The team that I first built when the DLC came around. Just got to 1300
Serperior @ Leftovers
Ability: Contrary
Tera Type: Stellar
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Tera Blast
- Substitute
- Glare
Once it gets those Leaf Storms rolling around, it can take games, although I tend to use this in the midgame. Stellar Tera could be good, but I haven't used it much, but hey it hits flyings and dragons in base without that infuriating 10% miss chance.
Ribombee @ Focus Sash
Ability: Honey Gather
Tera Type: Bug
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Moonblast
- Stun Spore
- Psychic
Yeah I'm using webs. Still pretty good, Serp can be very scary but it can be managed if your Bee has more than 70% HP Also if your webs get court changed you get to use Speed Boosted Serp, which is quite scary.
Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Nasty Plot
- Shadow Ball
- Thunderbolt
Blocks Spin, Shadow Ball is just strong as neutral, TBolt for waters and flyings help as well. Webs fixes the speed issue.
Iron Boulder @ Booster Energy
Ability: Quark Drive
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Timid Nature
- Mighty Cleave
- Zen Headbutt
- Swords Dance
- Earthquake
Put this in on lategame and this just kills things. All I can say really. Watch out for Stellarpagos, you need an SD up or else it walls you.
Terapagos @ Leftovers
Ability: Tera Shift
Tera Type: Stellar
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Rapid Spin
- Tera Starstorm
- Calm Mind
- Stored Power
You know a funny thing you can do? Lead with Terapagos against Deo-S and just set up and Spin on it. This is your only form of hazard removal, and it breaks your Shell, but you're bulky enough to surive most hits anyways. Also this turns Raging Bolt into setup fodder, switch in on Thunderclap, start Calm Minding as it Thunderclaps again and CM wars until you get to +3 and sweep. Or you could just set up on other things, but Raging Bolt is the most consistent.
Darkrai @ Choice Specs
Ability: Bad Dreams
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Sludge Bomb
- Ice Beam
- Focus Blast
Quite Strong, but Booster Energy mons outspeeds and it somehow still struggles to OHKO things, although at least in Terapagos' case nothing actually OHKOs it and you 2HKO with Focus Blast so that's nice. Not really banworthy imo.