming support Arceus from attempting to use Will-O-Wisp or Defog. Toxic could also be used in this moveslot to cripple Terrakion's switch-ins.

Set Details
========

252 Speed EVs with a Jolly nature outruns everything relevant, notably allowing Terrakion to outspeed Palkia and Mega Kangaskhan. 252 Attack EVs and a Life Orb maximize Terrakion's offensive potential, allowing it to do 49-58% damage to 252 HP support Arceus and 79-93% damage to offensive Palkia with Close Combat. A Fist Plate can also be used to give Close Combat a decent 1.2x power boost while avoiding getting worn down by Life Orb recoil, and the targets of Stone Edge are generally KOed by it anyway, so the damage loss there is not too significant.

Usage Tips
========

This set is not a dedicated lead; it fares badly against common leads such as Deoxys formes and Groudon. Play smartly based off Team Preview. The combination of Terrakion's STAB moves are difficult for many defensive Pokemon to handle, and more offensively-inclined Pokemon such as Palkia can be picked off with Close Combat after taking minimal prior damage. Even offensive Groudon takes a hefty 55-66% from Close Combat. Therefore, do not blindly sacrifice Terrakion in a hurry after it has set Stealth Rock up, as its power and coverage may come in handy later in the match. In the same vein, exercise prediction in using Taunt or Toxic. For example, hitting a predicted Ghost Arceus switch-in with Toxic is very useful. Lastly, bear in mind that although Terrakion has a poor defensive typing, Dark- and Normal-type resistances allow it to check non-Jolly-natured Extreme Killer Arceus, switch into Yveltal's Dark Pulse in a pinch, and check Focus Blast-lacking Darkrai.

Team Options
========

Sticky Web support from Shuckle or Smeargle lets Terrakion check Extreme Killer Arceus more reliably and outspeed all common Choice Scarf users. Also, Terrakion's access to Stealth Rock and Taunt let it fit in on such builds. Mega Gengar is a great teammate to trap and KO bothersome Fairy-types. Yveltal handles Ghost-types, notably being an excellent check to Ghost Arceus, which threatens Terrakion greatly. A check to boosted Geomancy Xerneas is needed, making Scizor, Klefki, and Aegislash viable partners. Checks to Ground-type spam are also appreciated, as Terrakion shares a Ground-type weakness with many of its other recommended teammates. Support Arceus formes with Will-O-Wisp, Giratina-O, and Landorus-T can do this; note that Terrakion sets Stealth Rock for its team, letting Landorus-T take on other roles, if it is used.


Other Options
########

Muscle Band gives Terrakion's attacks a 1.1x boost with no drawback, but it misses out on the added power the listed items bring. For example, it misses out on the 2HKO against 252 HP / 0 Def support Arceus formes with Close Combat. Quick Attack can be used with a Focus Sash to limit Deoxys-A to a single layer of hazards, but otherwise it has little utility. A Choice Scarf set checks Extreme Killer Arceus quite reliably; unfortunately, with the prevalence of Ghost- and Fairy-types in the tier and Terrakion's inability to switch moves, the set is lackluster overall. A double boosting set also has merit in being able to either pick up a Rock Polish boost and sweep offensive teams, or ravage stall-based teams with Swords Dance. However, this set is largely outclassed by double-boosting Ground-types such as Groudon and Landorus-T, as it offers teams next to no defensive synergy. Finally, consider giving Terrakion an Adamant nature when using it on dedicated Sticky Web teams.


Checks & Counters
########

**Ghost-types**: These are immune to Close Combat. Ghost Arceus can switch into Stone Edge, although it cannot do so more than once. However, it threatens to cripple Terrakion with Will-O-Wisp or pick it off with Judgment, and it can Recover off damage incurred. Aegislash resists Stone Edge and can OHKO Terrakion with STAB Gyro Ball. Mega Gengar cannot switch into Stone Edge at all but OHKOes Terrakion with Focus Blast if it carries the move. It can also force a double KO with Destiny Bond in a one-on-one situation.

**Ground-types**: Ground Arceus, Groudon, and Landorus-T can all OHKO Terrakion with STAB Earthquake, although offensive variants of Groudon and Landorus-T cannot switch into Close Combat and Stone Edge, respectively. Gliscor's Earthquake only manages a 2HKO, but it is not 2HKOed itself by any of Terrakion's attacks.

**Mewtwo**: Mewtwo and its Mega Evolutions can take any one attack from Terrakion, outspeeding and OHKOing it in response.

**Fairy-types** Xerneas, Fairy Arceus, Sylveon, and Clefable resist Close Combat and can beat Terrakion one-on-one. Fairy Arceus and physically defensive Xerneas stand out as checks; the former has reliable recovery, commonly runs Will-O-Wisp, and can outspeed Terrakion with the appropriate Speed investment, while the latter has the bulk to survive two Stone Edges and OHKOes back with Moonblast.

**Revenge Killing**: Bullet Punch, Deoxys-A, and common Choice Scarf users such as Kyogre, Zekrom, and Xerneas can all switch in to dispatch Terrakion after it has KOed something.

Overview
########
  • Potent offensive typing complemented by powerful STAB moves and good Speed make it hard to switch into.
  • This gives it its niche as an offensive Stealth Rock setter.
  • Sadly, base 108 Speed still lets it down against the likes of Mewtwo, Gengar, and various Arceus formes.
  • Offers teams very little defensive synergy, aside from a Dark-type resistance (mention Justified).
  • Hard checks to it exist in the form of Ghost- and Fairy-types.

Offensive Stealth Rock
########
name: Offensive Stealth Rock
move 1: Stealth Rock
move 2: Close Combat
move 3: Stone Edge
move 4: Taunt / Toxic
item: Life Orb
evs: 4 HP / 252 Atk / 252 Spe
nature: Jolly

Moves
========
  • Stealth Rock is a useful hazard and Terrakion sets it for the team.
  • Close Combat is Terrakion's strongest move, hitting Steel-types like Dialga, Ferrothorn, and Heatran super effectively. Boosted by a Life Orb, it deals heavy damage to non-resists.
  • Stone Edge rounds out Terrakion's coverage nicely, hitting Ho-Oh, Yveltal, Lugia, and the Ghost- and Fairy-types that resist Close Combat.
  • Taunt prevents opposing setup. It also stops Giratina-O/incoming support Arceus attempting to use Will-O-Wisp/Defog.
  • Toxic can be used in this moveslot to cripple switchins to Terrakion such as the aforementioned support Arceus formes.

Set Details
========
  • 252 Speed EVs with a Jolly nature outruns everything relevant, notably allowing Terrakion to outspeed positive-natured Palkia and Mega Kangaskhan. Maximising Speed is not necessary.
  • 252 Attack EVs and a Life Orb maximise Terrakion's offensive potential. 252 HP support Arceus takes 49-58% from Close Combat; offensive Palkia takes 79-93%.
  • Fist Plate

Usage Tips
========
  • This set is not a dedicated lead; it fares badly against common leads such as Deoxys formes and Groudon.
  • Play smartly based off Team Preview. The combination of its STAB moves are difficult for many defensive Pokemon to handle, and more offensively-inclined Pokemon like Palkia can be picked off with Close Combat after taking minimal prior damage. Even offensive Groudon takes a hefty 55-66% from Close Combat. Therefore, do not blindly sacrifice Terrakion in a hurry after it has set Stealth Rock as its power and coverage will possibly come in handy later in the match.
  • In the same vein, exercise prediction in using Taunt (Toxic). For example, hitting a predicted Ghost Arceus switchin with Toxic is very useful.
  • Although it has poor defensive typing, Dark- and Normal-type resistances allow it to check non-Jolly Extreme Killer Arceus, switch into Yveltal's Dark Pulse in a pinch, and check Darkrai not carrying Focus Blast.

Team Options
========
  • Sticky Web support lets Terrakion check Extreme Killer Arceus more reliably and outspeed all common Choice Scarf users. Also, Terrakion's access to Stealth Rock and Taunt let it fit in on such builds.
  • Mega Gengar for Fairy-types
  • Yveltal for Ghost-types
  • Geoxern checks: Scizor, Klefki, Aegislash
  • Checks to Ground spam as Terrakion shares a Ground weakness with many of its other recommended teammates.

Other Options
########

  • Quick Attack + Focus Sash
  • Muscle Band
  • Double Dance set
  • Choice Scarf set
  • Adamant nature on Sticky Web teams

Checks & Counters
########

**Ghost-types**: Ghost Arceus, Aegislash, Mega Gengar
**Ground-types**: Ground Arceus, Groudon, Landorus-T, Gliscor
**Mewtwo**:
**Fairy-types** Xerneas, Fairy Arceus
**Revenge Killing**: Bullet Punch, Deoxys-A, Choice Scarfed Pokemon
 
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this is QC-ready

just to clarify, i feel that there is only one viable main set. scarf is terrible with all the ghosts and fairies around. double dance is largely outclassed by dd grounds as it offers teams next to no defensive synergy. the effectiveness of a dedicated lead set (dedicated leads in general) has diminished this gen. lo is needed to give its attacks much-needed power.
 
I know it seems like this is becoming a growing pattern with Speed EVs but this case I think it's justified - I'd go a little extra speed for Garchomp, otherwise you are forced out by the threat of its Earthquake.
 

Inspirited

There is usually higher ground.
is a Contributor Alumnus
I would say mention Scizor before Aegislash or the other 2 Geoxern checks listed in general, since Stone Edge will always (providing it hits) knock an incoming offensive Xerneas into Bullet Punch range and will pressure it to the point where it shouldn't HP fire should Terrakion stay in and go for the KO.

Edit:
cow cowHORSE!

 
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PISTOLERO

I come to bury Caesar, not to praise him.
Go max Speed imo.
Seconding this, there is literally no point in being fancy and investing 12 points in HP, the important thing here is that with max speed you'll outspeed all creeping arceus formes that creep garchomp and each other - as i said in the arceus ground analysis and managed to persuade sweep of this, you really don't want to tie with a garchomp-creeping arceus and have it burn you. max speed is better.

edit: also, scarf terrakion is usable, and is still stellar vs ekiller
 
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scarf terrak sucks, so no

max speed plz

i kinda like fist plate enough to slash it

mention u can't check jolly ekiller

approved 2/3
 
Terrakion is a really niche pokemon that is far from first pick for Stealth Rock setter. It's niche on sticky webs is viable enough to get an analysis but just barely. If you could stress somewhere in the overview about how this is a bottom of the barrel option with exception to webs teams that would be great. I'm super paranoid that a newer player looking for viable SR setters will see this analysis and think Terrakion is good enough for their average, new player team just because it got an analysis.

Otherwise very pretty I approve :D
QC Approved 3/3
 

Ender

pelagic
is a Contributor Alumnus
GP 1/2

Overview
########

Terrakion's potent offensive typing and good base 108 Speed carves it a niche in Ubers as an offensive Stealth Rock setter. With powerful Fighting / Rock coverage with in Close Combat and Stone Edge, Terrakion is not easy to switch into and dispatches prominent threats such as Yveltal, Ho-Oh, and slow variants of Extreme Killer Arceus. Sadly, its base 108 Speed still lets it down against the likes of Mewtwo, Gengar, and Arceus formes that invest in Speed, notably the aforementioned Extreme Killer. This greatly impairs Terrakion's viability greatly, although it can circumvent the problem with Sticky Web support. Also, Terrakion offers teams very little defensive synergy aside from a Dark-type resistance that helps it against Yveltal and Darkrai, albeit situationally. It is aided in this regard by Justified, a useful ability that raises Terrakion's Attack by one stage when hit by a Dark-type move. Finally, take note that solid checks to Terrakion exist in the form of Ground-, Ghost-, and Fairy-types, although all of these are hard-pressed to switch into it repeatedly.


Offensive Stealth Rock
########
name: Offensive Stealth Rock
move 1: Stealth Rock
move 2: Close Combat
move 3: Stone Edge
move 4: Taunt / Toxic
item: Life Orb / Fist Plate
evs: 4 HP / 252 Atk / 252 Spe
nature: Jolly

Moves
========

Stealth Rock is an indispensable entry hazard and Terrakion uses its good decent Speed and the threat of its powerful STAB moves to function as an effective setter. Close Combat is Terrakion's strongest move, hitting Steel-types like Dialga, Ferrothorn, and Heatran super effectively. Boosted by a Life Orb, it deals heavy damage to non-resists. Stone Edge rounds out Terrakion's coverage nicely, hitting Ho-Oh, Yveltal, Lugia, and the Ghost- and Fairy-types that resist Close Combat. Taunt prevents opposing setup, [. to ,] and It also stops Giratina-O and incoming support Arceus from attempting to use Will-O-Wisp or Defog. Toxic could also can be used in this moveslot to cripple switch-ins to Terrakion such as the aforementioned support Arceus formes.

Set Details
========

252 Speed EVs with a Jolly nature outruns everything relevant, notably allowing Terrakion to outspeed positive-natured Palkia and Mega Kangaskhan. 252 Attack EVs and a Life Orb maximize Terrakion's offensive potential, [. to ,] allowing Terrakion to do 49-58% damage to 252 HP support Arceus and 79-93% damage to takes 49-58% from Close Combat; offensive Palkia takes 79-93% with Close Combat. A Fist Plate can also be used to give Terrakion's Close Combat a decent 1.2x power boost while avoiding getting worn down by Life Orb recoil, [. to ,] and the targets of Stone Edge are generally KOed by it anyway, so the damage loss there is not too significant.

Usage Tips
========

This set is not a dedicated lead; it fares badly against common leads such as Deoxys formes and Groudon. Play smartly based off Team Preview. The combination of Terrakion's STAB moves are difficult for many defensive Pokemon to handle, and more offensively-inclined Pokemon like Palkia can be picked off with Close Combat after taking minimal prior damage. Even offensive Groudon takes a hefty 55-66% from Close Combat. Therefore, do not blindly sacrifice Terrakion in a hurry after it has set Stealth Rock, [comma] as its power and coverage may will possibly come in handy later in the match. In the same vein, exercise prediction in using Taunt or Toxic (Toxic). For example, hitting a predicted Ghost Arceus switch-in with Toxic is very useful. Lastly, bear in mind that although Terrakion has poor defensive typing, Dark- and Normal-type resistances allow it to check non-Jolly-natured Extreme Killer Arceus, switch into Yveltal's Dark Pulse in a pinch, and check Darkrai not carrying Focus Blast.

Team Options
========

Sticky Web support from Shuckle or Smeargle lets Terrakion check Extreme Killer Arceus more reliably and outspeed all common Choice Scarf users. Also, Terrakion's access to Stealth Rock and Taunt let it fit in on such teams builds. [questionable change - use your judgment here] Mega Gengar is a great teammate to trap and kill bothersome Fairy-types. Yveltal handles Ghost-types, notably being an excellent check to Ghost Arceus, which threatens Terrakion greatly. A check to boosted Geomancy Xerneas is needed, making Scizor, Klefki, and Aegislash viable partners. Checks to Ground-type spam attacks are also appreciated, as Terrakion shares a Ground-type weakness with many of its other recommended teammates. Support Arceus formes with Will-O-Wisp, Giratina-O, [comma] and Landorus-T can do this; note that Terrakion sets Stealth Rock for its team, freeing up Landorus-T's last moveslot the latter's moveset, if it is used.


Other Options
########

Muscle Band gives Terrakion's attacks a 1.1x boost with no drawback, but it misses out on the added power the listed items bring. For example, it misses out on the 2HKO against 252 HP / 0 Def support Arceus formes with Close Combat. Quick Attack can be used with a Focus Sash to limit Deoxys-A to a single layer of hazards, but otherwise it has little utility. A Choice Scarf set checks Extreme Killer Arceus quite reliably; unfortunately, with the prevalence of Ghost- and Fairy-types in the tier and Terrakion's inability to switch moves, the set is lackluster overall. A double boosting set also has merit in being able to either pick up a Rock Polish boost and sweep offensive teams, or ravage stall-based teams with Swords Dance. However, this set is largely outclassed by double-boosting Ground-types such as Groudon and Landorus-T, [comma] as it offers teams next to no defensive synergy. Finally, consider giving Terrakion an Adamant nature when using it on dedicated Sticky Web teams.


Checks & Counters
########

**Ghost-types**: These are immune to Close Combat. Ghost Arceus can switch into Stone Edge, although it cannot do so more than once. However, it threatens to cripple Terrakion with Will-O-Wisp or pick it off with Judgment, and it can Recover off damage incurred. Aegislash resists Stone Edge and can OHKO Terrakion with STAB Gyro Ball. Mega Gengar cannot switch into Stone Edge at all but OHKOs Terrakion with Focus Blast if it carries the move. It can also force a double KO with Destiny Bond in a one-on-one situation.

**Ground-types**: Ground Arceus, Groudon, and Landorus-T can all OHKO Terrakion with STAB Earthquake, although offensive variants of Groudon and Landorus-T cannot switch into Close Combat and Stone Edge, respectively. Gliscor's Earthquake only manages a 2HKO, but it is not 2HKOed itself by any of Terrakion's attacks.

**Mewtwo**: Mewtwo and its Mega Evolutions can take any one attack from Terrakion, outspeeding and OHKOing it in response.

**Fairy-types** Xerneas, Fairy Arceus, Sylveon, and Clefable resist Close Combat and can beat Terrakion one-on-one. Fairy Arceus and physically defensive Xerneas stand out as checks; the former has reliable recovery, commonly runs Will-O-Wisp, and can outspeed Terrakion with the appropriate Speed investment, while the latter has the bulk to survive two Stone Edges and OHKOes back with Moonblast.

**Revenge Killing**: Bullet Punch, Deoxys-A, and common Choice Scarf Pokemon such as Kyogre, Zekrom, and Xerneas can all switch in to dispatch Terrakion after it has KOed something.
 
Last edited:

fleurdyleurse

nobody,not even the rain,has such small hands
is a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
singaporeans are the best
Overview
########
Terrakion's potent offensive typing and good base 108 Speed carves it a niche in Ubers as an offensive Stealth Rock setter. Possessing powerful Fighting / Rock coverage with Close Combat and Stone Edge, Terrakion is not easy to switch into and dispatches prominent threats such as Yveltal, Ho-Oh, and slow variants of Extreme Killer Arceus. Sadly, its base 108 Speed still lets it down against the likes of Mewtwo, Gengar, and Arceus formes that invest in Speed, notably the aforementioned Extreme Killer. This greatly impairs Terrakion's viability, although it can circumvent the problem with Sticky Web support. Also, Terrakion offers teams very little defensive synergy aside from a Dark-type resistance that helps against Yveltal and Darkrai, albeit situationally. It is aided by Justified, a useful ability that raises Terrakion's Attack by one stage when hit by a Dark-type move. Finally, solid checks to Terrakion exist in the form of Ground-, Ghost-, and Fairy-types, although all of these are hard-pressed to switch into it repeatedly.
Offensive Stealth Rock
########
name: Offensive Stealth Rock
move 1: Stealth Rock
move 2: Close Combat
move 3: Stone Edge
move 4: Taunt / Toxic
item: Life Orb / Fist Plate
evs: 4 HP / 252 Atk / 252 Spe
nature: Jolly
Moves
========
Stealth Rock is an indispensable entry hazard and Terrakion uses its decent speed and the threat of its powerful STAB moves to function as an effective setter of Stealth Rock. Close Combat is Terrakion's strongest move, hitting Steel-types likesuch as Dialga, Ferrothorn, and Heatran super effectively. Boosted by a Life Orb, it deals heavy damage to non-Pokemon who do not resist its moves. Stone Edge rounds out Terrakion's coverage nicely, hitting Ho-Oh, Yveltal, Lugia, and the Ghost- and Fairy-types that resist Close Combat. Taunt prevents opposing setup, and also stops Giratina-O and incoming support Arceus from attempting to use Will-O-Wisp or Defog. Toxic could also be used in this moveslot to cripple Terrakion's switch-ins to Terrakion.
Set Details
========
252 Speed EVs with a Jolly nature outruns everything relevant, notably allowing Terrakion to outspeed positive-natured Palkia and Mega Kangaskhan. 252 Attack EVs and a Life Orb maximize Terrakion's offensive potential, allowing it to do 49-58% damage to 252 HP support Arceus and 79-93% damage to offensive Palkia with Close Combat. A Fist Plate can also be used to give Close Combat a decent 1.2x power boost while avoiding getting worn down by Life Orb recoil, and the targets of Stone Edge are generally KOed by it anyway, so the damage loss there is not too significant.
Usage Tips
========
This set is not a dedicated lead; it fares badly against common leads such as Deoxys formes and Groudon. Play smartly based off Team Preview. The combination of Terrakion's STAB moves are difficult for many defensive Pokemon to handle, and more offensively- inclined Pokemon likesuch as Palkia can be picked off with Close Combat after taking minimal prior damage. Even offensive Groudon takes a hefty 55-66% from Close Combat. Therefore, do not blindly sacrifice Terrakion in a hurry after it has set Stealth Rock up, as its power and coverage may come in handy later in the match. In the same vein, exercise prediction in using Taunt or Toxic. For example, hitting a predicted Ghost Arceus switch-in with Toxic is very useful. Lastly, bear in mind that although Terrakion has a poor defensive typing, Dark- and Normal-type resistances allow it to check non-Jolly-natured Extreme Killer Arceus, switch into Yveltal's Dark Pulse in a pinch, and check Darkrai not carrying Focus Blast-lacking Darkrai.
Team Options
========
Sticky Web support from Shuckle or Smeargle lets Terrakion check Extreme Killer Arceus more reliably and outspeed all common Choice Scarf users. Also, Terrakion's access to Stealth Rock and Taunt let it fit in on such builds. Mega Gengar is a great teammate to trap and killKO bothersome Fairy-types. Yveltal handles Ghost-types, notably beingand is an excellent check to Ghost Arceus, whicho threatens Terrakion greatly. A check to boosted Geomancy Xerneas is needed, making Scizor, Klefki, and Aegislash viable partners. Checks to Ground-type spam are also appreciated, as Terrakion shares a Ground-type weakness with many of its other recommended teammates. Support Arceus formes with Will-O-Wisp, Giratina-O, and Landorus-T can do this; note that Terrakion sets Stealth Rock for its team, letting Landorus-T take on other roles, if it is used.
Other Options
########
Muscle Band gives Terrakion's attacks a 1.1x boost with no drawback, but it misses out on the added power the listed items bring. For example, it misses out on the 2HKO against 252 HP / 0 Def support Arceus formes with Close Combat. Quick Attack can be used with a Focus Sash to limit Deoxys-A to a single layer of hazards, but otherwise, it has little utility. A Choice Scarf set checks Extreme Killer Arceus quite reliably; unfortunately, with the prevalence of Ghost- and Fairy-types in the tier and Terrakion's inability to switch moves, the set is lackluster overall. A double boosting set also has merit in being able to either pick up a Rock Polish boost and sweep offensive teams, or ravage stall-based teams with Swords Dance. However, this set is largely outclassed by double-boosting Ground-types such as Groudon and Landorus-T, as it offers teams next to no defensive synergy. Finally, consider giving Terrakion an Adamant nature when using it on dedicated Sticky Web teams.
Checks & Counters
########
**Ghost-types**: These are immune to Close Combat. Ghost Arceus can switch into Stone Edge, although it cannot do so more than once. However, it threatens to cripple Terrakion with Will-O-Wisp or pick it off with Judgment, and it can Recover off damage incurred. Aegislash resists Stone Edge and can OHKO Terrakion with STAB Gyro Ball. Mega Gengar cannot switch into Stone Edge at all but OHKOes Terrakion with Focus Blast if it carries the move. It can also force a double KO with Destiny Bond in a one-on-one situation.
**Ground-types**: Ground Arceus, Groudon, and Landorus-T can all OHKO Terrakion with STAB Earthquake, although offensive variants of Groudon and Landorus-T cannot switch into Close Combat and Stone Edge, respectively. Gliscor's Earthquake only manages a 2HKO, but it is not 2HKOed itself by any of Terrakion's attacks.
**Mewtwo**: Mewtwo and its Mega Evolutions can take any one attack from Terrakion, outspeeding and OHKOing it in response.
**Fairy-types** Xerneas, Fairy Arceus, Sylveon, and Clefable resist Close Combat and can beat Terrakion one-on-one. Fairy Arceus and physically defensive Xerneas stand out as checks; the former has reliable recovery, commonly runs Will-O-Wisp, and can outspeed Terrakion with the appropriate Speed investment, while the latter has the bulk to survive two Stone Edges and OHKOes back with Moonblast.
**Revenge Killing**: Bullet Punch, Deoxys-A, and common Choice Scarf Pokemonusers such as Kyogre, Zekrom, and Xerneas can all switch in to dispatch Terrakion after it has KOed something.


GP 2/2
 
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