Announcement SV National Dex Suspect 12: Mad Dog

sealoo

PaulGod
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:sv/zamazenta:


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Hello everyone – following the results of both our recent player survey and the conclusion of the Ogerpon-Wellspring suspect test, the council has decided to revisit Zamazenta as the twelfth suspect of this generation! Zamazenta has been a metagame staple since the tier’s early inception, and remains one of the tier’s most prominent threats today. For those unfamiliar with the history of National Dex tiering, Zamazenta was previously suspected back in March 2023, receiving only a 45% share of votes in favor of a ban. However, based upon the metagame shifts that have taken place since its last test and the sufficiency of the tools available to properly contain Zamazenta in the current metagame, the council believes this is the appropriate time to reevaluate Zamazenta’s place in the National Dex OU tier.

Specifically, since the previous suspect test, the tier has notably parted ways with Dragapult and Gholdengo. With their departure came a void of splashable Ghosts which otherwise helped to contain most of Zamazenta’s common sets, and which further restricted Zamazenta’s freedom to choose alternative coverage moves and Tera types in the teambuilder. Offensively, the lack of the aforementioned Dragapult means that Zamazenta can now claim the highest unboosted speed tier in National Dex’s VR, outpacing the tier’s other options for organic speed control such as Mega Lopunny and Tapu Koko. Zamazenta’s titanic physical bulk, in addition to its speed, further frustrates efforts to revenge kill or offensively force Zamazenta out of play as few pokemon can claim to reliably achieve this task. While some options to revenge kill or offensively pressure Zamazenta do exist, such as Choice Scarf Tapu Lele, Booster Energy Iron Valiant, and Tapu Koko, these options are not guaranteed to be successful given Zamazenta’s overall bulk and the rise in defensive Tera types such as Steel, Fire and Electric to limit offensive counterplay even further.

In light of the lack of offensive options noted above along with the recent surge in popularity of Zamazenta’s arguably most threatening Iron Defense + Body Press sets, many teams have elected to mitigate this set's progress through defensive counterplay. At first glance, the tier possesses ample defensive checks through common pokemon such as Toxapex, Slowking-Galar, Earth Power Landorus-T, Zapdos, Moltres and Skeledirge. Stall teams also have the benefit of pokemon such as Dondozo and Iron Defense Corvknight to choose from, while common balance cores such as Landorus-T + Slowking or Gliscor + Alomomola can attempt to hold Zamazenta back from forcing too much progress while pivoting in potential revenge killers safely. Additionally, although Zamazenta is no longer required to run Crunch to enforce progress into the aforementioned Ghosts, Zamazenta continues to suffer from mild 4MSS, particularly on its Choice Band and HDB attacker sets. However, given Zamazenta’s speed, bulk and defensive Tera opportunities, even pokemon such as Toxapex can struggle to win the PP war if they are not properly preserved for this role, and more passive options such as Slowking-Galar or Alomomola can struggle to muscle through bulky substitutes without the use of specific coverage moves and/or additional team support. While pokemon such as Zapdos and Moltres can stave off Zamazenta before it accrues too many boosts, both can fall victim to a well-timed Stone Edge, and both can be circumvented through the appropriate defensive Tera type by the Zamazenta user. Additionally, pokemon such as Landorus-T can become setup fodder after a single Iron Defense boost, while Rocky Helmet sets lack the longevity to compete with Zamazenta behind substitute over the course of a game. In terms of teambuilding, while many other pokemon such as Garganacl, Ferrothorn or Ting-Lu have since seen an uptick in Tera Ghost usage to defensively answer Zamazenta, many believe that this imposes an unhealthy strain on teambuilding as these pokemon already rely on defensive Terastallization to check other common offensive threats such as Tapu Lele and Ogerpon-Wellspring.

This warping effect on teambuilding, combined with the lack of splashable offensive counterplay and Zamazenta’s increased freedom to circumvent its traditional checks has necessitated a revisiting of Zamazenta’s place in the current metagame.

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  • Reading this is mandatory for participating in the suspect test. The voting requirements are a minimum GXE of 80 with at least 50 games played. In addition, you may play 1 less game for every 0.2 GXE you have above 80 GXE, down to a minimum of 30 games at a GXE of 84. Also, needing more than 50 games to reach 80 GXE will suffice.
  • The table for this can be found below:
    GXEminimum games
    8050
    80.249
    80.448
    80.647
    80.846
    8145
    81.244
    81.443
    81.642
    81.841
    8240
    82.239
    82.438
    82.637
    82.836
    8335
    83.234
    83.433
    83.632
    83.831
    8430

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This thread will open after 24 hours to allow all users to share their thoughts on this suspect test and discuss with one another their thoughts. Here's a list of rules that we expect all posters to follow:
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Keep in mind that the outcome of our suspect tests are decided by the community; anyone who rightfully achieves voting requisites is allowed to vote and voice their opinion. Please remember to be respectful to everyone, and as always; the outcome is up to you.
 

RudeLiees

formerly Xr Kartana
I think I'll vote ban
In light of the lack of offensive options noted above along with the recent surge in popularity of Zamazenta’s arguably most threatening Iron Defense + Body Press sets, many teams have elected to mitigate this set's progress through defensive counterplay. At first glance, the tier possesses ample defensive checks through common pokemon such as Toxapex, Slowking-Galar, Earth Power Landorus-T, Zapdos, Moltres and Skeledirge. Stall teams also have the benefit of pokemon such as Dondozo and Iron Defense Corvknight to choose from, while common balance cores such as Landorus-T + Slowking or Gliscor + Alomomola can attempt to hold Zamazenta back from forcing too much progress while pivoting in potential revenge killers safely. Additionally, although Zamazenta is no longer required to run Crunch to enforce progress into the aforementioned Ghosts, Zamazenta continues to suffer from mild 4MSS, particularly on its Choice Band and HDB attacker sets. However, given Zamazenta’s speed, bulk and defensive Tera opportunities, even pokemon such as Toxapex can struggle to win the PP war if they are not properly preserved for this role, and more passive options such as Slowking-Galar or Alomomola can struggle to muscle through bulky substitutes without the use of specific coverage moves and/or additional team support. While pokemon such as Zapdos and Moltres can stave off Zamazenta before it accrues too many boosts, both can fall victim to a well-timed Stone Edge, and both can be circumvented through the appropriate defensive Tera type by the Zamazenta user. Additionally, pokemon such as Landorus-T can become setup fodder after a single Iron Defense boost, while Rocky Helmet sets lack the longevity to compete with Zamazenta behind substitute over the course of a game. In terms of teambuilding, while many other pokemon such as Garganacl, Ferrothorn or Ting-Lu have since seen an uptick in Tera Ghost usage to defensively answer Zamazenta, many believe that this imposes an unhealthy strain on teambuilding as these pokemon already rely on defensive Terastallization to check other common offensive threats such as Tapu Lele and Ogerpon-Wellspring.
Mostly everything about this pokémin is write on the OP, I think that the pokemon is broken himself is broken, The z-moves allow him to bypasses their check if they don't tera, for example, Ting lu if he don't téra take 90% 252 Atk Zamazenta All-Out Pummeling (190 BP) vs. 252 HP / 4 Def Ting-Lu: 482-570 (93.7 - 110.8%) -- 62.5% chance to OHKO

Zapdos hate being hit by stone age, same for moltres, Garganacl can't beat sub variants, same for alomomola, slowking galar can't switch into crunch except if it's a def variant, but will still take alot from banded crunch, Toxapex die to wildcharge or z wildcharge,

I think He have only 2 real check : dondozo and skeleridge, both unaware mons, that can beat him without difficulty at 1v1
I also think that archaludon is a great check to zamazenta, stamina + défensive téra can win againts zamazenta (except if he crit you, but it's rng)

Finnaly, I think that if zamazenta is banned will give a better time to the tier, and having a less restrictive teambuilding
 
Seeing as I was bored and this thread has stagnated I want to share my perspective on Zamazenta

First off, the sets, of which there are exactly two, each with quite a few variations

Zamazenta @ Heavy-Duty Boots / Choice Band / Rockium Z / p much anything lol
Ability: Dauntless Shield
Tera Type: Fighting / Steel / Stellar
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Ice Fang
- Heavy Slam / Crunch

This set isn't the broken one and is p much collateral damage in this case. This set acts as amazing speed control in a tier with complete dogshit speed control options and is able to offensively check many threats, but most importantly checks Ogerpon-W and Darkrai, both borderline broken Pokémon at best, making Zamazenta one of the most consistent and splashable Pokémon in the tier.

Zamazenta @ Leftovers
Ability: Dauntless Shield
Tera Type: Steel / Electric / a lot more fringe (bad) options like ghost and fire
EVs: 4 HP / 252 Def / 252 Spe this ev spread can vary, you can go 407 speed but that's a bit greedy, or go 396 which is extremely greedy
Jolly Nature
- Body Press
- Iron Defense
- Substitute / Roar
- Heavy Slam / Crunch

This set is the broken one, and the focal point of this post.

First off, the answers to this set

^ means that the mon needs some sort of condition (active booster energy, specific set)
* means Zamazenta can beat them with funny button
~ means they can beat Zamazenta with their standard funny button options
` means they lose to nonstandard coverage options (stone edge)

I only considered pokemon above c rank in the vr

:Toxapex:
should beat Zamazenta 100% of the time barring severe user error, decently splashable
:Skeledirge: :Dondozo:
both are exclusive to stall/extremely fat balance, but should also beat zama 100% of the time
:Slowking-Galar: * ^
needs to be flamethrower and have some physdef, otherwise loses to tera steel, non future sight variants lose to tera ghost, is heavily chipped by crunch if spdef
:Zapdos: * `
loses to tera electric and can lose no matter what if Zamazenta gets lucky enough (odds are way in zapdos' favor), also loses to stone edge zama
:Iron Moth: ^
needs to be >60%, have booster/terrain and needs a heavily chipped Zamazenta
:Iron Valiant: ^ *
needs to have booster/terrain and have focus blast, otherwise loses to tera steel
:Tapu Lele: :Latias-Mega: *
both lose to tera steel (this is latias btw)
:Landorus-Therian: ^
needs rocky helmet + taunt/earth power
:Volcarona: `
dies to stone edge
:Ting-Lu: ~
needs tera poison + ww which is the standard set
:Garganacl: ~
needs tera ghost to pp stall or tera ghost/fairy/dragon + ironpress to have a chance at winning 1v1
:Corviknight: ^
needs helmet + iron defense which is an extreme momentum sink and thus p much exclusive to fatter teams, cannot switch in when boosted
:Archaludon: ~
exclusive to rain
:Slowbro: ^
needs heavy special attack investment/mega stone to consistently break Zamazenta's substitute
:Zamazenta: ^
opposing ironpress zama with either tera ghost or roar wins the 1v1, otherwise is a crit war
:Urshifu: ^
scarf variants can trade and force like 40% on zama
:Darkrai: ~
tera poison can deny zamazenta's setup
as evident by this, Zamazenta has exactly one Pokémon that counters it regardless of the set, allowing it to pick its counters depending on the set, thus facilitating building around it. Also, a significant majority of these checks are reliant on a specific set, a condition impossible to guarantee throughout the course of multiple matches (tera, booster, terrain), or a combination of both, all of which are easy to exploit and carry significant opportunity cost.
Due to this dearth of consistent answers, I believe Iron Defense Zamazenta is broken, and deserves to get banned

now for some counter arguments to common arguments posed by the dnb crowd
1. "We can't ban zama because then pon/rai/rain/etc will be broken!!!!!!"
- this argument is fundamentally flawed and based on a misconception of the tiering system. The goal of tiering is to achieve a stable and healthy metagame, and the basis of this argument is to warp the tiering system to allow certain Pokémon to stay in the tier. If Zamazenta's abscense means that Darkrai and Ogerpon become overbearing and thus banworthy then they will be banned in due time, and is a completely separate matter to Zamazenta's tiering. This is different from say banning Landorus-T as that Pokémon is not broken, though if it were then the same principle would also apply.
2. "Wdym there's loads of counters to zama just tera this every game or use this (bad) set"
- again this comes at a significant opportunity cost, a team that is forced to tera a specific Pokémon on preview is at a significant disadvantage already, and if you need to use suboptimal sets to beat zamazenta then the same holds true.
3. "it has relatively low win/use rate it has to be bad"
- low usage rate (for the ironpress variants specifically) is due to just how splashable 4a zama is, and how crucial it is as the best speed control in the tier, meaning a lot of teams simply cannot fit ironpress. Low win rate for one does not mean it is not broken, and for two it requires people to overprep, and thus it's brokenness is not tied to it's presence or lack thereof in a given game. If a team is weak to zamazenta it is forced to make significant concessions in terms of set quality or in variety by sacrificing their tera, and this is by zamazenta's mere presence in the builder.

tldr fuck zama please don't pull another national dex and let us get rid of broken Pokémon!!!!!!!!!!
 
Seeing as I was bored and this thread has stagnated I want to share my perspective on Zamazenta

First off, the sets, of which there are exactly two, each with quite a few variations

Zamazenta @ Heavy-Duty Boots / Choice Band / Rockium Z / p much anything lol
Ability: Dauntless Shield
Tera Type: Fighting / Steel / Stellar
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Stone Edge
- Ice Fang
- Heavy Slam / Crunch

This set isn't the broken one and is p much collateral damage in this case. This set acts as amazing speed control in a tier with complete dogshit speed control options and is able to offensively check many threats, but most importantly checks Ogerpon-W and Darkrai, both borderline broken Pokémon at best, making Zamazenta one of the most consistent and splashable Pokémon in the tier.

Zamazenta @ Leftovers
Ability: Dauntless Shield
Tera Type: Steel / Electric / a lot more fringe (bad) options like ghost and fire
EVs: 4 HP / 252 Def / 252 Spe this ev spread can vary, you can go 407 speed but that's a bit greedy, or go 396 which is extremely greedy
Jolly Nature
- Body Press
- Iron Defense
- Substitute / Roar
- Heavy Slam / Crunch

This set is the broken one, and the focal point of this post.

First off, the answers to this set

^ means that the mon needs some sort of condition (active booster energy, specific set)
* means Zamazenta can beat them with funny button
~ means they can beat Zamazenta with their standard funny button options
` means they lose to nonstandard coverage options (stone edge)

I only considered pokemon above c rank in the vr

:Toxapex:
should beat Zamazenta 100% of the time barring severe user error, decently splashable
:Skeledirge: :Dondozo:
both are exclusive to stall/extremely fat balance, but should also beat zama 100% of the time
:Slowking-Galar: * ^
needs to be flamethrower and have some physdef, otherwise loses to tera steel, non future sight variants lose to tera ghost, is heavily chipped by crunch if spdef
:Zapdos: * `
loses to tera electric and can lose no matter what if Zamazenta gets lucky enough (odds are way in zapdos' favor), also loses to stone edge zama
:Iron Moth: ^
needs to be >60%, have booster/terrain and needs a heavily chipped Zamazenta
:Iron Valiant: ^ *
needs to have booster/terrain and have focus blast, otherwise loses to tera steel
:Tapu Lele: :Latias-Mega: *
both lose to tera steel (this is latias btw)
:Landorus-Therian: ^
needs rocky helmet + taunt/earth power
:Volcarona: `
dies to stone edge
:Ting-Lu: ~
needs tera poison + ww which is the standard set
:Garganacl: ~
needs tera ghost to pp stall or tera ghost/fairy/dragon + ironpress to have a chance at winning 1v1
:Corviknight: ^
needs helmet + iron defense which is an extreme momentum sink and thus p much exclusive to fatter teams, cannot switch in when boosted
:Archaludon: ~
exclusive to rain
:Slowbro: ^
needs heavy special attack investment/mega stone to consistently break Zamazenta's substitute
:Zamazenta: ^
opposing ironpress zama with either tera ghost or roar wins the 1v1, otherwise is a crit war
:Urshifu: ^
scarf variants can trade and force like 40% on zama
:Darkrai: ~
tera poison can deny zamazenta's setup
as evident by this, Zamazenta has exactly one Pokémon that counters it regardless of the set, allowing it to pick its counters depending on the set, thus facilitating building around it. Also, a significant majority of these checks are reliant on a specific set, a condition impossible to guarantee throughout the course of multiple matches (tera, booster, terrain), or a combination of both, all of which are easy to exploit and carry significant opportunity cost.
Due to this dearth of consistent answers, I believe Iron Defense Zamazenta is broken, and deserves to get banned

now for some counter arguments to common arguments posed by the dnb crowd
1. "We can't ban zama because then pon/rai/rain/etc will be broken!!!!!!"
- this argument is fundamentally flawed and based on a misconception of the tiering system. The goal of tiering is to achieve a stable and healthy metagame, and the basis of this argument is to warp the tiering system to allow certain Pokémon to stay in the tier. If Zamazenta's abscense means that Darkrai and Ogerpon become overbearing and thus banworthy then they will be banned in due time, and is a completely separate matter to Zamazenta's tiering. This is different from say banning Landorus-T as that Pokémon is not broken, though if it were then the same principle would also apply.
2. "Wdym there's loads of counters to zama just tera this every game or use this (bad) set"
- again this comes at a significant opportunity cost, a team that is forced to tera a specific Pokémon on preview is at a significant disadvantage already, and if you need to use suboptimal sets to beat zamazenta then the same holds true.
3. "it has relatively low win/use rate it has to be bad"
- low usage rate (for the ironpress variants specifically) is due to just how splashable 4a zama is, and how crucial it is as the best speed control in the tier, meaning a lot of teams simply cannot fit ironpress. Low win rate for one does not mean it is not broken, and for two it requires people to overprep, and thus it's brokenness is not tied to it's presence or lack thereof in a given game. If a team is weak to zamazenta it is forced to make significant concessions in terms of set quality or in variety by sacrificing their tera, and this is by zamazenta's mere presence in the builder.

tldr fuck zama please don't pull another national dex and let us get rid of broken Pokémon!!!!!!!!!!
I'd like to specially highlight the list of checks that omarsgarciav brought up (thanks for putting that together btw) because it highlights a major reason why Zamazenta is such a problem pokemon as of late. While I voted to ban Wellspring (and would always vote ban but that's not relevant), there was at least a straightforward approach to building to check it even if it is restricting. It can't suddenly pull out random teras and BS past its supposed checks and sweep teams. The hard answers to it are generally consistent regardless of their overall viability. Zamazenta however has arguably more on paper checks than Wellspring does, yet it frequently ends up claiming mutiple KOs in a game if not just sweeping outright with its well known IronPress set.

Many pokemon that can check base Zama, are at the mercy of which tera type it brings with it to a battle and this leads to very uncomfortable situations where your Zapdos or Glowking which should give a sturdy roadblock actually end up becoming set up fodder. It results in a metagame where you simply cannot get away with just having one check like this and often need either one of the few full counters of Toxapex/Skeledirge/Dondozo, or need a convoluted gameplan in the event the opposing Zamazenta is a tera type your check can't handle, or needing multiple checks and possibly more as back up. It's actually quite ridiculous that pokemon such as Landorus-T, Galar Slowking and Slowbro should be able to keep it at bay, yet on their own will end up overwhelmed or need specific sets (Taunt+Earth Power Lando-T, Flamethrower Glowking or large spatk on Slowbro vs steel Tera Zama). Thus necessitating that extra back up and more.

I actually was fairly on the fence with this mon back when the survey first went out, but playing the tier since the survey, and playing too many games where lacking specific pokemon just gave it easy entry to boost and sweep. It's possible to contain it with certain structures, but it takes far too much in the teambuilder to truly be safe unless you want to run Pex/Dirge/Don. And while Pex is great, the other two are restricted to certain playstyles and I don't think its healthy for the tier to be as centralized and warped around its presence. I think it's especially alarming that there has been such an uptick of Tera Ghost on pokemon who have no real reason to use it.

I was fairly on the fence before, but at this point I'm very firmly voting ban on Zamazenta and I hope we can get it out.
 

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