Wanted to give Sunny Day a try and for the past few days i've been testing a lot and this is what has been working.
Rotom-h @ Heat Rock
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd
Calm nature (+SDef, -Atk)
- Sunny Day
- Overheat
- Thunderbolt
- Will-o-wisp
Common lead-taunters don't like his attacks and other wise I sunny day up. My teams biggest problem is a special based scarf tar leading. really messes with how I want the game to go.
Jumpluff (M) @ Heat Rock
Ability: Chlorophyll
EVs: 252 HP/4 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Sleep Powder
- Encore
- U-turn
- Sunny Day
A late discovery by me in the building of this team, this used to be exeggutor but he was frail and didn't do as much. Nothing is faster than this in the sun, he comes in right after Mojimbo and uses its attacks accordingly lasting untill sun needs to come back again.
Kingdra (M) @ Choice Specs
Ability: Swift Swim
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Draco Meteor
- Ice Beam
- Hydro Pump
- Hidden Power [Electric]
This really holds the team together. Kingdra coming in on heatran and Rain Dancing was the worst so since i figure people will be running thier EVs straight from the dex ill just go max and come in on thier rain and OHKO with meteors.
Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Fire Blast
- Earth Power
- Explosion
- Dragon Pulse
Takes fire aimed at Pluff and growth. Flash Fire / Sun STAB fire blasts hurt everything. This how I take out salamence and Latias most of the time. Come in and explode.
Arcanine (M) @ Choice Scarf
Ability: Solid Rock
EVs: 252 Atk/252 Spd/4 Def
Adamanr nature (+Atk, -SAtk)
- Flare Blitz
- Extreme Speed
- Thunder Fang
- Reversal
Fire is a great attacking type in Sun and Flash fire tears through everything.
Tangrowth (M) @ Life Orb
Ability: Chlorophyll
EVs: 200 Atk/228 Spd/80 SAtk
Naive nature (+Spd, -SDef)
- Power Whip
- Earthquake
- Hidden Power [Fire]
- Rock Slide
Depending on what is out at the time if I can trust it will use a physical attack not fire based, Mojimbo comes in and dents Everything it hits fairly well. Most people dont know how it works not playing any sun teams.
2kos gyara after intimidate and what not.
Weakens things for Heatran to come in later
Rotom-h @ Heat Rock
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd
Calm nature (+SDef, -Atk)
- Sunny Day
- Overheat
- Thunderbolt
- Will-o-wisp
Common lead-taunters don't like his attacks and other wise I sunny day up. My teams biggest problem is a special based scarf tar leading. really messes with how I want the game to go.
Jumpluff (M) @ Heat Rock
Ability: Chlorophyll
EVs: 252 HP/4 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Sleep Powder
- Encore
- U-turn
- Sunny Day
A late discovery by me in the building of this team, this used to be exeggutor but he was frail and didn't do as much. Nothing is faster than this in the sun, he comes in right after Mojimbo and uses its attacks accordingly lasting untill sun needs to come back again.
Kingdra (M) @ Choice Specs
Ability: Swift Swim
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Draco Meteor
- Ice Beam
- Hydro Pump
- Hidden Power [Electric]
This really holds the team together. Kingdra coming in on heatran and Rain Dancing was the worst so since i figure people will be running thier EVs straight from the dex ill just go max and come in on thier rain and OHKO with meteors.
Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Fire Blast
- Earth Power
- Explosion
- Dragon Pulse
Takes fire aimed at Pluff and growth. Flash Fire / Sun STAB fire blasts hurt everything. This how I take out salamence and Latias most of the time. Come in and explode.
Arcanine (M) @ Choice Scarf
Ability: Solid Rock
EVs: 252 Atk/252 Spd/4 Def
Adamanr nature (+Atk, -SAtk)
- Flare Blitz
- Extreme Speed
- Thunder Fang
- Reversal
Fire is a great attacking type in Sun and Flash fire tears through everything.
Tangrowth (M) @ Life Orb
Ability: Chlorophyll
EVs: 200 Atk/228 Spd/80 SAtk
Naive nature (+Spd, -SDef)
- Power Whip
- Earthquake
- Hidden Power [Fire]
- Rock Slide
Depending on what is out at the time if I can trust it will use a physical attack not fire based, Mojimbo comes in and dents Everything it hits fairly well. Most people dont know how it works not playing any sun teams.
2kos gyara after intimidate and what not.
Weakens things for Heatran to come in later