Completed Tale of the Venomicon (Pratik vs Sirin)

Oh hey it is a match!

Rules said:
Match Type - b3p3 Singles
Species Restriction - On
Battle Level - 1
Substitution Count - 3
Recovery Count - 2
Chill Count - 5
Switching - On
Ability Count - All
Advanced Techniques - None
Technique Control - 0
Backpack Size - 7
Arena - BBP Arena
Team Pratik:
:sv/probopass:

Placeholder

Sam (Probopass)
Level 1 | EXP: 00 / 10

Serious nature ( +None, -None )

Typing:
Rock
Steel


Abilities:

Sturdy: The Pokemon's body is very solidly constructed, giving it high durability. When the user is attacked: Give that attack a power penalty of one (1). The effects of other Pokemon can't inflict Fainting on the user.

Magnet Pull: The Pokemon's powerful magnetic field allows them a degree of control over Steel-types. The user gains the commands "Magnetic Attraction" and "Magnetic Repulsion". Opposing Steel-type Pokemon can't be declared for manual switching during Switching Phases.
Command: Magnetic Attraction
● --- BAP, 5 En, typeless, --- Acc, Status, CT: None.
● Discards the target's Magnetic Repulsion status, then Inflicts a unique status on the target for their next three (3) turns with the following effect:
- Actions that make contact attempted by the subject will automatically miss targets that don't have Magnet Pull.
Command: Magnetic Repulsion
● --- BAP, 5 En, typeless, --- Acc, Status, CT: None.
● Discards the target's Magnetic Attraction status, then Inflicts a unique status on the target for their next three (3) turns with the following effect:
- Actions that make contact attempted by the subject will automatically miss targets that have Magnet Pull.

Sand Force (HA): The Pokemon can harness the inherent power of a sandstorm to boost their own terrestrial attacks. The user can't take damage from Sandstorm Weather. When the user attacks with a Rock-, Ground-, or Steel-type attack, if the Weather is Sandstorm: Give that attack a power bonus of two (2).
[LOCKED]

Stats :
HP : 85
Attack : 4
Defense : 10
Sp.Atk : 6
Sp.Def : 11
Speed : 40
Size : 2
Weight : 7

Movepool


Level 0:
Ancient Power
Attract
Confide
Dazzling Gleam
Defense Curl
Double Team
Earth Power
Earthquake
Facade
Fire Punch
Flash Cannon
Harden
Ice Punch
Iron Head
Mud-Slap
Protect
Rock Slide
Round
Strength
Tackle
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack

Level 1:
Discharge
Magic Coat
Magnet Bomb
Magnetic Flux
Rock Smash
Rock Throw
Sandstorm
Shock Wave
Snore
Spark
Sunny Day
Swagger
Taunt
Wide Guard
:sv/zangoose:
Placeholder

Z (Zangoose Male)
Level 1 | EXP 00 / 10

Bashful Nature (+N/A , -N/A)

Typings :
Normal


Abilities:

Immunity: The Pokemon's immune system quickly processes and neutralizes poisons in the body. The user can't take damage from Poison status.

Toxic Boost (HA): The Pokemon's body can process substances for energy that would be poisonous to others. When the user attacks, if they are Poisoned: Give that attack a power bonus of five (5). [LOCKED]

Stats :
HP : 85
Attack : 8
Defense : 5
Sp Atk : 5
Sp Def : 5
Speed : 90
Size Class : 3
Weight Class : 3

Movepool:


Level 0 :
Aerial Ace
Attract
Aura Sphere
Brick Break
Confide
Counter
Defense Curl
Double Team
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Leer
Mud-Slap
Night Slash
Poison Jab
Protect
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Strength
Surf
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
X-Scissor
Zen Headbutt

Level 1 :
Curse
Detect
Double Hit
Double Kick
False Swipe
Hone Claws
Incinerate
Mega Punch
Metal Claw
Power-Up Punch
Quick Attack
Quick Guard
Rain Dance
Refresh
Roar
Rock Climb
Rock Smash
Scratch
Seed Bomb
Seismic Toss
Shock Wave
Snore
Sunny Day
Swagger
Swift
Switcheroo
Taunt
Water Pulse
Work Up
:ss/miasmaw:
placeholder

Miasmaw (Morgoth-M)
Level 1 | EXP: 00 / 10

Serious Nature (+N/A , -N/A)

Typing:
Bug
Dragon


Abilities:

Neutralizing Gas:
The Pokemon releases a fume that robs other Pokemon of their abilities. While the user is in play: The abilities of other Pokemon, except those with Neutralizing Gas, are ignored. If a triggered effect of those abilities that would have triggered when their users entered play would be ignored in this way, instead put a Gas Marker on their user with the triggered effect, as well as the following effect:
● At the start of the round, if there are no Pokemon with Neutralizing Gas in play: The triggered effect stored on this marker triggers, then this marker is discarded.

Hyper Cutter: The Pokemon's claws, teeth, or pincers are sharp and never lose their edge.The user's Attack stage can't be reduced by the effects of other Pokemon.

Compound Eyes (HA): The Pokemon has an array of complex eyes that give it a comprehensive view of the field.While the user is executing an action: That action's accuracy is increased by thirty percent (x1.3).
[LOCKED]

Stats :
HP : 90
Atk : 10
Def : 5
SpA : 6
SpD : 8
Speed : 99
Size Class : 2
Weight Class : 4

Movepool:


Level 0:
Attract
Bug Bite
Bug Buzz
Crunch
Dark Pulse
Dragon Claw
Dragon Hammer
Dragon Pulse
Earth Power
Earthquake
Facade
Fire Fang
Flash Cannon
Focus Blast
Iron Head
Poison Fang
Poison Gas
Poison Jab
Protect
Round
Thunder Fang
Thunderbolt
X-Scissor

Level 1:
Aromatherapy
Bite
Brutal Swing
Dragon Breath
Dragon Tail
Dual Wingbeat
Haze
High Horsepower
Ice Fang
Rain Dance
Sludge Bomb
Smog
Smokescreen
Snore
Sunny Day
Taunt
Work Up

:leftovers: Leftovers
:expert belt: Expert Belt
:shell bell: Shell Bell
:weakness policy: Weakness Policy
:life orb: Life Orb
:eject button: Eject Button
:Oran berry: Oran Berry


Team SirinC&Kokomi:
View attachment 507166Corruption the Venomicon-Prolouge (Genderless)
Level 1 EXP 7 / 10

Nature: Serious
Typing: Poison/Flying
Abilities: Stamina, Power of Alchemy (locked)

Legend tells that a Legendary Sorcerer wrote several books to pass on her lifelong experiences.However,this corrupted book has seemed not getting well with the drugs and herbs placed around, be absorbed and ruined with her cooking skills....
HP: 90
Attack: 4
Defense: 8
Sp.Atk: 8
Sp.Def: 7
Speed: 64
Size: 2
Weight: 2


View attachment 507167Corruption the Venomicon-Epilouge

Typing: Poison/Flying
Abilities: Tinted Lens

HP: 90
Attack: 7
Defen.: 6
Sp.Atk: 5
Sp.Def: 6
Speed: 101
Size: 2
Weight: 2


Level 0:
Air Slash
Attract
Brave Bird
Dark Pulse
Drill Peck
Facade
Poison Jab
Protect
Psychic
Round
Shadow Ball
Thunder Wave
Toxic

Level 1:
Air Cutter
Confuse Ray
Dual Wingbeat
Magical Leaf
Peck
Safeguard
Sludge Bomb
Snore
Steel wing
Swift
Trick
Venom Drench
Withdraw
:sv/palafin:Truth in the Palafin (Female)
Level 1 EXP 7 / 10

Nature: Serious
Typing: Water
Abilities: Zero to Hero

She is one of the strongest Finizens in the school before, as when Sharpedos were harassing the oceans around Paldea. She faced the invaders bravely as she used to bully others sometimes, and was badly wounded in one battle. Luckily, she was saved by a mysterious legendary Krickrtune, who cured her, used a illegal relic song to activated its true power inside her genes, and taught her to fight with her fists with a reason.Then,they fought against the Sharpedos, permantly ridded them out of the Paldean region, and the Palafin became the guardian of the ocean.
HP: 95
Attack: 5
Defense: 5
Sp.Atk: 4
Sp.Def: 5
Speed: 100
Size: 2
Weight: 4


:sv/palafin-hero:Truth in the Palafin-Hero (Female)

Nature: Serious
Typing: Water
Abilities: Zero to Hero
HP: 95
Attack: 11
Defense: 7
Sp.Atk: 8
Sp.Def: 6
Speed: 100
Size: 3
Weight: 4


Moves
Level 0:
Astonish
Aura Sphere
Counter
Facade
Focus Blast
Hyper Voice
Ice Beam
Ice Punch
Iron head
Liquidation
Protect
Surf
Waterfall
Zen Headbutt

Level 1:
Aqua Jet
Bulk Up
Disarming Voice
Double Hit
Haze
Jet Punch
Mist
Rain Dance
Supersonic
Swift
Taunt
Tickle
Water Gun
Water Pulse
:sv/type-null:
Type:Stall the Type:Null(Genderless)
Lv 1 0/10
Type:Normal
Nature:Serious
Abilities:Battle Armor

In ancient times, there is man-made pokemons. However, despte being a high-tech fusion, Type-Null has got much attention, but in the wrong place...
Being used to mimic Arceus, to provide Electricity or so, it hasn't got the same treat as other pokemon, and that's why it neverdared to take off its mask to face the world it doesn't belong to...
Luckily, it came across Sirin, and started to have a more brightful and fruitful life.
HP:95
Atk:7
Def:7
Spa:7
Spd:7
Spe:59
Size:4
Weight:5

Moves:

Level 0:
Aerial Ace
Air Slash
Confide
Double Team
Dragon Claw
Facade
Iron Head
Protect
Rock Slide
Round
Shadow Claw
Signal Beam
Tackle
Thunder Wave
Toxic
Tri Attack
X-Scissor

Level 1:
Double Hit
Hail
Magic Coat
Rage
Rain Dance
Roar
Sandstorm
Snore
Sunny Day
Swagger
Swift
Work Up
:wise glasses:Wise Glasses
:black sludge:Black Sludge
:choice band:Choice Band
:eject button:Eject Button
:eviolite:Eviolite Stall Memory
:water stone:Vile Vial

Turn Order:
SirinC&Kokomi sends out Pokemon and equipment
pratik2007 sends out Pokemon, equips, and orders
SirinC&Kokomi orders
I referee
 

SirinC&Kokomi

Pls watch Legend of Shenli
is a Tiering Contributor
:palafin:What a nice day without no Ceaseless edge spammers...
:type_null:*Ya better take care of dat Compass nose*
Sending out Palafin with :eject button:Eject Button!
:palafin:
To tell the truth,Sirin you forgot to take a full 7 pack
:celebi:OOf...Nevermind at least we all has our best equip
 
Last edited:
1681315295433.png

"You know, it will be really nice if we never have to worry about a palafin-hero."

:sv/miasmaw: @ :Shell Bell:
"Oh its my turn then! Hero slayer is my second name after all."

Sending Morgoth The Miasmaw @ Shell Bell

Thunder Fang ~ Thunder Fang + Crunch ~ Thunder Fang
IF Counter THEN use Thunderbolt pushing back steps
IF Palafin is under the effects of Protection , THEN use Work Up pushing back
[Check at start of step] IF Double Hit AND in a combination THEN use Protect pushing back steps
 
Team Pratik:
:Miasmaw:
HP : 90
EN: 100
Atk : 10
Def : 5
SpA : 6
SpD : 8
Speed : 99
Size Class : 2
Weight Class : 4
Abilities: Neutralizing Gas/Hyper Cutter
Item: Shell Bell
Other: None

Leftovers
Expert Belt
Weakness Policy
Life Orb
Eject Button
Oran Berry


Team Sirin&Kokomi:
:Palafin:
HP: 95
EN: 100
Attack: 5
Defense: 5
Sp.Atk: 4
Sp.Def: 5
Speed: 100
Size: 2
Weight: 4
Abilities: Zero to Hero
Item: Eject Button
Other: None

Wise Glasses
Black Sludge
Choice Band
Eviolite
Vile Vial

===================
Round 1

Neutralizing Gas is kind of a strong ability, as it blanks Zero to Hero pretty hard here.

Pre-Battle:
Dice:
d24 for Critical Hits
d100 for Most Effects
Other dice will be stated.

Neutralizing Gas:
Zero to Hero was neutralized.

Step One:
Pal Taunt
Mia Taunted 3t
[10 Energy Pal]

Mia Thunder Fang
Hit: [5>= Miss]=6=Hit
Crit: [1=Yes]=18=No
Para: [10>= Yes]=21=No
Damage: [7+1+10-5]*1.5=19.5~20
[20 Damage Pal] [5 Energy Mia]

Eject Button: [+1 Switching Counter Pal]

Step Two:
Pal Protect
Protected
[12 Energy Pal]

Mia Thunder Fang + Crunch
Blocked
EN: [5+6]*2=22
[22 Energy Mia]

Step Three:
Pal Thunderbolt
Does not know this move, so used Struggle
Crit: [1=Yes]=23=No
Damage: [5+5-5]=5
Recoil: 95/10=9.5~10
[5 Damage Mia] [10 Damage Pal] [5 Energy Pal]

Mia Thunder Fang
Hit: [5>= Miss]=90=Hit
Crit: [1=Yes]=13=No
Para: [10>= Yes]=62=No
Damage: [7+1+10-5]*1.5=19.5~20
[20 Damage Pal] [5 Energy Mia]
Shell Bell: [+2 HP Mia]

Total
Miasmaw: 3 Damage, 32 Energy
Palafin: 40 Damage, 27 Energy

================
Team Pratik:
:Miasmaw:
HP : 87
EN: 68
Atk : 10
Def : 5
SpA : 6
SpD : 8
Speed : 99
Size Class : 2
Weight Class : 4
Abilities: Neutralizing Gas/Hyper Cutter
Item: Shell Bell
Other: Combo Used

Leftovers
Expert Belt
Weakness Policy
Life Orb
Eject Button
Oran Berry


Team Sirin&Kokomi:
:Palafin:
HP: 55
EN: 73
Attack: 5
Defense: 5
Sp.Atk: 4
Sp.Def: 5
Speed: 100
Size: 2
Weight: 4
Abilities: Zero to Hero
Item: None
Other: Switching

Wise Glasses
Black Sludge
Choice Band
Eviolite
Vile Vial

====================
Turn order:
SirinC&Kokomi sends in replacement Pokemon, equips, and orders
TMan87orders
TMan87 orders
Maxim referees
 
Last edited:

SirinC&Kokomi

Pls watch Legend of Shenli
is a Tiering Contributor
:sv/palafin:WDYM THUNDERBOLT
23c6a3e36a02d0fe.png
Meant to be counter
Switching in Corruption the Venomicon with Black Sludge
Thunder Wave - Air Slash - Air Slash

:venomicon:*Still wanna its Vial*
-IF opponent is under successful P/E THEN use Withdraw, pushing back actions and replace Thunder wave with Similar Desserts[Toxic+Venom drench]
-IF opponent is to use Dragon tail THEN Protect,non-consecutively and ignore the previous sub's Thunder wave replacement
 
NOTE: During the last round, I forgot to add 2 HP to Miasmaw from Shell Bell. This has been fixed.
====================
Team Pratik:
:Miasmaw:
HP : 87
EN: 68
Atk : 10
Def : 5
SpA : 6
SpD : 8
Speed : 99
Size Class : 2
Weight Class : 4
Abilities: Neutralizing Gas/Hyper Cutter
Item: Shell Bell
Other: Combo Used

Leftovers
Expert Belt
Weakness Policy
Life Orb
Eject Button
Oran Berry


Team Sirin&Kokomi:
:Venomicon:
Prologue
HP: 90
EN: 100
Attack: 4
Defense: 8
Sp.Atk: 8
Sp.Def: 7
Speed: 64
Size: 2
Weight: 2
Abilities: Stamina
Item: Black Sludge
Other: None

:Palafin:
HP: 55
EN: 73
Attack: 5
Defense: 5
Sp.Atk: 4
Sp.Def: 5
Speed: 100
Size: 2
Weight: 4
Abilities: Zero to Hero
Item: None
Other: None

Wise Glasses
Black Sludge
Choice Band
Eviolite
Vile Vial

====================
Round 2

Round Title - The Taunt Strikes Back.

Step One:
Mia Taunt
Ven Taunted 3t
[10 Energy Mia]

Ven Thunder Wave
Could not execute due to Taunt
[7 Energy Ven]

Step Two:
Mia Thunder Fang
Hit: [5>= Miss]=86=Hit
Crit: [1=Yes]=4=No
Flinch: [10>= Yes]=55=No
Para: [10>= Yes]=25=No
Damage: [7+3+10-8]*1.5=18
[17 Damage Ven] [5 Energy Mia]
Shell Bell: [+2 HP Mia]

Ven Air Slash
Hit: [5>= Miss]=67=Hit
Crit: [1=Yes]=14=No
Damage: [8+3+8-8]*1.5=16.5~17
[17 Damage Mia] [6 Energy Ven]

Black Sludge:
[+2 HP Ven]

Step Three:
Mia Thunder Fang
Hit: [5>= Miss]=46=Hit
Crit: [1=Yes]=19=No
Flinch: [10>= Yes]=47=No
Para: [10>= Yes]=51=No
Damage: [7+3+10-8]*1.5=18
[17 Damage Ven] [5 Energy Mia]
Shell Bell: [+2 HP Mia]

Ven Air Slash
Hit: [5>= Miss]=30=Hit
Crit: [1=Yes]=19=No
Damage: [8+3+8-8]*1.5=16.5~17
[17 Damage Mia] [6 Energy Ven]

Black Sludge:
[+2 HP Ven]

Total
Miasmaw: 30 Damage, 20 Energy
Venomicon: 32 Damage, 19 Energy

====================
Team Pratik:
:Miasmaw:
HP : 57
EN: 48
Atk : 10
Def : 5
SpA : 6
SpD : 8
Speed : 99
Size Class : 2
Weight Class : 4
Abilities: Neutralizing Gas/Hyper Cutter
Item: Shell Bell
Other: Combo Used

Leftovers
Expert Belt
Weakness Policy
Life Orb
Eject Button
Oran Berry


Team Sirin&Kokomi:
:Venomicon:
Prologue
HP: 58
EN: 81
Attack: 4
Defense: 8
Sp.Atk: 8
Sp.Def: 7
Speed: 64
Size: 2
Weight: 2
Abilities: Stamina
Item: Black Sludge
Other: None

:Palafin-Hero:
HP: 55
EN: 73
Attack: 5
Defense: 5
Sp.Atk: 4
Sp.Def: 5
Speed: 100
Size: 2
Weight: 4
Abilities: Zero to Hero
Item: None
Other: Transformed

Wise Glasses
Black Sludge
Choice Band
Eviolite
Vile Vial

================
Turn order:
pratik2007 orders
SirinC&Kokomi orders
Maxim referees
 
Last edited:
Venomicon should have 7 more en as thunder wave should not cost en since it failed ?
1681657662342.png

"We will keep on getting stronger as we keep losing en, can you say the same for your Venomicon ?"

:Sv/miasmaw:

Thunder Fang ~ Thunder Fang ~ Thunder Fang

IF Venomicon is under the effects of protection use Work up
[Check at start of step] IF Damaging flying type combo THEN Protect and replace work up in first sub with Chill
IF you are confused when you are to act , use Work up the 2nd instance
 

SirinC&Kokomi

Pls watch Legend of Shenli
is a Tiering Contributor
:venomicon:(seems a little angry,as it lost Stamina)
WHY NOT EATING?[Confuse ray+Thunder wave] - Air slash - Air slash
(maybe Taunt makes Venomicon can't use Twave instead of fail to use so it doesnt cost EN or...)
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
Team Pratik:
:Miasmaw:
HP : 90
EN: 100
Atk : 10
Def : 5
SpA : 6
SpD : 8
Speed : 99
Size Class : 2
Weight Class : 4
Abilities: Neutralizing Gas/Hyper Cutter
Item: Shell Bell
Other: None

Leftovers
Expert Belt
Weakness Policy
Life Orb
Eject Button
Oran Berry


Team Sirin&Kokomi:
:Palafin:
HP: 95
EN: 100
Attack: 5
Defense: 5
Sp.Atk: 4
Sp.Def: 5
Speed: 100
Size: 2
Weight: 4
Abilities: Zero to Hero
Item: Eject Button
Other: None

Wise Glasses
Black Sludge
Choice Band
Eviolite
Vile Vial

===================
Round 1

Neutralizing Gas is kind of a strong ability, as it blanks Zero to Hero pretty hard here.

Pre-Battle:
Dice:
d24 for Critical Hits
d100 for Most Effects
Other dice will be stated.

Neutralizing Gas:
Zero to Hero was neutralized.

Step One:
Pal Taunt
Mia Taunted 3t
[10 Energy Pal]

Mia Thunder Fang
Hit: [5>= Miss]=6=Hit
Crit: [1=Yes]=18=No
Para: [10>= Yes]=21=No
Damage: [7+1+10-5]*1.5=19.5~20
[20 Damage Pal] [5 Energy Mia]

Eject Button: [+1 Switching Counter Pal]

Step Two:
Pal Protect
Protected
[12 Energy Pal]

Mia Thunder Fang + Crunch
Blocked
EN: [5+6]*2=22
[22 Energy Mia]

Step Three:
Pal Thunderbolt
Does not know this move, so used Struggle
Crit: [1=Yes]=23=No
Damage: [5+5-5]=5
Recoil: 95/10=9.5~10
[5 Damage Mia] [10 Damage Pal] [5 Energy Pal]

Mia Thunder Fang
Hit: [5>= Miss]=90=Hit
Crit: [1=Yes]=13=No
Para: [10>= Yes]=62=No
Damage: [7+1+10-5]*1.5=19.5~20
[20 Damage Pal] [5 Energy Mia]
Shell Bell: [+2 HP Mia]

Total
Miasmaw: 3 Damage, 32 Energy
Palafin: 40 Damage, 27 Energy

================
Team Pratik:
:Miasmaw:
HP : 87
EN: 68
Atk : 10
Def : 5
SpA : 6
SpD : 8
Speed : 99
Size Class : 2
Weight Class : 4
Abilities: Neutralizing Gas/Hyper Cutter
Item: Shell Bell
Other: Combo Used

Leftovers
Expert Belt
Weakness Policy
Life Orb
Eject Button
Oran Berry


Team Sirin&Kokomi:
:Palafin:
HP: 55
EN: 73
Attack: 5
Defense: 5
Sp.Atk: 4
Sp.Def: 5
Speed: 100
Size: 2
Weight: 4
Abilities: Zero to Hero
Item: None
Other: Switching

Wise Glasses
Black Sludge
Choice Band
Eviolite
Vile Vial

====================
Turn order:
SirinC&Kokomi sends in replacement Pokemon, equips, and orders
TMan87orders
TMan87 orders
Maxim referees
I would love to order but I assume neither battler would be okay with me taking sudden control of a Pokémon.
 
Okay, pratik2007 Miasmaw does spend the energy because the move is attempted, but is not executed. Per Section 8.3a:

Handbook said:
[8.3a] Action Legality Check
First, a check is made to determine if the Pokemon is allowed to attempt that action. Some effects will instruct a Pokemon to "call" and attempt an action. Only certain legality checks apply to called actions.

Some actions specify that they are "readied" prior to their user's turn. If a Pokemon would ready an action they can't legally attempt (at the time they would ready the action), they don't instead. Then, if a Pokemon would attempt a move that must be readied, and they have not readied that action this step, they fail to attempt that action.

Some actions specify that they are "charged" prior to their user's turn. This is a form of readying that can be cancelled by specific effects. In all other ways, charging is a subset of readying. If a Pokemon would attempt a move that must be charged, and they have not charged that action or their charge was cancelled, they fail to attempt that action.

A Pokemon may not legally attempt a move from outside of their movepool, or a move whose level exceeds their own; except if that action is called.

A Pokemon may not legally attempt a command, except for the universal commands, unless an effect (typically that of an ability, trait, held item, or arena) grants them access to that command.

Effects that would forbid a triggered action only do so if they mention triggered actions specifically.

an action that passes its action legality check is then attempted.
Thunder wave passes all of the action legality checks, and is attempted. Then Taunt kicks in with "The subject will fail to execute actions with no BAP, except for triggered actions", which means that the action then fails to execute. Thus, the energy cost is paid.

SirinC&Kokomi also Venomicon took 2 damage more from Miasmaw due to me messing up Shell Bell. Does this change your orders?
 
pratik2007 and SirinC&Kokomi just a "for your information". After some rules discussions it turns out that Zero to Hero does trigger, since it works when the user leaves play, and is no longer affected by Neutralizing Gas.

Please let me know by this time Wednesday if either of you would like a reorder. I'm assuming it changes nothing for this round, but just in case.
 
Last edited:
Condensing the orders here for reference:
pratik-Miasmaw: Thunder Fang ~ Thunder Fang ~ Thunder Fang

IF Venomicon is under the effects of protection use Work up
[Check at start of step] IF Damaging flying type combo THEN Protect and replace work up in first sub with Chill
IF you are confused when you are to act , use Work up the 2nd instance

Sirin-Venomicon: Toxic + Venom Drench combo- Air slash - Air slash
====================
Team Pratik:
:Miasmaw:
HP : 57
EN: 48
Atk : 10
Def : 5
SpA : 6
SpD : 8
Speed : 99
Size Class : 2
Weight Class : 4
Abilities: Neutralizing Gas/Hyper Cutter
Item: Shell Bell
Other: Combo Used

Leftovers
Expert Belt
Weakness Policy
Life Orb
Eject Button
Oran Berry


Team Sirin&Kokomi:
:Venomicon:
Prologue
HP: 58
EN: 81
Attack: 4
Defense: 8
Sp.Atk: 8
Sp.Def: 7
Speed: 64
Size: 2
Weight: 2
Abilities: Stamina
Item: Black Sludge
Other: None

:Palafin-Hero:
HP: 55
EN: 73
Attack: 5
Defense: 5
Sp.Atk: 4
Sp.Def: 5
Speed: 100
Size: 2
Weight: 4
Abilities: Zero to Hero
Item: None
Other: Transformed

Wise Glasses
Black Sludge
Choice Band
Eviolite
Vile Vial

========================
Round 3:

Note: The Toxic + Venom Drench combo inherits Venom Drench's effect of "Pokemon that aren't Poisoned are unaffected by this move". Since Miasmaw does is not poisoned upon the start of the attack, the combo does not work.

Step One:
Mia Thunder Fang
Hit: [5>= Miss]=34=Hit
Crit: [1=Yes]=11=No
Para: [10>= yes]=100=No
Flinch: [10>= yes]=91=No
Damage: [7+3+10-8]*1.5=18
[18 Damage Ven] [+2 HP Mia] [5 Energy Mia]

Ven Toxic + Venom Drench
EN: [7+8]*2=30
Mia was unaffected
[30 Energy Ven]

Black Sludge: [+2 HP Ven]

Step Two:
Mia Thunder Fang
Hit: [5>= Miss]=10=Hit
Crit: [1=Yes]=24=No
Para: [10>= yes]=3=Yes
Flinch: [10>= yes]=45=No
Damage: [7+4+10-8]*1.5=20
[20 Damage Ven] [+2 HP Mia] [5 Energy Mia]

Ven Air Slash
Hit: [5>= Yes]=79=No
Crit: [1=Yes]=19=No
Damage: [8+3+8-8]*1.5=17
[17 Damage Mia] [6 Energy Ven]

Black Sludge [+2 HP Ven]

Step Three:
Mia Thunder Fang
Hit: [5>= Miss]=10=Hit
Crit: [1=Yes]=24=No
Para: [10>= yes]=3=Yes
Flinch: [10>= yes]=45=No
Damage: [7+4+10-8]*1.5=20
[20 Damage Ven] [+2 HP Mia] [5 Energy Mia]

Ven Air Slash
Hit: [5>= Yes]=79=No
Crit: [1=Yes]=19=No
Damage: [8+3+8-8]*1.5=17
[17 Damage Mia] [6 Energy Ven]

Black Sludge: [+2 HP Ven]

Total
Mia: 28 Damage, 15 Energy
Ven: 52 Damage, 42 Energy

=========================
Team Pratik:
:Miasmaw:
HP : 29
EN: 33
Atk : 10
Def : 5
SpA : 6
SpD : 8
Speed : 99
Size Class : 2
Weight Class : 4
Abilities: Neutralizing Gas/Hyper Cutter
Item: Shell Bell
Other: Combo Used

Leftovers
Expert Belt
Weakness Policy
Life Orb
Eject Button
Oran Berry


Team Sirin&Kokomi:
:Venomicon:
Prologue
HP: 6
EN: 39
Attack: 4
Defense: 8
Sp.Atk: 8
Sp.Def: 7
Speed: 64 [32]
Size: 2
Weight: 2
Abilities: Stamina
Item: Black Sludge
Other: Paralysis (1), Combo Used

:Palafin-Hero:
HP: 55
EN: 73
Attack: 5
Defense: 5
Sp.Atk: 4
Sp.Def: 5
Speed: 100
Size: 2
Weight: 4
Abilities: Zero to Hero
Item: None
Other: Transformed

Wise Glasses
Black Sludge
Choice Band
Eviolite
Vile Vial

=====================
Turn order:
SirinC&Kokomi orders
pratik2007 orders
I ref
 
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the cost of an action is paid before the execution of the move so miasmaw's 2nd thunder fang should get +4 shell bell boost instead of +3
 
1682174649401.png

"Do you know the funny part? Palafin gets 0 physical fighting type moves at level 1, except well - counter."

:SV/zangoose::expert belt:

Sending Z the Zangoose @ Expert Belt
Thunder Punch ~ Thunder Punch ~ Quick Attack + Thunder Punch

IF Counter THEN use Thunderbolt pushing back
IF Liquidation THEN use Counter the first and 2nd instances
IF Palafin is under the effects of Protection THEN use Work Up pushing back
 
Team Pratik:
:Zangoose:
HP : 85
EN: 100
Attack : 8
Defense : 5
Sp Atk : 5
Sp Def : 5
Speed : 90
Size Class : 3
Weight Class : 3
Abilities: Immunity
Item: Expert Belt
Other: None

:Miasmaw:
HP : 29
EN: 33
Atk : 10
Def : 5
SpA : 6
SpD : 8
Speed : 99
Size Class : 2
Weight Class : 4
Abilities: Neutralizing Gas/Hyper Cutter
Item: Shell Bell
Other: Combo Used

Leftovers
Expert Belt
Weakness Policy
Life Orb
Eject Button
Oran Berry


Team Sirin&Kokomi:
:Palafin-Hero:
HP: 55
EN: 73
Attack: 11 [17]
Defense: 7
Sp.Atk: 8
Sp.Def: 6
Speed: 100
Size: 3
Weight: 4
Abilities: Zero to Hero
Item: Choice Band
Other: Transformed

:Venomicon:
Prologue
HP: 6
EN: 39
Attack: 4
Defense: 8
Sp.Atk: 8
Sp.Def: 7
Speed: 64 [32]
Size: 2
Weight: 2
Abilities: Stamina
Item: Black Sludge
Other: Paralysis (1), Combo Used

Wise Glasses
Black Sludge
Choice Band
Eviolite
Vile Vial

======================
Round 4:

Surely I must be calculating something wrong here. Right?

Action One:
Pal Waterfall
Crit: [1=Yes]=19=No
Flinch: [20>= Yes]=44=No
Damage: [8+3+17-5]=23
[23 Damage Zan] [6 Energy Pal]

Zan Thunder Punch
Crit: [1=Yes]=19=No
Para: [10>= Yes]=57=No
Damage: [8+8-7]*1.5+4=17.5~18
[18 Damage Pal] [6 Energy Zan]

Action Two:
Pal Waterfall
Crit: [1=Yes]=9=No
Flinch: [20>= Yes]=73=No
Damage: [8+3+11-5]=23
[23 Damage Zan] [6 Energy Pal]

Zan Thunder Punch
Crit: [1=Yes]=8=No
Para: [10>= Yes]=65=No
Damage: [8+8-7]*1.5+4=17.5~18
[18 Damage Pal] [6 Energy Zan]

Action Three:
Zan Thunder Punch + Quick Attack
BAP: 8
EN: [6+3]*2=18
Crit: [1=Yes]=5=No
Para: [10>= Yes]=92=No
Damage: [8+8-7]*1.5+4=18
[18 Damage Pal] [18 Energy Zan]

Pal Waterfall
Crit: [1=Yes]=8=No
Damage: [8+3+11-5]=23
[23 Damage Zan] [6 Energy Pal]

Total
Zangoose: 69 Damage, 30 Energy
Palafin: 54 Damage, 18 Energy

=====================
Team Pratik:
:Zangoose:
HP : 16
EN: 70
Attack : 8
Defense : 5
Sp Atk : 5
Sp Def : 5
Speed : 90
Size Class : 3
Weight Class : 3
Abilities: Immunity
Item: Expert Belt
Other: None

:Miasmaw:
HP : 29
EN: 33
Atk : 10
Def : 5
SpA : 6
SpD : 8
Speed : 99
Size Class : 2
Weight Class : 4
Abilities: Neutralizing Gas/Hyper Cutter
Item: Shell Bell
Other: Combo Used

Leftovers
Expert Belt
Weakness Policy
Life Orb
Eject Button
Oran Berry


Team Sirin&Kokomi:
:Palafin-Hero:
HP: 1
EN: 55
Attack: 11 [17]
Defense: 7
Sp.Atk: 8
Sp.Def: 6
Speed: 100
Size: 3
Weight: 4
Abilities: Zero to Hero
Item: Choice Band
Other: Transformed

:Venomicon:
Prologue
HP: 6
EN: 39
Attack: 4
Defense: 8
Sp.Atk: 8
Sp.Def: 7
Speed: 64 [32]
Size: 2
Weight: 2
Abilities: Stamina
Item: Black Sludge
Other: Paralysis (1), Combo Used

Wise Glasses
Black Sludge
Choice Band
Eviolite
Vile Vial

===================
Turn order:
Somebody points out where I missed the extra damage.
SirinC&Kokomi orders
pratik2007 orders
Maxim refs.
 

SirinC&Kokomi

Pls watch Legend of Shenli
is a Tiering Contributor
a64c83227527a2e6.png
Cool
:palafin-hero:I can still Kill that Miasmaw
Jet Punchx3
-IF opponent is tu use Quick Guard Then Liquidation
 
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